OpenGrok
Home
Sort by relevance
Sort by last modified time
Full Search
Definition
Symbol
File Path
History
|
|
Help
Searched
defs:Imath
(Results
1 - 25
of
33
) sorted by null
1
2
/external/opencv3/3rdparty/openexr/Imath/
ImathExc.h
43
//
Imath
library-specific exceptions
49
namespace
Imath
{
71
} // namespace
Imath
ImathInt64.h
47
namespace
Imath
{
59
} // namespace
Imath
ImathFrame.h
40
namespace
Imath
{
53
// m[0] =
Imath
::firstFrame( p[0], p[1], p[2] );
56
// m[i] =
Imath
::nextFrame( m[i-1], p[i-1], p[i], t[i-1], t[i] );
58
// m[n-1] =
Imath
::lastFrame( m[n-2], p[n-2], p[n-1] );
188
} // namespace
Imath
ImathFun.cpp
38
namespace
Imath
{
181
} // namespace
Imath
ImathHalfLimits.h
42
//
Imath
-style limits for class half.
49
namespace
Imath
{
64
} // namespace
Imath
ImathLimits.h
62
namespace
Imath
{
265
} // namespace
Imath
ImathVecAlgo.h
43
// with points (
Imath
::Vec2 and
Imath
::Vec3).
53
namespace
Imath
{
144
} // namespace
Imath
ImathColorAlgo.h
45
namespace
Imath
{
254
} // namespace
Imath
ImathRandom.cpp
46
namespace
Imath
{
50
// Static state used by
Imath
::drand48(),
Imath
::lrand48() and
Imath
::srand48()
137
return
Imath
::erand48 (staticState);
158
return
Imath
::nrand48 (staticState);
195
} // namespace
Imath
ImathRoots.h
49
namespace
Imath
{
217
} // namespace
Imath
ImathVec.cpp
51
namespace
Imath
{
540
} // namespace
Imath
ImathInterval.h
43
// class
Imath
::Interval<class T>
54
namespace
Imath
{
222
} // namespace
Imath
ImathRandom.h
62
namespace
Imath
{
306
return
Imath
::nrand48 (_state) & 1;
313
return
Imath
::nrand48 (_state);
320
return
Imath
::erand48 (_state);
396
} // namespace
Imath
ImathSphere.h
50
namespace
Imath
{
175
} //namespace
Imath
ImathBox.h
41
// class
Imath
::Box<class T>
67
namespace
Imath
{
335
// Partial class specializations for
Imath
::Vec2<T> and
Imath
::Vec3<T>
848
} // namespace
Imath
ImathBoxAlgo.h
44
// with bounding boxes (
Imath
::Box). These algorithms require
83
namespace
Imath
{
1013
} // namespace
Imath
ImathColorAlgo.cpp
44
namespace
Imath
{
178
} // namespace
Imath
ImathFrustumTest.h
42
// Frustum visibility testing (
Imath
::Frustum).
54
namespace
Imath
{
75
//
Imath
::Frustum myFrustum
76
//
IMath
::Matrix44 myCameraWorldMatrix
163
Imath
::Matrix44<T> cameraMat() const {return cameraMatrix;}
164
Imath
::Frustum<T> currentFrustum() const {return currFrustum;}
213
planeNormAbsX[i] = Vec3<T>(
Imath
::abs(planeNormX[i].x),
214
Imath
::abs(planeNormX[i].y),
215
Imath
::abs(planeNormX[i].z));
216
planeNormAbsY[i] = Vec3<T>(
Imath
::abs(planeNormY[i].x)
[
all
...]
ImathFun.h
49
namespace
Imath
{
119
return
Imath
::sign (a - b);
127
return (
Imath
::abs (a - b) <= t)? 0 : cmp (a, b);
135
return (
Imath
::abs (a) <= t) ? 1 : 0;
143
return
Imath
::abs (a - b) <= t;
265
} // namespace
Imath
ImathGL.h
46
inline void glVertex ( const
Imath
::V3f &v ) { glVertex3f(v.x,v.y,v.z); }
47
inline void glVertex ( const
Imath
::V2f &v ) { glVertex2f(v.x,v.y); }
48
inline void glNormal ( const
Imath
::V3f &n ) { glNormal3f(n.x,n.y,n.z); }
49
inline void glColor ( const
Imath
::V3f &c ) { glColor3f(c.x,c.y,c.z); }
50
inline void glTranslate ( const
Imath
::V3f &t ) { glTranslatef(t.x,t.y,t.z); }
52
inline void glTexCoord( const
Imath
::V2f &t )
73
return !
Imath
::finitef (f) || f < - GL_FLOAT_MAX || f > GL_FLOAT_MAX;
79
throwBadMatrix (const
Imath
::M44f& m)
101
glMultMatrix( const
Imath
::M44f& m )
108
glMultMatrix( const
Imath
::M44f* m
[
all
...]
ImathLine.h
50
namespace
Imath
{
182
} // namespace
Imath
ImathMath.h
87
namespace
Imath
{
206
} // namespace
Imath
ImathPlane.h
44
// The
Imath
::Plane3<> class represents a half space, so the
46
// plane P can be represented by
Imath
::Plane3 as either p or -p
58
namespace
Imath
{
254
} // namespace
Imath
ImathLineAlgo.h
43
// with lines (
Imath
::Line). These algorithms may require
78
namespace
Imath
{
285
} // namespace
Imath
ImathShear.h
54
namespace
Imath
{
464
if (!
Imath
::equalWithAbsError ((*this)[i], h[i], e))
475
if (!
Imath
::equalWithRelError ((*this)[i], h[i], e))
657
} // namespace
Imath
Completed in 531 milliseconds
1
2