/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/CollisionShapes/ |
btTriangleIndexVertexMaterialArray.cpp | 20 btTriangleIndexVertexMaterialArray::btTriangleIndexVertexMaterialArray(int numTriangles,int* triangleIndexBase,int triangleIndexStride, 24 btTriangleIndexVertexArray(numTriangles, triangleIndexBase, triangleIndexStride, numVertices, vertexBase, vertexStride) 37 mat.m_numTriangles = numTriangles; 47 unsigned char ** triangleMaterialBase, int& numTriangles, int& triangleMaterialStride, PHY_ScalarType& triangleType, int subpart) 62 numTriangles = mats.m_numTriangles; 69 const unsigned char ** triangleMaterialBase, int& numTriangles, int& triangleMaterialStride, PHY_ScalarType& triangleType, int subpart) 82 numTriangles = mats.m_numTriangles;
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btStridingMeshInterface.cpp | 36 int stride,numverts,numtriangles; local 45 getLockedReadOnlyVertexIndexBase(&vertexbase,numverts,type,stride,&indexbase,indexstride,numtriangles,gfxindextype,part); 46 numtotalphysicsverts+=numtriangles*3; //upper bound 63 for (gfxindex=0;gfxindex<numtriangles;gfxindex++) 78 for (gfxindex=0;gfxindex<numtriangles;gfxindex++) 93 for (gfxindex=0;gfxindex<numtriangles;gfxindex++) 120 for (gfxindex=0;gfxindex<numtriangles;gfxindex++) 135 for (gfxindex=0;gfxindex<numtriangles;gfxindex++) 150 for (gfxindex=0;gfxindex<numtriangles;gfxindex++) 241 int stride,numverts,numtriangles; local [all...] |
btMultimaterialTriangleMeshShape.cpp | 31 int numTriangles; 36 &triangleMaterialBase, numTriangles, triangleMaterialStride, triangleType, partID);
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btTriangleIndexVertexMaterialArray.h | 62 btTriangleIndexVertexMaterialArray(int numTriangles,int* triangleIndexBase,int triangleIndexStride, 76 unsigned char ** triangleMaterialBase, int& numTriangles, int& triangleMaterialStride, PHY_ScalarType& triangleType ,int subpart = 0); 79 const unsigned char ** triangleMaterialBase, int& numTriangles, int& triangleMaterialStride, PHY_ScalarType& triangleType, int subpart = 0);
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btTriangleIndexVertexArray.cpp | 18 btTriangleIndexVertexArray::btTriangleIndexVertexArray(int numTriangles,int* triangleIndexBase,int triangleIndexStride,int numVertices,btScalar* vertexBase,int vertexStride) 23 mesh.m_numTriangles = numTriangles;
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btShapeHull.h | 47 int numTriangles () const;
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btShapeHull.cpp | 103 btShapeHull::numTriangles () const
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btTriangleIndexVertexArray.h | 88 btTriangleIndexVertexArray(int numTriangles,int* triangleIndexBase,int triangleIndexStride,int numVertices,btScalar* vertexBase,int vertexStride);
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/cts/tests/tests/openglperf/src/android/openglperf/cts/ |
RenderCompletionListener.java | 25 * @param numTriangles Number of triangles in geometric model 28 void onRenderCompletion(float averageFps, int numTriangles, int[] frameInterval);
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GlPlanetsActivity.java | 92 public void onRenderCompletion(float averageFps, int numTriangles, int[] frameInterval) { 94 mNumTriangles = numTriangles;
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PlanetsRenderer.java | 243 int numTriangles = mNumSpheres * mSpheres[0].getTotalIndices() / 3; 244 Log.i(TAG, "Final FPS " + fps + " Num triangles " + numTriangles + " start time " + 247 mListener.onRenderCompletion(fps, numTriangles, mFrameInterval);
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/external/libgdx/extensions/gdx-bullet/jni/swig-src/collision/com/badlogic/gdx/physics/bullet/collision/ |
btTriangleIndexVertexMaterialArray.java | 65 static private long SwigConstructbtTriangleIndexVertexMaterialArray(int numTriangles, java.nio.IntBuffer triangleIndexBase, int triangleIndexStride, int numVertices, java.nio.FloatBuffer vertexBase, int vertexStride, int numMaterials, java.nio.ByteBuffer materialBase, int materialStride, java.nio.IntBuffer triangleMaterialsBase, int materialIndexStride) { 70 return CollisionJNI.new_btTriangleIndexVertexMaterialArray__SWIG_1(numTriangles, triangleIndexBase, triangleIndexStride, numVertices, vertexBase, vertexStride, numMaterials, materialBase, materialStride, triangleMaterialsBase, materialIndexStride); 73 public btTriangleIndexVertexMaterialArray(int numTriangles, java.nio.IntBuffer triangleIndexBase, int triangleIndexStride, int numVertices, java.nio.FloatBuffer vertexBase, int vertexStride, int numMaterials, java.nio.ByteBuffer materialBase, int materialStride, java.nio.IntBuffer triangleMaterialsBase, int materialIndexStride) { 74 this(btTriangleIndexVertexMaterialArray.SwigConstructbtTriangleIndexVertexMaterialArray(numTriangles, triangleIndexBase, triangleIndexStride, numVertices, vertexBase, vertexStride, numMaterials, materialBase, materialStride, triangleMaterialsBase, materialIndexStride), true); 85 public void getLockedMaterialBase(SWIGTYPE_p_p_unsigned_char materialBase, SWIGTYPE_p_int numMaterials, SWIGTYPE_p_PHY_ScalarType materialType, SWIGTYPE_p_int materialStride, SWIGTYPE_p_p_unsigned_char triangleMaterialBase, SWIGTYPE_p_int numTriangles, SWIGTYPE_p_int triangleMaterialStride, SWIGTYPE_p_PHY_ScalarType triangleType, int subpart) { 86 CollisionJNI.btTriangleIndexVertexMaterialArray_getLockedMaterialBase__SWIG_0(swigCPtr, this, SWIGTYPE_p_p_unsigned_char.getCPtr(materialBase), SWIGTYPE_p_int.getCPtr(numMaterials), SWIGTYPE_p_PHY_ScalarType.getCPtr(materialType), SWIGTYPE_p_int.getCPtr(materialStride), SWIGTYPE_p_p_unsigned_char.getCPtr(triangleMaterialBase), SWIGTYPE_p_int.getCPtr(numTriangles), SWIGTYPE_p_int.getCPtr(triangleMaterialStride), SWIGTYPE_p_PHY_ScalarType.getCPtr(triangleType), subpart); 89 public void getLockedMaterialBase(SWIGTYPE_p_p_unsigned_char materialBase, SWIGTYPE_p_int numMaterials, SWIGTYPE_p_PHY_ScalarType materialType, SWIGTYPE_p_int materialStride, SWIGTYPE_p_p_unsigned_char triangleMaterialBase, SWIGTYPE_p_int numTriangles, SWIGTYPE_p_int triangleMaterialStride, SWIGTYPE_p_PHY_ScalarType triangleType) { 90 CollisionJNI.btTriangleIndexVertexMaterialArray_getLockedMaterialBase__SWIG_1(swigCPtr, this, SWIGTYPE_p_p_unsigned_char.getCPtr(materialBase), SWIGTYPE_p_int.getCPtr(numMaterials), SWIGTYPE_p_PHY_ScalarType.getCPtr(materialType), SWIGTYPE_p_int.getCPtr(materialStride), SWIGTYPE_p_p_unsigned_char.getCPtr(triangleMaterialBase), SWIGTYPE_p_int.getCPtr(numTriangles), SWIGTYPE_p_int.getCPtr(triangleMaterialStride), SWIGTYPE_p_PHY_ScalarType.getCPtr(triangleType)); 93 public void getLockedReadOnlyMaterialBase(SWIGTYPE_p_p_unsigned_char materialBase, SWIGTYPE_p_int numMaterials, SWIGTYPE_p_PHY_ScalarType materialType, SWIGTYPE_p_int materialStride, SWIGTYPE_p_p_unsigned_char triangleMaterialBase, SWIGTYPE_p_int numTriangles, SWIGTYPE_p_int triangleMaterialStride, SWIGTYPE_p_PHY_ScalarType triangleType, int subpart) { 94 CollisionJNI.btTriangleIndexVertexMaterialArray_getLockedReadOnlyMaterialBase__SWIG_0(swigCPtr, this, SWIGTYPE_p_p_unsigned_char.getCPtr(materialBase), SWIGTYPE_p_int.getCPtr(numMaterials), SWIGTYPE_p_PHY_ScalarType.getCPtr(materialType), SWIGTYPE_p_int.getCPtr(materialStride), SWIGTYPE_p_p_unsigned_char.getCPtr(triangleMaterialBase), SWIGTYPE_p_int.getCPtr(numTriangles), SWIGTYPE_p_int.getCPtr(triangleMaterialStride), SWIGTYPE_p_PHY_ScalarType.getCPtr(triangleType), (…) [all...] |
btShapeHull.java | 69 public int numTriangles() {
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/external/deqp/modules/gles2/functional/ |
es2fMultisampleTests.cpp | 511 const int numTriangles = 25; 512 for (int i = 0; i < numTriangles; i++) 514 float angle0 = 2.0f*DE_PI * (float)i / (float)numTriangles + 0.001f*(float)m_currentIteration; 515 float angle1 = 2.0f*DE_PI * ((float)i + 0.5f) / (float)numTriangles + 0.001f*(float)m_currentIteration; [all...] |
es2fShaderInvarianceTests.cpp | 206 const int numTriangles = 72; 208 std::vector<tcu::Vec4> triangles (numTriangles * 3 * 2); 212 for (int triNdx = 0; triNdx < numTriangles; ++triNdx) 224 for (int triNdx = 0; triNdx < numTriangles; ++triNdx) 226 triangles[(numTriangles + triNdx)*3 + 0] = genRandomVector(rnd); 227 triangles[(numTriangles + triNdx)*3 + 1] = genRandomVector(rnd); 228 triangles[(numTriangles + triNdx)*3 + 2] = genRandomVector(rnd); 237 m_verticesInPattern = numTriangles * 3; [all...] |
/external/deqp/modules/gles3/functional/ |
es3fMultisampleTests.cpp | 679 const int numTriangles = 25; 680 for (int i = 0; i < numTriangles; i++) 682 float angle0 = 2.0f*DE_PI * (float)i / (float)numTriangles + 0.001f*(float)m_currentIteration; 683 float angle1 = 2.0f*DE_PI * ((float)i + 0.5f) / (float)numTriangles + 0.001f*(float)m_currentIteration; [all...] |
es3fShaderInvarianceTests.cpp | 206 const int numTriangles = 72; 208 std::vector<tcu::Vec4> triangles (numTriangles * 3 * 2); 212 for (int triNdx = 0; triNdx < numTriangles; ++triNdx) 224 for (int triNdx = 0; triNdx < numTriangles; ++triNdx) 226 triangles[(numTriangles + triNdx)*3 + 0] = genRandomVector(rnd); 227 triangles[(numTriangles + triNdx)*3 + 1] = genRandomVector(rnd); 228 triangles[(numTriangles + triNdx)*3 + 2] = genRandomVector(rnd); 237 m_verticesInPattern = numTriangles * 3; [all...] |
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/ |
EarClippingTriangulatorTest.java | 249 // int numTriangles = Math.max(0, polygon.size / 2 - 2);
255 // interiorMesh = new Mesh(true, 3 * numTriangles, 0, positionAndColor);
256 // triangleOutlineMesh = new Mesh(true, 6 * numTriangles, 0, position);
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/external/deqp/modules/gles31/functional/ |
es31fMultisampleTests.cpp | 497 const int numTriangles = 25; 500 for (int triNdx = 0; triNdx < numTriangles; triNdx++) 502 const float angle0 = 2.0f*DE_PI * (float)triNdx / (float)numTriangles; 503 const float angle1 = 2.0f*DE_PI * ((float)triNdx + 0.5f) / (float)numTriangles; 504 const Vec4 color = Vec4(0.4f + (float)triNdx/(float)numTriangles*0.6f, 505 0.5f + (float)triNdx/(float)numTriangles*0.3f, 506 0.6f - (float)triNdx/(float)numTriangles*0.5f, 507 0.7f - (float)triNdx/(float)numTriangles*0.7f); [all...] |
es31fShaderMultisampleInterpolationTests.cpp | 786 const int numTriangles = 200; 788 std::vector<tcu::Vec4> data (numTriangles * 3 * 3); 791 m_renderCount = numTriangles * 3; 801 for (int triangleNdx = 0; triangleNdx < numTriangles; ++triangleNdx) 803 const float angle = ((float)triangleNdx) / (float)numTriangles * 2.0f * DE_PI; 804 const float nextAngle = ((float)triangleNdx + 1.0f) / (float)numTriangles * 2.0f * DE_PI; [all...] |
es31fPrimitiveBoundingBoxTests.cpp | [all...] |
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/utils/ |
MeshBuilder.java | 416 public void ensureTriangleIndices (int numTriangles) {
418 ensureIndices(6 * numTriangles);
420 ensureIndices(3 * numTriangles);
427 public void ensureTriangles (int numVertices, int numTriangles) {
429 ensureTriangleIndices(numTriangles);
434 public void ensureTriangles (int numTriangles) {
435 ensureVertices(3 * numTriangles);
436 ensureTriangleIndices(numTriangles);
[all...] |
MeshPartBuilder.java | 86 * @param numTriangles The number of triangles you are about to add */
87 public void ensureTriangleIndices (int numTriangles);
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/external/deqp/framework/delibs/coding_guidelines/ |
de-coding-guidelines.html | 744 while (numTriangles--) 750 while(numTriangles --) 759 } while (--numTriangles); 766 while(--numTriangles); 769 for (ndx = 0; ndx < numTriangles; ndx++) 772 for(ndx=0;ndx<numTriangles;ndx ++) 775 while (numTriangles--) 779 while (numTriangles--) [all...] |
/external/libgdx/extensions/gdx-bullet/jni/swig/collision/ |
btTriangleIndexVertexArray.i | 189 %ignore btTriangleIndexVertexArray::btTriangleIndexVertexArray(int numTriangles,int* triangleIndexBase,int triangleIndexStride,int numVertices,btScalar* vertexBase,int vertexStride);
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