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    Searched refs:m_isVertexCase (Results 1 - 21 of 21) sorted by null

  /external/deqp/modules/gles2/functional/
es2fShaderBuiltinVarTests.cpp 124 if (m_isVertexCase)
135 src << "\tbool isOk = " << m_varName << " == (" << refValue << " + int(floor(" << (m_isVertexCase ? "a_coords" : "v_coords") << ".x * " << de::floatToString(builtinConstScale, 1) << ") + 0.05));\n";
136 src << "\t" << (m_isVertexCase ? "v_color" : "gl_FragColor") << " = isOk ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);\n";
138 if (m_isVertexCase)
143 m_vertShaderSource = m_isVertexCase ? src.str() : defaultVertSrc;
144 m_fragShaderSource = m_isVertexCase ? defaultFragSrc : src.str();
219 if (m_isVertexCase)
224 src << "\t" << (m_isVertexCase ? "v_color" : "gl_FragColor") << " = vec4(gl_DepthRange.near, gl_DepthRange.far, gl_DepthRange.diff*0.5 + 0.5, 1.0);\n";
226 if (m_isVertexCase)
231 m_vertShaderSource = m_isVertexCase ? src.str() : defaultVertSrc
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es2fShaderMatrixTests.cpp 773 std::ostringstream& op = m_isVertexCase ? vtx : frag;
817 if (m_isVertexCase)
839 if (!m_isVertexCase)
846 inValue = string(m_isVertexCase ? "a_" : "v_") + getDataTypeName(in.dataType);
852 if (!m_isVertexCase)
859 inValue = m_isVertexCase ? "a_coords" : "v_coords";
900 if (m_isVertexCase)
969 op << " " << (m_isVertexCase ? "v_color" : "gl_FragColor") << " = ";
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es2fShaderDiscardTests.cpp 108 const bool isSupported = m_isVertexCase ? m_ctxInfo.isVertexDynamicLoopSupported() : m_ctxInfo.isFragmentDynamicLoopSupported();
es2fShaderReturnTests.cpp 135 const bool isSupported = m_isVertexCase ? m_ctxInfo.isVertexDynamicLoopSupported() : m_ctxInfo.isFragmentDynamicLoopSupported();
es2fShaderLoopTests.cpp 244 isSupported = m_isVertexCase ? m_ctxInfo.isVertexUniformLoopSupported()
247 isSupported = m_isVertexCase ? m_ctxInfo.isVertexDynamicLoopSupported()
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es2fShaderStructTests.cpp 109 const bool isSupported = m_isVertexCase ? m_ctxInfo.isVertexDynamicLoopSupported() : m_ctxInfo.isFragmentDynamicLoopSupported();
114 if ((m_flags && FLAG_USES_TEXTURES) && m_isVertexCase)
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es2fShaderTextureFunctionTests.cpp 264 if (m_isVertexCase)
418 bool isVtxCase = m_isVertexCase;
  /external/deqp/modules/gles3/functional/
es3fShaderPrecisionTests.cpp 223 bool m_isVertexCase;
243 , m_isVertexCase (isVertexCase)
267 m_program = createFloatPrecisionEvalProgram(m_context.getRenderContext(), m_precision, m_op.c_str(), m_isVertexCase);
475 bool m_isVertexCase;
496 , m_isVertexCase (isVertexCase)
520 m_program = createIntUintPrecisionEvalProgram(m_context.getRenderContext(), glu::TYPE_INT, m_precision, m_op.c_str(), m_isVertexCase);
669 bool m_isVertexCase;
690 , m_isVertexCase (isVertexCase)
714 m_program = createIntUintPrecisionEvalProgram(m_context.getRenderContext(), glu::TYPE_UINT, m_precision, m_op.c_str(), m_isVertexCase);
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es3fShaderBuiltinVarTests.cpp 234 if (m_isVertexCase)
241 src << "\t" << (m_isVertexCase ? "v_color" : "o_color") << " = vec4(gl_DepthRange.near, gl_DepthRange.far, gl_DepthRange.diff*0.5 + 0.5, 1.0);\n";
243 if (m_isVertexCase)
248 m_vertShaderSource = m_isVertexCase ? src.str() : defaultVertSrc;
249 m_fragShaderSource = m_isVertexCase ? defaultFragSrc : src.str();
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es3fShaderMatrixTests.cpp     [all...]
es3fShaderTextureFunctionTests.cpp 571 bool isAutoLod = functionHasAutoLod(m_isVertexCase ? glu::SHADERTYPE_VERTEX : glu::SHADERTYPE_FRAGMENT,
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es3fShaderOperatorTests.cpp 693 ShaderType shaderType = m_isVertexCase ? SHADERTYPE_VERTEX : SHADERTYPE_FRAGMENT;
699 ostringstream& op = m_isVertexCase ? vtx : frag;
725 if (m_isVertexCase)
749 string prefix = m_isVertexCase ? "a_" : "v_";
827 if (m_isVertexCase)
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  /external/deqp/modules/gles2/performance/
es2pShaderCompilationCases.cpp 513 bool m_isVertexCase;
549 bool m_isVertexCase;
565 bool m_isVertexCase;
675 bool m_isVertexCase;
705 bool m_isVertexCase;
721 bool m_isVertexCase;
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  /external/deqp/modules/gles3/performance/
es3pShaderCompilationCases.cpp 513 bool m_isVertexCase;
549 bool m_isVertexCase;
565 bool m_isVertexCase;
675 bool m_isVertexCase;
705 bool m_isVertexCase;
721 bool m_isVertexCase;
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  /external/deqp/external/vulkancts/modules/vulkan/shaderrender/
vktShaderRender.hpp 235 const bool m_isVertexCase;
433 const bool m_isVertexCase;
vktShaderRenderDiscardTests.cpp 111 return new ShaderDiscardCaseInstance(context, m_isVertexCase, *m_evaluator, *m_uniformSetup, m_usesTexture);
vktShaderRenderMatrixTests.cpp     [all...]
vktShaderRender.cpp 419 , m_isVertexCase (isVertexCase)
433 , m_isVertexCase (isVertexCase)
453 return new ShaderRenderCaseInstance(context, m_isVertexCase, *m_evaluator, *m_uniformSetup, m_attribFunc);
466 , m_isVertexCase (isVertexCase)
488 QuadGrid quadGrid (m_isVertexCase ? GRID_SIZE : 4, width, height, tcu::Vec4(0.125f, 0.25f, 0.5f, 1.0f), m_userAttribTransforms, m_textures);
496 if (m_isVertexCase)
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vktShaderRenderOperatorTests.cpp 669 return new ShaderOperatorCaseInstance(context, m_isVertexCase, *m_evaluator, *m_uniformSetup, m_spec);
680 std::ostringstream& op = m_isVertexCase ? vtx : frag;
709 if (m_isVertexCase)
733 const std::string prefix = m_isVertexCase ? "a_" : "v_";
811 if (m_isVertexCase)
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  /external/deqp/modules/glshared/
glsShaderRenderCase.cpp 350 , m_isVertexCase (isVertexCase)
362 , m_isVertexCase (isVertexCase)
436 QuadGrid quadGrid(m_isVertexCase ? GRID_SIZE : 4, width, height, Vec4(0.125f, 0.25f, 0.5f, 1.0f), m_userAttribTransforms, m_textures);
444 if (m_isVertexCase)
glsShaderRenderCase.hpp 244 bool m_isVertexCase;

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