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      1 /*
      2  * Copyright (C) 2016 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 // Don't edit this file!  It is auto-generated by frameworks/rs/api/generate.sh.
     18 
     19 /*
     20  * rs_quaternion.rsh: Quaternion Functions
     21  *
     22  * The following functions manipulate quaternions.
     23  */
     24 
     25 #ifndef RENDERSCRIPT_RS_QUATERNION_RSH
     26 #define RENDERSCRIPT_RS_QUATERNION_RSH
     27 
     28 /*
     29  * rsQuaternionAdd: Add two quaternions
     30  *
     31  * Adds two quaternions, i.e. *q += *rhs;
     32  *
     33  * Parameters:
     34  *   q: Destination quaternion to add to.
     35  *   rhs: Quaternion to add.
     36  */
     37 #if !defined(RS_VERSION) || (RS_VERSION <= 23)
     38 static inline void __attribute__((overloadable))
     39     rsQuaternionAdd(rs_quaternion* q, const rs_quaternion* rhs) {
     40     q->w += rhs->w;
     41     q->x += rhs->x;
     42     q->y += rhs->y;
     43     q->z += rhs->z;
     44 }
     45 #endif
     46 
     47 /*
     48  * rsQuaternionConjugate: Conjugate a quaternion
     49  *
     50  * Conjugates the quaternion.
     51  *
     52  * Parameters:
     53  *   q: Quaternion to modify.
     54  */
     55 #if !defined(RS_VERSION) || (RS_VERSION <= 23)
     56 static inline void __attribute__((overloadable))
     57     rsQuaternionConjugate(rs_quaternion* q) {
     58     q->x = -q->x;
     59     q->y = -q->y;
     60     q->z = -q->z;
     61 }
     62 #endif
     63 
     64 /*
     65  * rsQuaternionDot: Dot product of two quaternions
     66  *
     67  * Returns the dot product of two quaternions.
     68  *
     69  * Parameters:
     70  *   q0: First quaternion.
     71  *   q1: Second quaternion.
     72  */
     73 #if !defined(RS_VERSION) || (RS_VERSION <= 23)
     74 static inline float __attribute__((overloadable))
     75     rsQuaternionDot(const rs_quaternion* q0, const rs_quaternion* q1) {
     76     return q0->w*q1->w + q0->x*q1->x + q0->y*q1->y + q0->z*q1->z;
     77 }
     78 #endif
     79 
     80 /*
     81  * rsQuaternionGetMatrixUnit: Get a rotation matrix from a quaternion
     82  *
     83  * Computes a rotation matrix from the normalized quaternion.
     84  *
     85  * Parameters:
     86  *   m: Resulting matrix.
     87  *   q: Normalized quaternion.
     88  */
     89 #if !defined(RS_VERSION) || (RS_VERSION <= 23)
     90 static inline void __attribute__((overloadable))
     91     rsQuaternionGetMatrixUnit(rs_matrix4x4* m, const rs_quaternion* q) {
     92     float xx = q->x * q->x;
     93     float xy = q->x * q->y;
     94     float xz = q->x * q->z;
     95     float xw = q->x * q->w;
     96     float yy = q->y * q->y;
     97     float yz = q->y * q->z;
     98     float yw = q->y * q->w;
     99     float zz = q->z * q->z;
    100     float zw = q->z * q->w;
    101 
    102     m->m[0]  = 1.0f - 2.0f * ( yy + zz );
    103     m->m[4]  =        2.0f * ( xy - zw );
    104     m->m[8]  =        2.0f * ( xz + yw );
    105     m->m[1]  =        2.0f * ( xy + zw );
    106     m->m[5]  = 1.0f - 2.0f * ( xx + zz );
    107     m->m[9]  =        2.0f * ( yz - xw );
    108     m->m[2]  =        2.0f * ( xz - yw );
    109     m->m[6]  =        2.0f * ( yz + xw );
    110     m->m[10] = 1.0f - 2.0f * ( xx + yy );
    111     m->m[3]  = m->m[7] = m->m[11] = m->m[12] = m->m[13] = m->m[14] = 0.0f;
    112     m->m[15] = 1.0f;
    113 }
    114 #endif
    115 
    116 /*
    117  * rsQuaternionLoadRotateUnit: Quaternion that represents a rotation about an arbitrary unit vector
    118  *
    119  * Loads a quaternion that represents a rotation about an arbitrary unit vector.
    120  *
    121  * Parameters:
    122  *   q: Destination quaternion.
    123  *   rot: Angle to rotate by, in radians.
    124  *   x: X component of the vector.
    125  *   y: Y component of the vector.
    126  *   z: Z component of the vector.
    127  */
    128 #if !defined(RS_VERSION) || (RS_VERSION <= 23)
    129 static inline void __attribute__((overloadable))
    130     rsQuaternionLoadRotateUnit(rs_quaternion* q, float rot, float x, float y, float z) {
    131     rot *= (float)(M_PI / 180.0f) * 0.5f;
    132     float c = cos(rot);
    133     float s = sin(rot);
    134 
    135     q->w = c;
    136     q->x = x * s;
    137     q->y = y * s;
    138     q->z = z * s;
    139 }
    140 #endif
    141 
    142 /*
    143  * rsQuaternionSet: Create a quaternion
    144  *
    145  * Creates a quaternion from its four components or from another quaternion.
    146  *
    147  * Parameters:
    148  *   q: Destination quaternion.
    149  *   w: W component.
    150  *   x: X component.
    151  *   y: Y component.
    152  *   z: Z component.
    153  *   rhs: Source quaternion.
    154  */
    155 #if !defined(RS_VERSION) || (RS_VERSION <= 23)
    156 static inline void __attribute__((overloadable))
    157     rsQuaternionSet(rs_quaternion* q, float w, float x, float y, float z) {
    158     q->w = w;
    159     q->x = x;
    160     q->y = y;
    161     q->z = z;
    162 }
    163 #endif
    164 
    165 #if !defined(RS_VERSION) || (RS_VERSION <= 23)
    166 static inline void __attribute__((overloadable))
    167     rsQuaternionSet(rs_quaternion* q, const rs_quaternion* rhs) {
    168     q->w = rhs->w;
    169     q->x = rhs->x;
    170     q->y = rhs->y;
    171     q->z = rhs->z;
    172 }
    173 #endif
    174 
    175 /*
    176  * rsQuaternionLoadRotate: Create a rotation quaternion
    177  *
    178  * Loads a quaternion that represents a rotation about an arbitrary vector
    179  * (doesn't have to be unit)
    180  *
    181  * Parameters:
    182  *   q: Destination quaternion.
    183  *   rot: Angle to rotate by.
    184  *   x: X component of a vector.
    185  *   y: Y component of a vector.
    186  *   z: Z component of a vector.
    187  */
    188 #if !defined(RS_VERSION) || (RS_VERSION <= 23)
    189 static inline void __attribute__((overloadable))
    190     rsQuaternionLoadRotate(rs_quaternion* q, float rot, float x, float y, float z) {
    191     const float len = x*x + y*y + z*z;
    192     if (len != 1) {
    193         const float recipLen = 1.f / sqrt(len);
    194         x *= recipLen;
    195         y *= recipLen;
    196         z *= recipLen;
    197     }
    198     rsQuaternionLoadRotateUnit(q, rot, x, y, z);
    199 }
    200 #endif
    201 
    202 /*
    203  * rsQuaternionNormalize: Normalize a quaternion
    204  *
    205  * Normalizes the quaternion.
    206  *
    207  * Parameters:
    208  *   q: Quaternion to normalize.
    209  */
    210 #if !defined(RS_VERSION) || (RS_VERSION <= 23)
    211 static inline void __attribute__((overloadable))
    212     rsQuaternionNormalize(rs_quaternion* q) {
    213     const float len = rsQuaternionDot(q, q);
    214     if (len != 1) {
    215         const float recipLen = 1.f / sqrt(len);
    216         q->w *= recipLen;
    217         q->x *= recipLen;
    218         q->y *= recipLen;
    219         q->z *= recipLen;
    220     }
    221 }
    222 #endif
    223 
    224 /*
    225  * rsQuaternionMultiply: Multiply a quaternion by a scalar or another quaternion
    226  *
    227  * Multiplies a quaternion by a scalar or by another quaternion, e.g
    228  * *q = *q * scalar; or *q = *q * *rhs;.
    229  *
    230  * Parameters:
    231  *   q: Destination quaternion.
    232  *   scalar: Scalar to multiply the quaternion by.
    233  *   rhs: Quaternion to multiply the destination quaternion by.
    234  */
    235 #if !defined(RS_VERSION) || (RS_VERSION <= 23)
    236 static inline void __attribute__((overloadable))
    237     rsQuaternionMultiply(rs_quaternion* q, float scalar) {
    238     q->w *= scalar;
    239     q->x *= scalar;
    240     q->y *= scalar;
    241     q->z *= scalar;
    242 }
    243 #endif
    244 
    245 #if !defined(RS_VERSION) || (RS_VERSION <= 23)
    246 static inline void __attribute__((overloadable))
    247     rsQuaternionMultiply(rs_quaternion* q, const rs_quaternion* rhs) {
    248     rs_quaternion qtmp;
    249     rsQuaternionSet(&qtmp, q);
    250 
    251     q->w = qtmp.w*rhs->w - qtmp.x*rhs->x - qtmp.y*rhs->y - qtmp.z*rhs->z;
    252     q->x = qtmp.w*rhs->x + qtmp.x*rhs->w + qtmp.y*rhs->z - qtmp.z*rhs->y;
    253     q->y = qtmp.w*rhs->y + qtmp.y*rhs->w + qtmp.z*rhs->x - qtmp.x*rhs->z;
    254     q->z = qtmp.w*rhs->z + qtmp.z*rhs->w + qtmp.x*rhs->y - qtmp.y*rhs->x;
    255     rsQuaternionNormalize(q);
    256 }
    257 #endif
    258 
    259 /*
    260  * rsQuaternionSlerp: Spherical linear interpolation between two quaternions
    261  *
    262  * Performs spherical linear interpolation between two quaternions.
    263  *
    264  * Parameters:
    265  *   q: Result quaternion from the interpolation.
    266  *   q0: First input quaternion.
    267  *   q1: Second input quaternion.
    268  *   t: How much to interpolate by.
    269  */
    270 #if !defined(RS_VERSION) || (RS_VERSION <= 23)
    271 static inline void __attribute__((overloadable))
    272     rsQuaternionSlerp(rs_quaternion* q, const rs_quaternion* q0, const rs_quaternion* q1, float t) {
    273     if (t <= 0.0f) {
    274         rsQuaternionSet(q, q0);
    275         return;
    276     }
    277     if (t >= 1.0f) {
    278         rsQuaternionSet(q, q1);
    279         return;
    280     }
    281 
    282     rs_quaternion tempq0, tempq1;
    283     rsQuaternionSet(&tempq0, q0);
    284     rsQuaternionSet(&tempq1, q1);
    285 
    286     float angle = rsQuaternionDot(q0, q1);
    287     if (angle < 0) {
    288         rsQuaternionMultiply(&tempq0, -1.0f);
    289         angle *= -1.0f;
    290     }
    291 
    292     float scale, invScale;
    293     if (angle + 1.0f > 0.05f) {
    294         if (1.0f - angle >= 0.05f) {
    295             float theta = acos(angle);
    296             float invSinTheta = 1.0f / sin(theta);
    297             scale = sin(theta * (1.0f - t)) * invSinTheta;
    298             invScale = sin(theta * t) * invSinTheta;
    299         } else {
    300             scale = 1.0f - t;
    301             invScale = t;
    302         }
    303     } else {
    304         rsQuaternionSet(&tempq1, tempq0.z, -tempq0.y, tempq0.x, -tempq0.w);
    305         scale = sin(M_PI * (0.5f - t));
    306         invScale = sin(M_PI * t);
    307     }
    308 
    309     rsQuaternionSet(q, tempq0.w*scale + tempq1.w*invScale, tempq0.x*scale + tempq1.x*invScale,
    310                         tempq0.y*scale + tempq1.y*invScale, tempq0.z*scale + tempq1.z*invScale);
    311 }
    312 #endif
    313 
    314 #if (defined(RS_VERSION) && (RS_VERSION >= 24))
    315 extern void __attribute__((overloadable))
    316     rsQuaternionAdd(rs_quaternion* q, const rs_quaternion* rhs);
    317 #endif
    318 
    319 #if (defined(RS_VERSION) && (RS_VERSION >= 24))
    320 extern void __attribute__((overloadable))
    321     rsQuaternionConjugate(rs_quaternion* q);
    322 #endif
    323 
    324 #if (defined(RS_VERSION) && (RS_VERSION >= 24))
    325 extern float __attribute__((overloadable))
    326     rsQuaternionDot(const rs_quaternion* q0, const rs_quaternion* q1);
    327 #endif
    328 
    329 #if (defined(RS_VERSION) && (RS_VERSION >= 24))
    330 extern void __attribute__((overloadable))
    331     rsQuaternionGetMatrixUnit(rs_matrix4x4* m, const rs_quaternion* q);
    332 #endif
    333 
    334 #if (defined(RS_VERSION) && (RS_VERSION >= 24))
    335 extern void __attribute__((overloadable))
    336     rsQuaternionLoadRotateUnit(rs_quaternion* q, float rot, float x, float y, float z);
    337 #endif
    338 
    339 #if (defined(RS_VERSION) && (RS_VERSION >= 24))
    340 extern void __attribute__((overloadable))
    341     rsQuaternionSet(rs_quaternion* q, float w, float x, float y, float z);
    342 #endif
    343 
    344 #if (defined(RS_VERSION) && (RS_VERSION >= 24))
    345 extern void __attribute__((overloadable))
    346     rsQuaternionSet(rs_quaternion* q, const rs_quaternion* rhs);
    347 #endif
    348 
    349 #if (defined(RS_VERSION) && (RS_VERSION >= 24))
    350 extern void __attribute__((overloadable))
    351     rsQuaternionLoadRotate(rs_quaternion* q, float rot, float x, float y, float z);
    352 #endif
    353 
    354 #if (defined(RS_VERSION) && (RS_VERSION >= 24))
    355 extern void __attribute__((overloadable))
    356     rsQuaternionNormalize(rs_quaternion* q);
    357 #endif
    358 
    359 #if (defined(RS_VERSION) && (RS_VERSION >= 24))
    360 extern void __attribute__((overloadable))
    361     rsQuaternionMultiply(rs_quaternion* q, float scalar);
    362 #endif
    363 
    364 #if (defined(RS_VERSION) && (RS_VERSION >= 24))
    365 extern void __attribute__((overloadable))
    366     rsQuaternionMultiply(rs_quaternion* q, const rs_quaternion* rhs);
    367 #endif
    368 
    369 #if (defined(RS_VERSION) && (RS_VERSION >= 24))
    370 extern void __attribute__((overloadable))
    371     rsQuaternionSlerp(rs_quaternion* q, const rs_quaternion* q0, const rs_quaternion* q1, float t);
    372 #endif
    373 
    374 #endif // RENDERSCRIPT_RS_QUATERNION_RSH
    375