1 /* 2 * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008) 3 * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved. 4 * 5 * Permission is hereby granted, free of charge, to any person obtaining a 6 * copy of this software and associated documentation files (the "Software"), 7 * to deal in the Software without restriction, including without limitation 8 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 9 * and/or sell copies of the Software, and to permit persons to whom the 10 * Software is furnished to do so, subject to the following conditions: 11 * 12 * The above copyright notice including the dates of first publication and 13 * either this permission notice or a reference to 14 * http://oss.sgi.com/projects/FreeB/ 15 * shall be included in all copies or substantial portions of the Software. 16 * 17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 20 * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, 21 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF 22 * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 23 * SOFTWARE. 24 * 25 * Except as contained in this notice, the name of Silicon Graphics, Inc. 26 * shall not be used in advertising or otherwise to promote the sale, use or 27 * other dealings in this Software without prior written authorization from 28 * Silicon Graphics, Inc. 29 */ 30 31 #include "glxclient.h" 32 #include "indirect.h" 33 #include "indirect_vertex_array.h" 34 35 36 /*****************************************************************************/ 37 38 /** 39 * \name Vertex array pointer bridge functions 40 * 41 * When EXT_vertex_array was moved into the core GL spec, the \c count 42 * parameter was lost. This libGL really only wants to implement the GL 1.1 43 * version, but we need to support applications that were written to the old 44 * interface. These bridge functions are part of the glue that makes this 45 * happen. 46 */ 47 /*@{*/ 48 void 49 __indirect_glColorPointerEXT(GLint size, GLenum type, GLsizei stride, 50 GLsizei count, const GLvoid * pointer) 51 { 52 (void) count; 53 __indirect_glColorPointer(size, type, stride, pointer); 54 } 55 56 void 57 __indirect_glEdgeFlagPointerEXT(GLsizei stride, 58 GLsizei count, const GLboolean * pointer) 59 { 60 (void) count; 61 __indirect_glEdgeFlagPointer(stride, pointer); 62 } 63 64 void 65 __indirect_glIndexPointerEXT(GLenum type, GLsizei stride, 66 GLsizei count, const GLvoid * pointer) 67 { 68 (void) count; 69 __indirect_glIndexPointer(type, stride, pointer); 70 } 71 72 void 73 __indirect_glNormalPointerEXT(GLenum type, GLsizei stride, GLsizei count, 74 const GLvoid * pointer) 75 { 76 (void) count; 77 __indirect_glNormalPointer(type, stride, pointer); 78 } 79 80 void 81 __indirect_glTexCoordPointerEXT(GLint size, GLenum type, GLsizei stride, 82 GLsizei count, const GLvoid * pointer) 83 { 84 (void) count; 85 __indirect_glTexCoordPointer(size, type, stride, pointer); 86 } 87 88 void 89 __indirect_glVertexPointerEXT(GLint size, GLenum type, GLsizei stride, 90 GLsizei count, const GLvoid * pointer) 91 { 92 (void) count; 93 __indirect_glVertexPointer(size, type, stride, pointer); 94 } 95 96 /*@}*/ 97 98 /*****************************************************************************/ 99 100 void 101 __indirect_glInterleavedArrays(GLenum format, GLsizei stride, 102 const GLvoid * pointer) 103 { 104 struct glx_context *gc = __glXGetCurrentContext(); 105 __GLXattribute *state = (__GLXattribute *) (gc->client_state_private); 106 107 #define NONE {0, 0, 0} 108 #define F(x) {GL_FLOAT, x, x * sizeof(GLfloat)} 109 #define UB4 {GL_UNSIGNED_BYTE, 4, 4 * sizeof(GLubyte)} 110 111 /* Each row in this array describes the elements of a particular 112 * interleaved array mode. Each column describes, in the order in which 113 * they appear in the interleaved arrays, one of the four possible types 114 * of vertex data that can appear in an interleaved array. 115 */ 116 struct 117 { 118 /** 119 * The enum describing the GL type, as would be passed to the 120 * appropriate gl*Pointer function. 121 */ 122 GLushort type; 123 124 /** 125 * Number of elements in the subarray, as would be passed (as the 126 * \c size parameter) to the appropriate gl*Pointer function. 127 */ 128 GLubyte count; 129 130 /** 131 * True size of a single element in the subarray, as would be passed 132 * (as the \c stride parameter) to the appropriate gl*Pointer 133 * function. 134 */ 135 GLubyte size; 136 } 137 static const modes[14][4] = { 138 /* texture color normal vertex */ 139 {NONE, NONE, NONE, F(2)}, /* GL_V2F */ 140 {NONE, NONE, NONE, F(3)}, /* GL_V3F */ 141 {NONE, UB4, NONE, F(2)}, /* GL_C4UB_V2F */ 142 {NONE, UB4, NONE, F(3)}, /* GL_C4UB_V3F */ 143 {NONE, F(3), NONE, F(3)}, /* GL_C3F_V3F */ 144 {NONE, NONE, F(3), F(3)}, /* GL_N3F_V3F */ 145 {NONE, F(4), F(3), F(3)}, /* GL_C4F_N3F_V3F */ 146 {F(2), NONE, NONE, F(3)}, /* GL_T2F_V3F */ 147 {F(4), NONE, NONE, F(4)}, /* GL_T4F_V4F */ 148 {F(2), UB4, NONE, F(3)}, /* GL_T2F_C4UB_V3F */ 149 {F(2), F(3), NONE, F(3)}, /* GL_T2F_C3F_V3F */ 150 {F(2), NONE, F(3), F(3)}, /* GL_T2F_N3F_V3F */ 151 {F(2), F(4), F(3), F(3)}, /* GL_T2F_C4F_N3F_V3F */ 152 {F(4), F(4), F(3), F(4)}, /* GL_T4F_C4F_N3F_V4F */ 153 }; 154 #undef NONE 155 #undef F 156 #undef UB4 157 158 GLint trueStride, size; 159 int offsets[4]; 160 unsigned i; 161 const int idx = format - GL_V2F; 162 163 164 /* All valid formats are on the range [GL_V2F, GL_V2F+0x0D]. Since idx 165 * is just the format biased by -GL_V2F, all valid idx values are on the 166 * range [0, 0x0D]. 167 */ 168 if ((idx < 0) || (idx > 0x0D)) { 169 __glXSetError(gc, GL_INVALID_ENUM); 170 return; 171 } 172 173 if (stride < 0) { 174 __glXSetError(gc, GL_INVALID_VALUE); 175 return; 176 } 177 178 179 /* If the 'count' for a subarray is non-zero, then the offset of its 180 * first element is at the currently accumulated 'size'. 181 */ 182 size = 0; 183 for (i = 0; i < 4; i++) { 184 offsets[i] = (modes[idx][i].count != 0) ? size : -1; 185 size += modes[idx][i].size; 186 } 187 188 trueStride = (stride == 0) ? size : stride; 189 190 __glXArrayDisableAll(state); 191 192 if (offsets[0] >= 0) { 193 __indirect_glEnableClientState(GL_TEXTURE_COORD_ARRAY); 194 __indirect_glTexCoordPointer(modes[idx][0].count, GL_FLOAT, 195 trueStride, (const char *) pointer); 196 } 197 if (offsets[1] >= 0) { 198 __indirect_glEnableClientState(GL_COLOR_ARRAY); 199 __indirect_glColorPointer(modes[idx][1].count, modes[idx][1].type, 200 trueStride, 201 (const char *) pointer + offsets[1]); 202 } 203 if (offsets[2] >= 0) { 204 __indirect_glEnableClientState(GL_NORMAL_ARRAY); 205 __indirect_glNormalPointer(GL_FLOAT, trueStride, 206 (const char *) pointer + offsets[2]); 207 } 208 __indirect_glEnableClientState(GL_VERTEX_ARRAY); 209 __indirect_glVertexPointer(modes[idx][3].count, GL_FLOAT, 210 trueStride, 211 (const char *) pointer + offsets[3]); 212 } 213