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Searched
defs:tex2D
(Results
1 - 6
of
6
) sorted by null
/external/deqp/modules/gles2/functional/
es2fFboApiTest.cpp
205
deUint32
tex2D
= 1;
206
context.bindTexture(GL_TEXTURE_2D,
tex2D
);
209
context.framebufferTexture2D(GL_FRAMEBUFFER, attachmentPoints[pointNdx], GL_TEXTURE_2D,
tex2D
, 0);
272
deUint32
tex2D
= 1;
273
context.bindTexture(GL_TEXTURE_2D,
tex2D
);
274
context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
tex2D
, 0);
291
deUint32
tex2D
= 1;
292
context.bindTexture(GL_TEXTURE_2D,
tex2D
);
293
context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_NEGATIVE_X,
tex2D
, 0);
297
context.deleteTextures(1, &
tex2D
);
[
all
...]
/external/deqp/modules/gles3/functional/
es3fFboApiTests.cpp
181
deUint32
tex2D
= 1;
182
context.bindTexture(GL_TEXTURE_2D,
tex2D
);
185
context.framebufferTexture2D(GL_FRAMEBUFFER, attachmentPoints[pointNdx], GL_TEXTURE_2D,
tex2D
, 0);
248
deUint32
tex2D
= 1;
249
context.bindTexture(GL_TEXTURE_2D,
tex2D
);
250
context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
tex2D
, 0);
267
deUint32
tex2D
= 1;
268
context.bindTexture(GL_TEXTURE_2D,
tex2D
);
269
context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_NEGATIVE_X,
tex2D
, 0);
273
context.deleteTextures(1, &
tex2D
);
[
all
...]
/external/deqp/framework/opengl/simplereference/
sglrShaderProgram.hpp
211
const rc::Texture2D*
tex2D
;
/external/deqp/modules/glshared/
glsShaderRenderCase.hpp
88
TextureBinding (const glu::Texture2D*
tex2D
, const tcu::Sampler& sampler);
95
void setTexture (const glu::Texture2D*
tex2D
);
102
const glu::Texture2D* get2D (void) const { DE_ASSERT(getType() == TYPE_2D); return m_binding.
tex2D
; }
112
const glu::Texture2D*
tex2D
;
134
const tcu::Texture2D*
tex2D
;
140
:
tex2D
(DE_NULL)
/external/deqp/modules/gles31/functional/
es31fNegativeBufferApiTests.cpp
[
all
...]
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
vktShaderRender.hpp
86
const tcu::Texture2D& get2D (void) const { DE_ASSERT(getType() == TYPE_2D && m_binding.
tex2D
!=NULL); return *m_binding.
tex2D
; }
99
const tcu::Texture2D*
tex2D
;
120
const tcu::Texture2D*
tex2D
;
126
:
tex2D
(DE_NULL)
Completed in 678 milliseconds