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  /packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/
YVURenderer.cpp 23 0.0f, 1.0f, // TexCoord 0
25 1.0f, 1.0f, // TexCoord 1
27 0.0f, 0.0f, // TexCoord 2
29 1.0f, 0.0f // TexCoord 3
SurfaceTextureRenderer.cpp 24 0.0f, 0.0f, // TexCoord 0
26 1.0f, 0.0f, // TexCoord 1
28 0.0f, 1.0f, // TexCoord 2
30 1.0f, 1.0f // TexCoord 3
  /external/mesa3d/src/gallium/drivers/nv30/
nv30_state.h 85 uint16_t texcoord[10]; member in struct:nv30_vertprog
117 uint16_t texcoord[10]; member in struct:nv30_fragprog
nv30_vertprog.c 64 if (memcmp(vp->texcoord, fp->texcoord, sizeof(vp->texcoord))) {
67 memcpy(vp->texcoord, fp->texcoord, sizeof(vp->texcoord));
  /external/opencv3/samples/wp8/OcvRotatingCube/PhoneXamlDirect3DApp1/PhoneXamlDirect3DApp1Comp/
CubeRenderer.h 20 : pos(x,y,z), texCoord(u, v){}
23 DirectX::XMFLOAT2 texCoord;
  /external/vulkan-validation-layers/demos/
cube.vert 37 layout (location = 0) out vec4 texcoord;
45 texcoord = ubuf.attr[gl_VertexIndex];
  /external/mesa3d/src/mesa/program/
prog_execute.c 390 const GLfloat texcoord[4], GLfloat lodBias,
402 machine->FetchTexelDeriv(ctx, texcoord,
408 machine->FetchTexelLod(ctx, texcoord, lodBias, unit, color);
1651 GLfloat texcoord[4], color[4]; local
1676 GLfloat texcoord[4], color[4], lodBias; local
1703 GLfloat texcoord[4], dtdx[4], dtdy[4], color[4]; local
1716 GLfloat texcoord[4], color[4], lod; local
1732 GLfloat texcoord[4], color[4]; local
1755 GLfloat texcoord[4], color[4]; local
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prog_print.c 109 "vertex.texcoord[0]",
110 "vertex.texcoord[1]",
111 "vertex.texcoord[2]",
112 "vertex.texcoord[3]",
113 "vertex.texcoord[4]",
114 "vertex.texcoord[5]",
115 "vertex.texcoord[6]",
116 "vertex.texcoord[7]",
140 "fragment.texcoord[0]",
141 "fragment.texcoord[1]"
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prog_execute.h 32 typedef void (*FetchTexelLodFunc)(struct gl_context *ctx, const GLfloat texcoord[4],
35 typedef void (*FetchTexelDerivFunc)(struct gl_context *ctx, const GLfloat texcoord[4],
  /external/mesa3d/src/mesa/main/
feedback.h 43 const GLfloat texcoord[4] );
71 const GLfloat texcoord[4] )
ff_fragment_shader.cpp 529 /* Texcoord override from bumpmapping. */
532 /* Reg containing texcoord for a texture unit,
920 ir_rvalue *texcoord; local
923 texcoord = get_current_attrib(p, VERT_ATTRIB_TEX0 + unit);
925 texcoord = new(p->mem_ctx) ir_dereference_variable(p->texcoord_tex[unit]);
929 texcoord = new(p->mem_ctx) ir_dereference_variable(tc_array);
931 texcoord = new(p->mem_ctx) ir_dereference_array(texcoord, index);
1025 tex->coordinate = new(p->mem_ctx) ir_swizzle(texcoord, 0, 1, 2, 3, coords);
1028 texcoord = texcoord->clone(p->mem_ctx, NULL)
1097 ir_rvalue *texcoord; local
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  /external/mesa3d/src/mesa/swrast/
s_fragprog.c 79 fetch_texel_lod( struct gl_context *ctx, const GLfloat texcoord[4], GLfloat lambda,
92 1, (const GLfloat (*)[4]) texcoord,
110 fetch_texel_deriv( struct gl_context *ctx, const GLfloat texcoord[4],
133 texcoord[0], texcoord[1], texcoord[3],
134 1.0F / texcoord[3]);
141 1, (const GLfloat (*)[4]) texcoord,
s_span.c 465 * really doing two things: perspective correction and texcoord
466 * projection. Remember, for texcoord (s,t,r,q) we need to index
483 GLfloat (*texcoord)[4] = span->array->attribs[attr];
531 texcoord[i][0] = s * invW;
532 texcoord[i][1] = t * invW;
533 texcoord[i][2] = r * invW;
534 texcoord[i][3] = q * invW;
548 texcoord[i][0] = s * invQ;
549 texcoord[i][1] = t * invQ;
550 texcoord[i][2] = r * invQ
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  /external/deqp/modules/gles2/accuracy/
es2aTextureFilteringTests.cpp 204 vector<float> texCoord;
239 computeQuadTexCoord2D(texCoord, tcu::Vec2(-4.0f, -4.5f), tcu::Vec2(4.0f, 2.5f));
241 m_renderer.renderQuad(0, &texCoord[0], refParams);
243 m_textures[curTexNdx]->getRefTexture(), &texCoord[0], refParams);
250 computeQuadTexCoord2D(texCoord, tcu::Vec2(-0.5f, 0.75f), tcu::Vec2(0.25f, 1.25f));
252 m_renderer.renderQuad(0, &texCoord[0], refParams);
254 m_textures[curTexNdx]->getRefTexture(), &texCoord[0], refParams);
279 computeQuadTexCoord2D(texCoord, tcu::Vec2(sMin, tMin), tcu::Vec2(sMin+sRange, tMin+tRange));
281 m_renderer.renderQuad(0, &texCoord[0], refParams);
283 m_textures[curTexNdx]->getRefTexture(), &texCoord[0], refParams)
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  /external/deqp/modules/gles3/accuracy/
es3aTextureFilteringTests.cpp 195 vector<float> texCoord;
230 computeQuadTexCoord2D(texCoord, tcu::Vec2(-4.0f, -4.5f), tcu::Vec2(4.0f, 2.5f));
232 m_renderer.renderQuad(0, &texCoord[0], refParams);
234 m_textures[curTexNdx]->getRefTexture(), &texCoord[0], refParams);
241 computeQuadTexCoord2D(texCoord, tcu::Vec2(-0.5f, 0.75f), tcu::Vec2(0.25f, 1.25f));
243 m_renderer.renderQuad(0, &texCoord[0], refParams);
245 m_textures[curTexNdx]->getRefTexture(), &texCoord[0], refParams);
270 computeQuadTexCoord2D(texCoord, tcu::Vec2(sMin, tMin), tcu::Vec2(sMin+sRange, tMin+tRange));
272 m_renderer.renderQuad(0, &texCoord[0], refParams);
274 m_textures[curTexNdx]->getRefTexture(), &texCoord[0], refParams)
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  /development/perftests/panorama/feature_mos/src/mosaic_renderer/
SurfaceTextureRenderer.cpp 24 0.0f, 0.0f, // TexCoord 0
26 1.0f, 0.0f, // TexCoord 1
28 0.0f, 1.0f, // TexCoord 2
30 1.0f, 1.0f // TexCoord 3
  /external/autotest/client/deps/glbench/src/
fillratetest.cc 53 "attribute vec4 texcoord;"
58 " v1 = texcoord;"
113 GLuint texcoord_attribute = glGetAttribLocation(program, "texcoord");
176 GLuint texcoord_attribute = glGetAttribLocation(program, "texcoord");
  /external/deqp/modules/gles2/functional/
es2fTextureFormatTests.cpp 144 vector<float> texCoord;
158 computeQuadTexCoord2D(texCoord, tcu::Vec2(0.0f, 0.0f), tcu::Vec2(1.0f, 1.0f));
186 m_renderer.renderQuad(0, &texCoord[0], renderParams);
191 sampleTexture(SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat()), m_texture->getRefTexture(), &texCoord[0], renderParams);
320 vector<float> texCoord;
334 computeQuadTexCoordCube(texCoord, face);
354 m_renderer.renderQuad(0, &texCoord[0], renderParams);
359 sampleTexture(SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat()), m_texture->getRefTexture(), &texCoord[0], renderParams);
454 vector<float> texCoord;
456 computeQuadTexCoord2D(texCoord, tcu::Vec2(0.0f, 0.0f), tcu::Vec2(1.0f, 1.0f))
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es2fTextureWrapTests.cpp 170 vector<float> texCoord;
194 computeQuadTexCoord2D(texCoord, tcu::Vec2(-1.5f, -3.0f), tcu::Vec2(1.5f, 2.5f));
196 m_renderer.renderQuad(0, &texCoord[0], refParams);
200 m_texture->getRefTexture(), &texCoord[0], refParams);
207 computeQuadTexCoord2D(texCoord, tcu::Vec2(-0.5f, 0.75f), tcu::Vec2(0.25f, 1.25f));
209 m_renderer.renderQuad(0, &texCoord[0], refParams);
213 m_texture->getRefTexture(), &texCoord[0], refParams);
es2fTextureMipmapTests.cpp 63 COORDTYPE_BASIC, //!< texCoord = translateScale(position).
65 COORDTYPE_AFFINE, //!< texCoord = translateScaleRotateShear(position).
262 vector<float> texCoord;
320 // Compute texcoord.
325 case COORDTYPE_BASIC: getBasicTexCoord2D (texCoord, cellNdx); break;
326 case COORDTYPE_AFFINE: getAffineTexCoord2D (texCoord, cellNdx); break;
338 m_renderer.renderQuad(0, &texCoord[0], sampleParams);
372 // Compute texcoord.
377 case COORDTYPE_BASIC: getBasicTexCoord2D (texCoord, cellNdx); break;
378 case COORDTYPE_AFFINE: getAffineTexCoord2D (texCoord, cellNdx); break
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es2fTextureSizeTests.cpp 129 vector<float> texCoord;
131 computeQuadTexCoord2D(texCoord, tcu::Vec2(0.0f, 0.0f), tcu::Vec2(1.0f, 1.0f));
150 m_renderer.renderQuad(0, &texCoord[0], TEXTURETYPE_2D);
154 sampleTexture(SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat()), m_texture->getRefTexture(), &texCoord[0], ReferenceParams(TEXTURETYPE_2D, mapGLSampler(wrapS, wrapT, minFilter, magFilter)));
272 vector<float> texCoord;
274 computeQuadTexCoordCube(texCoord, face);
292 m_renderer.renderQuad(0, &texCoord[0], TEXTURETYPE_CUBE);
298 sampleTexture(SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat()), m_texture->getRefTexture(), &texCoord[0], ReferenceParams(TEXTURETYPE_CUBE, sampler));
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/glutils/
ImmediateModeRenderer.java 33 public void texCoord (float u, float v);
  /external/mesa3d/src/mesa/state_tracker/
st_cb_feedback.c 88 const GLfloat *color, *texcoord; local
99 * color and texcoord attribs to use here.
110 texcoord = v->data[slot];
112 texcoord = ctx->Current.Attrib[VERT_ATTRIB_TEX0];
114 _mesa_feedback_vertex(ctx, win, color, texcoord);
  /external/deqp/modules/gles3/functional/
es3fTextureMipmapTests.cpp 112 COORDTYPE_BASIC, //!< texCoord = translateScale(position).
114 COORDTYPE_AFFINE, //!< texCoord = translateScaleRotateShear(position).
306 vector<float> texCoord;
364 // Compute texcoord.
369 case COORDTYPE_BASIC: getBasicTexCoord2D (texCoord, cellNdx); break;
370 case COORDTYPE_AFFINE: getAffineTexCoord2D (texCoord, cellNdx); break;
382 m_renderer.renderQuad(0, &texCoord[0], sampleParams);
416 // Compute texcoord.
421 case COORDTYPE_BASIC: getBasicTexCoord2D (texCoord, cellNdx); break;
422 case COORDTYPE_AFFINE: getAffineTexCoord2D (texCoord, cellNdx); break
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  /external/deqp/modules/gles31/functional/
es31fTextureFilteringTests.cpp 72 static void logCubeArrayTexCoords(TestLog& log, vector<float>& texCoord)
74 const size_t numVerts = texCoord.size() / 4;
76 DE_ASSERT(texCoord.size() % 4 == 0);
82 const float u = texCoord[coordNdx + 0];
83 const float v = texCoord[coordNdx + 1];
84 const float w = texCoord[coordNdx + 2];
85 const float q = texCoord[coordNdx + 3];
357 vector<float> texCoord;
359 computeQuadTexCoordCubeArray(texCoord, face, curCase.bottomLeft, curCase.topRight, curCase.layerRange);
365 logCubeArrayTexCoords(log, texCoord);
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