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  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/CollisionShapes/
btTriangleIndexVertexMaterialArray.cpp 20 btTriangleIndexVertexMaterialArray::btTriangleIndexVertexMaterialArray(int numTriangles,int* triangleIndexBase,int triangleIndexStride,
24 btTriangleIndexVertexArray(numTriangles, triangleIndexBase, triangleIndexStride, numVertices, vertexBase, vertexStride)
37 mat.m_numTriangles = numTriangles;
47 unsigned char ** triangleMaterialBase, int& numTriangles, int& triangleMaterialStride, PHY_ScalarType& triangleType, int subpart)
62 numTriangles = mats.m_numTriangles;
69 const unsigned char ** triangleMaterialBase, int& numTriangles, int& triangleMaterialStride, PHY_ScalarType& triangleType, int subpart)
82 numTriangles = mats.m_numTriangles;
btStridingMeshInterface.cpp 36 int stride,numverts,numtriangles; local
45 getLockedReadOnlyVertexIndexBase(&vertexbase,numverts,type,stride,&indexbase,indexstride,numtriangles,gfxindextype,part);
46 numtotalphysicsverts+=numtriangles*3; //upper bound
63 for (gfxindex=0;gfxindex<numtriangles;gfxindex++)
78 for (gfxindex=0;gfxindex<numtriangles;gfxindex++)
93 for (gfxindex=0;gfxindex<numtriangles;gfxindex++)
120 for (gfxindex=0;gfxindex<numtriangles;gfxindex++)
135 for (gfxindex=0;gfxindex<numtriangles;gfxindex++)
150 for (gfxindex=0;gfxindex<numtriangles;gfxindex++)
241 int stride,numverts,numtriangles; local
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btMultimaterialTriangleMeshShape.cpp 31 int numTriangles;
36 &triangleMaterialBase, numTriangles, triangleMaterialStride, triangleType, partID);
btTriangleIndexVertexMaterialArray.h 62 btTriangleIndexVertexMaterialArray(int numTriangles,int* triangleIndexBase,int triangleIndexStride,
76 unsigned char ** triangleMaterialBase, int& numTriangles, int& triangleMaterialStride, PHY_ScalarType& triangleType ,int subpart = 0);
79 const unsigned char ** triangleMaterialBase, int& numTriangles, int& triangleMaterialStride, PHY_ScalarType& triangleType, int subpart = 0);
btTriangleIndexVertexArray.cpp 18 btTriangleIndexVertexArray::btTriangleIndexVertexArray(int numTriangles,int* triangleIndexBase,int triangleIndexStride,int numVertices,btScalar* vertexBase,int vertexStride)
23 mesh.m_numTriangles = numTriangles;
btShapeHull.h 47 int numTriangles () const;
btShapeHull.cpp 103 btShapeHull::numTriangles () const
btTriangleIndexVertexArray.h 88 btTriangleIndexVertexArray(int numTriangles,int* triangleIndexBase,int triangleIndexStride,int numVertices,btScalar* vertexBase,int vertexStride);
  /cts/tests/tests/openglperf/src/android/openglperf/cts/
RenderCompletionListener.java 25 * @param numTriangles Number of triangles in geometric model
28 void onRenderCompletion(float averageFps, int numTriangles, int[] frameInterval);
GlPlanetsActivity.java 92 public void onRenderCompletion(float averageFps, int numTriangles, int[] frameInterval) {
94 mNumTriangles = numTriangles;
PlanetsRenderer.java 243 int numTriangles = mNumSpheres * mSpheres[0].getTotalIndices() / 3;
244 Log.i(TAG, "Final FPS " + fps + " Num triangles " + numTriangles + " start time " +
247 mListener.onRenderCompletion(fps, numTriangles, mFrameInterval);
  /external/libgdx/extensions/gdx-bullet/jni/swig-src/collision/com/badlogic/gdx/physics/bullet/collision/
btTriangleIndexVertexMaterialArray.java 65 static private long SwigConstructbtTriangleIndexVertexMaterialArray(int numTriangles, java.nio.IntBuffer triangleIndexBase, int triangleIndexStride, int numVertices, java.nio.FloatBuffer vertexBase, int vertexStride, int numMaterials, java.nio.ByteBuffer materialBase, int materialStride, java.nio.IntBuffer triangleMaterialsBase, int materialIndexStride) {
70 return CollisionJNI.new_btTriangleIndexVertexMaterialArray__SWIG_1(numTriangles, triangleIndexBase, triangleIndexStride, numVertices, vertexBase, vertexStride, numMaterials, materialBase, materialStride, triangleMaterialsBase, materialIndexStride);
73 public btTriangleIndexVertexMaterialArray(int numTriangles, java.nio.IntBuffer triangleIndexBase, int triangleIndexStride, int numVertices, java.nio.FloatBuffer vertexBase, int vertexStride, int numMaterials, java.nio.ByteBuffer materialBase, int materialStride, java.nio.IntBuffer triangleMaterialsBase, int materialIndexStride) {
74 this(btTriangleIndexVertexMaterialArray.SwigConstructbtTriangleIndexVertexMaterialArray(numTriangles, triangleIndexBase, triangleIndexStride, numVertices, vertexBase, vertexStride, numMaterials, materialBase, materialStride, triangleMaterialsBase, materialIndexStride), true);
85 public void getLockedMaterialBase(SWIGTYPE_p_p_unsigned_char materialBase, SWIGTYPE_p_int numMaterials, SWIGTYPE_p_PHY_ScalarType materialType, SWIGTYPE_p_int materialStride, SWIGTYPE_p_p_unsigned_char triangleMaterialBase, SWIGTYPE_p_int numTriangles, SWIGTYPE_p_int triangleMaterialStride, SWIGTYPE_p_PHY_ScalarType triangleType, int subpart) {
86 CollisionJNI.btTriangleIndexVertexMaterialArray_getLockedMaterialBase__SWIG_0(swigCPtr, this, SWIGTYPE_p_p_unsigned_char.getCPtr(materialBase), SWIGTYPE_p_int.getCPtr(numMaterials), SWIGTYPE_p_PHY_ScalarType.getCPtr(materialType), SWIGTYPE_p_int.getCPtr(materialStride), SWIGTYPE_p_p_unsigned_char.getCPtr(triangleMaterialBase), SWIGTYPE_p_int.getCPtr(numTriangles), SWIGTYPE_p_int.getCPtr(triangleMaterialStride), SWIGTYPE_p_PHY_ScalarType.getCPtr(triangleType), subpart);
89 public void getLockedMaterialBase(SWIGTYPE_p_p_unsigned_char materialBase, SWIGTYPE_p_int numMaterials, SWIGTYPE_p_PHY_ScalarType materialType, SWIGTYPE_p_int materialStride, SWIGTYPE_p_p_unsigned_char triangleMaterialBase, SWIGTYPE_p_int numTriangles, SWIGTYPE_p_int triangleMaterialStride, SWIGTYPE_p_PHY_ScalarType triangleType) {
90 CollisionJNI.btTriangleIndexVertexMaterialArray_getLockedMaterialBase__SWIG_1(swigCPtr, this, SWIGTYPE_p_p_unsigned_char.getCPtr(materialBase), SWIGTYPE_p_int.getCPtr(numMaterials), SWIGTYPE_p_PHY_ScalarType.getCPtr(materialType), SWIGTYPE_p_int.getCPtr(materialStride), SWIGTYPE_p_p_unsigned_char.getCPtr(triangleMaterialBase), SWIGTYPE_p_int.getCPtr(numTriangles), SWIGTYPE_p_int.getCPtr(triangleMaterialStride), SWIGTYPE_p_PHY_ScalarType.getCPtr(triangleType));
93 public void getLockedReadOnlyMaterialBase(SWIGTYPE_p_p_unsigned_char materialBase, SWIGTYPE_p_int numMaterials, SWIGTYPE_p_PHY_ScalarType materialType, SWIGTYPE_p_int materialStride, SWIGTYPE_p_p_unsigned_char triangleMaterialBase, SWIGTYPE_p_int numTriangles, SWIGTYPE_p_int triangleMaterialStride, SWIGTYPE_p_PHY_ScalarType triangleType, int subpart) {
94 CollisionJNI.btTriangleIndexVertexMaterialArray_getLockedReadOnlyMaterialBase__SWIG_0(swigCPtr, this, SWIGTYPE_p_p_unsigned_char.getCPtr(materialBase), SWIGTYPE_p_int.getCPtr(numMaterials), SWIGTYPE_p_PHY_ScalarType.getCPtr(materialType), SWIGTYPE_p_int.getCPtr(materialStride), SWIGTYPE_p_p_unsigned_char.getCPtr(triangleMaterialBase), SWIGTYPE_p_int.getCPtr(numTriangles), SWIGTYPE_p_int.getCPtr(triangleMaterialStride), SWIGTYPE_p_PHY_ScalarType.getCPtr(triangleType), (…)
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btShapeHull.java 69 public int numTriangles() {
  /external/deqp/modules/gles2/functional/
es2fMultisampleTests.cpp 511 const int numTriangles = 25;
512 for (int i = 0; i < numTriangles; i++)
514 float angle0 = 2.0f*DE_PI * (float)i / (float)numTriangles + 0.001f*(float)m_currentIteration;
515 float angle1 = 2.0f*DE_PI * ((float)i + 0.5f) / (float)numTriangles + 0.001f*(float)m_currentIteration;
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es2fShaderInvarianceTests.cpp 206 const int numTriangles = 72;
208 std::vector<tcu::Vec4> triangles (numTriangles * 3 * 2);
212 for (int triNdx = 0; triNdx < numTriangles; ++triNdx)
224 for (int triNdx = 0; triNdx < numTriangles; ++triNdx)
226 triangles[(numTriangles + triNdx)*3 + 0] = genRandomVector(rnd);
227 triangles[(numTriangles + triNdx)*3 + 1] = genRandomVector(rnd);
228 triangles[(numTriangles + triNdx)*3 + 2] = genRandomVector(rnd);
237 m_verticesInPattern = numTriangles * 3;
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  /external/deqp/modules/gles3/functional/
es3fMultisampleTests.cpp 679 const int numTriangles = 25;
680 for (int i = 0; i < numTriangles; i++)
682 float angle0 = 2.0f*DE_PI * (float)i / (float)numTriangles + 0.001f*(float)m_currentIteration;
683 float angle1 = 2.0f*DE_PI * ((float)i + 0.5f) / (float)numTriangles + 0.001f*(float)m_currentIteration;
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es3fShaderInvarianceTests.cpp 206 const int numTriangles = 72;
208 std::vector<tcu::Vec4> triangles (numTriangles * 3 * 2);
212 for (int triNdx = 0; triNdx < numTriangles; ++triNdx)
224 for (int triNdx = 0; triNdx < numTriangles; ++triNdx)
226 triangles[(numTriangles + triNdx)*3 + 0] = genRandomVector(rnd);
227 triangles[(numTriangles + triNdx)*3 + 1] = genRandomVector(rnd);
228 triangles[(numTriangles + triNdx)*3 + 2] = genRandomVector(rnd);
237 m_verticesInPattern = numTriangles * 3;
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  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/
EarClippingTriangulatorTest.java 249 // int numTriangles = Math.max(0, polygon.size / 2 - 2);
255 // interiorMesh = new Mesh(true, 3 * numTriangles, 0, positionAndColor);
256 // triangleOutlineMesh = new Mesh(true, 6 * numTriangles, 0, position);
  /external/deqp/modules/gles31/functional/
es31fMultisampleTests.cpp 497 const int numTriangles = 25;
500 for (int triNdx = 0; triNdx < numTriangles; triNdx++)
502 const float angle0 = 2.0f*DE_PI * (float)triNdx / (float)numTriangles;
503 const float angle1 = 2.0f*DE_PI * ((float)triNdx + 0.5f) / (float)numTriangles;
504 const Vec4 color = Vec4(0.4f + (float)triNdx/(float)numTriangles*0.6f,
505 0.5f + (float)triNdx/(float)numTriangles*0.3f,
506 0.6f - (float)triNdx/(float)numTriangles*0.5f,
507 0.7f - (float)triNdx/(float)numTriangles*0.7f);
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es31fShaderMultisampleInterpolationTests.cpp 786 const int numTriangles = 200;
788 std::vector<tcu::Vec4> data (numTriangles * 3 * 3);
791 m_renderCount = numTriangles * 3;
801 for (int triangleNdx = 0; triangleNdx < numTriangles; ++triangleNdx)
803 const float angle = ((float)triangleNdx) / (float)numTriangles * 2.0f * DE_PI;
804 const float nextAngle = ((float)triangleNdx + 1.0f) / (float)numTriangles * 2.0f * DE_PI;
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es31fPrimitiveBoundingBoxTests.cpp     [all...]
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/utils/
MeshBuilder.java 416 public void ensureTriangleIndices (int numTriangles) {
418 ensureIndices(6 * numTriangles);
420 ensureIndices(3 * numTriangles);
427 public void ensureTriangles (int numVertices, int numTriangles) {
429 ensureTriangleIndices(numTriangles);
434 public void ensureTriangles (int numTriangles) {
435 ensureVertices(3 * numTriangles);
436 ensureTriangleIndices(numTriangles);
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MeshPartBuilder.java 86 * @param numTriangles The number of triangles you are about to add */
87 public void ensureTriangleIndices (int numTriangles);
  /external/deqp/framework/delibs/coding_guidelines/
de-coding-guidelines.html 744 while (numTriangles--)
750 while(numTriangles --)
759 } while (--numTriangles);
766 while(--numTriangles);
769 for (ndx = 0; ndx &lt; numTriangles; ndx++)
772 for(ndx=0;ndx&lt;numTriangles;ndx ++)
775 while (numTriangles--)
779 while (numTriangles--)
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  /external/libgdx/extensions/gdx-bullet/jni/swig/collision/
btTriangleIndexVertexArray.i 189 %ignore btTriangleIndexVertexArray::btTriangleIndexVertexArray(int numTriangles,int* triangleIndexBase,int triangleIndexStride,int numVertices,btScalar* vertexBase,int vertexStride);

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