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  /cts/tests/openglperf2/jni/primitive/fullpipeline/
FullPipelineRenderer.cpp 53 "uniform mat4 u_MVPMatrix;"
54 "uniform mat4 u_MVMatrix;"
74 "uniform vec3 u_LightPos;"
75 "uniform sampler2D u_Texture;"
  /development/ndk/platforms/android-18/samples/gles3jni/
README 23 draw calls and uniform changes.
  /external/deqp/data/gles31/shaders/
linkage_geometry.test 1115 group uniform "Uniform linkage"
1126 uniform mediump float u_var;
1137 uniform mediump vec4 u_var;
1171 layout(binding=0) uniform atomic_uint u_var;
1183 uniform mediump vec4 u_var;
1217 layout(binding=0) layout(rgba8i) uniform readonly highp iimage2D u_var;
1229 uniform mediump vec4 u_var;
1262 uniform highp float u_var;
1273 uniform mediump float u_var
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  /external/deqp/doc/testspecs/GLES31/
functional.program_interface_query.txt 48 "uniform.location.*". Additionally, each program interface contains test
55 "uniform.name_length.default_block.var_struct" would mean a NAME_LENGTH
56 query for a member variable of a uniform struct in the default block.
63 uniform.* and buffer_variable.* cases test GL_UNIFORM and
  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/
FloatTextureTest.java 58 + "#endif\n" + "uniform vec3 u_color;"
59 + "uniform vec2 u_viewport; "
72 + "uniform mat4 u_worldView; "
87 + "uniform sampler2D u_fbtex, u_ffbtex; "
KTXTest.java 76 + "uniform mat4 u_projViewTrans;\n"//
77 + "uniform mat4 u_worldTrans;\n"//
91 + "uniform samplerCube u_environmentCubemap;\n"//
122 + "uniform mat4 u_projTrans;\n"//
140 + "uniform sampler2D u_texture;\n"//
  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/shaders/
MultiPassShader.java 26 protected final int u_pass = register(new Uniform("u_pass"));
  /external/libgdx/tests/gdx-tests-android/assets/data/g3d/shaders/
reflect.glsl 49 uniform samplerCube u_environmentCubemap;
skinning.glsl 11 uniform mat4 u_bones[numBones];
  /external/skia/src/core/
SkMatrixUtils.h 27 the cosine and sine of the rotation angle), followed by a non-uniform scale,
  /external/skia/src/gpu/
GrPathProcessor.h 15 * extending this class to handle all nvpr uniform / varying / program work.
  /external/vulkan-validation-layers/demos/
cube.frag 31 layout (binding = 1) uniform sampler2D tex;
tri.frag 31 layout (binding = 0) uniform sampler2D tex;
  /frameworks/base/media/mca/filterpacks/java/android/filterpacks/imageproc/
Invert.java 32 "uniform sampler2D tex_sampler_0;\n" +
SharpenFilter.java 44 "uniform sampler2D tex_sampler_0;\n" +
45 "uniform float scale;\n" +
46 "uniform float stepsizeX;\n" +
47 "uniform float stepsizeY;\n" +
  /prebuilts/gdb/darwin-x86/lib/python2.7/plat-mac/lib-scriptpackages/Explorer/
URL_Suite.py 1 """Suite URL Suite: Standard suite for Uniform Resource Locators
  /prebuilts/python/darwin-x86/2.7.5/lib/python2.7/plat-mac/lib-scriptpackages/Explorer/
URL_Suite.py 1 """Suite URL Suite: Standard suite for Uniform Resource Locators
  /external/deqp/framework/randomshaders/
rsgUtils.cpp 41 const ShaderInput* uniform = *i; local
42 if (addedUniforms.find(uniform->getVariable()->getName()) == addedUniforms.end())
44 addedUniforms.insert(uniform->getVariable()->getName());
45 uniforms.push_back(uniform);
119 const ShaderInput* uniform = *i; local
120 values.push_back(VariableValue(uniform->getVariable()));
121 computeRandomValue(rnd, values[values.size()-1].getValue(), uniform->getValueRange());
  /external/deqp/modules/gles2/functional/
es2fShaderStateQueryTests.cpp 219 testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Got invalid uniform value");
247 testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Got invalid uniform value");
278 testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Got invalid uniform value");
312 testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Got invalid uniform value");
337 testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Got invalid uniform value");
365 testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Got invalid uniform value");
396 testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Got invalid uniform value");
430 testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Got invalid uniform value");
452 testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Got invalid uniform value");
479 testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Got invalid uniform value")
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  /external/deqp/framework/opengl/simplereference/
sglrShaderProgram.hpp 96 struct Uniform
98 Uniform (const std::string& name_, glu::DataType type_) : name(name_), type(type_) { }
154 ShaderProgramDeclaration& operator<< (const Uniform&);
176 std::vector<Uniform> m_uniforms;
253 friend class ReferenceContext; // for uniform access
  /external/regex-re2/re2/testing/
regexp_generator.cc 141 if (nstk == 1 && acm_->Uniform(maxatoms_ + 1 - atoms) == 0) {
153 if (ops < maxops_ && acm_->Uniform(2) == 0) {
154 const string& fmt = ops_[acm_->Uniform(ops_.size())];
167 if (atoms < maxatoms_ && acm_->Uniform(2) == 0) {
168 post->push_back(atoms_[acm_->Uniform(atoms_.size())]);
  /frameworks/av/cmds/screenrecord/
Program.cpp 41 "uniform mat4 uMVPMatrix;\n"
42 "uniform mat4 uGLCMatrix;\n"
56 "uniform samplerExternalOES uTexture;\n"
65 "uniform sampler2D uTexture;\n"
95 ALOGE("Attrib/uniform lookup failed: %#x", glGetError());
  /frameworks/base/libs/hwui/
Program.h 329 * Returns the OpenGL name of the specified uniform.
366 * Name of the transform uniform.
371 * Name of the projection uniform.
389 * Adds a uniform with the specified name.
391 * @return The OpenGL name of the uniform.
  /frameworks/rs/driver/
rsdShader.cpp 201 mShader.append("uniform samplerExternalOES UNI_");
204 mShader.append("uniform sampler2D UNI_");
208 mShader.append("uniform samplerCube UNI_");
284 mShader.append("uniform mat4 UNI_");
286 mShader.append("uniform mat3 UNI_");
288 mShader.append("uniform mat2 UNI_");
291 case 1: mShader.append("uniform float UNI_"); break;
292 case 2: mShader.append("uniform vec2 UNI_"); break;
293 case 3: mShader.append("uniform vec3 UNI_"); break;
294 case 4: mShader.append("uniform vec4 UNI_"); break
    [all...]
  /external/deqp/modules/gles31/functional/
es31fNegativeShaderApiTests.cpp 64 "uniform mediump vec4 vec4_v;\n"
65 "uniform mediump mat4 mat4_v;\n"
72 "uniform mediump ivec4 ivec4_f;\n"
73 "uniform mediump uvec4 uvec4_f;\n"
74 "uniform sampler2D sampler_f;\n"
83 "layout(shared) uniform Block { lowp float var; };\n"
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