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Searched
refs:DisplayList
(Results
1 - 25
of
28
) sorted by null
1
2
/external/mesa3d/src/egl/main/
eglglobals.h
47
_EGLDisplay *
DisplayList
;
egldisplay.c
224
dpyList = _eglGlobal.
DisplayList
;
241
_eglGlobal.
DisplayList
= NULL;
260
dpy = _eglGlobal.
DisplayList
;
276
dpy->Next = _eglGlobal.
DisplayList
;
277
_eglGlobal.
DisplayList
= dpy;
342
cur = _eglGlobal.
DisplayList
;
/frameworks/base/libs/hwui/
DisplayList.cpp
23
#include "
DisplayList
.h"
35
DisplayList
::
DisplayList
()
52
DisplayList
::~
DisplayList
() {
56
void
DisplayList
::cleanupResources() {
88
size_t
DisplayList
::addChild(NodeOpType* op) {
RenderNode.h
32
#include "
DisplayList
.h"
81
* functionality is split between DisplayListCanvas (which manages the recording),
DisplayList
82
* (which holds the actual data), and
DisplayList
(which holds properties and performs playback onto
85
* Note that
DisplayList
is swapped out from beneath an individual RenderNode when a view's
113
// See flags defined in
DisplayList
.java
120
ANDROID_API void setStagingDisplayList(
DisplayList
* newData, TreeObserver* observer);
223
const
DisplayList
* getDisplayList() const {
281
void buildZSortedChildList(const
DisplayList
::Chunk& chunk,
323
void prepareSubTree(TreeInfo& info, bool functorsNeedLayer,
DisplayList
* subtree);
344
DisplayList
* mDisplayList
[
all
...]
DisplayList.h
126
class
DisplayList
{
131
// range of included ops in
DisplayList
::ops()
135
// range of included children in
DisplayList
::children()
146
DisplayList
();
147
~
DisplayList
();
190
// Resources - Skia objects + 9 patches referred to by this
DisplayList
202
// but a callback during sync
DisplayList
, unlike the list of functors defined above, which
LayerCache.cpp
109
layer = new Layer(Layer::Type::
DisplayList
, renderState, entry.mWidth, entry.mHeight);
RecordingCanvas.h
21
#include "
DisplayList
.h"
54
virtual WARN_UNUSED_RESULT
DisplayList
* finishRecording() override;
314
DisplayList
* mDisplayList = nullptr;
DisplayListCanvas.cpp
56
mDisplayList = new
DisplayList
();
71
DisplayList
* DisplayListCanvas::finishRecording() {
78
DisplayList
*
displayList
= mDisplayList;
81
return
displayList
;
523
DisplayList
::Chunk& newChunk = mDisplayList->chunks.back();
566
DisplayList
::Chunk& chunk = mDisplayList->chunks.back();
RecordingCanvas.cpp
41
mDisplayList = new
DisplayList
();
49
DisplayList
* RecordingCanvas::finishRecording() {
54
DisplayList
*
displayList
= mDisplayList;
57
return
displayList
;
592
DisplayList
::Chunk& chunk = mDisplayList->chunks.back();
639
DisplayList
::Chunk& newChunk = mDisplayList->chunks.back();
DisplayListCanvas.h
21
#include "
DisplayList
.h"
71
virtual WARN_UNUSED_RESULT
DisplayList
* finishRecording() override;
340
DisplayList
* mDisplayList;
Layer.h
62
DisplayList
,
379
* Denotes whether the layer is a
DisplayList
, or Texture layer.
RenderNode.cpp
84
void RenderNode::setStagingDisplayList(
DisplayList
*
displayList
, TreeObserver* observer) {
87
mStagingDisplayList =
displayList
;
522
void RenderNode::prepareSubTree(TreeInfo& info, bool functorsNeedLayer,
DisplayList
* subtree) {
584
*
displaylist
, and thus don't have to compensate for the record-time/playback-time discrepancy in
705
* Organizes the
DisplayList
hierarchy to prepare for background projection reordering.
709
* Each
DisplayList
that serves as a 3d root builds its list of composited children,
716
// TODO: create temporary DDLOp and call computeOrderingImpl on top
DisplayList
so that
[
all
...]
FrameBuilder.cpp
86
ATRACE_FORMAT("Optimize HW Layer
DisplayList
%s %ux%u",
291
// draw
DisplayList
contents within temporary, since persisted layer could not be used.
312
const
DisplayList
&
displayList
, const
DisplayList
::Chunk& chunk) {
316
RenderNodeOp* childOp =
displayList
.getChildren()[i];
324
// regular, in order drawing
DisplayList
516
const
DisplayList
&
displayList
= *(renderNode.getDisplayList());
517
for (auto& chunk :
displayList
.getChunks())
[
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...]
Android.mk
56
DisplayList
.cpp \
SkiaCanvas.cpp
66
virtual uirenderer::
DisplayList
* finishRecording() override {
67
LOG_ALWAYS_FATAL("SkiaCanvas does not produce a
DisplayList
");
/frameworks/base/libs/hwui/protos/
hwui.proto
27
optional
DisplayList
display_list = 4;
86
message
DisplayList
{
/frameworks/base/libs/hwui/renderthread/
DrawFrameTask.h
35
class
DisplayList
;
RenderProxy.h
42
class
DisplayList
;
/external/skia/experimental/SkV8Example/js/
gears.js
3
var HAS_DISPLAY_LIST = typeof
DisplayList
!= "undefined";
41
var dl = new
DisplayList
();
56
var dl = new
DisplayList
();
/frameworks/base/libs/hwui/tests/microbench/
DisplayListCanvasBench.cpp
19
#include "
DisplayList
.h"
38
auto
displayList
= new
DisplayList
();
39
benchmark::DoNotOptimize(
displayList
);
40
delete
displayList
;
47
auto
displayList
= new char[sizeof(
DisplayList
)];
48
benchmark::DoNotOptimize(
displayList
);
49
delete[]
displayList
;
/frameworks/base/libs/hwui/tests/common/
TestUtils.h
20
#include <
DisplayList
.h>
150
static std::unique_ptr<
DisplayList
> createDisplayList(int width, int height,
154
return std::unique_ptr<
DisplayList
>(canvas.finishRecording());
187
* properties and
DisplayList
moved to the render copies.
242
auto
displayList
= node->getDisplayList();
243
if (
displayList
) {
244
for (auto&& childOp :
displayList
->getChildren()) {
/external/mesa3d/src/mesa/main/
shared.c
69
shared->
DisplayList
= _mesa_NewHashTable();
322
_mesa_HashDeleteAll(shared->
DisplayList
, delete_displaylist_cb, ctx);
323
_mesa_DeleteHashTable(shared->
DisplayList
);
/frameworks/base/libs/hwui/hwui/
Canvas.h
36
class
DisplayList
;
112
virtual uirenderer::
DisplayList
* finishRecording() = 0;
/frameworks/base/core/jni/
android_view_RenderNode.cpp
95
//
DisplayList
view properties
140
DisplayList
* newData = reinterpret_cast<
DisplayList
*>(displayListPtr);
/frameworks/base/libs/hwui/tests/unit/
RecordingCanvasTests.cpp
33
static void playbackOps(const
DisplayList
&
displayList
,
35
for (auto& chunk :
displayList
.getChunks()) {
37
RecordedOp* op =
displayList
.getOps()[opIndex];
43
static void validateSingleOp(std::unique_ptr<
DisplayList
>& dl,
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Completed in 2756 milliseconds
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