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      1 /*
      2 * Copyright (C) 2011 The Android Open Source Project
      3 *
      4 * Licensed under the Apache License, Version 2.0 (the "License");
      5 * you may not use this file except in compliance with the License.
      6 * You may obtain a copy of the License at
      7 *
      8 * http://www.apache.org/licenses/LICENSE-2.0
      9 *
     10 * Unless required by applicable law or agreed to in writing, software
     11 * distributed under the License is distributed on an "AS IS" BASIS,
     12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13 * See the License for the specific language governing permissions and
     14 * limitations under the License.
     15 */
     16 #ifndef _GL2_ENCODER_H_
     17 #define _GL2_ENCODER_H_
     18 
     19 #include "gl2_enc.h"
     20 #include "GLClientState.h"
     21 #include "GLSharedGroup.h"
     22 #include "FixedBuffer.h"
     23 
     24 class GL2Encoder : public gl2_encoder_context_t {
     25 public:
     26     GL2Encoder(IOStream *stream, ChecksumCalculator* protocol);
     27     virtual ~GL2Encoder();
     28     void setClientState(GLClientState *state) {
     29         m_state = state;
     30     }
     31     void setClientStateMakeCurrent(GLClientState *state) {
     32         m_state = state;
     33         m_state->fromMakeCurrent();
     34     }
     35     void setSharedGroup(GLSharedGroupPtr shared){ m_shared = shared; }
     36     const GLClientState *state() { return m_state; }
     37     const GLSharedGroupPtr shared() { return m_shared; }
     38     void flush() { m_stream->flush(); }
     39 
     40     void setInitialized(){ m_initialized = true; };
     41     bool isInitialized(){ return m_initialized; };
     42 
     43     virtual void setError(GLenum error){ m_error = error; };
     44     virtual GLenum getError() { return m_error; };
     45 
     46     void override2DTextureTarget(GLenum target);
     47     void restore2DTextureTarget(GLenum target);
     48 
     49 
     50 private:
     51 
     52     bool    m_initialized;
     53     GLClientState *m_state;
     54     GLSharedGroupPtr m_shared;
     55     GLenum  m_error;
     56 
     57     GLint *m_compressedTextureFormats;
     58     GLint m_num_compressedTextureFormats;
     59     GLint *getCompressedTextureFormats();
     60 
     61     GLint m_max_cubeMapTextureSize;
     62     GLint m_max_renderBufferSize;
     63     GLint m_max_textureSize;
     64     FixedBuffer m_fixedBuffer;
     65 
     66     void sendVertexAttributes(GLint first, GLsizei count);
     67     bool updateHostTexture2DBinding(GLenum texUnit, GLenum newTarget);
     68     bool texture2DNeedsOverride(GLenum target) const;
     69     bool isCompleteFbo(const GLClientState* state, GLenum attachment) const;
     70 
     71     glGetError_client_proc_t    m_glGetError_enc;
     72     static GLenum s_glGetError(void * self);
     73 
     74     glFlush_client_proc_t m_glFlush_enc;
     75     static void s_glFlush(void * self);
     76 
     77     glPixelStorei_client_proc_t m_glPixelStorei_enc;
     78     static void s_glPixelStorei(void *self, GLenum param, GLint value);
     79 
     80     glGetString_client_proc_t m_glGetString_enc;
     81     static const GLubyte * s_glGetString(void *self, GLenum name);
     82 
     83     glBindBuffer_client_proc_t m_glBindBuffer_enc;
     84     static void s_glBindBuffer(void *self, GLenum target, GLuint id);
     85 
     86 
     87     glBufferData_client_proc_t m_glBufferData_enc;
     88     static void s_glBufferData(void *self, GLenum target, GLsizeiptr size, const GLvoid * data, GLenum usage);
     89     glBufferSubData_client_proc_t m_glBufferSubData_enc;
     90     static void s_glBufferSubData(void *self, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid * data);
     91     glDeleteBuffers_client_proc_t m_glDeleteBuffers_enc;
     92     static void s_glDeleteBuffers(void *self, GLsizei n, const GLuint * buffers);
     93 
     94     glDrawArrays_client_proc_t m_glDrawArrays_enc;
     95     static void s_glDrawArrays(void *self, GLenum mode, GLint first, GLsizei count);
     96 
     97     glDrawElements_client_proc_t m_glDrawElements_enc;
     98     static void s_glDrawElements(void *self, GLenum mode, GLsizei count, GLenum type, const void *indices);
     99 
    100 
    101     glGetIntegerv_client_proc_t m_glGetIntegerv_enc;
    102     static void s_glGetIntegerv(void *self, GLenum pname, GLint *ptr);
    103 
    104     glGetFloatv_client_proc_t m_glGetFloatv_enc;
    105     static void s_glGetFloatv(void *self, GLenum pname, GLfloat *ptr);
    106 
    107     glGetBooleanv_client_proc_t m_glGetBooleanv_enc;
    108     static void s_glGetBooleanv(void *self, GLenum pname, GLboolean *ptr);
    109 
    110     glVertexAttribPointer_client_proc_t m_glVertexAttribPointer_enc;
    111     static void s_glVertexAttribPointer(void *self, GLuint indx, GLint size, GLenum type,
    112                                         GLboolean normalized, GLsizei stride, const GLvoid * ptr);
    113 
    114     glEnableVertexAttribArray_client_proc_t m_glEnableVertexAttribArray_enc;
    115     static void s_glEnableVertexAttribArray(void *self, GLuint index);
    116 
    117     glDisableVertexAttribArray_client_proc_t m_glDisableVertexAttribArray_enc;
    118     static void s_glDisableVertexAttribArray(void *self, GLuint index);
    119 
    120     glGetVertexAttribiv_client_proc_t m_glGetVertexAttribiv_enc;
    121     static void s_glGetVertexAttribiv(void *self, GLuint index, GLenum pname, GLint *params);
    122 
    123     glGetVertexAttribfv_client_proc_t m_glGetVertexAttribfv_enc;
    124     static void s_glGetVertexAttribfv(void *self, GLuint index, GLenum pname, GLfloat *params);
    125 
    126     glGetVertexAttribPointerv_client_proc_t m_glGetVertexAttribPointerv_enc;
    127     static void s_glGetVertexAttribPointerv(void *self, GLuint index, GLenum pname, GLvoid **pointer);
    128 
    129     static void s_glShaderBinary(void *self, GLsizei n, const GLuint *shaders, GLenum binaryformat, const void* binary, GLsizei length);
    130 
    131     static void s_glShaderSource(void *self, GLuint shader, GLsizei count, const GLchar * const *string, const GLint *length);
    132 
    133     static void s_glFinish(void *self);
    134 
    135     glLinkProgram_client_proc_t m_glLinkProgram_enc;
    136     static void s_glLinkProgram(void *self, GLuint program);
    137 
    138     glDeleteProgram_client_proc_t m_glDeleteProgram_enc;
    139     static void s_glDeleteProgram(void * self, GLuint program);
    140 
    141     glGetUniformiv_client_proc_t m_glGetUniformiv_enc;
    142     static void s_glGetUniformiv(void *self, GLuint program, GLint location , GLint *params);
    143 
    144     glGetUniformfv_client_proc_t m_glGetUniformfv_enc;
    145     static void s_glGetUniformfv(void *self, GLuint program, GLint location , GLfloat *params);
    146 
    147     glCreateProgram_client_proc_t m_glCreateProgram_enc;
    148     static GLuint s_glCreateProgram(void *self);
    149 
    150     glCreateShader_client_proc_t m_glCreateShader_enc;
    151     static GLuint s_glCreateShader(void *self, GLenum shaderType);
    152 
    153     glDeleteShader_client_proc_t m_glDeleteShader_enc;
    154     static void s_glDeleteShader(void *self, GLuint shader);
    155 
    156     glAttachShader_client_proc_t m_glAttachShader_enc;
    157     static void s_glAttachShader(void *self, GLuint program, GLuint shader);
    158 
    159     glDetachShader_client_proc_t m_glDetachShader_enc;
    160     static void s_glDetachShader(void *self, GLuint program, GLuint shader);
    161 
    162     glGetAttachedShaders_client_proc_t m_glGetAttachedShaders_enc;
    163     static void s_glGetAttachedShaders(void *self, GLuint program, GLsizei maxCount,
    164             GLsizei* count, GLuint* shaders);
    165 
    166     glGetShaderSource_client_proc_t m_glGetShaderSource_enc;
    167     static void s_glGetShaderSource(void *self, GLuint shader, GLsizei bufsize,
    168             GLsizei* length, GLchar* source);
    169 
    170     glGetShaderInfoLog_client_proc_t m_glGetShaderInfoLog_enc;
    171     static void s_glGetShaderInfoLog(void *self,GLuint shader,
    172             GLsizei bufsize, GLsizei* length, GLchar* infolog);
    173 
    174     glGetProgramInfoLog_client_proc_t m_glGetProgramInfoLog_enc;
    175     static void s_glGetProgramInfoLog(void *self,GLuint program,
    176             GLsizei bufsize, GLsizei* length, GLchar* infolog);
    177 
    178     glGetUniformLocation_client_proc_t m_glGetUniformLocation_enc;
    179     static int s_glGetUniformLocation(void *self, GLuint program, const GLchar *name);
    180     glUseProgram_client_proc_t m_glUseProgram_enc;
    181 
    182     glUniform1f_client_proc_t m_glUniform1f_enc;
    183     glUniform1fv_client_proc_t m_glUniform1fv_enc;
    184     glUniform1i_client_proc_t m_glUniform1i_enc;
    185     glUniform1iv_client_proc_t m_glUniform1iv_enc;
    186     glUniform2f_client_proc_t m_glUniform2f_enc;
    187     glUniform2fv_client_proc_t m_glUniform2fv_enc;
    188     glUniform2i_client_proc_t m_glUniform2i_enc;
    189     glUniform2iv_client_proc_t m_glUniform2iv_enc;
    190     glUniform3f_client_proc_t m_glUniform3f_enc;
    191     glUniform3fv_client_proc_t m_glUniform3fv_enc;
    192     glUniform3i_client_proc_t m_glUniform3i_enc;
    193     glUniform3iv_client_proc_t m_glUniform3iv_enc;
    194     glUniform4f_client_proc_t m_glUniform4f_enc;
    195     glUniform4fv_client_proc_t m_glUniform4fv_enc;
    196     glUniform4i_client_proc_t m_glUniform4i_enc;
    197     glUniform4iv_client_proc_t m_glUniform4iv_enc;
    198     glUniformMatrix2fv_client_proc_t m_glUniformMatrix2fv_enc;
    199     glUniformMatrix3fv_client_proc_t m_glUniformMatrix3fv_enc;
    200     glUniformMatrix4fv_client_proc_t m_glUniformMatrix4fv_enc;
    201 
    202     static void s_glUseProgram(void *self, GLuint program);
    203 	static void s_glUniform1f(void *self , GLint location, GLfloat x);
    204 	static void s_glUniform1fv(void *self , GLint location, GLsizei count, const GLfloat* v);
    205 	static void s_glUniform1i(void *self , GLint location, GLint x);
    206 	static void s_glUniform1iv(void *self , GLint location, GLsizei count, const GLint* v);
    207 	static void s_glUniform2f(void *self , GLint location, GLfloat x, GLfloat y);
    208 	static void s_glUniform2fv(void *self , GLint location, GLsizei count, const GLfloat* v);
    209 	static void s_glUniform2i(void *self , GLint location, GLint x, GLint y);
    210 	static void s_glUniform2iv(void *self , GLint location, GLsizei count, const GLint* v);
    211 	static void s_glUniform3f(void *self , GLint location, GLfloat x, GLfloat y, GLfloat z);
    212 	static void s_glUniform3fv(void *self , GLint location, GLsizei count, const GLfloat* v);
    213 	static void s_glUniform3i(void *self , GLint location, GLint x, GLint y, GLint z);
    214 	static void s_glUniform3iv(void *self , GLint location, GLsizei count, const GLint* v);
    215 	static void s_glUniform4f(void *self , GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
    216 	static void s_glUniform4fv(void *self , GLint location, GLsizei count, const GLfloat* v);
    217 	static void s_glUniform4i(void *self , GLint location, GLint x, GLint y, GLint z, GLint w);
    218 	static void s_glUniform4iv(void *self , GLint location, GLsizei count, const GLint* v);
    219 	static void s_glUniformMatrix2fv(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
    220 	static void s_glUniformMatrix3fv(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
    221 	static void s_glUniformMatrix4fv(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
    222 
    223     glActiveTexture_client_proc_t m_glActiveTexture_enc;
    224     glBindTexture_client_proc_t m_glBindTexture_enc;
    225     glDeleteTextures_client_proc_t m_glDeleteTextures_enc;
    226     glGetTexParameterfv_client_proc_t m_glGetTexParameterfv_enc;
    227     glGetTexParameteriv_client_proc_t m_glGetTexParameteriv_enc;
    228     glTexParameterf_client_proc_t m_glTexParameterf_enc;
    229     glTexParameterfv_client_proc_t m_glTexParameterfv_enc;
    230     glTexParameteri_client_proc_t m_glTexParameteri_enc;
    231     glTexParameteriv_client_proc_t m_glTexParameteriv_enc;
    232     glTexImage2D_client_proc_t m_glTexImage2D_enc;
    233     glTexSubImage2D_client_proc_t m_glTexSubImage2D_enc;
    234     glCopyTexImage2D_client_proc_t m_glCopyTexImage2D_enc;
    235 
    236     static void s_glActiveTexture(void* self, GLenum texture);
    237     static void s_glBindTexture(void* self, GLenum target, GLuint texture);
    238     static void s_glDeleteTextures(void* self, GLsizei n, const GLuint* textures);
    239     static void s_glGetTexParameterfv(void* self, GLenum target, GLenum pname, GLfloat* params);
    240     static void s_glGetTexParameteriv(void* self, GLenum target, GLenum pname, GLint* params);
    241     static void s_glTexParameterf(void* self, GLenum target, GLenum pname, GLfloat param);
    242     static void s_glTexParameterfv(void* self, GLenum target, GLenum pname, const GLfloat* params);
    243     static void s_glTexParameteri(void* self, GLenum target, GLenum pname, GLint param);
    244     static void s_glTexParameteriv(void* self, GLenum target, GLenum pname, const GLint* params);
    245     static void s_glTexImage2D(void* self, GLenum target, GLint level, GLint internalformat,
    246             GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type,
    247             const GLvoid* pixels);
    248     static void s_glTexSubImage2D(void* self, GLenum target, GLint level, GLint xoffset,
    249             GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type,
    250             const GLvoid* pixels);
    251     static void s_glCopyTexImage2D(void* self, GLenum target, GLint level, GLenum internalformat,
    252             GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
    253 
    254     glGenRenderbuffers_client_proc_t m_glGenRenderbuffers_enc;
    255     static void s_glGenRenderbuffers(void* self, GLsizei n, GLuint* renderbuffers);
    256     glDeleteRenderbuffers_client_proc_t m_glDeleteRenderbuffers_enc;
    257     static void s_glDeleteRenderbuffers(void* self, GLsizei n, const GLuint* renderbuffers);
    258 
    259     glBindRenderbuffer_client_proc_t m_glBindRenderbuffer_enc;
    260     static void s_glBindRenderbuffer(void* self, GLenum target, GLuint renderbuffer);
    261 
    262     glRenderbufferStorage_client_proc_t m_glRenderbufferStorage_enc;
    263     static void s_glRenderbufferStorage(void* self, GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
    264 
    265     glFramebufferRenderbuffer_client_proc_t m_glFramebufferRenderbuffer_enc;
    266     static void s_glFramebufferRenderbuffer(void* self, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
    267 
    268     glGenFramebuffers_client_proc_t m_glGenFramebuffers_enc;
    269     static void s_glGenFramebuffers(void* self, GLsizei n, GLuint* framebuffers);
    270     glDeleteFramebuffers_client_proc_t m_glDeleteFramebuffers_enc;
    271     static void s_glDeleteFramebuffers(void* self, GLsizei n, const GLuint* framebuffers);
    272 
    273     glBindFramebuffer_client_proc_t m_glBindFramebuffer_enc;
    274     static void s_glBindFramebuffer(void* self, GLenum target, GLuint framebuffer);
    275 
    276     glFramebufferTexture2D_client_proc_t m_glFramebufferTexture2D_enc;
    277     static void s_glFramebufferTexture2D(void* self, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
    278 
    279     glFramebufferTexture3DOES_client_proc_t m_glFramebufferTexture3DOES_enc;
    280     static void s_glFramebufferTexture3DOES(void*self, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
    281 
    282     glGetFramebufferAttachmentParameteriv_client_proc_t m_glGetFramebufferAttachmentParameteriv_enc;
    283     static void s_glGetFramebufferAttachmentParameteriv(void* self, GLenum target, GLenum attachment, GLenum pname, GLint* params);
    284 
    285     glCheckFramebufferStatus_client_proc_t m_glCheckFramebufferStatus_enc;
    286     static GLenum s_glCheckFramebufferStatus(void* self,
    287             GLenum target);
    288 
    289 
    290 public:
    291     glEGLImageTargetTexture2DOES_client_proc_t m_glEGLImageTargetTexture2DOES_enc;
    292 
    293 };
    294 #endif
    295