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  /external/deqp/doc/testspecs/GLES31/
functional.image_load_store.txt 35 + Binding a single layer of a texture
46 In all of the cases described below, unless otherwise mentioned, texture
49 - if the texture is of an integer format, it is bound to the color attachment
50 of a FBO and read with glReadPixels(). Texture is verified with exact
52 - if the texture is of a [half] float or [s]norm format, it is copied by a
53 compute shader (read with texture()) into a SSBO, which is then read with a
54 mapping. Texture is verified with some tolerance.
56 Texture format and size are set with glTexStorage*(). Any initialization data is
62 The image is of the same format as the texture bound to it. Stored results are
66 The cases testing imageLoad() first initialize the contents of a texture wit
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functional.texture.gather.txt 19 Texture gather tests
22 + dEQP-GLES31.functional.texture.gather.*
27 + All supported texture types
36 + Power-of-two and non-power-of-two texture sizes
39 + Texture swizzle (for color formats)
41 + Test that filter modes have no effect (assuming texture is still complete)
43 + For color textures, test gathering from incomplete texture
48 + Rest of texture formats
54 The texture gather test group contains tests for the textureGather* group of
57 Each test case creates and sets up a 2d, 2d array or cube texture with unorm
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  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g2d/
CpuSpriteBatch.java 19 import com.badlogic.gdx.graphics.Texture;
151 public void draw (Texture texture, float x, float y, float originX, float originY, float width, float height, float scaleX,
154 super.draw(texture, x, y, originX, originY, width, height, scaleX, scaleY, rotation, srcX, srcY, srcWidth, srcHeight,
157 drawAdjusted(texture, x, y, originX, originY, width, height, scaleX, scaleY, rotation, srcX, srcY, srcWidth, srcHeight,
163 public void draw (Texture texture, float x, float y, float width, float height, int srcX, int srcY, int srcWidth,
166 super.draw(texture, x, y, width, height, srcX, srcY, srcWidth, srcHeight, flipX, flipY);
168 drawAdjusted(texture, x, y, 0, 0, width, height, 1, 1, 0, srcX, srcY, srcWidth, srcHeight, flipX, flipY);
173 public void draw (Texture texture, float x, float y, int srcX, int srcY, int srcWidth, int srcHeight)
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Batch.java 20 import com.badlogic.gdx.graphics.Texture;
26 /** A Batch is used to draw 2D rectangles that reference a texture (region). The class will batch the drawing commands and optimize
50 * texture units enabled than the first one you have to disable them before calling this. Uses a screen coordinate system by
79 * portion of the {@link Texture} given by srcX, srcY and srcWidth, srcHeight is used. These coordinates and sizes are given in
80 * texels. FlipX and flipY specify whether the texture portion should be flipped horizontally or vertically.
96 public void draw (Texture texture, float x, float y, float originX, float originY, float width, float height, float scaleX,
100 * {@link Texture} given by srcX, srcY and srcWidth, srcHeight is used. These coordinates and sizes are given in texels. FlipX
101 * and flipY specify whether the texture portion should be flipped horizontally or vertically.
112 public void draw (Texture texture, float x, float y, float width, float height, int srcX, int srcY, int srcWidth,
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  /external/libgdx/tests/gdx-tests-android/assets/data/g3d/shaders/
mrtscene.frag 25 vec4 diffuse = texture(u_diffuseTexture, v_texCoords);
26 vec3 normal = normalize(texture(u_normalTexture, v_texCoords).xyz);
27 //vec3 position = texture(u_positionTexture, v_texCoords).xyz;
33 float depth = texture(u_depthTexture, v_texCoords).x * 2.0 - 1.0;
  /external/replicaisland/src/com/replica/replicaisland/
OpenGLSystem.java 53 public static final void bindTexture(int target, int texture) {
54 if (sLastBoundTexture != texture) {
55 sGL.glBindTexture(target, texture);
56 sLastBoundTexture = texture;
ScrollableBitmap.java 27 public ScrollableBitmap(Texture texture, int width, int height) {
28 super(texture, width, height);
  /frameworks/base/libs/hwui/tests/unit/
TextDropShadowCacheTests.cpp 47 ShadowTexture* texture = cache.get(&paint, glyphs.data(), glyphs.size(), 10, positions.data()); local
49 ASSERT_TRUE(texture);
50 ASSERT_FALSE(texture->cleanup);
51 ASSERT_EQ((uint32_t) texture->objectSize(), cache.getSize());
  /packages/apps/Gallery2/src/com/android/gallery3d/ui/
PreparePageFadeoutTexture.java 71 RawTexture texture = null; local
75 texture = task.get();
80 if (texture == null) {
83 activity.getTransitionStore().put(KEY_FADE_TEXTURE, texture);
  /frameworks/base/libs/hwui/
BakedOpDispatcher.cpp 52 Texture* texture = entry ? entry->texture : renderer.caches().textureCache.get(bitmap); local
53 if (!texture) return;
54 const AutoTexture autoCleanup(texture);
65 // calculate unclipped bounds, since they'll determine texture coordinates
82 .setFillTexturePaint(*texture, textureFillFlags, firstState.op->paint, firstState.alpha)
175 Texture* texture = entry ? entry->texture : renderer.caches().textureCache.get(firstOp.bitmap) local
211 ShadowTexture* texture = renderer.caches().dropShadowCache.get( local
404 PathTexture* texture = renderer.caches().pathCache.getArc( local
427 Texture* texture = renderer.getTexture(op.bitmap); local
460 Texture* texture = renderer.renderState().assetAtlas().getEntryTexture(op.bitmap->pixelRef()); local
519 Texture* texture = renderer.getTexture(op.bitmap); local
573 PathTexture* texture = renderer.caches().pathCache.getOval( local
607 Texture* texture = entry ? entry->texture : renderer.caches().textureCache.get(op.bitmap); local
624 PathTexture* texture = renderer.caches().pathCache.get(op.path, op.paint); local
651 PathTexture* texture = renderer.caches().pathCache.getRect( local
685 PathTexture* texture = renderer.caches().pathCache.getRoundRect( local
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  /cts/tests/openglperf2/jni/graphics/
Renderer.h 47 GLuint mFboTexId;// Frame buffer texture id
49 GLuint mFboTexUniformHandle;// Frame buffer texture uniform handle
53 GLuint mFboTexCoordHandle;// Frame buffer texture coordinate handle
  /development/perftests/panorama/feature_mos/src/mosaic_renderer/
FrameBuffer.cpp 52 // Attach texture to frame buffer.
61 if (!checkGlError("texture setup")) {
74 if (!checkGlError("texture generation")) {
  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/
ViewportTest2.java 26 import com.badlogic.gdx.graphics.Texture;
46 private Texture texture; field in class:ViewportTest2
57 texture = new Texture(pixmap);
92 batch.draw(texture, -4096, -4096, 4096, 4096, 8192, 8192, 1, 1, 0, 0, 0, 16, 16, false, false);
95 batch.draw(texture, 150, 100, 16, 16, 32, 32, 1, 1, 45, 0, 0, 16, 16, false, false);
111 batch.draw(texture, 0, 0, leftGutterWidth, screenHeight);
112 batch.draw(texture, scalingViewport.getRightGutterX(), 0, scalingViewport.getRightGutterWidth(), screenHeight);
116 batch.draw(texture, 0, 0, screenWidth, bottomGutterHeight)
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  /external/mesa3d/src/gallium/drivers/radeonsi/
r600_texture.c 39 /* Copy from a full GPU texture to a transfer's staging one. */
43 struct pipe_resource *texture = transfer->resource; local
46 0, 0, 0, 0, texture, transfer->level,
51 /* Copy from a transfer's staging texture to a full GPU one. */
55 struct pipe_resource *texture = transfer->resource; local
63 ctx->resource_copy_region(ctx, texture, transfer->level,
265 struct pipe_resource *texture,
270 struct r600_resource_texture *rtex = (struct r600_resource_texture*)texture;
276 /* We cannot map a tiled texture directly because the data is
290 /* XXX: Use a staging texture for uploads if the underlying B
380 struct pipe_resource *texture = transfer->resource; local
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  /external/skia/include/gpu/
GrTexture.h 25 * Return the native ID or handle to the texture, depending on the
26 * platform. e.g. on OpenGL, return the texture ID.
31 * This function indicates that the texture parameters (wrap mode, filtering, ...) have been
GrResourceKey.h 153 * a scratch key for multiple render-to-texture scenarios. An example is a separable blur:
155 * GrTexture* texture[2];
156 * texture[0] = get_scratch_texture(scratchKey);
157 * texture[1] = get_scratch_texture(scratchKey); // texture[0] is already owned so we will get a
158 * // different one for texture[1]
159 * draw_mask(texture[0], path); // draws path mask to texture[0]
160 * blur_x(texture[0], texture[1]); // blurs texture[0] in y and stores result in texture[1
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  /external/skia/src/gpu/effects/
GrBitmapTextGeoProc.h 18 * The output color of this effect is a modulation of the input color and a sample from a texture.
32 const char* name() const override { return "Texture"; }
49 GrBitmapTextGeoProc(GrColor, GrTexture* texture, const GrTextureParams& params,
  /packages/apps/Gallery2/src/com/android/gallery3d/glrenderer/
ExtTexture.java 19 // ExtTexture is a texture whose content comes from a external texture.
58 // we cannot free the texture because we have no backup.
  /packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/
FrameBuffer.cpp 52 // Attach texture to frame buffer.
59 if (!checkGlError("texture setup")) {
72 if (!checkGlError("texture generation")) {
  /external/opencv3/modules/cudev/include/opencv2/cudev/expr/
binary_op.hpp 54 #include "../ptr2d/texture.hpp"
86 __host__ Expr<BinaryTransformPtrSz<typename PtrTraits<GpuMat_<T> >::ptr_type, typename PtrTraits<Texture<T> >::ptr_type, functor<T> > > \
87 operator op(const GpuMat_<T>& src1, const Texture<T>& src2) \
92 __host__ Expr<BinaryTransformPtrSz<typename PtrTraits<Texture<T> >::ptr_type, typename PtrTraits<GpuMat_<T> >::ptr_type, functor<T> > > \
93 operator op(const Texture<T>& src1, const GpuMat_<T>& src2) \
128 __host__ Expr<BinaryTransformPtrSz<typename PtrTraits<GlobPtrSz<T> >::ptr_type, typename PtrTraits<Texture<T> >::ptr_type, functor<T> > > \
129 operator op(const GlobPtrSz<T>& src1, const Texture<T>& src2) \
134 __host__ Expr<BinaryTransformPtrSz<typename PtrTraits<Texture<T> >::ptr_type, typename PtrTraits<GlobPtrSz<T> >::ptr_type, functor<T> > > \
135 operator op(const Texture<T>& src1, const GlobPtrSz<T>& src2) \
164 __host__ Expr<BinaryTransformPtrSz<typename PtrTraits<Texture<T> >::ptr_type, typename PtrTraits<Texture<T> >::ptr_type, functor<T> > >
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  /external/mesa3d/src/mesa/drivers/dri/common/xmlpool/
fr.po 36 msgid "Texture color depth"
37 msgstr "Profondeur de texture"
56 msgid "Initial maximum value for anisotropic texture filtering"
57 msgstr "Valeur maximale initiale pour le filtrage anisotropique de texture"
60 msgid "Forbid negative texture LOD bias"
65 "Enable S3TC texture compression even if software support is not available"
67 "Activer la compression de texture S3TC même si le support logiciel est absent"
184 msgid "Number of texture units used"
185 msgstr "Nombre d'unités de texture"
189 "Enable hack to allow larger textures with texture compression on radeon/r200
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  /external/deqp/doc/testspecs/GLES3/
functional.texture.sampler.txt 22 + dEQP-GLES2.functional.texture.sampler.*
27 + Binding samplers to texture units
30 + Verify that sampler state supercedes texture state
41 is then bound to one or more texture units populated with textures that
42 have random texture parameters set. Image is then rendered combining samples
  /external/deqp/modules/gles31/functional/
es31fTextureBufferTests.cpp 21 * \brief Texture buffer tests
297 glw::GLuint texture; local
299 gl.glGenTextures(1, &texture);
300 gl.glBindTexture(GL_TEXTURE_BUFFER, texture);
301 GLS_COLLECT_GL_ERROR(result, gl.glGetError(), "bind texture");
303 verifyStateInteger(result, gl, GL_TEXTURE_BINDING_BUFFER, texture, m_type);
305 gl.glDeleteTextures(1, &texture);
349 glw::GLuint texture; local
351 gl.glGenTextures(1, &texture);
352 gl.glBindTexture(GL_TEXTURE_2D, texture);
365 glw::GLuint texture; local
420 glw::GLuint texture; local
436 glw::GLuint texture; local
501 glw::GLuint texture; local
517 glw::GLuint texture; local
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  /frameworks/native/include/gui/
GLConsumer.h 41 * and makes them available to OpenGL as a texture.
45 * If a new frame is available, the texture will be updated. If not,
48 * By default, the texture is attached to the GL_TEXTURE_EXTERNAL_OES
49 * texture target, in the EGL context of the first thread that calls
61 // texture to which images are to be streamed. texTarget specifies the
62 // OpenGL ES texture target to which the texture will be bound in
93 // image contents of the target texture to it.
96 // target texture belongs is bound to the calling thread.
101 // releaseTexImage releases the texture acquired in updateTexImage()
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  /external/deqp/modules/gles3/functional/
es3fNegativeTextureApiTests.cpp 21 * \brief Negative Texture API tests.
127 : TestCaseGroup(context, "texture", "Negative Texture API Cases")
141 m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if texture is not one of GL_TEXTUREi, where i ranges from 0 to (GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS - 1).");
154 GLuint texture[2];
155 glGenTextures(2, texture);
164 m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if texture was previously created with a target that doesn't match that of target.");
165 glBindTexture(GL_TEXTURE_2D, texture[0]);
167 glBindTexture(GL_TEXTURE_CUBE_MAP, texture[0]);
169 glBindTexture(GL_TEXTURE_3D, texture[0])
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