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  /external/deqp/framework/opengl/simplereference/
sglrReferenceContext.cpp 114 inline bool isMipmapFilter (const tcu::Sampler::FilterMode mode)
116 return mode != tcu::Sampler::NEAREST && mode != tcu::Sampler::LINEAR;
389 m_emptyTex1D.getSampler().wrapS = tcu::Sampler::CLAMP_TO_EDGE;
390 m_emptyTex1D.getSampler().wrapT = tcu::Sampler::CLAMP_TO_EDGE;
391 m_emptyTex1D.getSampler().minFilter = tcu::Sampler::NEAREST;
392 m_emptyTex1D.getSampler().magFilter = tcu::Sampler::NEAREST;
395 m_emptyTex1D.updateView(tcu::Sampler::MODE_LAST);
397 m_emptyTex2D.getSampler().wrapS = tcu::Sampler::CLAMP_TO_EDGE;
398 m_emptyTex2D.getSampler().wrapT = tcu::Sampler::CLAMP_TO_EDGE
    [all...]
sglrContextWrapper.hpp 275 deBool glIsSampler (deUint32 sampler);
276 void glBindSampler (deUint32 unit, deUint32 sampler);
277 void glSamplerParameteri (deUint32 sampler, deUint32 pname, int param);
278 void glSamplerParameteriv (deUint32 sampler, deUint32 pname, const int* param);
279 void glSamplerParameterf (deUint32 sampler, deUint32 pname, float param);
280 void glSamplerParameterfv (deUint32 sampler, deUint32 pname, const float* param);
281 void glGetSamplerParameteriv (deUint32 sampler, deUint32 pname, int* params);
282 void glGetSamplerParameterfv (deUint32 sampler, deUint32 pname, float* params);
  /external/deqp/external/vulkancts/modules/vulkan/shaderrender/
vktShaderRenderDiscardTests.cpp 85 tcu::Sampler(tcu::Sampler::CLAMP_TO_EDGE,
86 tcu::Sampler::CLAMP_TO_EDGE,
87 tcu::Sampler::CLAMP_TO_EDGE,
88 tcu::Sampler::LINEAR,
89 tcu::Sampler::LINEAR)));
  /external/deqp/modules/gles2/functional/
es2fShaderDiscardTests.cpp 119 m_textures.push_back(TextureBinding(m_brickTexture, tcu::Sampler(tcu::Sampler::CLAMP_TO_EDGE, tcu::Sampler::CLAMP_TO_EDGE, tcu::Sampler::CLAMP_TO_EDGE,
120 tcu::Sampler::LINEAR, tcu::Sampler::LINEAR)));
  /external/deqp/modules/gles3/functional/
es3fShaderDiscardTests.cpp 98 m_textures.push_back(TextureBinding(m_brickTexture, tcu::Sampler(tcu::Sampler::CLAMP_TO_EDGE, tcu::Sampler::CLAMP_TO_EDGE, tcu::Sampler::CLAMP_TO_EDGE,
99 tcu::Sampler::LINEAR, tcu::Sampler::LINEAR)));
es3fSamplerObjectTests.cpp 21 * \brief Sampler object tests.
52 : TestCaseGroup(context, "samplers", "Texture sampler tests")
93 TestCaseGroup* simpleTexture2D = new TestCaseGroup(m_context, "single_tex_2d", "Simple 2D texture with sampler");
138 TestCaseGroup* multiTexture2D = new TestCaseGroup(m_context, "multi_tex_2d", "Multiple texture units 2D texture with sampler");
176 TestCaseGroup* simpleTexture3D = new TestCaseGroup(m_context, "single_tex_3d", "Simple 3D texture with sampler");
221 TestCaseGroup* multiTexture3D = new TestCaseGroup(m_context, "multi_tex_3d", "Multiple texture units 3D texture with sampler");
259 TestCaseGroup* simpleTextureCube = new TestCaseGroup(m_context, "single_cubemap", "Simple cubemap texture with sampler");
304 TestCaseGroup* multiTextureCube = new TestCaseGroup(m_context, "multi_cubemap", "Multiple texture units cubemap textures with sampler");
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/
GL30.java     [all...]
  /external/mesa3d/src/gallium/auxiliary/util/
u_simple_shaders.c 120 struct ureg_src sampler; local
131 sampler = ureg_DECL_sampler( ureg, 0 );
149 tex_target, tex, sampler );
182 struct ureg_src sampler; local
191 sampler = ureg_DECL_sampler( ureg, 0 );
211 tex_target, tex, sampler );
  /external/mesa3d/src/gallium/drivers/softpipe/
sp_state_derived.c 279 * sampler view.
302 * We add/update the fragment sampler and sampler views to sample from
314 /* sampler state */
315 softpipe->samplers[PIPE_SHADER_FRAGMENT][unit] = softpipe->pstipple.sampler;
317 /* sampler view */
  /external/mesa3d/src/mesa/state_tracker/
st_atom_texture.c 120 * set in the given sampler view.
122 * \param sv A sampler view.
206 samp = &texObj->Sampler;
216 /* Determine the format of the texture sampler view */
239 /* if sampler view has changed dereference it */
275 /* loop over sampler units (aka tex image units) */
  /external/skia/src/gpu/effects/
GrTextureDomain.cpp 52 const GrGLSLTextureSampler& sampler,
72 builder->appendTextureLookupAndModulate(inModulateColor, sampler,
83 builder->appendTextureLookupAndModulate(inModulateColor, sampler,
102 builder->appendTextureLookupAndModulate(inModulateColor, sampler,
127 builder->appendTextureLookupAndModulate(inModulateColor, sampler,
140 builder->appendTextureLookupAndModulate(inModulateColor, sampler,
  /frameworks/base/core/jni/
android_opengl_GLES31Ext.cpp     [all...]
android_opengl_GLES32.cpp     [all...]
  /frameworks/base/opengl/java/android/opengl/
GLES30.java     [all...]
  /frameworks/native/opengl/libs/GLES2/
gl2_api.in 670 GLboolean API_ENTRY(glIsSampler)(GLuint sampler) {
671 CALL_GL_API_RETURN(glIsSampler, sampler);
673 void API_ENTRY(glBindSampler)(GLuint unit, GLuint sampler) {
674 CALL_GL_API(glBindSampler, unit, sampler);
676 void API_ENTRY(glSamplerParameteri)(GLuint sampler, GLenum pname, GLint param)
    [all...]
  /frameworks/rs/api/
rs_object_types.spec 71 summary: Handle to a Sampler
73 An opaque handle to a RenderScript sampler object.
75 See <a href="http://developer.android.com/reference/android/renderscript/Sampler.html">android.renderscript.Sampler</a>.
143 value: RS_TYPE_SAMPLER = 1003, "A handle to a Sampler."
211 summary: Sampler wrap T value
  /development/perftests/panorama/feature_mos/src/mosaic_renderer/
WarpRenderer.cpp 92 // Get sampler location
128 // Set the sampler texture unit to 0
YVURenderer.cpp 61 // Get sampler location
97 // Set the sampler texture unit to 0
  /external/deqp/framework/randomshaders/
rsgProgramGenerator.cpp 75 // Build unified sampler list.
88 // Assign sampler indices.
  /external/mesa3d/src/gallium/auxiliary/vl/
vl_compositor.h 194 * set a paletted sampler as a layer to render
207 * set a rgba sampler as a layer to render
  /external/mesa3d/src/gallium/drivers/i915/
i915_state_emit.c 309 OUT_BATCH( i915->current.sampler[i][0] );
310 OUT_BATCH( i915->current.sampler[i][1] );
311 OUT_BATCH( i915->current.sampler[i][2] );
336 int sampler = tex_sampler(i915->fs->program + i); local
337 assert(sampler < I915_TEX_UNITS);
338 if ( i915->current.sampler_srgb[sampler] )
561 VALIDATE_ATOM(sampler, I915_HW_SAMPLER);
611 EMIT_ATOM(sampler, I915_HW_SAMPLER);
  /external/mesa3d/src/gallium/state_trackers/clover/tgsi/
compiler.cpp 68 else if (tok == "sampler")
69 args.push_back({ module::argument::sampler, 0 });
  /external/mesa3d/src/gallium/state_trackers/vega/
vg_context.c 113 ctx->mask.sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
114 ctx->mask.sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
115 ctx->mask.sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
116 ctx->mask.sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
117 ctx->mask.sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST;
118 ctx->mask.sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
119 ctx->mask.sampler.normalized_coords = 0;
301 this texture and use it as a sampler, so while this wastes some
  /external/mesa3d/src/gallium/state_trackers/xa/
xa_tgsi.c 146 struct ureg_src sampler,
183 ureg_TEX(ureg, out, TGSI_TEXTURE_1D, ureg_src(temp2), sampler);
197 struct ureg_src sampler,
251 ureg_TEX(ureg, out, TGSI_TEXTURE_1D, ureg_src(temp2), sampler);
375 struct ureg_src sampler,
396 ureg_TEX(ureg, tmp1, TGSI_TEXTURE_2D, coords, sampler);
413 ureg_TEX(ureg, tmp, TGSI_TEXTURE_2D, coords, sampler);
420 ureg_TEX(ureg, dst, TGSI_TEXTURE_2D, coords, sampler);
  /external/mesa3d/src/gallium/state_trackers/xorg/
xorg_exa_tgsi.c 123 struct ureg_src sampler,
168 TGSI_TEXTURE_1D, ureg_src(temp2), sampler);
183 struct ureg_src sampler,
253 ureg_src(temp2), sampler);
396 struct ureg_src sampler,
420 ureg_TEX(ureg, tmp1, TGSI_TEXTURE_2D, coords, sampler);
437 ureg_TEX(ureg, tmp, TGSI_TEXTURE_2D, coords, sampler);
445 ureg_TEX(ureg, dst, TGSI_TEXTURE_2D, coords, sampler);

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