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    Searched refs:GL_STENCIL_ATTACHMENT (Results 1 - 25 of 166) sorted by null

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  /external/deqp/modules/gles2/functional/
es2fFboApiTest.cpp 89 case GL_STENCIL_ATTACHMENT: return "GL_STENCIL_ATTACHMENT";
201 GL_STENCIL_ATTACHMENT
220 GL_STENCIL_ATTACHMENT
253 GL_STENCIL_ATTACHMENT
330 context.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, rbo);
378 GL_STENCIL_ATTACHMENT
427 ctx.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, 3);
429 checkFboAttachmentParam(testCtx, ctx, GL_STENCIL_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_RENDERBUFFER);
430 checkFboAttachmentParam(testCtx, ctx, GL_STENCIL_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, 3)
    [all...]
es2fFboCompletenessTests.cpp 274 attachTargetToNew(GL_STENCIL_ATTACHMENT, comb.stencilKind, comb.stencilFmt,
  /external/deqp/modules/gles3/functional/
es3fFboApiTests.cpp 85 case GL_STENCIL_ATTACHMENT: return "GL_STENCIL_ATTACHMENT";
177 GL_STENCIL_ATTACHMENT
196 GL_STENCIL_ATTACHMENT
229 GL_STENCIL_ATTACHMENT
306 context.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, rbo);
354 GL_STENCIL_ATTACHMENT
403 ctx.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, 3);
405 checkFboAttachmentParam(testCtx, ctx, GL_STENCIL_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_RENDERBUFFER);
406 checkFboAttachmentParam(testCtx, ctx, GL_STENCIL_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, 3)
    [all...]
es3fFboStencilbufferTests.cpp 93 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, depthStencilRbo);
150 DE_ASSERT(m_attachStencil == GL_STENCIL_ATTACHMENT || m_attachStencil == GL_NONE);
278 attachGroup->addChild(new DepthStencilAttachCase(m_context, "stencil_only", "Only stencil part of depth-stencil RBO attached", GL_NONE, GL_STENCIL_ATTACHMENT));
279 attachGroup->addChild(new DepthStencilAttachCase(m_context, "depth_stencil_separate", "Depth and stencil attached separately", GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT));
es3fFboInvalidateTests.cpp 83 attachments.push_back(GL_STENCIL_ATTACHMENT);
496 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, depthStencilRbo);
616 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, depthStencilTex, 0);
744 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, depthStencilRbo);
867 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, depthStencilRbo);
    [all...]
es3fFboMultisampleTests.cpp 122 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, depthStencilRbo);
es3fFboCompletenessTests.cpp 228 if (attPoint == GL_DEPTH_ATTACHMENT || attPoint == GL_STENCIL_ATTACHMENT)
es3fRasterizerDiscardTests.cpp 186 glFramebufferRenderbuffer (GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, m_depthStencilBuf);
es3fFboRenderTest.cpp 296 deUint32 point = ndx ? GL_STENCIL_ATTACHMENT : GL_DEPTH_ATTACHMENT;
892 deUint32 point = ndx ? GL_STENCIL_ATTACHMENT : GL_DEPTH_ATTACHMENT;
    [all...]
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/glutils/
GLFrameBuffer.java 177 gl.glFramebufferRenderbuffer(GL20.GL_FRAMEBUFFER, GL20.GL_STENCIL_ATTACHMENT, GL20.GL_RENDERBUFFER, stencilbufferHandle);
204 gl.glFramebufferRenderbuffer(GL20.GL_FRAMEBUFFER, GL20.GL_STENCIL_ATTACHMENT, GL20.GL_RENDERBUFFER, depthStencilPackedBufferHandle);
  /device/generic/goldfish-opengl/shared/OpenglCodecCommon/
GLClientState.cpp 695 case GL_STENCIL_ATTACHMENT:
837 case GL_STENCIL_ATTACHMENT:
855 case GL_STENCIL_ATTACHMENT:
876 case GL_STENCIL_ATTACHMENT:
894 case GL_STENCIL_ATTACHMENT:
914 case GL_STENCIL_ATTACHMENT:
  /external/deqp/framework/platform/ios/
tcuIOSPlatform.mm 270 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, *m_depthStencilBuffer);
  /frameworks/base/libs/hwui/
BakedOpRenderer.cpp 86 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, 0);
317 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT,
Layer.cpp 149 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, 0);
Layer.h 192 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT,
  /external/deqp/framework/opengl/
gluFboRenderContext.cpp 276 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, m_depthStencilBuffer);
gluStrUtil.inl 187 case GL_STENCIL_ATTACHMENT: return "GL_STENCIL_ATTACHMENT";
590 case GL_STENCIL_ATTACHMENT: return "GL_STENCIL_ATTACHMENT";
614 case GL_STENCIL_ATTACHMENT: return "GL_STENCIL_ATTACHMENT";
    [all...]
  /external/deqp/modules/egl/
teglImageUtil.cpp 364 GLU_CHECK_GLW_CALL(gl, framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT,
389 GLU_CHECK_GLW_CALL(gl, framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT,
teglImageFormatTests.cpp 601 framebufferRenderbuffer(gl, GL_STENCIL_ATTACHMENT, *renderbufferStencil);
849 framebufferRenderbuffer(gl, GL_STENCIL_ATTACHMENT, renderbuffer);
    [all...]
  /frameworks/native/opengl/tools/glgen/stubs/gles11/
GLES20Header.java-if 320 public static final int GL_STENCIL_ATTACHMENT = 0x8D20;
  /external/deqp/modules/glshared/
glsFboCompletenessTests.cpp 885 builder.glAttach(GL_STENCIL_ATTACHMENT, att);
891 attachTargetToNew(GL_STENCIL_ATTACHMENT, m_params.stencilKind, ImageFormat::none(),
978 { GL_STENCIL_ATTACHMENT, "stencil", "Tests for stencil attachments" },
glsFboUtil.cpp 280 case GL_STENCIL_ATTACHMENT:
294 case GL_STENCIL_ATTACHMENT: return STENCIL_RENDERABLE;
  /external/skia/experimental/iOSSampleApp/
SkSampleUIView.mm 286 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, fGL.fStencilbuffer);
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/
GL20.java 320 public static final int GL_STENCIL_ATTACHMENT = 0x8D20;
  /external/mesa3d/src/mesa/main/
fbobject.c     [all...]

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