HomeSort by relevance Sort by last modified time
    Searched full:sprite (Results 26 - 50 of 251) sorted by null

12 3 4 5 6 7 8 91011

  /external/universal-tween-engine/java/applets/src/aurelienribon/tweenengine/applets/
SpriteAccessor.java 8 public class SpriteAccessor implements TweenAccessor<Sprite> {
14 public int getValues(Sprite target, int tweenType, float[] returnValues) {
35 public void setValues(Sprite target, int tweenType, float[] newValues) {
  /frameworks/base/docs/html/
index.jd 32 <span class="dac-sprite dac-auto-chevron" style="background-color:#b2dfdb"></span>
51 <i class="dac-sprite dac-arrow-down-gray"></i>
56 <i class="dac-action-sprite dac-sprite dac-auto-chevron-large"></i>
62 <i class="dac-action-sprite dac-sprite dac-auto-chevron-large"></i>
68 <i class="dac-action-sprite dac-sprite dac-auto-chevron-large"></i>
79 <i class="dac-sprite dac-arrow-down-gray"></i>
83 <span class="dac-sprite dac-auto-chevron-large"></span
    [all...]
  /frameworks/base/docs/html-intl/intl/es/
index.jd 31 <span class="dac-sprite dac-auto-chevron" style="background-color:#b2dfdb"></span>
50 <i class="dac-sprite dac-arrow-down-gray"></i>
55 <i class="dac-action-sprite dac-sprite dac-auto-chevron-large"></i>
61 <i class="dac-action-sprite dac-sprite dac-auto-chevron-large"></i>
67 <i class="dac-action-sprite dac-sprite dac-auto-chevron-large"></i>
78 <i class="dac-sprite dac-arrow-down-gray"></i>
82 <span class="dac-sprite dac-auto-chevron-large"></span
    [all...]
  /frameworks/base/docs/html-intl/intl/ja/
index.jd 31 <span class="dac-sprite dac-auto-chevron" style="background-color:#b2dfdb"></span>
50 <i class="dac-sprite dac-arrow-down-gray"></i>
55 <i class="dac-action-sprite dac-sprite dac-auto-chevron-large"></i>
61 <i class="dac-action-sprite dac-sprite dac-auto-chevron-large"></i>
67 <i class="dac-action-sprite dac-sprite dac-auto-chevron-large"></i>
78 <i class="dac-sprite dac-arrow-down-gray"></i>
82 <span class="dac-sprite dac-auto-chevron-large"></span
    [all...]
  /frameworks/base/docs/html-intl/intl/ko/
index.jd 31 <span class="dac-sprite dac-auto-chevron" style="background-color:#b2dfdb"></span>
50 <i class="dac-sprite dac-arrow-down-gray"></i>
55 <i class="dac-action-sprite dac-sprite dac-auto-chevron-large"></i>
61 <i class="dac-action-sprite dac-sprite dac-auto-chevron-large"></i>
67 <i class="dac-action-sprite dac-sprite dac-auto-chevron-large"></i>
78 <i class="dac-sprite dac-arrow-down-gray"></i>
82 <span class="dac-sprite dac-auto-chevron-large"></span
    [all...]
  /frameworks/base/docs/html-intl/intl/pt-br/
index.jd 31 <span class="dac-sprite dac-auto-chevron" style="background-color:#b2dfdb"></span>
50 <i class="dac-sprite dac-arrow-down-gray"></i>
55 <i class="dac-action-sprite dac-sprite dac-auto-chevron-large"></i>
61 <i class="dac-action-sprite dac-sprite dac-auto-chevron-large"></i>
67 <i class="dac-action-sprite dac-sprite dac-auto-chevron-large"></i>
78 <i class="dac-sprite dac-arrow-down-gray"></i>
82 <span class="dac-sprite dac-auto-chevron-large"></span
    [all...]
  /frameworks/base/docs/html-intl/intl/ru/
index.jd 31 <span class="dac-sprite dac-auto-chevron" style="background-color:#b2dfdb"></span>
50 <i class="dac-sprite dac-arrow-down-gray"></i>
55 <i class="dac-action-sprite dac-sprite dac-auto-chevron-large"></i>
61 <i class="dac-action-sprite dac-sprite dac-auto-chevron-large"></i>
67 <i class="dac-action-sprite dac-sprite dac-auto-chevron-large"></i>
78 <i class="dac-sprite dac-arrow-down-gray"></i>
82 <span class="dac-sprite dac-auto-chevron-large"></span
    [all...]
  /frameworks/base/docs/html-intl/intl/zh-cn/
index.jd 31 <span class="dac-sprite dac-auto-chevron" style="background-color:#b2dfdb"></span>
50 <i class="dac-sprite dac-arrow-down-gray"></i>
55 <i class="dac-action-sprite dac-sprite dac-auto-chevron-large"></i>
61 <i class="dac-action-sprite dac-sprite dac-auto-chevron-large"></i>
67 <i class="dac-action-sprite dac-sprite dac-auto-chevron-large"></i>
78 <i class="dac-sprite dac-arrow-down-gray"></i>
82 <span class="dac-sprite dac-auto-chevron-large"></span
    [all...]
  /frameworks/base/docs/html-intl/intl/zh-tw/
index.jd 31 <span class="dac-sprite dac-auto-chevron" style="background-color:#b2dfdb"></span>
50 <i class="dac-sprite dac-arrow-down-gray"></i>
55 <i class="dac-action-sprite dac-sprite dac-auto-chevron-large"></i>
61 <i class="dac-action-sprite dac-sprite dac-auto-chevron-large"></i>
67 <i class="dac-action-sprite dac-sprite dac-auto-chevron-large"></i>
78 <i class="dac-sprite dac-arrow-down-gray"></i>
82 <span class="dac-sprite dac-auto-chevron-large"></span
    [all...]
  /frameworks/base/docs/html/google/
index.jd 25 <span class="dac-sprite dac-auto-chevron"></span>
29 <span class="dac-sprite dac-auto-chevron"></span>
38 <i class="dac-sprite dac-arrow-down-gray"></i>
65 <span class="dac-sprite dac-auto-chevron"></span>
69 <span class="dac-sprite dac-auto-chevron"></span>
73 <span class="dac-sprite dac-auto-chevron"></span>
77 <span class="dac-sprite dac-auto-chevron"></span>
  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/gwt/
GwtTest.java 34 import com.badlogic.gdx.graphics.g2d.Sprite;
51 Sprite sprite; field in class:GwtTest
81 sprite = new Sprite(texture);
82 sprite.setSize(64, 64);
83 sprite.setOrigin(32, 32);
106 sprite.rotate(Gdx.graphics.getDeltaTime() * 45);
108 sprite.setPosition(position.x, position.y);
109 sprite.draw(batch);
    [all...]
  /prebuilts/misc/windows/sdl2/test/
testspriteminimal.c 25 static SDL_Texture *sprite; variable
42 /* Load the sprite image */
74 sprite = SDL_CreateTextureFromSurface(renderer, temp);
75 if (!sprite) {
87 MoveSprites(SDL_Renderer * renderer, SDL_Texture * sprite)
98 /* Move the sprite, bounce at the wall, and draw */
113 /* Blit the sprite onto the screen */
114 SDL_RenderCopy(renderer, sprite, NULL, position);
140 /* Initialize the sprite positions */
164 MoveSprites(renderer, sprite);
    [all...]
testrendertarget.c 27 SDL_Texture *sprite; member in struct:__anon45142
46 /* Load the sprite image */
131 This is solid black so when the sprite is copied to it, any per-pixel alpha will be blended through.
136 /* Scale and draw the sprite */
151 SDL_RenderCopy(s->renderer, s->sprite, NULL, &s->sprite_rect);
191 /* Scale and draw the sprite */
206 SDL_RenderCopy(s->renderer, s->sprite, NULL, &s->sprite_rect);
264 drawstate->sprite = LoadTexture(drawstate->renderer, "icon-alpha.bmp", SDL_TRUE);
266 drawstate->sprite = LoadTexture(drawstate->renderer, "icon.bmp", SDL_TRUE);
269 if (!drawstate->sprite || !drawstate->background)
    [all...]
  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/
Gdx2DTest.java 28 import com.badlogic.gdx.graphics.g2d.Sprite;
34 List<Sprite> sprites;
115 sprites = new ArrayList<Sprite>();
132 Sprite sprite = new Sprite(textureFromPixmap(pixmaps[i])); local
133 sprite.setPosition(10 + i * 32, 10);
134 sprites.add(sprite);
137 Sprite sprite = new Sprite(textureFromPixmap(composite)); local
    [all...]
YDownTest.java 26 import com.badlogic.gdx.graphics.g2d.Sprite;
42 Sprite sprite; field in class:YDownTest
61 // a sprite, created from a region in the atlas
62 sprite = atlas.createSprite("badlogicsmall");
63 sprite.setPosition(0, 0);
65 // a sprite batch with which we want to render
94 // clear the screen, update the camera and make the sprite batch
111 // drawing a sprite created from an atlas, FIXME wut?! AtlasSprite#setPosition seems to be wrong
112 sprite.setColor(Color.RED);
    [all...]
  /frameworks/base/docs/html/wear/preview/
index.jd 35 <span class="dac-sprite dac-auto-chevron"></span>
39 <span class="dac-sprite dac-auto-chevron"></span>
61 <i class="dac-sprite dac-arrow-down-gray"></i>
66 <i class="dac-action-sprite dac-sprite dac-auto-chevron-large"></i>
72 <i class="dac-action-sprite dac-sprite dac-auto-chevron-large"></i>
85 <span class="dac-sprite dac-auto-chevron-large"></span>
89 <span class="dac-sprite dac-auto-chevron-large"></span>
  /frameworks/base/docs/html-intl/intl/ja/about/versions/nougat/
index.jd 36 <span class="dac-sprite dac-auto-chevron"></span>
61 <i class="dac-sprite dac-arrow-down-gray"></i>
66 <i class="dac-action-sprite dac-sprite dac-auto-chevron-large"></i>
72 <i class="dac-action-sprite dac-sprite dac-auto-chevron-large"></i>
85 <span class="dac-sprite dac-auto-chevron-large"></span>
89 <span class="dac-sprite dac-auto-chevron-large"></span>
93 <span class="dac-sprite dac-auto-chevron-large"></span>
  /frameworks/base/docs/html-intl/intl/ko/about/versions/nougat/
index.jd 36 <span class="dac-sprite dac-auto-chevron"></span>
60 <i class="dac-sprite dac-arrow-down-gray"></i>
65 <i class="dac-action-sprite dac-sprite dac-auto-chevron-large"></i>
71 <i class="dac-action-sprite dac-sprite dac-auto-chevron-large"></i>
84 <span class="dac-sprite dac-auto-chevron-large"></span>
88 <span class="dac-sprite dac-auto-chevron-large"></span>
92 <span class="dac-sprite dac-auto-chevron-large"></span>
  /frameworks/base/docs/html-intl/intl/ru/about/versions/nougat/
index.jd 36 <span class="dac-sprite dac-auto-chevron"></span>
60 <i class="dac-sprite dac-arrow-down-gray"></i>
65 <i class="dac-action-sprite dac-sprite dac-auto-chevron-large"></i>
71 <i class="dac-action-sprite dac-sprite dac-auto-chevron-large"></i>
84 <span class="dac-sprite dac-auto-chevron-large"></span>
88 <span class="dac-sprite dac-auto-chevron-large"></span>
92 <span class="dac-sprite dac-auto-chevron-large"></span>
  /frameworks/base/docs/html-intl/intl/zh-cn/about/versions/nougat/
index.jd 36 <span class="dac-sprite dac-auto-chevron"></span>
61 <i class="dac-sprite dac-arrow-down-gray"></i>
66 <i class="dac-action-sprite dac-sprite dac-auto-chevron-large"></i>
72 <i class="dac-action-sprite dac-sprite dac-auto-chevron-large"></i>
85 <span class="dac-sprite dac-auto-chevron-large"></span>
89 <span class="dac-sprite dac-auto-chevron-large"></span>
93 <span class="dac-sprite dac-auto-chevron-large"></span>
  /frameworks/base/docs/html-intl/intl/zh-tw/about/versions/nougat/
index.jd 36 <span class="dac-sprite dac-auto-chevron"></span>
61 <i class="dac-sprite dac-arrow-down-gray"></i>
66 <i class="dac-action-sprite dac-sprite dac-auto-chevron-large"></i>
72 <i class="dac-action-sprite dac-sprite dac-auto-chevron-large"></i>
85 <span class="dac-sprite dac-auto-chevron-large"></span>
89 <span class="dac-sprite dac-auto-chevron-large"></span>
93 <span class="dac-sprite dac-auto-chevron-large"></span>
  /frameworks/base/libs/input/
PointerController.h 75 * Tracks pointer movements and draws the pointer sprite to a surface.
126 sp<Sprite> sprite; member in struct:android::PointerController::Spot
131 inline Spot(uint32_t id, const sp<Sprite>& sprite)
132 : id(id), sprite(sprite), alpha(1.0f), scale(1.0f),
172 sp<Sprite> pointerSprite;
184 Vector<sp<Sprite> > recycledSprites;
  /external/replicaisland/src/com/replica/replicaisland/
GameObjectFactory.java 632 private void addStaticData(GameObjectType type, GameObject object, SpriteComponent sprite) {
643 } else if (entry instanceof SpriteAnimation && sprite != null) {
644 sprite.addAnimation((SpriteAnimation)entry);
    [all...]
  /external/libgdx/extensions/gdx-box2d/gdx-box2d/src/com/badlogic/gdx/physics/box2d/graphics/
ParticleEmitterBox2D.java 23 import com.badlogic.gdx.graphics.g2d.Sprite;
88 protected Particle newParticle (Sprite sprite) {
89 return new ParticleBox2D(sprite);
94 public ParticleBox2D (Sprite sprite) {
95 super(sprite);
108 /** Position offset is half of sprite texture size. */
  /hardware/intel/img/hwcomposer/merrifield/ips/common/
PixelFormat.h 33 // convert gralloc color format to IP specific sprite pixel format.
34 // See DSPACNTR (Display A Primary Sprite Control Register for more information)

Completed in 1020 milliseconds

12 3 4 5 6 7 8 91011