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  /external/deqp/modules/gles2/functional/
es2fVertexTextureTests.cpp 13 * Unless required by applicable law or agreed to in writing, software
169 * because we want texture coordinates to be constant across the vertices
170 * of a quad (to avoid interpolation issues), and thus each quad needs its
471 TCU_FAIL("Failed to compile shader");
521 // Clean up to save memory.
590 Render (const Rect& r, int tN, const Vec2& tS, const Vec2& tO) : region(r), textureNdx(tN), texCoordScale(tS), texCoordOffset(tO) {}
774 TCU_FAIL("Failed to compile shader");
839 // Clean up to save memory.
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  /external/webrtc/data/voice_engine/stereo_rtp_files/
stereo_pcmu_vad.rtp     [all...]
stereo_pcmu.rtp     [all...]
stereo_pcmu_jitter.rtp     [all...]
stereo_pcmu_vad_jitter.rtp     [all...]
stereo_g729.rtp 366 ?? ?W2?"????91c<4#d???-eI??XP??g?DTpT??x??"??"????PfT??<?|?W&?<4#x???.I??X???W?X?SvX???.??\???J?iP<X?? ???<4#????.?I??Xx??A"E???*?F?B? ??xC?!pfA?r?*??`{?<4#????/EI??X?J?C;b??c?rld8??|??z?;f??????lE?0?? L<4#????/?I??X=???j???F ??<?+?D???S?i?N?Q7??j??5?J?<4#???0?I??X=??u|????[iv?t??r1?=?To?n?z?O?t ?R??J<4#???1%I??XCT???O?lZ@z??2KHd?-??H???H?@lVV9??<4#????1?I??X8jU???2??`C?RX????V8RU??fV??8?? ¸HA?<4$???2eI??X?ss???I*??Z??[?(?^??UR ?M?uT????{q??<4$???3I??X@?j??J?x:^"?|??f?s???|g??C[$????]lo[<4$,???3?I??XyB?????V?8??_*?yXy???????(??????4<4$@???4EI??X???Ju???K?[???XH+?????J??0%?[???H??<4$T???4?I??X??????RX??????R??p????rX?????2<4$h???5?I??X0??^hp?r????~0???B)?0?r?6?-?;<4$|???6%I??X?C??p?B? P??Q???????@??z???bp?[Q=9P?4?a<4$????6?I??X ??B???[?0?VA-[m????&C?.??@??Z%?Mz?<4$????7eI??Xrx?+%N???VPP3q? ??9Q#0x???o2]&?<4$????8I??X-cV??on??h???GK 6??"????\???@??W?@M4~?<4$???8?I??XHB??&(???"?W2?????Hb?$?4.?"?V????@N<4$????9EI??XyYV???h??Q?:r-?W2???J???y?VW????j?<4$???9?I??X
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toggling_stereo_g729_pt18_pt125.rtp     [all...]
  /external/deqp/modules/gles3/functional/
es3fVertexTextureTests.cpp 13 * Unless required by applicable law or agreed to in writing, software
219 * because we want texture coordinates to be constant across the vertices
220 * of a quad (to avoid interpolation issues), and thus each quad needs its
572 TCU_FAIL("Failed to compile shader");
622 // Clean up to save memory.
691 Render (const Rect& r, int tN, const Vec2& tS, const Vec2& tO) : region(r), textureNdx(tN), texCoordScale(tS), texCoordOffset(tO) {}
878 TCU_FAIL("Failed to compile shader");
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  /external/webrtc/talk/media/testdata/
h264-svc-99-640x360.rtpdump 126 ? ?z/$n??]?J???To????T?|&??'2'f? ?i?c??pd2_???>/??¯???n.???Hq ?a~3??!8WCv?,?_???????2??~???+?^f?}`d\n??%V???f??f6??"r 8>???34?g?U????????
199 ???iN??)?????j3?KO?????b???w{??????L?w????r?cO?@????1)???@?0??9?><\|???H/?~V8?:????%???j??????U? ???C??? ?RFKX -n?5????IN???l???u?U??-???7?:???Uw????? ???^@?>`I???>u[?n???vv?6?e??1??g??k???RU?LW| [??9?J;?????.?[??U?[??'??O?????o.??s_?>z?v"??WU???????l?W????>?Y?t??????????$TO{L??K?^?H[?0.???????????E??}?,9??????>???????g????_?,???y3????1,??\7?Nf,????s}|???HR?>???`???dP???Q?^???wx??Q?F\??Ax%????7?s(?Q???yK??|+q?{??;??P{????7???O(???????e?h?Owu?m?`8?X??/???s?_??V,????v??:{?U????p6?? \1?vD` ??hW???~?????{?B???@L?>???,?A?????;m????????????_
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