/prebuilts/misc/darwin-x86_64/freetype/include/freetype2/ |
ftfntfmt.h | 50 /* important to differentiate, in spite of FreeType's uniform API. */
|
/prebuilts/tools/common/m2/repository/com/google/gradle/osdetector-gradle-plugin/1.2.1/ |
osdetector-gradle-plugin-1.2.1.pom | 9 <description>A Gradle plugin that detects the OS name and architecture, providing a uniform classifier to be used in the names of native artifacts.</description>
|
/tools/test/connectivity/acts/framework/tests/ |
AttenuatorSanityTest.py | 47 atten_value_list.append(int(random.uniform(0,atten_max_value)))
|
/cts/tests/openglperf2/jni/graphics/ |
Renderer.cpp | 55 "uniform float u_XOffset;" 56 "uniform float u_YOffset;" 67 "uniform sampler2D u_Texture;"
|
/development/perftests/panorama/feature_mos/src/mosaic_renderer/ |
SurfaceTextureRenderer.cpp | 163 "uniform mat4 uSTMatrix;\n" 164 "uniform mat4 u_scalingtrans; \n" 182 "uniform samplerExternalOES sTexture;\n"
|
/external/autotest/client/deps/glbench/src/ |
fillratetest.cc | 45 "uniform vec4 color;" 54 "uniform float scale;" 62 "uniform sampler2D texture;"
|
/external/deqp/data/gles2/shaders/ |
conditionals.test | 271 uniform float uni0 = [ 0.0 ]; 373 uniform int u0; 422 uniform sampler2D s0;
|
/external/mesa3d/src/glsl/ |
glsl_parser_extras.h | 95 * Default uniform layout qualifiers tracked during parsing. 96 * Currently affects uniform blocks and uniform buffer variables in
|
opt_dead_code.cpp | 95 /* uniform initializers are precious, and could get used by another 96 * stage. Also, once uniform locations have been assigned, the 142 * irrelevent. If there is a uniform declaration encountered
|
/external/mesa3d/src/glsl/tests/ |
uniform_initializer_utils.cpp | 43 * Verfiy that markers past the end of the real uniform are unmodified 174 * Verify that the data stored for the uniform matches the initializer 176 * \param storage Backing storage for the uniform
|
/external/opencv3/doc/tutorials/imgproc/imgtrans/copyMakeBorder/ |
copyMakeBorder.markdown | 102 value = Scalar( rng.uniform(0, 255), rng.uniform(0, 255), rng.uniform(0, 255) );
|
/external/opencv3/modules/ml/test/ |
test_svmtrainauto.cpp | 66 int response = rng.uniform(0, 2); // Random from {0, 1}. 67 samples.at<float>( i, 0 ) = rng.uniform(0.f, 0.5f) + response * 0.5f; 68 samples.at<float>( i, 1 ) = rng.uniform(0.f, 0.5f) + response * 0.5f;
|
/external/opencv3/samples/cpp/tutorial_code/ImgTrans/ |
imageSegmentation.cpp | 139 int b = theRNG().uniform(0, 255); 140 int g = theRNG().uniform(0, 255); 141 int r = theRNG().uniform(0, 255);
|
/external/skia/tests/ |
RandomTest.cpp | 20 // and compute Anderson-Darling statistic to ensure these are uniform 168 // check a case to see if it's uniform 181 // check uniform distributions of each byte in 32-bit word
|
/frameworks/base/media/mca/filterpacks/java/android/filterpacks/imageproc/ |
RedEyeFilter.java | 63 "uniform sampler2D tex_sampler_0;\n" + 64 "uniform sampler2D tex_sampler_1;\n" + 65 "uniform float intensity;\n" +
|
/hardware/libhardware/tests/hwc/ |
test-arrows.c | 27 "uniform mat4 uTransform;\n" 36 "uniform sampler2D uTexture;\n" 37 "uniform float uAnim;\n"
|
/packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/ |
SurfaceTextureRenderer.cpp | 163 "uniform mat4 uSTMatrix;\n" 164 "uniform mat4 u_scalingtrans; \n" 182 "uniform samplerExternalOES sTexture;\n"
|
/prebuilts/go/darwin-x86/doc/progs/ |
image_draw.go | 30 draw.Draw(dst, r, &image.Uniform{c}, image.ZP, draw.Src) 36 draw.Draw(m, m.Bounds(), &image.Uniform{blue}, image.ZP, draw.Src) 113 src := &image.Uniform{color.RGBA{0, 0, 255, 255}}
|
/prebuilts/go/linux-x86/doc/progs/ |
image_draw.go | 30 draw.Draw(dst, r, &image.Uniform{c}, image.ZP, draw.Src) 36 draw.Draw(m, m.Bounds(), &image.Uniform{blue}, image.ZP, draw.Src) 113 src := &image.Uniform{color.RGBA{0, 0, 255, 255}}
|
/sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/views/detail/ |
ShaderUniformDetailsProvider.java | 60 IGLProperty uniform = getShaderUniformProperty(state); local 61 if (uniform instanceof GLCompositeProperty) { 62 GLCompositeProperty uniformProperty = (GLCompositeProperty) uniform;
|
/external/deqp/external/vulkancts/modules/vulkan/ubo/ |
vktUniformBlockCase.cpp | 23 * \brief Uniform block case. 129 // Uniform implementation. 131 Uniform::Uniform (const std::string& name, const VarType& type, deUint32 flags) 538 const Uniform& uniform = *uniformIter; local 539 computeStd140Layout(layout, curOffset, activeBlockNdx, blockPrefix + uniform.getName(), uniform.getType(), mergeLayoutFlags(block.getFlags(), uniform.getFlags())); 559 // Compute active uniform set for block 1039 const Uniform& uniform = *uniformIter; local [all...] |
/external/opencv3/modules/core/test/ocl/ |
test_arithm.cpp | 162 val = cv::Scalar(rng.uniform(-100.0, 100.0), rng.uniform(-100.0, 100.0), 163 rng.uniform(-100.0, 100.0), rng.uniform(-100.0, 100.0)); 167 val_in_range = cv::Scalar(rng.uniform(minV, maxV), rng.uniform(minV, maxV), 168 rng.uniform(minV, maxV), rng.uniform(minV, maxV)); [all...] |
/external/opencv3/modules/ml/src/ |
rtrees.cpp | 97 int i1 = rng.uniform(0, nvars); 98 int i2 = rng.uniform(0, nvars); 177 j = rng.uniform(0, n); 245 int i1 = rng.uniform(0, n_oob); 246 int i2 = rng.uniform(0, n_oob);
|
/hardware/qcom/display/msm8084/libcopybit/ |
c2dExt.h | 142 struct c2d_uniform { /*!< C2D uniform structure */ 143 char * u_name; /*!< uniform name */ 144 int u_name_len; /*!< uniform name length */ 145 void* u_data; /*!< uniform data buffer */ 146 uint32 u_data_len; /*!< uniform data buffer length */ 155 struct c2d_uniform* uniform_list; /*!< uniform list in the shader */ 156 uint32 uniform_count; /*!< uniform count in the shader*/
|