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  /prebuilts/misc/darwin-x86_64/freetype/include/freetype2/
ftfntfmt.h 50 /* important to differentiate, in spite of FreeType's uniform API. */
  /prebuilts/tools/common/m2/repository/com/google/gradle/osdetector-gradle-plugin/1.2.1/
osdetector-gradle-plugin-1.2.1.pom 9 <description>A Gradle plugin that detects the OS name and architecture, providing a uniform classifier to be used in the names of native artifacts.</description>
  /tools/test/connectivity/acts/framework/tests/
AttenuatorSanityTest.py 47 atten_value_list.append(int(random.uniform(0,atten_max_value)))
  /cts/tests/openglperf2/jni/graphics/
Renderer.cpp 55 "uniform float u_XOffset;"
56 "uniform float u_YOffset;"
67 "uniform sampler2D u_Texture;"
  /development/perftests/panorama/feature_mos/src/mosaic_renderer/
SurfaceTextureRenderer.cpp 163 "uniform mat4 uSTMatrix;\n"
164 "uniform mat4 u_scalingtrans; \n"
182 "uniform samplerExternalOES sTexture;\n"
  /external/autotest/client/deps/glbench/src/
fillratetest.cc 45 "uniform vec4 color;"
54 "uniform float scale;"
62 "uniform sampler2D texture;"
  /external/deqp/data/gles2/shaders/
conditionals.test 271 uniform float uni0 = [ 0.0 ];
373 uniform int u0;
422 uniform sampler2D s0;
  /external/mesa3d/src/glsl/
glsl_parser_extras.h 95 * Default uniform layout qualifiers tracked during parsing.
96 * Currently affects uniform blocks and uniform buffer variables in
opt_dead_code.cpp 95 /* uniform initializers are precious, and could get used by another
96 * stage. Also, once uniform locations have been assigned, the
142 * irrelevent. If there is a uniform declaration encountered
  /external/mesa3d/src/glsl/tests/
uniform_initializer_utils.cpp 43 * Verfiy that markers past the end of the real uniform are unmodified
174 * Verify that the data stored for the uniform matches the initializer
176 * \param storage Backing storage for the uniform
  /external/opencv3/doc/tutorials/imgproc/imgtrans/copyMakeBorder/
copyMakeBorder.markdown 102 value = Scalar( rng.uniform(0, 255), rng.uniform(0, 255), rng.uniform(0, 255) );
  /external/opencv3/modules/ml/test/
test_svmtrainauto.cpp 66 int response = rng.uniform(0, 2); // Random from {0, 1}.
67 samples.at<float>( i, 0 ) = rng.uniform(0.f, 0.5f) + response * 0.5f;
68 samples.at<float>( i, 1 ) = rng.uniform(0.f, 0.5f) + response * 0.5f;
  /external/opencv3/samples/cpp/tutorial_code/ImgTrans/
imageSegmentation.cpp 139 int b = theRNG().uniform(0, 255);
140 int g = theRNG().uniform(0, 255);
141 int r = theRNG().uniform(0, 255);
  /external/skia/tests/
RandomTest.cpp 20 // and compute Anderson-Darling statistic to ensure these are uniform
168 // check a case to see if it's uniform
181 // check uniform distributions of each byte in 32-bit word
  /frameworks/base/media/mca/filterpacks/java/android/filterpacks/imageproc/
RedEyeFilter.java 63 "uniform sampler2D tex_sampler_0;\n" +
64 "uniform sampler2D tex_sampler_1;\n" +
65 "uniform float intensity;\n" +
  /hardware/libhardware/tests/hwc/
test-arrows.c 27 "uniform mat4 uTransform;\n"
36 "uniform sampler2D uTexture;\n"
37 "uniform float uAnim;\n"
  /packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/
SurfaceTextureRenderer.cpp 163 "uniform mat4 uSTMatrix;\n"
164 "uniform mat4 u_scalingtrans; \n"
182 "uniform samplerExternalOES sTexture;\n"
  /prebuilts/go/darwin-x86/doc/progs/
image_draw.go 30 draw.Draw(dst, r, &image.Uniform{c}, image.ZP, draw.Src)
36 draw.Draw(m, m.Bounds(), &image.Uniform{blue}, image.ZP, draw.Src)
113 src := &image.Uniform{color.RGBA{0, 0, 255, 255}}
  /prebuilts/go/linux-x86/doc/progs/
image_draw.go 30 draw.Draw(dst, r, &image.Uniform{c}, image.ZP, draw.Src)
36 draw.Draw(m, m.Bounds(), &image.Uniform{blue}, image.ZP, draw.Src)
113 src := &image.Uniform{color.RGBA{0, 0, 255, 255}}
  /sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/views/detail/
ShaderUniformDetailsProvider.java 60 IGLProperty uniform = getShaderUniformProperty(state); local
61 if (uniform instanceof GLCompositeProperty) {
62 GLCompositeProperty uniformProperty = (GLCompositeProperty) uniform;
  /external/deqp/external/vulkancts/modules/vulkan/ubo/
vktUniformBlockCase.cpp 23 * \brief Uniform block case.
129 // Uniform implementation.
131 Uniform::Uniform (const std::string& name, const VarType& type, deUint32 flags)
538 const Uniform& uniform = *uniformIter; local
539 computeStd140Layout(layout, curOffset, activeBlockNdx, blockPrefix + uniform.getName(), uniform.getType(), mergeLayoutFlags(block.getFlags(), uniform.getFlags()));
559 // Compute active uniform set for block
1039 const Uniform& uniform = *uniformIter; local
    [all...]
  /external/opencv3/modules/core/test/ocl/
test_arithm.cpp 162 val = cv::Scalar(rng.uniform(-100.0, 100.0), rng.uniform(-100.0, 100.0),
163 rng.uniform(-100.0, 100.0), rng.uniform(-100.0, 100.0));
167 val_in_range = cv::Scalar(rng.uniform(minV, maxV), rng.uniform(minV, maxV),
168 rng.uniform(minV, maxV), rng.uniform(minV, maxV));
    [all...]
  /external/opencv3/modules/ml/src/
rtrees.cpp 97 int i1 = rng.uniform(0, nvars);
98 int i2 = rng.uniform(0, nvars);
177 j = rng.uniform(0, n);
245 int i1 = rng.uniform(0, n_oob);
246 int i2 = rng.uniform(0, n_oob);
  /hardware/qcom/display/msm8084/libcopybit/
c2dExt.h 142 struct c2d_uniform { /*!< C2D uniform structure */
143 char * u_name; /*!< uniform name */
144 int u_name_len; /*!< uniform name length */
145 void* u_data; /*!< uniform data buffer */
146 uint32 u_data_len; /*!< uniform data buffer length */
155 struct c2d_uniform* uniform_list; /*!< uniform list in the shader */
156 uint32 uniform_count; /*!< uniform count in the shader*/