1 /************************************************************************** 2 * 3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28 #include <stdio.h> 29 30 #include "st_context.h" 31 #include "st_format.h" 32 #include "st_texture.h" 33 #include "st_cb_fbo.h" 34 #include "main/enums.h" 35 36 #include "pipe/p_state.h" 37 #include "pipe/p_context.h" 38 #include "pipe/p_defines.h" 39 #include "util/u_inlines.h" 40 #include "util/u_format.h" 41 #include "util/u_rect.h" 42 #include "util/u_math.h" 43 44 45 #define DBG if(0) printf 46 47 48 /** 49 * Allocate a new pipe_resource object 50 * width0, height0, depth0 are the dimensions of the level 0 image 51 * (the highest resolution). last_level indicates how many mipmap levels 52 * to allocate storage for. For non-mipmapped textures, this will be zero. 53 */ 54 struct pipe_resource * 55 st_texture_create(struct st_context *st, 56 enum pipe_texture_target target, 57 enum pipe_format format, 58 GLuint last_level, 59 GLuint width0, 60 GLuint height0, 61 GLuint depth0, 62 GLuint layers, 63 GLuint bind ) 64 { 65 struct pipe_resource pt, *newtex; 66 struct pipe_screen *screen = st->pipe->screen; 67 68 assert(target < PIPE_MAX_TEXTURE_TYPES); 69 assert(width0 > 0); 70 assert(height0 > 0); 71 assert(depth0 > 0); 72 if (target == PIPE_TEXTURE_CUBE) 73 assert(layers == 6); 74 75 DBG("%s target %d format %s last_level %d\n", __FUNCTION__, 76 (int) target, util_format_name(format), last_level); 77 78 assert(format); 79 assert(screen->is_format_supported(screen, format, target, 0, 80 PIPE_BIND_SAMPLER_VIEW)); 81 82 memset(&pt, 0, sizeof(pt)); 83 pt.target = target; 84 pt.format = format; 85 pt.last_level = last_level; 86 pt.width0 = width0; 87 pt.height0 = height0; 88 pt.depth0 = depth0; 89 pt.array_size = (target == PIPE_TEXTURE_CUBE ? 6 : layers); 90 pt.usage = PIPE_USAGE_DEFAULT; 91 pt.bind = bind; 92 pt.flags = 0; 93 94 newtex = screen->resource_create(screen, &pt); 95 96 assert(!newtex || pipe_is_referenced(&newtex->reference)); 97 98 return newtex; 99 } 100 101 102 /** 103 * In OpenGL the number of 1D array texture layers is the "height" and 104 * the number of 2D array texture layers is the "depth". In Gallium the 105 * number of layers in an array texture is a separate 'array_size' field. 106 * This function converts dimensions from the former to the later. 107 */ 108 void 109 st_gl_texture_dims_to_pipe_dims(GLenum texture, 110 GLuint widthIn, 111 GLuint heightIn, 112 GLuint depthIn, 113 GLuint *widthOut, 114 GLuint *heightOut, 115 GLuint *depthOut, 116 GLuint *layersOut) 117 { 118 switch (texture) { 119 case GL_TEXTURE_1D: 120 assert(heightIn == 1); 121 assert(depthIn == 1); 122 *widthOut = widthIn; 123 *heightOut = 1; 124 *depthOut = 1; 125 *layersOut = 1; 126 break; 127 case GL_TEXTURE_1D_ARRAY: 128 assert(depthIn == 1); 129 *widthOut = widthIn; 130 *heightOut = 1; 131 *depthOut = 1; 132 *layersOut = heightIn; 133 break; 134 case GL_TEXTURE_2D: 135 case GL_TEXTURE_RECTANGLE: 136 case GL_TEXTURE_EXTERNAL_OES: 137 assert(depthIn == 1); 138 *widthOut = widthIn; 139 *heightOut = heightIn; 140 *depthOut = 1; 141 *layersOut = 1; 142 break; 143 case GL_TEXTURE_CUBE_MAP: 144 assert(depthIn == 1); 145 *widthOut = widthIn; 146 *heightOut = heightIn; 147 *depthOut = 1; 148 *layersOut = 6; 149 break; 150 case GL_TEXTURE_2D_ARRAY: 151 *widthOut = widthIn; 152 *heightOut = heightIn; 153 *depthOut = 1; 154 *layersOut = depthIn; 155 break; 156 default: 157 assert(0 && "Unexpected texture in st_gl_texture_dims_to_pipe_dims()"); 158 /* fall-through */ 159 case GL_TEXTURE_3D: 160 *widthOut = widthIn; 161 *heightOut = heightIn; 162 *depthOut = depthIn; 163 *layersOut = 1; 164 break; 165 } 166 } 167 168 169 /** 170 * Check if a texture image can be pulled into a unified mipmap texture. 171 */ 172 GLboolean 173 st_texture_match_image(const struct pipe_resource *pt, 174 const struct gl_texture_image *image) 175 { 176 GLuint ptWidth, ptHeight, ptDepth, ptLayers; 177 178 /* Images with borders are never pulled into mipmap textures. 179 */ 180 if (image->Border) 181 return GL_FALSE; 182 183 /* Check if this image's format matches the established texture's format. 184 */ 185 if (st_mesa_format_to_pipe_format(image->TexFormat) != pt->format) 186 return GL_FALSE; 187 188 st_gl_texture_dims_to_pipe_dims(image->TexObject->Target, 189 image->Width, image->Height, image->Depth, 190 &ptWidth, &ptHeight, &ptDepth, &ptLayers); 191 192 /* Test if this image's size matches what's expected in the 193 * established texture. 194 */ 195 if (ptWidth != u_minify(pt->width0, image->Level) || 196 ptHeight != u_minify(pt->height0, image->Level) || 197 ptDepth != u_minify(pt->depth0, image->Level) || 198 ptLayers != pt->array_size) 199 return GL_FALSE; 200 201 return GL_TRUE; 202 } 203 204 205 /** 206 * Map a texture image and return the address for a particular 2D face/slice/ 207 * layer. The stImage indicates the cube face and mipmap level. The slice 208 * of the 3D texture is passed in 'zoffset'. 209 * \param usage one of the PIPE_TRANSFER_x values 210 * \param x, y, w, h the region of interest of the 2D image. 211 * \return address of mapping or NULL if any error 212 */ 213 GLubyte * 214 st_texture_image_map(struct st_context *st, struct st_texture_image *stImage, 215 GLuint zoffset, enum pipe_transfer_usage usage, 216 GLuint x, GLuint y, GLuint w, GLuint h) 217 { 218 struct st_texture_object *stObj = 219 st_texture_object(stImage->base.TexObject); 220 struct pipe_context *pipe = st->pipe; 221 GLuint level; 222 223 DBG("%s \n", __FUNCTION__); 224 225 if (!stImage->pt) 226 return NULL; 227 228 if (stObj->pt != stImage->pt) 229 level = 0; 230 else 231 level = stImage->base.Level; 232 233 stImage->transfer = pipe_get_transfer(st->pipe, stImage->pt, level, 234 stImage->base.Face + zoffset, 235 usage, x, y, w, h); 236 237 if (stImage->transfer) 238 return pipe_transfer_map(pipe, stImage->transfer); 239 else 240 return NULL; 241 } 242 243 244 void 245 st_texture_image_unmap(struct st_context *st, 246 struct st_texture_image *stImage) 247 { 248 struct pipe_context *pipe = st->pipe; 249 250 DBG("%s\n", __FUNCTION__); 251 252 pipe_transfer_unmap(pipe, stImage->transfer); 253 254 pipe->transfer_destroy(pipe, stImage->transfer); 255 stImage->transfer = NULL; 256 } 257 258 259 260 /** 261 * Upload data to a rectangular sub-region. Lots of choices how to do this: 262 * 263 * - memcpy by span to current destination 264 * - upload data as new buffer and blit 265 * 266 * Currently always memcpy. 267 */ 268 static void 269 st_surface_data(struct pipe_context *pipe, 270 struct pipe_transfer *dst, 271 unsigned dstx, unsigned dsty, 272 const void *src, unsigned src_stride, 273 unsigned srcx, unsigned srcy, unsigned width, unsigned height) 274 { 275 void *map = pipe_transfer_map(pipe, dst); 276 277 assert(dst->resource); 278 util_copy_rect(map, 279 dst->resource->format, 280 dst->stride, 281 dstx, dsty, 282 width, height, 283 src, src_stride, 284 srcx, srcy); 285 286 pipe_transfer_unmap(pipe, dst); 287 } 288 289 290 /* Upload data for a particular image. 291 */ 292 void 293 st_texture_image_data(struct st_context *st, 294 struct pipe_resource *dst, 295 GLuint face, 296 GLuint level, 297 void *src, 298 GLuint src_row_stride, GLuint src_image_stride) 299 { 300 struct pipe_context *pipe = st->pipe; 301 GLuint i; 302 const GLubyte *srcUB = src; 303 struct pipe_transfer *dst_transfer; 304 GLuint layers; 305 306 if (dst->target == PIPE_TEXTURE_1D_ARRAY || 307 dst->target == PIPE_TEXTURE_2D_ARRAY) 308 layers = dst->array_size; 309 else 310 layers = u_minify(dst->depth0, level); 311 312 DBG("%s\n", __FUNCTION__); 313 314 for (i = 0; i < layers; i++) { 315 dst_transfer = pipe_get_transfer(st->pipe, dst, level, face + i, 316 PIPE_TRANSFER_WRITE, 0, 0, 317 u_minify(dst->width0, level), 318 u_minify(dst->height0, level)); 319 320 st_surface_data(pipe, dst_transfer, 321 0, 0, /* dstx, dsty */ 322 srcUB, 323 src_row_stride, 324 0, 0, /* source x, y */ 325 u_minify(dst->width0, level), 326 u_minify(dst->height0, level)); /* width, height */ 327 328 pipe->transfer_destroy(pipe, dst_transfer); 329 330 srcUB += src_image_stride; 331 } 332 } 333 334 335 /** 336 * For debug only: get/print center pixel in the src resource. 337 */ 338 static void 339 print_center_pixel(struct pipe_context *pipe, struct pipe_resource *src) 340 { 341 struct pipe_transfer *xfer; 342 struct pipe_box region; 343 ubyte *map; 344 345 region.x = src->width0 / 2; 346 region.y = src->height0 / 2; 347 region.z = 0; 348 region.width = 1; 349 region.height = 1; 350 region.depth = 1; 351 352 xfer = pipe->get_transfer(pipe, src, 0, PIPE_TRANSFER_READ, ®ion); 353 map = pipe->transfer_map(pipe, xfer); 354 355 printf("center pixel: %d %d %d %d\n", map[0], map[1], map[2], map[3]); 356 357 pipe->transfer_unmap(pipe, xfer); 358 pipe->transfer_destroy(pipe, xfer); 359 } 360 361 362 /** 363 * Copy the image at level=0 in 'src' to the 'dst' resource at 'dstLevel'. 364 * This is used to copy mipmap images from one texture buffer to another. 365 * This typically happens when our initial guess at the total texture size 366 * is incorrect (see the guess_and_alloc_texture() function). 367 */ 368 void 369 st_texture_image_copy(struct pipe_context *pipe, 370 struct pipe_resource *dst, GLuint dstLevel, 371 struct pipe_resource *src, GLuint srcLevel, 372 GLuint face) 373 { 374 GLuint width = u_minify(dst->width0, dstLevel); 375 GLuint height = u_minify(dst->height0, dstLevel); 376 GLuint depth = u_minify(dst->depth0, dstLevel); 377 struct pipe_box src_box; 378 GLuint i; 379 380 if (u_minify(src->width0, srcLevel) != width || 381 u_minify(src->height0, srcLevel) != height || 382 u_minify(src->depth0, srcLevel) != depth) { 383 /* The source image size doesn't match the destination image size. 384 * This can happen in some degenerate situations such as rendering to a 385 * cube map face which was set up with mismatched texture sizes. 386 */ 387 return; 388 } 389 390 src_box.x = 0; 391 src_box.y = 0; 392 src_box.width = width; 393 src_box.height = height; 394 src_box.depth = 1; 395 /* Loop over 3D image slices */ 396 /* could (and probably should) use "true" 3d box here - 397 but drivers can't quite handle it yet */ 398 for (i = face; i < face + depth; i++) { 399 src_box.z = i; 400 401 if (0) { 402 print_center_pixel(pipe, src); 403 } 404 405 pipe->resource_copy_region(pipe, 406 dst, 407 dstLevel, 408 0, 0, i,/* destX, Y, Z */ 409 src, 410 srcLevel, 411 &src_box); 412 } 413 } 414 415 416 struct pipe_resource * 417 st_create_color_map_texture(struct gl_context *ctx) 418 { 419 struct st_context *st = st_context(ctx); 420 struct pipe_context *pipe = st->pipe; 421 struct pipe_resource *pt; 422 enum pipe_format format; 423 const uint texSize = 256; /* simple, and usually perfect */ 424 425 /* find an RGBA texture format */ 426 format = st_choose_format(pipe->screen, GL_RGBA, GL_NONE, GL_NONE, 427 PIPE_TEXTURE_2D, 0, PIPE_BIND_SAMPLER_VIEW); 428 429 /* create texture for color map/table */ 430 pt = st_texture_create(st, PIPE_TEXTURE_2D, format, 0, 431 texSize, texSize, 1, 1, PIPE_BIND_SAMPLER_VIEW); 432 return pt; 433 } 434 435