/external/deqp/framework/opengl/simplereference/ |
sglrReferenceContext.cpp | 114 inline bool isMipmapFilter (const tcu::Sampler::FilterMode mode) 116 return mode != tcu::Sampler::NEAREST && mode != tcu::Sampler::LINEAR; 389 m_emptyTex1D.getSampler().wrapS = tcu::Sampler::CLAMP_TO_EDGE; 390 m_emptyTex1D.getSampler().wrapT = tcu::Sampler::CLAMP_TO_EDGE; 391 m_emptyTex1D.getSampler().minFilter = tcu::Sampler::NEAREST; 392 m_emptyTex1D.getSampler().magFilter = tcu::Sampler::NEAREST; 395 m_emptyTex1D.updateView(tcu::Sampler::MODE_LAST); 397 m_emptyTex2D.getSampler().wrapS = tcu::Sampler::CLAMP_TO_EDGE; 398 m_emptyTex2D.getSampler().wrapT = tcu::Sampler::CLAMP_TO_EDGE [all...] |
sglrContextWrapper.hpp | 275 deBool glIsSampler (deUint32 sampler); 276 void glBindSampler (deUint32 unit, deUint32 sampler); 277 void glSamplerParameteri (deUint32 sampler, deUint32 pname, int param); 278 void glSamplerParameteriv (deUint32 sampler, deUint32 pname, const int* param); 279 void glSamplerParameterf (deUint32 sampler, deUint32 pname, float param); 280 void glSamplerParameterfv (deUint32 sampler, deUint32 pname, const float* param); 281 void glGetSamplerParameteriv (deUint32 sampler, deUint32 pname, int* params); 282 void glGetSamplerParameterfv (deUint32 sampler, deUint32 pname, float* params);
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
vktShaderRenderDiscardTests.cpp | 85 tcu::Sampler(tcu::Sampler::CLAMP_TO_EDGE, 86 tcu::Sampler::CLAMP_TO_EDGE, 87 tcu::Sampler::CLAMP_TO_EDGE, 88 tcu::Sampler::LINEAR, 89 tcu::Sampler::LINEAR)));
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/external/deqp/modules/gles2/functional/ |
es2fShaderDiscardTests.cpp | 119 m_textures.push_back(TextureBinding(m_brickTexture, tcu::Sampler(tcu::Sampler::CLAMP_TO_EDGE, tcu::Sampler::CLAMP_TO_EDGE, tcu::Sampler::CLAMP_TO_EDGE, 120 tcu::Sampler::LINEAR, tcu::Sampler::LINEAR)));
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/external/deqp/modules/gles3/functional/ |
es3fShaderDiscardTests.cpp | 98 m_textures.push_back(TextureBinding(m_brickTexture, tcu::Sampler(tcu::Sampler::CLAMP_TO_EDGE, tcu::Sampler::CLAMP_TO_EDGE, tcu::Sampler::CLAMP_TO_EDGE, 99 tcu::Sampler::LINEAR, tcu::Sampler::LINEAR)));
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es3fSamplerObjectTests.cpp | 21 * \brief Sampler object tests. 52 : TestCaseGroup(context, "samplers", "Texture sampler tests") 93 TestCaseGroup* simpleTexture2D = new TestCaseGroup(m_context, "single_tex_2d", "Simple 2D texture with sampler"); 138 TestCaseGroup* multiTexture2D = new TestCaseGroup(m_context, "multi_tex_2d", "Multiple texture units 2D texture with sampler"); 176 TestCaseGroup* simpleTexture3D = new TestCaseGroup(m_context, "single_tex_3d", "Simple 3D texture with sampler"); 221 TestCaseGroup* multiTexture3D = new TestCaseGroup(m_context, "multi_tex_3d", "Multiple texture units 3D texture with sampler"); 259 TestCaseGroup* simpleTextureCube = new TestCaseGroup(m_context, "single_cubemap", "Simple cubemap texture with sampler"); 304 TestCaseGroup* multiTextureCube = new TestCaseGroup(m_context, "multi_cubemap", "Multiple texture units cubemap textures with sampler");
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/ |
GL30.java | [all...] |
/external/mesa3d/src/gallium/auxiliary/util/ |
u_simple_shaders.c | 120 struct ureg_src sampler; local 131 sampler = ureg_DECL_sampler( ureg, 0 ); 149 tex_target, tex, sampler ); 182 struct ureg_src sampler; local 191 sampler = ureg_DECL_sampler( ureg, 0 ); 211 tex_target, tex, sampler );
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/external/mesa3d/src/gallium/drivers/softpipe/ |
sp_state_derived.c | 279 * sampler view. 302 * We add/update the fragment sampler and sampler views to sample from 314 /* sampler state */ 315 softpipe->samplers[PIPE_SHADER_FRAGMENT][unit] = softpipe->pstipple.sampler; 317 /* sampler view */
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/external/mesa3d/src/mesa/state_tracker/ |
st_atom_texture.c | 120 * set in the given sampler view. 122 * \param sv A sampler view. 206 samp = &texObj->Sampler; 216 /* Determine the format of the texture sampler view */ 239 /* if sampler view has changed dereference it */ 275 /* loop over sampler units (aka tex image units) */
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/external/skia/src/gpu/effects/ |
GrTextureDomain.cpp | 52 const GrGLSLTextureSampler& sampler, 72 builder->appendTextureLookupAndModulate(inModulateColor, sampler, 83 builder->appendTextureLookupAndModulate(inModulateColor, sampler, 102 builder->appendTextureLookupAndModulate(inModulateColor, sampler, 127 builder->appendTextureLookupAndModulate(inModulateColor, sampler, 140 builder->appendTextureLookupAndModulate(inModulateColor, sampler,
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/frameworks/base/core/jni/ |
android_opengl_GLES31Ext.cpp | [all...] |
android_opengl_GLES32.cpp | [all...] |
/frameworks/base/opengl/java/android/opengl/ |
GLES30.java | [all...] |
/frameworks/native/opengl/libs/GLES2/ |
gl2_api.in | 670 GLboolean API_ENTRY(glIsSampler)(GLuint sampler) { 671 CALL_GL_API_RETURN(glIsSampler, sampler); 673 void API_ENTRY(glBindSampler)(GLuint unit, GLuint sampler) { 674 CALL_GL_API(glBindSampler, unit, sampler); 676 void API_ENTRY(glSamplerParameteri)(GLuint sampler, GLenum pname, GLint param) [all...] |
/frameworks/rs/api/ |
rs_object_types.spec | 71 summary: Handle to a Sampler 73 An opaque handle to a RenderScript sampler object. 75 See <a href="http://developer.android.com/reference/android/renderscript/Sampler.html">android.renderscript.Sampler</a>. 143 value: RS_TYPE_SAMPLER = 1003, "A handle to a Sampler." 211 summary: Sampler wrap T value
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/development/perftests/panorama/feature_mos/src/mosaic_renderer/ |
WarpRenderer.cpp | 92 // Get sampler location 128 // Set the sampler texture unit to 0
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YVURenderer.cpp | 61 // Get sampler location 97 // Set the sampler texture unit to 0
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/external/deqp/framework/randomshaders/ |
rsgProgramGenerator.cpp | 75 // Build unified sampler list. 88 // Assign sampler indices.
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/external/mesa3d/src/gallium/auxiliary/vl/ |
vl_compositor.h | 194 * set a paletted sampler as a layer to render 207 * set a rgba sampler as a layer to render
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/external/mesa3d/src/gallium/drivers/i915/ |
i915_state_emit.c | 309 OUT_BATCH( i915->current.sampler[i][0] ); 310 OUT_BATCH( i915->current.sampler[i][1] ); 311 OUT_BATCH( i915->current.sampler[i][2] ); 336 int sampler = tex_sampler(i915->fs->program + i); local 337 assert(sampler < I915_TEX_UNITS); 338 if ( i915->current.sampler_srgb[sampler] ) 561 VALIDATE_ATOM(sampler, I915_HW_SAMPLER); 611 EMIT_ATOM(sampler, I915_HW_SAMPLER);
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/external/mesa3d/src/gallium/state_trackers/clover/tgsi/ |
compiler.cpp | 68 else if (tok == "sampler") 69 args.push_back({ module::argument::sampler, 0 });
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/external/mesa3d/src/gallium/state_trackers/vega/ |
vg_context.c | 113 ctx->mask.sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE; 114 ctx->mask.sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE; 115 ctx->mask.sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE; 116 ctx->mask.sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE; 117 ctx->mask.sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST; 118 ctx->mask.sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST; 119 ctx->mask.sampler.normalized_coords = 0; 301 this texture and use it as a sampler, so while this wastes some
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/external/mesa3d/src/gallium/state_trackers/xa/ |
xa_tgsi.c | 146 struct ureg_src sampler, 183 ureg_TEX(ureg, out, TGSI_TEXTURE_1D, ureg_src(temp2), sampler); 197 struct ureg_src sampler, 251 ureg_TEX(ureg, out, TGSI_TEXTURE_1D, ureg_src(temp2), sampler); 375 struct ureg_src sampler, 396 ureg_TEX(ureg, tmp1, TGSI_TEXTURE_2D, coords, sampler); 413 ureg_TEX(ureg, tmp, TGSI_TEXTURE_2D, coords, sampler); 420 ureg_TEX(ureg, dst, TGSI_TEXTURE_2D, coords, sampler);
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/external/mesa3d/src/gallium/state_trackers/xorg/ |
xorg_exa_tgsi.c | 123 struct ureg_src sampler, 168 TGSI_TEXTURE_1D, ureg_src(temp2), sampler); 183 struct ureg_src sampler, 253 ureg_src(temp2), sampler); 396 struct ureg_src sampler, 420 ureg_TEX(ureg, tmp1, TGSI_TEXTURE_2D, coords, sampler); 437 ureg_TEX(ureg, tmp, TGSI_TEXTURE_2D, coords, sampler); 445 ureg_TEX(ureg, dst, TGSI_TEXTURE_2D, coords, sampler);
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