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  /external/opencv3/3rdparty/openexr/Imath/
ImathExc.h 43 // Imath library-specific exceptions
49 namespace Imath {
71 } // namespace Imath
ImathInt64.h 47 namespace Imath {
59 } // namespace Imath
ImathFrame.h 40 namespace Imath {
53 // m[0] = Imath::firstFrame( p[0], p[1], p[2] );
56 // m[i] = Imath::nextFrame( m[i-1], p[i-1], p[i], t[i-1], t[i] );
58 // m[n-1] = Imath::lastFrame( m[n-2], p[n-2], p[n-1] );
188 } // namespace Imath
ImathFun.cpp 38 namespace Imath {
181 } // namespace Imath
ImathHalfLimits.h 42 // Imath-style limits for class half.
49 namespace Imath {
64 } // namespace Imath
ImathLimits.h 62 namespace Imath {
265 } // namespace Imath
ImathVecAlgo.h 43 // with points (Imath::Vec2 and Imath::Vec3).
53 namespace Imath {
144 } // namespace Imath
ImathColorAlgo.h 45 namespace Imath {
254 } // namespace Imath
ImathRandom.cpp 46 namespace Imath {
50 // Static state used by Imath::drand48(), Imath::lrand48() and Imath::srand48()
137 return Imath::erand48 (staticState);
158 return Imath::nrand48 (staticState);
195 } // namespace Imath
ImathRoots.h 49 namespace Imath {
217 } // namespace Imath
ImathVec.cpp 51 namespace Imath {
540 } // namespace Imath
ImathInterval.h 43 // class Imath::Interval<class T>
54 namespace Imath {
222 } // namespace Imath
ImathRandom.h 62 namespace Imath {
306 return Imath::nrand48 (_state) & 1;
313 return Imath::nrand48 (_state);
320 return Imath::erand48 (_state);
396 } // namespace Imath
ImathSphere.h 50 namespace Imath {
175 } //namespace Imath
ImathBox.h 41 // class Imath::Box<class T>
67 namespace Imath {
335 // Partial class specializations for Imath::Vec2<T> and Imath::Vec3<T>
848 } // namespace Imath
ImathBoxAlgo.h 44 // with bounding boxes (Imath::Box). These algorithms require
83 namespace Imath {
1013 } // namespace Imath
ImathColorAlgo.cpp 44 namespace Imath {
178 } // namespace Imath
ImathFrustumTest.h 42 // Frustum visibility testing (Imath::Frustum).
54 namespace Imath {
75 // Imath::Frustum myFrustum
76 // IMath::Matrix44 myCameraWorldMatrix
163 Imath::Matrix44<T> cameraMat() const {return cameraMatrix;}
164 Imath::Frustum<T> currentFrustum() const {return currFrustum;}
213 planeNormAbsX[i] = Vec3<T>(Imath::abs(planeNormX[i].x),
214 Imath::abs(planeNormX[i].y),
215 Imath::abs(planeNormX[i].z));
216 planeNormAbsY[i] = Vec3<T>(Imath::abs(planeNormY[i].x)
    [all...]
ImathFun.h 49 namespace Imath {
119 return Imath::sign (a - b);
127 return (Imath::abs (a - b) <= t)? 0 : cmp (a, b);
135 return (Imath::abs (a) <= t) ? 1 : 0;
143 return Imath::abs (a - b) <= t;
265 } // namespace Imath
ImathGL.h 46 inline void glVertex ( const Imath::V3f &v ) { glVertex3f(v.x,v.y,v.z); }
47 inline void glVertex ( const Imath::V2f &v ) { glVertex2f(v.x,v.y); }
48 inline void glNormal ( const Imath::V3f &n ) { glNormal3f(n.x,n.y,n.z); }
49 inline void glColor ( const Imath::V3f &c ) { glColor3f(c.x,c.y,c.z); }
50 inline void glTranslate ( const Imath::V3f &t ) { glTranslatef(t.x,t.y,t.z); }
52 inline void glTexCoord( const Imath::V2f &t )
73 return !Imath::finitef (f) || f < - GL_FLOAT_MAX || f > GL_FLOAT_MAX;
79 throwBadMatrix (const Imath::M44f& m)
101 glMultMatrix( const Imath::M44f& m )
108 glMultMatrix( const Imath::M44f* m
    [all...]
ImathLine.h 50 namespace Imath {
182 } // namespace Imath
ImathMath.h 87 namespace Imath {
206 } // namespace Imath
ImathPlane.h 44 // The Imath::Plane3<> class represents a half space, so the
46 // plane P can be represented by Imath::Plane3 as either p or -p
58 namespace Imath {
254 } // namespace Imath
ImathLineAlgo.h 43 // with lines (Imath::Line). These algorithms may require
78 namespace Imath {
285 } // namespace Imath
ImathShear.h 54 namespace Imath {
464 if (!Imath::equalWithAbsError ((*this)[i], h[i], e))
475 if (!Imath::equalWithRelError ((*this)[i], h[i], e))
657 } // namespace Imath

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