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Searched
full:gamecontroller
(Results
1 - 12
of
12
) sorted by null
/prebuilts/misc/windows/sdl2/test/
testgamecontroller.c
105
WatchGameController(SDL_GameController *
gamecontroller
)
136
const char *name = SDL_GameControllerName(
gamecontroller
);
218
if (SDL_GameControllerGetButton(
gamecontroller
, (SDL_GameControllerButton)i) == SDL_PRESSED) {
226
const Sint16 value = SDL_GameControllerGetAxis(
gamecontroller
, (SDL_GameControllerAxis)(i));
240
if (!SDL_GameControllerGetAttached(
gamecontroller
)) {
258
SDL_GameController *
gamecontroller
;
local
304
gamecontroller
= SDL_GameControllerOpen(device);
306
if (
gamecontroller
== NULL) {
308
if (
gamecontroller
== NULL) {
309
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't open
gamecontroller
%d: %s\n", device, SDL_GetError())
[
all
...]
testautomation_main.c
135
{ (SDLTest_TestCaseFp)main_testImpliedJoystickInit, "main_testImpliedJoystickInit", "Tests that init for
gamecontroller
properly implies joystick", TEST_ENABLED};
138
{ (SDLTest_TestCaseFp)main_testImpliedJoystickQuit, "main_testImpliedJoystickQuit", "Tests that quit for
gamecontroller
doesn't quit joystick if you inited it explicitly", TEST_ENABLED};
/prebuilts/misc/darwin-x86_64/sdl2/include/SDL2/
SDL_gamecontroller.h
54
/* The
gamecontroller
structure used to identify an SDL game controller */
144
* Get a mapping string for an open
GameController
148
extern DECLSPEC char * SDLCALL SDL_GameControllerMapping( SDL_GameController *
gamecontroller
);
176
extern DECLSPEC const char *SDLCALL SDL_GameControllerName(SDL_GameController *
gamecontroller
);
182
extern DECLSPEC SDL_bool SDLCALL SDL_GameControllerGetAttached(SDL_GameController *
gamecontroller
);
187
extern DECLSPEC SDL_Joystick *SDLCALL SDL_GameControllerGetJoystick(SDL_GameController *
gamecontroller
);
238
SDL_GameControllerGetBindForAxis(SDL_GameController *
gamecontroller
,
249
SDL_GameControllerGetAxis(SDL_GameController *
gamecontroller
,
290
SDL_GameControllerGetBindForButton(SDL_GameController *
gamecontroller
,
299
extern DECLSPEC Uint8 SDLCALL SDL_GameControllerGetButton(SDL_GameController *
gamecontroller
,
[
all
...]
SDL_hints.h
263
* \brief A variable that lets you manually hint extra
gamecontroller
db entries
265
* The variable should be newline delimited rows of
gamecontroller
config data, see SDL_gamecontroller.h
274
* \brief A variable that lets you enable joystick (and
gamecontroller
) events even when your app is in the background.
277
* "0" - Disable joystick &
gamecontroller
input events when the
279
* "1" - Enable joystick &
gamecontroller
input events when the
/prebuilts/misc/windows/sdl2/i686-w64-mingw32/include/SDL2/
SDL_gamecontroller.h
54
/* The
gamecontroller
structure used to identify an SDL game controller */
144
* Get a mapping string for an open
GameController
148
extern DECLSPEC char * SDLCALL SDL_GameControllerMapping( SDL_GameController *
gamecontroller
);
176
extern DECLSPEC const char *SDLCALL SDL_GameControllerName(SDL_GameController *
gamecontroller
);
182
extern DECLSPEC SDL_bool SDLCALL SDL_GameControllerGetAttached(SDL_GameController *
gamecontroller
);
187
extern DECLSPEC SDL_Joystick *SDLCALL SDL_GameControllerGetJoystick(SDL_GameController *
gamecontroller
);
238
SDL_GameControllerGetBindForAxis(SDL_GameController *
gamecontroller
,
249
SDL_GameControllerGetAxis(SDL_GameController *
gamecontroller
,
290
SDL_GameControllerGetBindForButton(SDL_GameController *
gamecontroller
,
299
extern DECLSPEC Uint8 SDLCALL SDL_GameControllerGetButton(SDL_GameController *
gamecontroller
,
[
all
...]
SDL_hints.h
263
* \brief A variable that lets you manually hint extra
gamecontroller
db entries
265
* The variable should be newline delimited rows of
gamecontroller
config data, see SDL_gamecontroller.h
274
* \brief A variable that lets you enable joystick (and
gamecontroller
) events even when your app is in the background.
277
* "0" - Disable joystick &
gamecontroller
input events when the
279
* "1" - Enable joystick &
gamecontroller
input events when the
/prebuilts/misc/windows/sdl2/include/
SDL_gamecontroller.h
54
/* The
gamecontroller
structure used to identify an SDL game controller */
144
* Get a mapping string for an open
GameController
148
extern DECLSPEC char * SDLCALL SDL_GameControllerMapping( SDL_GameController *
gamecontroller
);
176
extern DECLSPEC const char *SDLCALL SDL_GameControllerName(SDL_GameController *
gamecontroller
);
182
extern DECLSPEC SDL_bool SDLCALL SDL_GameControllerGetAttached(SDL_GameController *
gamecontroller
);
187
extern DECLSPEC SDL_Joystick *SDLCALL SDL_GameControllerGetJoystick(SDL_GameController *
gamecontroller
);
238
SDL_GameControllerGetBindForAxis(SDL_GameController *
gamecontroller
,
249
SDL_GameControllerGetAxis(SDL_GameController *
gamecontroller
,
290
SDL_GameControllerGetBindForButton(SDL_GameController *
gamecontroller
,
299
extern DECLSPEC Uint8 SDLCALL SDL_GameControllerGetButton(SDL_GameController *
gamecontroller
,
[
all
...]
SDL_hints.h
250
* \brief A variable that lets you manually hint extra
gamecontroller
db entries
252
* The variable should be newline delimited rows of
gamecontroller
config data, see SDL_gamecontroller.h
261
* \brief A variable that lets you enable joystick (and
gamecontroller
) events even when your app is in the background.
264
* "0" - Disable joystick &
gamecontroller
input events when the
266
* "1" - Enable joystick &
gamecontroller
input events when the
/prebuilts/misc/windows/sdl2/x86_64-w64-mingw32/include/SDL2/
SDL_gamecontroller.h
54
/* The
gamecontroller
structure used to identify an SDL game controller */
144
* Get a mapping string for an open
GameController
148
extern DECLSPEC char * SDLCALL SDL_GameControllerMapping( SDL_GameController *
gamecontroller
);
176
extern DECLSPEC const char *SDLCALL SDL_GameControllerName(SDL_GameController *
gamecontroller
);
182
extern DECLSPEC SDL_bool SDLCALL SDL_GameControllerGetAttached(SDL_GameController *
gamecontroller
);
187
extern DECLSPEC SDL_Joystick *SDLCALL SDL_GameControllerGetJoystick(SDL_GameController *
gamecontroller
);
238
SDL_GameControllerGetBindForAxis(SDL_GameController *
gamecontroller
,
249
SDL_GameControllerGetAxis(SDL_GameController *
gamecontroller
,
290
SDL_GameControllerGetBindForButton(SDL_GameController *
gamecontroller
,
299
extern DECLSPEC Uint8 SDLCALL SDL_GameControllerGetButton(SDL_GameController *
gamecontroller
,
[
all
...]
SDL_hints.h
263
* \brief A variable that lets you manually hint extra
gamecontroller
db entries
265
* The variable should be newline delimited rows of
gamecontroller
config data, see SDL_gamecontroller.h
274
* \brief A variable that lets you enable joystick (and
gamecontroller
) events even when your app is in the background.
277
* "0" - Disable joystick &
gamecontroller
input events when the
279
* "1" - Enable joystick &
gamecontroller
input events when the
/packages/apps/Settings/res/values-de/
strings.xml
[
all
...]
/packages/apps/Settings/res/values-nl/
strings.xml
[
all
...]
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