/external/mesa3d/src/gallium/auxiliary/gallivm/ |
lp_bld_const.c | 109 * else for the fixed points types and normalized integers. 270 /* special case' -- 1.0 for normalized types is more easily attained if
|
lp_bld_format_soa.c | 159 if(format_desc->channel[chan].normalized) 200 if (format_desc->channel[chan].normalized) {
|
/external/mesa3d/src/gallium/tests/unit/ |
translate_test.c | 188 output_normalized |= (1 << output_format_desc->channel[i].normalized); 221 input_normalized |= (1 << input_format_desc->channel[i].normalized);
|
/external/opencv3/3rdparty/libjasper/ |
jpc_t1cod.h | 221 /* Get the normalized MSE reduction for significance passes. */ 228 /* Get the normalized MSE reduction for refinement passes. */
|
/external/opencv3/doc/tutorials/imgproc/gausian_median_blur_bilateral_filter/ |
gausian_median_blur_bilateral_filter.markdown | 38 ### Normalized Box Filter 195 -# **Normalized Block Filter:**
|
/external/opencv3/doc/tutorials/imgproc/histograms/histogram_calculation/ |
histogram_calculation.markdown | 159 - **b_hist:** Output normalized array (can be the same) 164 - **-1:** Implies that the output normalized array will be the same type as the input
|
/external/opencv3/doc/tutorials/imgproc/histograms/template_matching/ |
template_matching.markdown | 209 CCOEFF, second row are the same methods in its normalized version). In the first column, the 220 that CCORR and CCDEFF gave erroneous best matches, however their normalized version did it
|
/external/skia/src/core/ |
SkBitmapScaler.cpp | 175 // The filter must be normalized so that we don't affect the brightness of 176 // the image. Convert to normalized fixed point.
|
/frameworks/av/media/img_utils/src/ |
DngUtils.cpp | 307 // normalized max radius of sqrt(2), whereas the DNG spec's 308 // WarpRectilinear opcode assumes a normalized max radius of 1.
|
/frameworks/av/media/libstagefright/codecs/amrwbenc/src/ |
levinson.c | 68 * The R[i] were normalized in routine AUTO (hence, R[i] < 1.0). * 79 * Alpha Normalized -> mantissa in Q31 plus exponent *
|
/frameworks/base/packages/SystemUI/src/com/android/systemui/recents/views/ |
TaskStackLayoutAlgorithm.java | 49 * Used to describe a visible range that can be normalized to [0, 1]. 73 * Returns x normalized to the range 0 to 1 such that 0 = min, 0.5 = origin and 1 = max 86 * Given a normalized {@param x} value in this range, projected onto the full range to get an [all...] |
/frameworks/base/rs/java/android/renderscript/ |
ScriptIntrinsicColorMatrix.java | 24 * normalized from (0-255) to (0-1). If the incoming vector size 31 * If the ouptut type is unsigned, the value is normalized from
|
/frameworks/native/opengl/tools/glgen/stubs/gles11/ |
common.cpp | 40 GLboolean normalized, GLsizei stride, const GLvoid *pointer, GLsizei count) { 41 glVertexAttribPointer(indx, size, type, normalized, stride, pointer);
|
/frameworks/native/services/inputflinger/ |
InputReader.h | 383 /* Pressure as reported by the stylus, normalized to the range [0, 1.0]. */ [all...] |
/frameworks/rs/scriptc/ |
rs_quaternion.rsh | 83 * Computes a rotation matrix from the normalized quaternion. 87 * q: Normalized quaternion.
|
/hardware/bsp/intel/peripheral/libupm/src/grove/ |
grove.h | 193 * @return Normalized temperature in Celsius 234 * @return Normalized light reading in lux
|
/prebuilts/sdk/renderscript/include/ |
rs_quaternion.rsh | 83 * Computes a rotation matrix from the normalized quaternion. 87 * q: Normalized quaternion.
|
/external/deqp/framework/opengl/wrapper/ |
glwApi.inl | [all...] |
glwFunctionTypes.inl | [all...] |
glwImpl.inl | [all...] |
/packages/apps/UnifiedEmail/src/org/apache/commons/io/ |
FilenameUtils.java | 201 * @return the normalized filename, or null if invalid 247 * @return the normalized filename, or null if invalid 258 * @return the normalized filename 361 * The returned path is always normalized via {@link #normalize(String)}, 365 * it will be normalized and returned. 366 * Otherwise, the paths will be joined, normalized and returned. [all...] |
/libcore/ojluni/src/main/java/java/lang/ |
FloatingDecimal.java | 231 * is a normalized a power of 2, as the ULP changes at these points. 238 // for subtraction from normalized, powers of 2, 442 // Insert assumed high-order bit for normalized numbers. 506 // Insert assumed high-order bit for normalized numbers. 551 * take the fraction bits, which are normalized. [all...] |
/cts/apps/CameraITS/tests/scene1/ |
test_crop_regions.py | 28 # A list of 5 regions, specified in normalized (x,y,w,h) coords.
|
/cts/suite/audio_quality/test_description/processing/ |
check_spectrum.py | 35 # output: min value in negative side, normalized to 1.0
|
/cts/tests/openglperf2/jni/primitive/fullpipeline/ |
FullPipelineRenderer.cpp | 68 " // Multiply to get the final point in normalized screen coordinates.\n"
|