| /external/universal-tween-engine/java/applets/src/aurelienribon/tweenengine/applets/ |
| SpriteAccessor.java | 8 public class SpriteAccessor implements TweenAccessor<Sprite> { 14 public int getValues(Sprite target, int tweenType, float[] returnValues) { 35 public void setValues(Sprite target, int tweenType, float[] newValues) {
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| /frameworks/base/docs/html/ |
| index.jd | 32 <span class="dac-sprite dac-auto-chevron" style="background-color:#b2dfdb"></span> 51 <i class="dac-sprite dac-arrow-down-gray"></i> 56 <i class="dac-action-sprite dac-sprite dac-auto-chevron-large"></i> 62 <i class="dac-action-sprite dac-sprite dac-auto-chevron-large"></i> 68 <i class="dac-action-sprite dac-sprite dac-auto-chevron-large"></i> 79 <i class="dac-sprite dac-arrow-down-gray"></i> 83 <span class="dac-sprite dac-auto-chevron-large"></span [all...] |
| /frameworks/base/docs/html-intl/intl/es/ |
| index.jd | 31 <span class="dac-sprite dac-auto-chevron" style="background-color:#b2dfdb"></span> 50 <i class="dac-sprite dac-arrow-down-gray"></i> 55 <i class="dac-action-sprite dac-sprite dac-auto-chevron-large"></i> 61 <i class="dac-action-sprite dac-sprite dac-auto-chevron-large"></i> 67 <i class="dac-action-sprite dac-sprite dac-auto-chevron-large"></i> 78 <i class="dac-sprite dac-arrow-down-gray"></i> 82 <span class="dac-sprite dac-auto-chevron-large"></span [all...] |
| /frameworks/base/docs/html-intl/intl/ja/ |
| index.jd | 31 <span class="dac-sprite dac-auto-chevron" style="background-color:#b2dfdb"></span> 50 <i class="dac-sprite dac-arrow-down-gray"></i> 55 <i class="dac-action-sprite dac-sprite dac-auto-chevron-large"></i> 61 <i class="dac-action-sprite dac-sprite dac-auto-chevron-large"></i> 67 <i class="dac-action-sprite dac-sprite dac-auto-chevron-large"></i> 78 <i class="dac-sprite dac-arrow-down-gray"></i> 82 <span class="dac-sprite dac-auto-chevron-large"></span [all...] |
| /frameworks/base/docs/html-intl/intl/ko/ |
| index.jd | 31 <span class="dac-sprite dac-auto-chevron" style="background-color:#b2dfdb"></span> 50 <i class="dac-sprite dac-arrow-down-gray"></i> 55 <i class="dac-action-sprite dac-sprite dac-auto-chevron-large"></i> 61 <i class="dac-action-sprite dac-sprite dac-auto-chevron-large"></i> 67 <i class="dac-action-sprite dac-sprite dac-auto-chevron-large"></i> 78 <i class="dac-sprite dac-arrow-down-gray"></i> 82 <span class="dac-sprite dac-auto-chevron-large"></span [all...] |
| /frameworks/base/docs/html-intl/intl/pt-br/ |
| index.jd | 31 <span class="dac-sprite dac-auto-chevron" style="background-color:#b2dfdb"></span> 50 <i class="dac-sprite dac-arrow-down-gray"></i> 55 <i class="dac-action-sprite dac-sprite dac-auto-chevron-large"></i> 61 <i class="dac-action-sprite dac-sprite dac-auto-chevron-large"></i> 67 <i class="dac-action-sprite dac-sprite dac-auto-chevron-large"></i> 78 <i class="dac-sprite dac-arrow-down-gray"></i> 82 <span class="dac-sprite dac-auto-chevron-large"></span [all...] |
| /frameworks/base/docs/html-intl/intl/ru/ |
| index.jd | 31 <span class="dac-sprite dac-auto-chevron" style="background-color:#b2dfdb"></span> 50 <i class="dac-sprite dac-arrow-down-gray"></i> 55 <i class="dac-action-sprite dac-sprite dac-auto-chevron-large"></i> 61 <i class="dac-action-sprite dac-sprite dac-auto-chevron-large"></i> 67 <i class="dac-action-sprite dac-sprite dac-auto-chevron-large"></i> 78 <i class="dac-sprite dac-arrow-down-gray"></i> 82 <span class="dac-sprite dac-auto-chevron-large"></span [all...] |
| /frameworks/base/docs/html-intl/intl/zh-cn/ |
| index.jd | 31 <span class="dac-sprite dac-auto-chevron" style="background-color:#b2dfdb"></span> 50 <i class="dac-sprite dac-arrow-down-gray"></i> 55 <i class="dac-action-sprite dac-sprite dac-auto-chevron-large"></i> 61 <i class="dac-action-sprite dac-sprite dac-auto-chevron-large"></i> 67 <i class="dac-action-sprite dac-sprite dac-auto-chevron-large"></i> 78 <i class="dac-sprite dac-arrow-down-gray"></i> 82 <span class="dac-sprite dac-auto-chevron-large"></span [all...] |
| /frameworks/base/docs/html-intl/intl/zh-tw/ |
| index.jd | 31 <span class="dac-sprite dac-auto-chevron" style="background-color:#b2dfdb"></span> 50 <i class="dac-sprite dac-arrow-down-gray"></i> 55 <i class="dac-action-sprite dac-sprite dac-auto-chevron-large"></i> 61 <i class="dac-action-sprite dac-sprite dac-auto-chevron-large"></i> 67 <i class="dac-action-sprite dac-sprite dac-auto-chevron-large"></i> 78 <i class="dac-sprite dac-arrow-down-gray"></i> 82 <span class="dac-sprite dac-auto-chevron-large"></span [all...] |
| /frameworks/base/docs/html/google/ |
| index.jd | 25 <span class="dac-sprite dac-auto-chevron"></span> 29 <span class="dac-sprite dac-auto-chevron"></span> 38 <i class="dac-sprite dac-arrow-down-gray"></i> 65 <span class="dac-sprite dac-auto-chevron"></span> 69 <span class="dac-sprite dac-auto-chevron"></span> 73 <span class="dac-sprite dac-auto-chevron"></span> 77 <span class="dac-sprite dac-auto-chevron"></span>
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| /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/gwt/ |
| GwtTest.java | 34 import com.badlogic.gdx.graphics.g2d.Sprite;
51 Sprite sprite;
field in class:GwtTest 81 sprite = new Sprite(texture);
82 sprite.setSize(64, 64);
83 sprite.setOrigin(32, 32);
106 sprite.rotate(Gdx.graphics.getDeltaTime() * 45);
108 sprite.setPosition(position.x, position.y);
109 sprite.draw(batch); [all...] |
| /prebuilts/misc/windows/sdl2/test/ |
| testspriteminimal.c | 25 static SDL_Texture *sprite; variable 42 /* Load the sprite image */ 74 sprite = SDL_CreateTextureFromSurface(renderer, temp); 75 if (!sprite) { 87 MoveSprites(SDL_Renderer * renderer, SDL_Texture * sprite) 98 /* Move the sprite, bounce at the wall, and draw */ 113 /* Blit the sprite onto the screen */ 114 SDL_RenderCopy(renderer, sprite, NULL, position); 140 /* Initialize the sprite positions */ 164 MoveSprites(renderer, sprite); [all...] |
| testrendertarget.c | 27 SDL_Texture *sprite; member in struct:__anon45142 46 /* Load the sprite image */ 131 This is solid black so when the sprite is copied to it, any per-pixel alpha will be blended through. 136 /* Scale and draw the sprite */ 151 SDL_RenderCopy(s->renderer, s->sprite, NULL, &s->sprite_rect); 191 /* Scale and draw the sprite */ 206 SDL_RenderCopy(s->renderer, s->sprite, NULL, &s->sprite_rect); 264 drawstate->sprite = LoadTexture(drawstate->renderer, "icon-alpha.bmp", SDL_TRUE); 266 drawstate->sprite = LoadTexture(drawstate->renderer, "icon.bmp", SDL_TRUE); 269 if (!drawstate->sprite || !drawstate->background) [all...] |
| /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/ |
| Gdx2DTest.java | 28 import com.badlogic.gdx.graphics.g2d.Sprite;
34 List<Sprite> sprites;
115 sprites = new ArrayList<Sprite>();
132 Sprite sprite = new Sprite(textureFromPixmap(pixmaps[i]));
local 133 sprite.setPosition(10 + i * 32, 10);
134 sprites.add(sprite);
137 Sprite sprite = new Sprite(textureFromPixmap(composite)); local [all...] |
| YDownTest.java | 26 import com.badlogic.gdx.graphics.g2d.Sprite;
42 Sprite sprite;
field in class:YDownTest 61 // a sprite, created from a region in the atlas
62 sprite = atlas.createSprite("badlogicsmall");
63 sprite.setPosition(0, 0);
65 // a sprite batch with which we want to render
94 // clear the screen, update the camera and make the sprite batch
111 // drawing a sprite created from an atlas, FIXME wut?! AtlasSprite#setPosition seems to be wrong
112 sprite.setColor(Color.RED); [all...] |
| /frameworks/base/docs/html/wear/preview/ |
| index.jd | 35 <span class="dac-sprite dac-auto-chevron"></span> 39 <span class="dac-sprite dac-auto-chevron"></span> 61 <i class="dac-sprite dac-arrow-down-gray"></i> 66 <i class="dac-action-sprite dac-sprite dac-auto-chevron-large"></i> 72 <i class="dac-action-sprite dac-sprite dac-auto-chevron-large"></i> 85 <span class="dac-sprite dac-auto-chevron-large"></span> 89 <span class="dac-sprite dac-auto-chevron-large"></span>
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| /frameworks/base/docs/html-intl/intl/ja/about/versions/nougat/ |
| index.jd | 36 <span class="dac-sprite dac-auto-chevron"></span> 61 <i class="dac-sprite dac-arrow-down-gray"></i> 66 <i class="dac-action-sprite dac-sprite dac-auto-chevron-large"></i> 72 <i class="dac-action-sprite dac-sprite dac-auto-chevron-large"></i> 85 <span class="dac-sprite dac-auto-chevron-large"></span> 89 <span class="dac-sprite dac-auto-chevron-large"></span> 93 <span class="dac-sprite dac-auto-chevron-large"></span>
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| /frameworks/base/docs/html-intl/intl/ko/about/versions/nougat/ |
| index.jd | 36 <span class="dac-sprite dac-auto-chevron"></span> 60 <i class="dac-sprite dac-arrow-down-gray"></i> 65 <i class="dac-action-sprite dac-sprite dac-auto-chevron-large"></i> 71 <i class="dac-action-sprite dac-sprite dac-auto-chevron-large"></i> 84 <span class="dac-sprite dac-auto-chevron-large"></span> 88 <span class="dac-sprite dac-auto-chevron-large"></span> 92 <span class="dac-sprite dac-auto-chevron-large"></span>
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| /frameworks/base/docs/html-intl/intl/ru/about/versions/nougat/ |
| index.jd | 36 <span class="dac-sprite dac-auto-chevron"></span> 60 <i class="dac-sprite dac-arrow-down-gray"></i> 65 <i class="dac-action-sprite dac-sprite dac-auto-chevron-large"></i> 71 <i class="dac-action-sprite dac-sprite dac-auto-chevron-large"></i> 84 <span class="dac-sprite dac-auto-chevron-large"></span> 88 <span class="dac-sprite dac-auto-chevron-large"></span> 92 <span class="dac-sprite dac-auto-chevron-large"></span>
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| /frameworks/base/docs/html-intl/intl/zh-cn/about/versions/nougat/ |
| index.jd | 36 <span class="dac-sprite dac-auto-chevron"></span> 61 <i class="dac-sprite dac-arrow-down-gray"></i> 66 <i class="dac-action-sprite dac-sprite dac-auto-chevron-large"></i> 72 <i class="dac-action-sprite dac-sprite dac-auto-chevron-large"></i> 85 <span class="dac-sprite dac-auto-chevron-large"></span> 89 <span class="dac-sprite dac-auto-chevron-large"></span> 93 <span class="dac-sprite dac-auto-chevron-large"></span>
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| /frameworks/base/docs/html-intl/intl/zh-tw/about/versions/nougat/ |
| index.jd | 36 <span class="dac-sprite dac-auto-chevron"></span> 61 <i class="dac-sprite dac-arrow-down-gray"></i> 66 <i class="dac-action-sprite dac-sprite dac-auto-chevron-large"></i> 72 <i class="dac-action-sprite dac-sprite dac-auto-chevron-large"></i> 85 <span class="dac-sprite dac-auto-chevron-large"></span> 89 <span class="dac-sprite dac-auto-chevron-large"></span> 93 <span class="dac-sprite dac-auto-chevron-large"></span>
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| /frameworks/base/libs/input/ |
| PointerController.h | 75 * Tracks pointer movements and draws the pointer sprite to a surface. 126 sp<Sprite> sprite; member in struct:android::PointerController::Spot 131 inline Spot(uint32_t id, const sp<Sprite>& sprite) 132 : id(id), sprite(sprite), alpha(1.0f), scale(1.0f), 172 sp<Sprite> pointerSprite; 184 Vector<sp<Sprite> > recycledSprites;
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| /external/replicaisland/src/com/replica/replicaisland/ |
| GameObjectFactory.java | 632 private void addStaticData(GameObjectType type, GameObject object, SpriteComponent sprite) { 643 } else if (entry instanceof SpriteAnimation && sprite != null) { 644 sprite.addAnimation((SpriteAnimation)entry); [all...] |
| /external/libgdx/extensions/gdx-box2d/gdx-box2d/src/com/badlogic/gdx/physics/box2d/graphics/ |
| ParticleEmitterBox2D.java | 23 import com.badlogic.gdx.graphics.g2d.Sprite; 88 protected Particle newParticle (Sprite sprite) { 89 return new ParticleBox2D(sprite); 94 public ParticleBox2D (Sprite sprite) { 95 super(sprite); 108 /** Position offset is half of sprite texture size. */
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| /hardware/intel/img/hwcomposer/merrifield/ips/common/ |
| PixelFormat.h | 33 // convert gralloc color format to IP specific sprite pixel format. 34 // See DSPACNTR (Display A Primary Sprite Control Register for more information)
|