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      1 /*
      2  * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
      3  * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved.
      4  *
      5  * Permission is hereby granted, free of charge, to any person obtaining a
      6  * copy of this software and associated documentation files (the "Software"),
      7  * to deal in the Software without restriction, including without limitation
      8  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
      9  * and/or sell copies of the Software, and to permit persons to whom the
     10  * Software is furnished to do so, subject to the following conditions:
     11  *
     12  * The above copyright notice including the dates of first publication and
     13  * either this permission notice or a reference to
     14  * http://oss.sgi.com/projects/FreeB/
     15  * shall be included in all copies or substantial portions of the Software.
     16  *
     17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
     18  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     19  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
     20  * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
     21  * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
     22  * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
     23  * SOFTWARE.
     24  *
     25  * Except as contained in this notice, the name of Silicon Graphics, Inc.
     26  * shall not be used in advertising or otherwise to promote the sale, use or
     27  * other dealings in this Software without prior written authorization from
     28  * Silicon Graphics, Inc.
     29  */
     30 
     31 #include "glxclient.h"
     32 #include "indirect.h"
     33 #include "indirect_vertex_array.h"
     34 
     35 
     36 /*****************************************************************************/
     37 
     38 /**
     39  * \name Vertex array pointer bridge functions
     40  *
     41  * When EXT_vertex_array was moved into the core GL spec, the \c count
     42  * parameter was lost.  This libGL really only wants to implement the GL 1.1
     43  * version, but we need to support applications that were written to the old
     44  * interface.  These bridge functions are part of the glue that makes this
     45  * happen.
     46  */
     47 /*@{*/
     48 void
     49 __indirect_glColorPointerEXT(GLint size, GLenum type, GLsizei stride,
     50                              GLsizei count, const GLvoid * pointer)
     51 {
     52    (void) count;
     53    __indirect_glColorPointer(size, type, stride, pointer);
     54 }
     55 
     56 void
     57 __indirect_glEdgeFlagPointerEXT(GLsizei stride,
     58                                 GLsizei count, const GLboolean * pointer)
     59 {
     60    (void) count;
     61    __indirect_glEdgeFlagPointer(stride, pointer);
     62 }
     63 
     64 void
     65 __indirect_glIndexPointerEXT(GLenum type, GLsizei stride,
     66                              GLsizei count, const GLvoid * pointer)
     67 {
     68    (void) count;
     69    __indirect_glIndexPointer(type, stride, pointer);
     70 }
     71 
     72 void
     73 __indirect_glNormalPointerEXT(GLenum type, GLsizei stride, GLsizei count,
     74                               const GLvoid * pointer)
     75 {
     76    (void) count;
     77    __indirect_glNormalPointer(type, stride, pointer);
     78 }
     79 
     80 void
     81 __indirect_glTexCoordPointerEXT(GLint size, GLenum type, GLsizei stride,
     82                                 GLsizei count, const GLvoid * pointer)
     83 {
     84    (void) count;
     85    __indirect_glTexCoordPointer(size, type, stride, pointer);
     86 }
     87 
     88 void
     89 __indirect_glVertexPointerEXT(GLint size, GLenum type, GLsizei stride,
     90                               GLsizei count, const GLvoid * pointer)
     91 {
     92    (void) count;
     93    __indirect_glVertexPointer(size, type, stride, pointer);
     94 }
     95 
     96 /*@}*/
     97 
     98 /*****************************************************************************/
     99 
    100 void
    101 __indirect_glInterleavedArrays(GLenum format, GLsizei stride,
    102                                const GLvoid * pointer)
    103 {
    104    struct glx_context *gc = __glXGetCurrentContext();
    105    __GLXattribute *state = (__GLXattribute *) (gc->client_state_private);
    106 
    107 #define NONE  {0, 0, 0}
    108 #define F(x)  {GL_FLOAT, x, x * sizeof(GLfloat)}
    109 #define UB4   {GL_UNSIGNED_BYTE, 4, 4 * sizeof(GLubyte)}
    110 
    111    /* Each row in this array describes the elements of a particular
    112     * interleaved array mode.  Each column describes, in the order in which
    113     * they appear in the interleaved arrays, one of the four possible types
    114     * of vertex data that can appear in an interleaved array.
    115     */
    116    struct
    117    {
    118         /**
    119 	 * The enum describing the GL type, as would be passed to the
    120 	 * appropriate gl*Pointer function.
    121 	 */
    122       GLushort type;
    123 
    124         /**
    125 	 * Number of elements in the subarray, as would be passed (as the
    126 	 * \c size parameter) to the appropriate gl*Pointer function.
    127 	 */
    128       GLubyte count;
    129 
    130         /**
    131 	 * True size of a single element in the subarray, as would be passed
    132 	 * (as the \c stride parameter) to the appropriate gl*Pointer
    133 	 * function.
    134 	 */
    135       GLubyte size;
    136    }
    137    static const modes[14][4] = {
    138       /* texture color normal vertex */
    139       {NONE, NONE, NONE, F(2)}, /* GL_V2F */
    140       {NONE, NONE, NONE, F(3)}, /* GL_V3F */
    141       {NONE, UB4, NONE, F(2)},  /* GL_C4UB_V2F */
    142       {NONE, UB4, NONE, F(3)},  /* GL_C4UB_V3F */
    143       {NONE, F(3), NONE, F(3)}, /* GL_C3F_V3F */
    144       {NONE, NONE, F(3), F(3)}, /* GL_N3F_V3F */
    145       {NONE, F(4), F(3), F(3)}, /* GL_C4F_N3F_V3F */
    146       {F(2), NONE, NONE, F(3)}, /* GL_T2F_V3F */
    147       {F(4), NONE, NONE, F(4)}, /* GL_T4F_V4F */
    148       {F(2), UB4, NONE, F(3)},  /* GL_T2F_C4UB_V3F */
    149       {F(2), F(3), NONE, F(3)}, /* GL_T2F_C3F_V3F */
    150       {F(2), NONE, F(3), F(3)}, /* GL_T2F_N3F_V3F */
    151       {F(2), F(4), F(3), F(3)}, /* GL_T2F_C4F_N3F_V3F */
    152       {F(4), F(4), F(3), F(4)}, /* GL_T4F_C4F_N3F_V4F */
    153    };
    154 #undef NONE
    155 #undef F
    156 #undef UB4
    157 
    158    GLint trueStride, size;
    159    int offsets[4];
    160    unsigned i;
    161    const int idx = format - GL_V2F;
    162 
    163 
    164    /* All valid formats are on the range [GL_V2F, GL_V2F+0x0D].  Since idx
    165     * is just the format biased by -GL_V2F, all valid idx values are on the
    166     * range [0, 0x0D].
    167     */
    168    if ((idx < 0) || (idx > 0x0D)) {
    169       __glXSetError(gc, GL_INVALID_ENUM);
    170       return;
    171    }
    172 
    173    if (stride < 0) {
    174       __glXSetError(gc, GL_INVALID_VALUE);
    175       return;
    176    }
    177 
    178 
    179    /* If the 'count' for a subarray is non-zero, then the offset of its
    180     * first element is at the currently accumulated 'size'.
    181     */
    182    size = 0;
    183    for (i = 0; i < 4; i++) {
    184       offsets[i] = (modes[idx][i].count != 0) ? size : -1;
    185       size += modes[idx][i].size;
    186    }
    187 
    188    trueStride = (stride == 0) ? size : stride;
    189 
    190    __glXArrayDisableAll(state);
    191 
    192    if (offsets[0] >= 0) {
    193       __indirect_glEnableClientState(GL_TEXTURE_COORD_ARRAY);
    194       __indirect_glTexCoordPointer(modes[idx][0].count, GL_FLOAT,
    195                                    trueStride, (const char *) pointer);
    196    }
    197    if (offsets[1] >= 0) {
    198       __indirect_glEnableClientState(GL_COLOR_ARRAY);
    199       __indirect_glColorPointer(modes[idx][1].count, modes[idx][1].type,
    200                                 trueStride,
    201                                 (const char *) pointer + offsets[1]);
    202    }
    203    if (offsets[2] >= 0) {
    204       __indirect_glEnableClientState(GL_NORMAL_ARRAY);
    205       __indirect_glNormalPointer(GL_FLOAT, trueStride,
    206                                  (const char *) pointer + offsets[2]);
    207    }
    208    __indirect_glEnableClientState(GL_VERTEX_ARRAY);
    209    __indirect_glVertexPointer(modes[idx][3].count, GL_FLOAT,
    210                               trueStride,
    211                               (const char *) pointer + offsets[3]);
    212 }
    213