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  /external/mesa3d/src/gallium/auxiliary/gallivm/
lp_bld_const.c 109 * else for the fixed points types and normalized integers.
270 /* special case' -- 1.0 for normalized types is more easily attained if
lp_bld_format_soa.c 159 if(format_desc->channel[chan].normalized)
200 if (format_desc->channel[chan].normalized) {
  /external/mesa3d/src/gallium/tests/unit/
translate_test.c 188 output_normalized |= (1 << output_format_desc->channel[i].normalized);
221 input_normalized |= (1 << input_format_desc->channel[i].normalized);
  /external/opencv3/3rdparty/libjasper/
jpc_t1cod.h 221 /* Get the normalized MSE reduction for significance passes. */
228 /* Get the normalized MSE reduction for refinement passes. */
  /external/opencv3/doc/tutorials/imgproc/gausian_median_blur_bilateral_filter/
gausian_median_blur_bilateral_filter.markdown 38 ### Normalized Box Filter
195 -# **Normalized Block Filter:**
  /external/opencv3/doc/tutorials/imgproc/histograms/histogram_calculation/
histogram_calculation.markdown 159 - **b_hist:** Output normalized array (can be the same)
164 - **-1:** Implies that the output normalized array will be the same type as the input
  /external/opencv3/doc/tutorials/imgproc/histograms/template_matching/
template_matching.markdown 209 CCOEFF, second row are the same methods in its normalized version). In the first column, the
220 that CCORR and CCDEFF gave erroneous best matches, however their normalized version did it
  /external/skia/src/core/
SkBitmapScaler.cpp 175 // The filter must be normalized so that we don't affect the brightness of
176 // the image. Convert to normalized fixed point.
  /frameworks/av/media/img_utils/src/
DngUtils.cpp 307 // normalized max radius of sqrt(2), whereas the DNG spec's
308 // WarpRectilinear opcode assumes a normalized max radius of 1.
  /frameworks/av/media/libstagefright/codecs/amrwbenc/src/
levinson.c 68 * The R[i] were normalized in routine AUTO (hence, R[i] < 1.0). *
79 * Alpha Normalized -> mantissa in Q31 plus exponent *
  /frameworks/base/packages/SystemUI/src/com/android/systemui/recents/views/
TaskStackLayoutAlgorithm.java 49 * Used to describe a visible range that can be normalized to [0, 1].
73 * Returns x normalized to the range 0 to 1 such that 0 = min, 0.5 = origin and 1 = max
86 * Given a normalized {@param x} value in this range, projected onto the full range to get an
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  /frameworks/base/rs/java/android/renderscript/
ScriptIntrinsicColorMatrix.java 24 * normalized from (0-255) to (0-1). If the incoming vector size
31 * If the ouptut type is unsigned, the value is normalized from
  /frameworks/native/opengl/tools/glgen/stubs/gles11/
common.cpp 40 GLboolean normalized, GLsizei stride, const GLvoid *pointer, GLsizei count) {
41 glVertexAttribPointer(indx, size, type, normalized, stride, pointer);
  /frameworks/native/services/inputflinger/
InputReader.h 383 /* Pressure as reported by the stylus, normalized to the range [0, 1.0]. */
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  /frameworks/rs/scriptc/
rs_quaternion.rsh 83 * Computes a rotation matrix from the normalized quaternion.
87 * q: Normalized quaternion.
  /hardware/bsp/intel/peripheral/libupm/src/grove/
grove.h 193 * @return Normalized temperature in Celsius
234 * @return Normalized light reading in lux
  /prebuilts/sdk/renderscript/include/
rs_quaternion.rsh 83 * Computes a rotation matrix from the normalized quaternion.
87 * q: Normalized quaternion.
  /external/deqp/framework/opengl/wrapper/
glwApi.inl     [all...]
glwFunctionTypes.inl     [all...]
glwImpl.inl     [all...]
  /packages/apps/UnifiedEmail/src/org/apache/commons/io/
FilenameUtils.java 201 * @return the normalized filename, or null if invalid
247 * @return the normalized filename, or null if invalid
258 * @return the normalized filename
361 * The returned path is always normalized via {@link #normalize(String)},
365 * it will be normalized and returned.
366 * Otherwise, the paths will be joined, normalized and returned.
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  /libcore/ojluni/src/main/java/java/lang/
FloatingDecimal.java 231 * is a normalized a power of 2, as the ULP changes at these points.
238 // for subtraction from normalized, powers of 2,
442 // Insert assumed high-order bit for normalized numbers.
506 // Insert assumed high-order bit for normalized numbers.
551 * take the fraction bits, which are normalized.
    [all...]
  /cts/apps/CameraITS/tests/scene1/
test_crop_regions.py 28 # A list of 5 regions, specified in normalized (x,y,w,h) coords.
  /cts/suite/audio_quality/test_description/processing/
check_spectrum.py 35 # output: min value in negative side, normalized to 1.0
  /cts/tests/openglperf2/jni/primitive/fullpipeline/
FullPipelineRenderer.cpp 68 " // Multiply to get the final point in normalized screen coordinates.\n"

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