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      1 /*
      2  * Copyright (C) 2010 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #ifndef ANDROID_HWUI_VERTEX_H
     18 #define ANDROID_HWUI_VERTEX_H
     19 
     20 #include "Vector.h"
     21 
     22 #include "utils/Macros.h"
     23 
     24 namespace android {
     25 namespace uirenderer {
     26 
     27 /**
     28  * Simple structure to describe a vertex with a position and a texture.
     29  */
     30 struct Vertex {
     31     /**
     32      * Fudge-factor used to disambiguate geometry pixel positioning.
     33      *
     34      * Used to offset lines and points to avoid ambiguous intersection with pixel centers (see
     35      * Program::set()), and used to make geometry damage rect calculation conservative (see
     36      * Rect::snapGeometryToPixelBoundaries())
     37      */
     38     static float GeometryFudgeFactor() { return 0.0656f; }
     39 
     40     float x, y;
     41 
     42     static inline void set(Vertex* vertex, float x, float y) {
     43         vertex->x = x;
     44         vertex->y = y;
     45     }
     46 
     47     static inline void set(Vertex* vertex, Vector2 val) {
     48         set(vertex, val.x, val.y);
     49     }
     50 
     51     static inline void copyWithOffset(Vertex* vertex, const Vertex& src, float x, float y) {
     52         set(vertex, src.x + x, src.y + y);
     53     }
     54 
     55 }; // struct Vertex
     56 
     57 REQUIRE_COMPATIBLE_LAYOUT(Vertex);
     58 
     59 /**
     60  * Simple structure to describe a vertex with a position and texture UV.
     61  */
     62 struct TextureVertex {
     63     float x, y;
     64     float u, v;
     65 
     66     static inline void set(TextureVertex* vertex, float x, float y, float u, float v) {
     67         *vertex = { x, y, u, v };
     68     }
     69 
     70     static inline void setUV(TextureVertex* vertex, float u, float v) {
     71         vertex[0].u = u;
     72         vertex[0].v = v;
     73     }
     74 }; // struct TextureVertex
     75 
     76 REQUIRE_COMPATIBLE_LAYOUT(TextureVertex);
     77 
     78 /**
     79  * Simple structure to describe a vertex with a position, texture UV and ARGB color.
     80  */
     81 struct ColorTextureVertex {
     82     float x, y;
     83     float u, v;
     84     float r, g, b, a;
     85 
     86     static inline void set(ColorTextureVertex* vertex, float x, float y,
     87             float u, float v, int color) {
     88 
     89         float a =     ((color >> 24) & 0xff) / 255.0f;
     90         float r = a * ((color >> 16) & 0xff) / 255.0f;
     91         float g = a * ((color >>  8) & 0xff) / 255.0f;
     92         float b = a * ((color) & 0xff) / 255.0f;
     93         *vertex = { x, y, u, v, r, g, b, a };
     94     }
     95 }; // struct ColorTextureVertex
     96 
     97 REQUIRE_COMPATIBLE_LAYOUT(ColorTextureVertex);
     98 
     99 /**
    100  * Simple structure to describe a vertex with a position and an alpha value.
    101  */
    102 struct AlphaVertex {
    103     float x, y;
    104     float alpha;
    105 
    106     static inline void set(AlphaVertex* vertex, float x, float y, float alpha) {
    107         *vertex = { x, y, alpha };
    108     }
    109 
    110     static inline void copyWithOffset(AlphaVertex* vertex, const AlphaVertex& src,
    111             float x, float y) {
    112         AlphaVertex::set(vertex, src.x + x, src.y + y, src.alpha);
    113     }
    114 
    115     static inline void setColor(AlphaVertex* vertex, float alpha) {
    116         vertex[0].alpha = alpha;
    117     }
    118 }; // struct AlphaVertex
    119 
    120 REQUIRE_COMPATIBLE_LAYOUT(AlphaVertex);
    121 
    122 }; // namespace uirenderer
    123 }; // namespace android
    124 
    125 #endif // ANDROID_HWUI_VERTEX_H
    126