1 /* 2 * Copyright (C) 2011 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 #ifndef _GL2_ENCODER_H_ 17 #define _GL2_ENCODER_H_ 18 19 #include "gl2_enc.h" 20 #include "GLClientState.h" 21 #include "GLSharedGroup.h" 22 #include "FixedBuffer.h" 23 24 class GL2Encoder : public gl2_encoder_context_t { 25 public: 26 GL2Encoder(IOStream *stream, ChecksumCalculator* protocol); 27 virtual ~GL2Encoder(); 28 void setClientState(GLClientState *state) { 29 m_state = state; 30 } 31 void setClientStateMakeCurrent(GLClientState *state) { 32 m_state = state; 33 m_state->fromMakeCurrent(); 34 } 35 void setSharedGroup(GLSharedGroupPtr shared){ m_shared = shared; } 36 const GLClientState *state() { return m_state; } 37 const GLSharedGroupPtr shared() { return m_shared; } 38 void flush() { m_stream->flush(); } 39 40 void setInitialized(){ m_initialized = true; }; 41 bool isInitialized(){ return m_initialized; }; 42 43 virtual void setError(GLenum error){ m_error = error; }; 44 virtual GLenum getError() { return m_error; }; 45 46 void override2DTextureTarget(GLenum target); 47 void restore2DTextureTarget(GLenum target); 48 49 50 private: 51 52 bool m_initialized; 53 GLClientState *m_state; 54 GLSharedGroupPtr m_shared; 55 GLenum m_error; 56 57 GLint *m_compressedTextureFormats; 58 GLint m_num_compressedTextureFormats; 59 GLint *getCompressedTextureFormats(); 60 61 GLint m_max_cubeMapTextureSize; 62 GLint m_max_renderBufferSize; 63 GLint m_max_textureSize; 64 FixedBuffer m_fixedBuffer; 65 66 void sendVertexAttributes(GLint first, GLsizei count); 67 bool updateHostTexture2DBinding(GLenum texUnit, GLenum newTarget); 68 bool texture2DNeedsOverride(GLenum target) const; 69 bool isCompleteFbo(const GLClientState* state, GLenum attachment) const; 70 71 glGetError_client_proc_t m_glGetError_enc; 72 static GLenum s_glGetError(void * self); 73 74 glFlush_client_proc_t m_glFlush_enc; 75 static void s_glFlush(void * self); 76 77 glPixelStorei_client_proc_t m_glPixelStorei_enc; 78 static void s_glPixelStorei(void *self, GLenum param, GLint value); 79 80 glGetString_client_proc_t m_glGetString_enc; 81 static const GLubyte * s_glGetString(void *self, GLenum name); 82 83 glBindBuffer_client_proc_t m_glBindBuffer_enc; 84 static void s_glBindBuffer(void *self, GLenum target, GLuint id); 85 86 87 glBufferData_client_proc_t m_glBufferData_enc; 88 static void s_glBufferData(void *self, GLenum target, GLsizeiptr size, const GLvoid * data, GLenum usage); 89 glBufferSubData_client_proc_t m_glBufferSubData_enc; 90 static void s_glBufferSubData(void *self, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid * data); 91 glDeleteBuffers_client_proc_t m_glDeleteBuffers_enc; 92 static void s_glDeleteBuffers(void *self, GLsizei n, const GLuint * buffers); 93 94 glDrawArrays_client_proc_t m_glDrawArrays_enc; 95 static void s_glDrawArrays(void *self, GLenum mode, GLint first, GLsizei count); 96 97 glDrawElements_client_proc_t m_glDrawElements_enc; 98 static void s_glDrawElements(void *self, GLenum mode, GLsizei count, GLenum type, const void *indices); 99 100 101 glGetIntegerv_client_proc_t m_glGetIntegerv_enc; 102 static void s_glGetIntegerv(void *self, GLenum pname, GLint *ptr); 103 104 glGetFloatv_client_proc_t m_glGetFloatv_enc; 105 static void s_glGetFloatv(void *self, GLenum pname, GLfloat *ptr); 106 107 glGetBooleanv_client_proc_t m_glGetBooleanv_enc; 108 static void s_glGetBooleanv(void *self, GLenum pname, GLboolean *ptr); 109 110 glVertexAttribPointer_client_proc_t m_glVertexAttribPointer_enc; 111 static void s_glVertexAttribPointer(void *self, GLuint indx, GLint size, GLenum type, 112 GLboolean normalized, GLsizei stride, const GLvoid * ptr); 113 114 glEnableVertexAttribArray_client_proc_t m_glEnableVertexAttribArray_enc; 115 static void s_glEnableVertexAttribArray(void *self, GLuint index); 116 117 glDisableVertexAttribArray_client_proc_t m_glDisableVertexAttribArray_enc; 118 static void s_glDisableVertexAttribArray(void *self, GLuint index); 119 120 glGetVertexAttribiv_client_proc_t m_glGetVertexAttribiv_enc; 121 static void s_glGetVertexAttribiv(void *self, GLuint index, GLenum pname, GLint *params); 122 123 glGetVertexAttribfv_client_proc_t m_glGetVertexAttribfv_enc; 124 static void s_glGetVertexAttribfv(void *self, GLuint index, GLenum pname, GLfloat *params); 125 126 glGetVertexAttribPointerv_client_proc_t m_glGetVertexAttribPointerv_enc; 127 static void s_glGetVertexAttribPointerv(void *self, GLuint index, GLenum pname, GLvoid **pointer); 128 129 static void s_glShaderBinary(void *self, GLsizei n, const GLuint *shaders, GLenum binaryformat, const void* binary, GLsizei length); 130 131 static void s_glShaderSource(void *self, GLuint shader, GLsizei count, const GLchar * const *string, const GLint *length); 132 133 static void s_glFinish(void *self); 134 135 glLinkProgram_client_proc_t m_glLinkProgram_enc; 136 static void s_glLinkProgram(void *self, GLuint program); 137 138 glDeleteProgram_client_proc_t m_glDeleteProgram_enc; 139 static void s_glDeleteProgram(void * self, GLuint program); 140 141 glGetUniformiv_client_proc_t m_glGetUniformiv_enc; 142 static void s_glGetUniformiv(void *self, GLuint program, GLint location , GLint *params); 143 144 glGetUniformfv_client_proc_t m_glGetUniformfv_enc; 145 static void s_glGetUniformfv(void *self, GLuint program, GLint location , GLfloat *params); 146 147 glCreateProgram_client_proc_t m_glCreateProgram_enc; 148 static GLuint s_glCreateProgram(void *self); 149 150 glCreateShader_client_proc_t m_glCreateShader_enc; 151 static GLuint s_glCreateShader(void *self, GLenum shaderType); 152 153 glDeleteShader_client_proc_t m_glDeleteShader_enc; 154 static void s_glDeleteShader(void *self, GLuint shader); 155 156 glAttachShader_client_proc_t m_glAttachShader_enc; 157 static void s_glAttachShader(void *self, GLuint program, GLuint shader); 158 159 glDetachShader_client_proc_t m_glDetachShader_enc; 160 static void s_glDetachShader(void *self, GLuint program, GLuint shader); 161 162 glGetAttachedShaders_client_proc_t m_glGetAttachedShaders_enc; 163 static void s_glGetAttachedShaders(void *self, GLuint program, GLsizei maxCount, 164 GLsizei* count, GLuint* shaders); 165 166 glGetShaderSource_client_proc_t m_glGetShaderSource_enc; 167 static void s_glGetShaderSource(void *self, GLuint shader, GLsizei bufsize, 168 GLsizei* length, GLchar* source); 169 170 glGetShaderInfoLog_client_proc_t m_glGetShaderInfoLog_enc; 171 static void s_glGetShaderInfoLog(void *self,GLuint shader, 172 GLsizei bufsize, GLsizei* length, GLchar* infolog); 173 174 glGetProgramInfoLog_client_proc_t m_glGetProgramInfoLog_enc; 175 static void s_glGetProgramInfoLog(void *self,GLuint program, 176 GLsizei bufsize, GLsizei* length, GLchar* infolog); 177 178 glGetUniformLocation_client_proc_t m_glGetUniformLocation_enc; 179 static int s_glGetUniformLocation(void *self, GLuint program, const GLchar *name); 180 glUseProgram_client_proc_t m_glUseProgram_enc; 181 182 glUniform1f_client_proc_t m_glUniform1f_enc; 183 glUniform1fv_client_proc_t m_glUniform1fv_enc; 184 glUniform1i_client_proc_t m_glUniform1i_enc; 185 glUniform1iv_client_proc_t m_glUniform1iv_enc; 186 glUniform2f_client_proc_t m_glUniform2f_enc; 187 glUniform2fv_client_proc_t m_glUniform2fv_enc; 188 glUniform2i_client_proc_t m_glUniform2i_enc; 189 glUniform2iv_client_proc_t m_glUniform2iv_enc; 190 glUniform3f_client_proc_t m_glUniform3f_enc; 191 glUniform3fv_client_proc_t m_glUniform3fv_enc; 192 glUniform3i_client_proc_t m_glUniform3i_enc; 193 glUniform3iv_client_proc_t m_glUniform3iv_enc; 194 glUniform4f_client_proc_t m_glUniform4f_enc; 195 glUniform4fv_client_proc_t m_glUniform4fv_enc; 196 glUniform4i_client_proc_t m_glUniform4i_enc; 197 glUniform4iv_client_proc_t m_glUniform4iv_enc; 198 glUniformMatrix2fv_client_proc_t m_glUniformMatrix2fv_enc; 199 glUniformMatrix3fv_client_proc_t m_glUniformMatrix3fv_enc; 200 glUniformMatrix4fv_client_proc_t m_glUniformMatrix4fv_enc; 201 202 static void s_glUseProgram(void *self, GLuint program); 203 static void s_glUniform1f(void *self , GLint location, GLfloat x); 204 static void s_glUniform1fv(void *self , GLint location, GLsizei count, const GLfloat* v); 205 static void s_glUniform1i(void *self , GLint location, GLint x); 206 static void s_glUniform1iv(void *self , GLint location, GLsizei count, const GLint* v); 207 static void s_glUniform2f(void *self , GLint location, GLfloat x, GLfloat y); 208 static void s_glUniform2fv(void *self , GLint location, GLsizei count, const GLfloat* v); 209 static void s_glUniform2i(void *self , GLint location, GLint x, GLint y); 210 static void s_glUniform2iv(void *self , GLint location, GLsizei count, const GLint* v); 211 static void s_glUniform3f(void *self , GLint location, GLfloat x, GLfloat y, GLfloat z); 212 static void s_glUniform3fv(void *self , GLint location, GLsizei count, const GLfloat* v); 213 static void s_glUniform3i(void *self , GLint location, GLint x, GLint y, GLint z); 214 static void s_glUniform3iv(void *self , GLint location, GLsizei count, const GLint* v); 215 static void s_glUniform4f(void *self , GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); 216 static void s_glUniform4fv(void *self , GLint location, GLsizei count, const GLfloat* v); 217 static void s_glUniform4i(void *self , GLint location, GLint x, GLint y, GLint z, GLint w); 218 static void s_glUniform4iv(void *self , GLint location, GLsizei count, const GLint* v); 219 static void s_glUniformMatrix2fv(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); 220 static void s_glUniformMatrix3fv(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); 221 static void s_glUniformMatrix4fv(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); 222 223 glActiveTexture_client_proc_t m_glActiveTexture_enc; 224 glBindTexture_client_proc_t m_glBindTexture_enc; 225 glDeleteTextures_client_proc_t m_glDeleteTextures_enc; 226 glGetTexParameterfv_client_proc_t m_glGetTexParameterfv_enc; 227 glGetTexParameteriv_client_proc_t m_glGetTexParameteriv_enc; 228 glTexParameterf_client_proc_t m_glTexParameterf_enc; 229 glTexParameterfv_client_proc_t m_glTexParameterfv_enc; 230 glTexParameteri_client_proc_t m_glTexParameteri_enc; 231 glTexParameteriv_client_proc_t m_glTexParameteriv_enc; 232 glTexImage2D_client_proc_t m_glTexImage2D_enc; 233 glTexSubImage2D_client_proc_t m_glTexSubImage2D_enc; 234 glCopyTexImage2D_client_proc_t m_glCopyTexImage2D_enc; 235 236 static void s_glActiveTexture(void* self, GLenum texture); 237 static void s_glBindTexture(void* self, GLenum target, GLuint texture); 238 static void s_glDeleteTextures(void* self, GLsizei n, const GLuint* textures); 239 static void s_glGetTexParameterfv(void* self, GLenum target, GLenum pname, GLfloat* params); 240 static void s_glGetTexParameteriv(void* self, GLenum target, GLenum pname, GLint* params); 241 static void s_glTexParameterf(void* self, GLenum target, GLenum pname, GLfloat param); 242 static void s_glTexParameterfv(void* self, GLenum target, GLenum pname, const GLfloat* params); 243 static void s_glTexParameteri(void* self, GLenum target, GLenum pname, GLint param); 244 static void s_glTexParameteriv(void* self, GLenum target, GLenum pname, const GLint* params); 245 static void s_glTexImage2D(void* self, GLenum target, GLint level, GLint internalformat, 246 GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, 247 const GLvoid* pixels); 248 static void s_glTexSubImage2D(void* self, GLenum target, GLint level, GLint xoffset, 249 GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, 250 const GLvoid* pixels); 251 static void s_glCopyTexImage2D(void* self, GLenum target, GLint level, GLenum internalformat, 252 GLint x, GLint y, GLsizei width, GLsizei height, GLint border); 253 254 glGenRenderbuffers_client_proc_t m_glGenRenderbuffers_enc; 255 static void s_glGenRenderbuffers(void* self, GLsizei n, GLuint* renderbuffers); 256 glDeleteRenderbuffers_client_proc_t m_glDeleteRenderbuffers_enc; 257 static void s_glDeleteRenderbuffers(void* self, GLsizei n, const GLuint* renderbuffers); 258 259 glBindRenderbuffer_client_proc_t m_glBindRenderbuffer_enc; 260 static void s_glBindRenderbuffer(void* self, GLenum target, GLuint renderbuffer); 261 262 glRenderbufferStorage_client_proc_t m_glRenderbufferStorage_enc; 263 static void s_glRenderbufferStorage(void* self, GLenum target, GLenum internalformat, GLsizei width, GLsizei height); 264 265 glFramebufferRenderbuffer_client_proc_t m_glFramebufferRenderbuffer_enc; 266 static void s_glFramebufferRenderbuffer(void* self, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); 267 268 glGenFramebuffers_client_proc_t m_glGenFramebuffers_enc; 269 static void s_glGenFramebuffers(void* self, GLsizei n, GLuint* framebuffers); 270 glDeleteFramebuffers_client_proc_t m_glDeleteFramebuffers_enc; 271 static void s_glDeleteFramebuffers(void* self, GLsizei n, const GLuint* framebuffers); 272 273 glBindFramebuffer_client_proc_t m_glBindFramebuffer_enc; 274 static void s_glBindFramebuffer(void* self, GLenum target, GLuint framebuffer); 275 276 glFramebufferTexture2D_client_proc_t m_glFramebufferTexture2D_enc; 277 static void s_glFramebufferTexture2D(void* self, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); 278 279 glFramebufferTexture3DOES_client_proc_t m_glFramebufferTexture3DOES_enc; 280 static void s_glFramebufferTexture3DOES(void*self, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); 281 282 glGetFramebufferAttachmentParameteriv_client_proc_t m_glGetFramebufferAttachmentParameteriv_enc; 283 static void s_glGetFramebufferAttachmentParameteriv(void* self, GLenum target, GLenum attachment, GLenum pname, GLint* params); 284 285 glCheckFramebufferStatus_client_proc_t m_glCheckFramebufferStatus_enc; 286 static GLenum s_glCheckFramebufferStatus(void* self, 287 GLenum target); 288 289 290 public: 291 glEGLImageTargetTexture2DOES_client_proc_t m_glEGLImageTargetTexture2DOES_enc; 292 293 }; 294 #endif 295