/cts/tests/openglperf2/jni/primitive/fullpipeline/ |
FullPipelineRenderer.cpp | 53 "uniform mat4 u_MVPMatrix;" 54 "uniform mat4 u_MVMatrix;" 74 "uniform vec3 u_LightPos;" 75 "uniform sampler2D u_Texture;"
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/development/ndk/platforms/android-18/samples/gles3jni/ |
README | 23 draw calls and uniform changes.
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/external/deqp/data/gles31/shaders/ |
linkage_geometry.test | 1115 group uniform "Uniform linkage" 1126 uniform mediump float u_var; 1137 uniform mediump vec4 u_var; 1171 layout(binding=0) uniform atomic_uint u_var; 1183 uniform mediump vec4 u_var; 1217 layout(binding=0) layout(rgba8i) uniform readonly highp iimage2D u_var; 1229 uniform mediump vec4 u_var; 1262 uniform highp float u_var; 1273 uniform mediump float u_var [all...] |
/external/deqp/doc/testspecs/GLES31/ |
functional.program_interface_query.txt | 48 "uniform.location.*". Additionally, each program interface contains test 55 "uniform.name_length.default_block.var_struct" would mean a NAME_LENGTH 56 query for a member variable of a uniform struct in the default block. 63 uniform.* and buffer_variable.* cases test GL_UNIFORM and
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/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/ |
FloatTextureTest.java | 58 + "#endif\n" + "uniform vec3 u_color;" 59 + "uniform vec2 u_viewport; " 72 + "uniform mat4 u_worldView; " 87 + "uniform sampler2D u_fbtex, u_ffbtex; "
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KTXTest.java | 76 + "uniform mat4 u_projViewTrans;\n"//
77 + "uniform mat4 u_worldTrans;\n"//
91 + "uniform samplerCube u_environmentCubemap;\n"//
122 + "uniform mat4 u_projTrans;\n"//
140 + "uniform sampler2D u_texture;\n"//
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/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/shaders/ |
MultiPassShader.java | 26 protected final int u_pass = register(new Uniform("u_pass"));
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/external/libgdx/tests/gdx-tests-android/assets/data/g3d/shaders/ |
reflect.glsl | 49 uniform samplerCube u_environmentCubemap;
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skinning.glsl | 11 uniform mat4 u_bones[numBones];
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/external/skia/src/core/ |
SkMatrixUtils.h | 27 the cosine and sine of the rotation angle), followed by a non-uniform scale,
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/external/skia/src/gpu/ |
GrPathProcessor.h | 15 * extending this class to handle all nvpr uniform / varying / program work.
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/external/vulkan-validation-layers/demos/ |
cube.frag | 31 layout (binding = 1) uniform sampler2D tex;
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tri.frag | 31 layout (binding = 0) uniform sampler2D tex;
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/frameworks/base/media/mca/filterpacks/java/android/filterpacks/imageproc/ |
Invert.java | 32 "uniform sampler2D tex_sampler_0;\n" +
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SharpenFilter.java | 44 "uniform sampler2D tex_sampler_0;\n" + 45 "uniform float scale;\n" + 46 "uniform float stepsizeX;\n" + 47 "uniform float stepsizeY;\n" +
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/prebuilts/gdb/darwin-x86/lib/python2.7/plat-mac/lib-scriptpackages/Explorer/ |
URL_Suite.py | 1 """Suite URL Suite: Standard suite for Uniform Resource Locators
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/prebuilts/python/darwin-x86/2.7.5/lib/python2.7/plat-mac/lib-scriptpackages/Explorer/ |
URL_Suite.py | 1 """Suite URL Suite: Standard suite for Uniform Resource Locators
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/external/deqp/framework/randomshaders/ |
rsgUtils.cpp | 41 const ShaderInput* uniform = *i; local 42 if (addedUniforms.find(uniform->getVariable()->getName()) == addedUniforms.end()) 44 addedUniforms.insert(uniform->getVariable()->getName()); 45 uniforms.push_back(uniform); 119 const ShaderInput* uniform = *i; local 120 values.push_back(VariableValue(uniform->getVariable())); 121 computeRandomValue(rnd, values[values.size()-1].getValue(), uniform->getValueRange());
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/external/deqp/modules/gles2/functional/ |
es2fShaderStateQueryTests.cpp | 219 testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Got invalid uniform value"); 247 testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Got invalid uniform value"); 278 testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Got invalid uniform value"); 312 testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Got invalid uniform value"); 337 testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Got invalid uniform value"); 365 testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Got invalid uniform value"); 396 testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Got invalid uniform value"); 430 testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Got invalid uniform value"); 452 testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Got invalid uniform value"); 479 testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Got invalid uniform value") [all...] |
/external/deqp/framework/opengl/simplereference/ |
sglrShaderProgram.hpp | 96 struct Uniform 98 Uniform (const std::string& name_, glu::DataType type_) : name(name_), type(type_) { } 154 ShaderProgramDeclaration& operator<< (const Uniform&); 176 std::vector<Uniform> m_uniforms; 253 friend class ReferenceContext; // for uniform access
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/external/regex-re2/re2/testing/ |
regexp_generator.cc | 141 if (nstk == 1 && acm_->Uniform(maxatoms_ + 1 - atoms) == 0) { 153 if (ops < maxops_ && acm_->Uniform(2) == 0) { 154 const string& fmt = ops_[acm_->Uniform(ops_.size())]; 167 if (atoms < maxatoms_ && acm_->Uniform(2) == 0) { 168 post->push_back(atoms_[acm_->Uniform(atoms_.size())]);
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/frameworks/av/cmds/screenrecord/ |
Program.cpp | 41 "uniform mat4 uMVPMatrix;\n" 42 "uniform mat4 uGLCMatrix;\n" 56 "uniform samplerExternalOES uTexture;\n" 65 "uniform sampler2D uTexture;\n" 95 ALOGE("Attrib/uniform lookup failed: %#x", glGetError());
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/frameworks/base/libs/hwui/ |
Program.h | 329 * Returns the OpenGL name of the specified uniform. 366 * Name of the transform uniform. 371 * Name of the projection uniform. 389 * Adds a uniform with the specified name. 391 * @return The OpenGL name of the uniform.
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/frameworks/rs/driver/ |
rsdShader.cpp | 201 mShader.append("uniform samplerExternalOES UNI_"); 204 mShader.append("uniform sampler2D UNI_"); 208 mShader.append("uniform samplerCube UNI_"); 284 mShader.append("uniform mat4 UNI_"); 286 mShader.append("uniform mat3 UNI_"); 288 mShader.append("uniform mat2 UNI_"); 291 case 1: mShader.append("uniform float UNI_"); break; 292 case 2: mShader.append("uniform vec2 UNI_"); break; 293 case 3: mShader.append("uniform vec3 UNI_"); break; 294 case 4: mShader.append("uniform vec4 UNI_"); break [all...] |
/external/deqp/modules/gles31/functional/ |
es31fNegativeShaderApiTests.cpp | 64 "uniform mediump vec4 vec4_v;\n" 65 "uniform mediump mat4 mat4_v;\n" 72 "uniform mediump ivec4 ivec4_f;\n" 73 "uniform mediump uvec4 uvec4_f;\n" 74 "uniform sampler2D sampler_f;\n" 83 "layout(shared) uniform Block { lowp float var; };\n" [all...] |