/packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/ |
YVURenderer.cpp | 23 0.0f, 1.0f, // TexCoord 0 25 1.0f, 1.0f, // TexCoord 1 27 0.0f, 0.0f, // TexCoord 2 29 1.0f, 0.0f // TexCoord 3
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SurfaceTextureRenderer.cpp | 24 0.0f, 0.0f, // TexCoord 0 26 1.0f, 0.0f, // TexCoord 1 28 0.0f, 1.0f, // TexCoord 2 30 1.0f, 1.0f // TexCoord 3
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/external/mesa3d/src/gallium/drivers/nv30/ |
nv30_state.h | 85 uint16_t texcoord[10]; member in struct:nv30_vertprog 117 uint16_t texcoord[10]; member in struct:nv30_fragprog
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nv30_vertprog.c | 64 if (memcmp(vp->texcoord, fp->texcoord, sizeof(vp->texcoord))) { 67 memcpy(vp->texcoord, fp->texcoord, sizeof(vp->texcoord));
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/external/opencv3/samples/wp8/OcvRotatingCube/PhoneXamlDirect3DApp1/PhoneXamlDirect3DApp1Comp/ |
CubeRenderer.h | 20 : pos(x,y,z), texCoord(u, v){} 23 DirectX::XMFLOAT2 texCoord;
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/external/vulkan-validation-layers/demos/ |
cube.vert | 37 layout (location = 0) out vec4 texcoord; 45 texcoord = ubuf.attr[gl_VertexIndex];
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/external/mesa3d/src/mesa/program/ |
prog_execute.c | 390 const GLfloat texcoord[4], GLfloat lodBias, 402 machine->FetchTexelDeriv(ctx, texcoord, 408 machine->FetchTexelLod(ctx, texcoord, lodBias, unit, color); 1651 GLfloat texcoord[4], color[4]; local 1676 GLfloat texcoord[4], color[4], lodBias; local 1703 GLfloat texcoord[4], dtdx[4], dtdy[4], color[4]; local 1716 GLfloat texcoord[4], color[4], lod; local 1732 GLfloat texcoord[4], color[4]; local 1755 GLfloat texcoord[4], color[4]; local [all...] |
prog_print.c | 109 "vertex.texcoord[0]", 110 "vertex.texcoord[1]", 111 "vertex.texcoord[2]", 112 "vertex.texcoord[3]", 113 "vertex.texcoord[4]", 114 "vertex.texcoord[5]", 115 "vertex.texcoord[6]", 116 "vertex.texcoord[7]", 140 "fragment.texcoord[0]", 141 "fragment.texcoord[1]" [all...] |
prog_execute.h | 32 typedef void (*FetchTexelLodFunc)(struct gl_context *ctx, const GLfloat texcoord[4], 35 typedef void (*FetchTexelDerivFunc)(struct gl_context *ctx, const GLfloat texcoord[4],
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/external/mesa3d/src/mesa/main/ |
feedback.h | 43 const GLfloat texcoord[4] ); 71 const GLfloat texcoord[4] )
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ff_fragment_shader.cpp | 529 /* Texcoord override from bumpmapping. */ 532 /* Reg containing texcoord for a texture unit, 920 ir_rvalue *texcoord; local 923 texcoord = get_current_attrib(p, VERT_ATTRIB_TEX0 + unit); 925 texcoord = new(p->mem_ctx) ir_dereference_variable(p->texcoord_tex[unit]); 929 texcoord = new(p->mem_ctx) ir_dereference_variable(tc_array); 931 texcoord = new(p->mem_ctx) ir_dereference_array(texcoord, index); 1025 tex->coordinate = new(p->mem_ctx) ir_swizzle(texcoord, 0, 1, 2, 3, coords); 1028 texcoord = texcoord->clone(p->mem_ctx, NULL) 1097 ir_rvalue *texcoord; local [all...] |
/external/mesa3d/src/mesa/swrast/ |
s_fragprog.c | 79 fetch_texel_lod( struct gl_context *ctx, const GLfloat texcoord[4], GLfloat lambda, 92 1, (const GLfloat (*)[4]) texcoord, 110 fetch_texel_deriv( struct gl_context *ctx, const GLfloat texcoord[4], 133 texcoord[0], texcoord[1], texcoord[3], 134 1.0F / texcoord[3]); 141 1, (const GLfloat (*)[4]) texcoord,
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s_span.c | 465 * really doing two things: perspective correction and texcoord 466 * projection. Remember, for texcoord (s,t,r,q) we need to index 483 GLfloat (*texcoord)[4] = span->array->attribs[attr]; 531 texcoord[i][0] = s * invW; 532 texcoord[i][1] = t * invW; 533 texcoord[i][2] = r * invW; 534 texcoord[i][3] = q * invW; 548 texcoord[i][0] = s * invQ; 549 texcoord[i][1] = t * invQ; 550 texcoord[i][2] = r * invQ [all...] |
/external/deqp/modules/gles2/accuracy/ |
es2aTextureFilteringTests.cpp | 204 vector<float> texCoord; 239 computeQuadTexCoord2D(texCoord, tcu::Vec2(-4.0f, -4.5f), tcu::Vec2(4.0f, 2.5f)); 241 m_renderer.renderQuad(0, &texCoord[0], refParams); 243 m_textures[curTexNdx]->getRefTexture(), &texCoord[0], refParams); 250 computeQuadTexCoord2D(texCoord, tcu::Vec2(-0.5f, 0.75f), tcu::Vec2(0.25f, 1.25f)); 252 m_renderer.renderQuad(0, &texCoord[0], refParams); 254 m_textures[curTexNdx]->getRefTexture(), &texCoord[0], refParams); 279 computeQuadTexCoord2D(texCoord, tcu::Vec2(sMin, tMin), tcu::Vec2(sMin+sRange, tMin+tRange)); 281 m_renderer.renderQuad(0, &texCoord[0], refParams); 283 m_textures[curTexNdx]->getRefTexture(), &texCoord[0], refParams) [all...] |
/external/deqp/modules/gles3/accuracy/ |
es3aTextureFilteringTests.cpp | 195 vector<float> texCoord; 230 computeQuadTexCoord2D(texCoord, tcu::Vec2(-4.0f, -4.5f), tcu::Vec2(4.0f, 2.5f)); 232 m_renderer.renderQuad(0, &texCoord[0], refParams); 234 m_textures[curTexNdx]->getRefTexture(), &texCoord[0], refParams); 241 computeQuadTexCoord2D(texCoord, tcu::Vec2(-0.5f, 0.75f), tcu::Vec2(0.25f, 1.25f)); 243 m_renderer.renderQuad(0, &texCoord[0], refParams); 245 m_textures[curTexNdx]->getRefTexture(), &texCoord[0], refParams); 270 computeQuadTexCoord2D(texCoord, tcu::Vec2(sMin, tMin), tcu::Vec2(sMin+sRange, tMin+tRange)); 272 m_renderer.renderQuad(0, &texCoord[0], refParams); 274 m_textures[curTexNdx]->getRefTexture(), &texCoord[0], refParams) [all...] |
/development/perftests/panorama/feature_mos/src/mosaic_renderer/ |
SurfaceTextureRenderer.cpp | 24 0.0f, 0.0f, // TexCoord 0 26 1.0f, 0.0f, // TexCoord 1 28 0.0f, 1.0f, // TexCoord 2 30 1.0f, 1.0f // TexCoord 3
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/external/autotest/client/deps/glbench/src/ |
fillratetest.cc | 53 "attribute vec4 texcoord;" 58 " v1 = texcoord;" 113 GLuint texcoord_attribute = glGetAttribLocation(program, "texcoord"); 176 GLuint texcoord_attribute = glGetAttribLocation(program, "texcoord");
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/external/deqp/modules/gles2/functional/ |
es2fTextureFormatTests.cpp | 144 vector<float> texCoord; 158 computeQuadTexCoord2D(texCoord, tcu::Vec2(0.0f, 0.0f), tcu::Vec2(1.0f, 1.0f)); 186 m_renderer.renderQuad(0, &texCoord[0], renderParams); 191 sampleTexture(SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat()), m_texture->getRefTexture(), &texCoord[0], renderParams); 320 vector<float> texCoord; 334 computeQuadTexCoordCube(texCoord, face); 354 m_renderer.renderQuad(0, &texCoord[0], renderParams); 359 sampleTexture(SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat()), m_texture->getRefTexture(), &texCoord[0], renderParams); 454 vector<float> texCoord; 456 computeQuadTexCoord2D(texCoord, tcu::Vec2(0.0f, 0.0f), tcu::Vec2(1.0f, 1.0f)) [all...] |
es2fTextureWrapTests.cpp | 170 vector<float> texCoord; 194 computeQuadTexCoord2D(texCoord, tcu::Vec2(-1.5f, -3.0f), tcu::Vec2(1.5f, 2.5f)); 196 m_renderer.renderQuad(0, &texCoord[0], refParams); 200 m_texture->getRefTexture(), &texCoord[0], refParams); 207 computeQuadTexCoord2D(texCoord, tcu::Vec2(-0.5f, 0.75f), tcu::Vec2(0.25f, 1.25f)); 209 m_renderer.renderQuad(0, &texCoord[0], refParams); 213 m_texture->getRefTexture(), &texCoord[0], refParams);
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es2fTextureMipmapTests.cpp | 63 COORDTYPE_BASIC, //!< texCoord = translateScale(position). 65 COORDTYPE_AFFINE, //!< texCoord = translateScaleRotateShear(position). 262 vector<float> texCoord; 320 // Compute texcoord. 325 case COORDTYPE_BASIC: getBasicTexCoord2D (texCoord, cellNdx); break; 326 case COORDTYPE_AFFINE: getAffineTexCoord2D (texCoord, cellNdx); break; 338 m_renderer.renderQuad(0, &texCoord[0], sampleParams); 372 // Compute texcoord. 377 case COORDTYPE_BASIC: getBasicTexCoord2D (texCoord, cellNdx); break; 378 case COORDTYPE_AFFINE: getAffineTexCoord2D (texCoord, cellNdx); break [all...] |
es2fTextureSizeTests.cpp | 129 vector<float> texCoord; 131 computeQuadTexCoord2D(texCoord, tcu::Vec2(0.0f, 0.0f), tcu::Vec2(1.0f, 1.0f)); 150 m_renderer.renderQuad(0, &texCoord[0], TEXTURETYPE_2D); 154 sampleTexture(SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat()), m_texture->getRefTexture(), &texCoord[0], ReferenceParams(TEXTURETYPE_2D, mapGLSampler(wrapS, wrapT, minFilter, magFilter))); 272 vector<float> texCoord; 274 computeQuadTexCoordCube(texCoord, face); 292 m_renderer.renderQuad(0, &texCoord[0], TEXTURETYPE_CUBE); 298 sampleTexture(SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat()), m_texture->getRefTexture(), &texCoord[0], ReferenceParams(TEXTURETYPE_CUBE, sampler));
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/glutils/ |
ImmediateModeRenderer.java | 33 public void texCoord (float u, float v);
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/external/mesa3d/src/mesa/state_tracker/ |
st_cb_feedback.c | 88 const GLfloat *color, *texcoord; local 99 * color and texcoord attribs to use here. 110 texcoord = v->data[slot]; 112 texcoord = ctx->Current.Attrib[VERT_ATTRIB_TEX0]; 114 _mesa_feedback_vertex(ctx, win, color, texcoord);
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/external/deqp/modules/gles3/functional/ |
es3fTextureMipmapTests.cpp | 112 COORDTYPE_BASIC, //!< texCoord = translateScale(position). 114 COORDTYPE_AFFINE, //!< texCoord = translateScaleRotateShear(position). 306 vector<float> texCoord; 364 // Compute texcoord. 369 case COORDTYPE_BASIC: getBasicTexCoord2D (texCoord, cellNdx); break; 370 case COORDTYPE_AFFINE: getAffineTexCoord2D (texCoord, cellNdx); break; 382 m_renderer.renderQuad(0, &texCoord[0], sampleParams); 416 // Compute texcoord. 421 case COORDTYPE_BASIC: getBasicTexCoord2D (texCoord, cellNdx); break; 422 case COORDTYPE_AFFINE: getAffineTexCoord2D (texCoord, cellNdx); break [all...] |
/external/deqp/modules/gles31/functional/ |
es31fTextureFilteringTests.cpp | 72 static void logCubeArrayTexCoords(TestLog& log, vector<float>& texCoord) 74 const size_t numVerts = texCoord.size() / 4; 76 DE_ASSERT(texCoord.size() % 4 == 0); 82 const float u = texCoord[coordNdx + 0]; 83 const float v = texCoord[coordNdx + 1]; 84 const float w = texCoord[coordNdx + 2]; 85 const float q = texCoord[coordNdx + 3]; 357 vector<float> texCoord; 359 computeQuadTexCoordCubeArray(texCoord, face, curCase.bottomLeft, curCase.topRight, curCase.layerRange); 365 logCubeArrayTexCoords(log, texCoord); [all...] |