/external/deqp/modules/gles2/functional/ |
es2fShaderBuiltinVarTests.cpp | 124 if (m_isVertexCase) 135 src << "\tbool isOk = " << m_varName << " == (" << refValue << " + int(floor(" << (m_isVertexCase ? "a_coords" : "v_coords") << ".x * " << de::floatToString(builtinConstScale, 1) << ") + 0.05));\n"; 136 src << "\t" << (m_isVertexCase ? "v_color" : "gl_FragColor") << " = isOk ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);\n"; 138 if (m_isVertexCase) 143 m_vertShaderSource = m_isVertexCase ? src.str() : defaultVertSrc; 144 m_fragShaderSource = m_isVertexCase ? defaultFragSrc : src.str(); 219 if (m_isVertexCase) 224 src << "\t" << (m_isVertexCase ? "v_color" : "gl_FragColor") << " = vec4(gl_DepthRange.near, gl_DepthRange.far, gl_DepthRange.diff*0.5 + 0.5, 1.0);\n"; 226 if (m_isVertexCase) 231 m_vertShaderSource = m_isVertexCase ? src.str() : defaultVertSrc [all...] |
es2fShaderMatrixTests.cpp | 773 std::ostringstream& op = m_isVertexCase ? vtx : frag; 817 if (m_isVertexCase) 839 if (!m_isVertexCase) 846 inValue = string(m_isVertexCase ? "a_" : "v_") + getDataTypeName(in.dataType); 852 if (!m_isVertexCase) 859 inValue = m_isVertexCase ? "a_coords" : "v_coords"; 900 if (m_isVertexCase) 969 op << " " << (m_isVertexCase ? "v_color" : "gl_FragColor") << " = "; [all...] |
es2fShaderDiscardTests.cpp | 108 const bool isSupported = m_isVertexCase ? m_ctxInfo.isVertexDynamicLoopSupported() : m_ctxInfo.isFragmentDynamicLoopSupported();
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es2fShaderReturnTests.cpp | 135 const bool isSupported = m_isVertexCase ? m_ctxInfo.isVertexDynamicLoopSupported() : m_ctxInfo.isFragmentDynamicLoopSupported();
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es2fShaderLoopTests.cpp | 244 isSupported = m_isVertexCase ? m_ctxInfo.isVertexUniformLoopSupported() 247 isSupported = m_isVertexCase ? m_ctxInfo.isVertexDynamicLoopSupported() [all...] |
es2fShaderStructTests.cpp | 109 const bool isSupported = m_isVertexCase ? m_ctxInfo.isVertexDynamicLoopSupported() : m_ctxInfo.isFragmentDynamicLoopSupported(); 114 if ((m_flags && FLAG_USES_TEXTURES) && m_isVertexCase) [all...] |
es2fShaderTextureFunctionTests.cpp | 264 if (m_isVertexCase) 418 bool isVtxCase = m_isVertexCase;
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/external/deqp/modules/gles3/functional/ |
es3fShaderPrecisionTests.cpp | 223 bool m_isVertexCase; 243 , m_isVertexCase (isVertexCase) 267 m_program = createFloatPrecisionEvalProgram(m_context.getRenderContext(), m_precision, m_op.c_str(), m_isVertexCase); 475 bool m_isVertexCase; 496 , m_isVertexCase (isVertexCase) 520 m_program = createIntUintPrecisionEvalProgram(m_context.getRenderContext(), glu::TYPE_INT, m_precision, m_op.c_str(), m_isVertexCase); 669 bool m_isVertexCase; 690 , m_isVertexCase (isVertexCase) 714 m_program = createIntUintPrecisionEvalProgram(m_context.getRenderContext(), glu::TYPE_UINT, m_precision, m_op.c_str(), m_isVertexCase); [all...] |
es3fShaderBuiltinVarTests.cpp | 234 if (m_isVertexCase) 241 src << "\t" << (m_isVertexCase ? "v_color" : "o_color") << " = vec4(gl_DepthRange.near, gl_DepthRange.far, gl_DepthRange.diff*0.5 + 0.5, 1.0);\n"; 243 if (m_isVertexCase) 248 m_vertShaderSource = m_isVertexCase ? src.str() : defaultVertSrc; 249 m_fragShaderSource = m_isVertexCase ? defaultFragSrc : src.str(); [all...] |
es3fShaderMatrixTests.cpp | [all...] |
es3fShaderTextureFunctionTests.cpp | 571 bool isAutoLod = functionHasAutoLod(m_isVertexCase ? glu::SHADERTYPE_VERTEX : glu::SHADERTYPE_FRAGMENT, [all...] |
es3fShaderOperatorTests.cpp | 693 ShaderType shaderType = m_isVertexCase ? SHADERTYPE_VERTEX : SHADERTYPE_FRAGMENT; 699 ostringstream& op = m_isVertexCase ? vtx : frag; 725 if (m_isVertexCase) 749 string prefix = m_isVertexCase ? "a_" : "v_"; 827 if (m_isVertexCase) [all...] |
/external/deqp/modules/gles2/performance/ |
es2pShaderCompilationCases.cpp | 513 bool m_isVertexCase; 549 bool m_isVertexCase; 565 bool m_isVertexCase; 675 bool m_isVertexCase; 705 bool m_isVertexCase; 721 bool m_isVertexCase; [all...] |
/external/deqp/modules/gles3/performance/ |
es3pShaderCompilationCases.cpp | 513 bool m_isVertexCase; 549 bool m_isVertexCase; 565 bool m_isVertexCase; 675 bool m_isVertexCase; 705 bool m_isVertexCase; 721 bool m_isVertexCase; [all...] |
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
vktShaderRender.hpp | 235 const bool m_isVertexCase; 433 const bool m_isVertexCase;
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vktShaderRenderDiscardTests.cpp | 111 return new ShaderDiscardCaseInstance(context, m_isVertexCase, *m_evaluator, *m_uniformSetup, m_usesTexture);
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vktShaderRenderMatrixTests.cpp | [all...] |
vktShaderRender.cpp | 419 , m_isVertexCase (isVertexCase) 433 , m_isVertexCase (isVertexCase) 453 return new ShaderRenderCaseInstance(context, m_isVertexCase, *m_evaluator, *m_uniformSetup, m_attribFunc); 466 , m_isVertexCase (isVertexCase) 488 QuadGrid quadGrid (m_isVertexCase ? GRID_SIZE : 4, width, height, tcu::Vec4(0.125f, 0.25f, 0.5f, 1.0f), m_userAttribTransforms, m_textures); 496 if (m_isVertexCase) [all...] |
vktShaderRenderOperatorTests.cpp | 669 return new ShaderOperatorCaseInstance(context, m_isVertexCase, *m_evaluator, *m_uniformSetup, m_spec); 680 std::ostringstream& op = m_isVertexCase ? vtx : frag; 709 if (m_isVertexCase) 733 const std::string prefix = m_isVertexCase ? "a_" : "v_"; 811 if (m_isVertexCase) [all...] |
/external/deqp/modules/glshared/ |
glsShaderRenderCase.cpp | 350 , m_isVertexCase (isVertexCase) 362 , m_isVertexCase (isVertexCase) 436 QuadGrid quadGrid(m_isVertexCase ? GRID_SIZE : 4, width, height, Vec4(0.125f, 0.25f, 0.5f, 1.0f), m_userAttribTransforms, m_textures); 444 if (m_isVertexCase)
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glsShaderRenderCase.hpp | 244 bool m_isVertexCase;
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