/external/deqp/modules/gles2/functional/ |
es2fFboApiTest.cpp | 89 case GL_STENCIL_ATTACHMENT: return "GL_STENCIL_ATTACHMENT"; 201 GL_STENCIL_ATTACHMENT 220 GL_STENCIL_ATTACHMENT 253 GL_STENCIL_ATTACHMENT 330 context.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, rbo); 378 GL_STENCIL_ATTACHMENT 427 ctx.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, 3); 429 checkFboAttachmentParam(testCtx, ctx, GL_STENCIL_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_RENDERBUFFER); 430 checkFboAttachmentParam(testCtx, ctx, GL_STENCIL_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, 3) [all...] |
es2fFboCompletenessTests.cpp | 274 attachTargetToNew(GL_STENCIL_ATTACHMENT, comb.stencilKind, comb.stencilFmt,
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/external/deqp/modules/gles3/functional/ |
es3fFboApiTests.cpp | 85 case GL_STENCIL_ATTACHMENT: return "GL_STENCIL_ATTACHMENT"; 177 GL_STENCIL_ATTACHMENT 196 GL_STENCIL_ATTACHMENT 229 GL_STENCIL_ATTACHMENT 306 context.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, rbo); 354 GL_STENCIL_ATTACHMENT 403 ctx.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, 3); 405 checkFboAttachmentParam(testCtx, ctx, GL_STENCIL_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_RENDERBUFFER); 406 checkFboAttachmentParam(testCtx, ctx, GL_STENCIL_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, 3) [all...] |
es3fFboStencilbufferTests.cpp | 93 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, depthStencilRbo); 150 DE_ASSERT(m_attachStencil == GL_STENCIL_ATTACHMENT || m_attachStencil == GL_NONE); 278 attachGroup->addChild(new DepthStencilAttachCase(m_context, "stencil_only", "Only stencil part of depth-stencil RBO attached", GL_NONE, GL_STENCIL_ATTACHMENT)); 279 attachGroup->addChild(new DepthStencilAttachCase(m_context, "depth_stencil_separate", "Depth and stencil attached separately", GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT));
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es3fFboInvalidateTests.cpp | 83 attachments.push_back(GL_STENCIL_ATTACHMENT); 496 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, depthStencilRbo); 616 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, depthStencilTex, 0); 744 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, depthStencilRbo); 867 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, depthStencilRbo); [all...] |
es3fFboMultisampleTests.cpp | 122 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, depthStencilRbo);
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es3fFboCompletenessTests.cpp | 228 if (attPoint == GL_DEPTH_ATTACHMENT || attPoint == GL_STENCIL_ATTACHMENT)
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es3fRasterizerDiscardTests.cpp | 186 glFramebufferRenderbuffer (GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, m_depthStencilBuf);
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es3fFboRenderTest.cpp | 296 deUint32 point = ndx ? GL_STENCIL_ATTACHMENT : GL_DEPTH_ATTACHMENT; 892 deUint32 point = ndx ? GL_STENCIL_ATTACHMENT : GL_DEPTH_ATTACHMENT; [all...] |
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/glutils/ |
GLFrameBuffer.java | 177 gl.glFramebufferRenderbuffer(GL20.GL_FRAMEBUFFER, GL20.GL_STENCIL_ATTACHMENT, GL20.GL_RENDERBUFFER, stencilbufferHandle); 204 gl.glFramebufferRenderbuffer(GL20.GL_FRAMEBUFFER, GL20.GL_STENCIL_ATTACHMENT, GL20.GL_RENDERBUFFER, depthStencilPackedBufferHandle);
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/device/generic/goldfish-opengl/shared/OpenglCodecCommon/ |
GLClientState.cpp | 695 case GL_STENCIL_ATTACHMENT: 837 case GL_STENCIL_ATTACHMENT: 855 case GL_STENCIL_ATTACHMENT: 876 case GL_STENCIL_ATTACHMENT: 894 case GL_STENCIL_ATTACHMENT: 914 case GL_STENCIL_ATTACHMENT:
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/external/deqp/framework/platform/ios/ |
tcuIOSPlatform.mm | 270 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, *m_depthStencilBuffer);
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/frameworks/base/libs/hwui/ |
BakedOpRenderer.cpp | 86 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, 0); 317 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT,
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Layer.cpp | 149 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, 0);
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Layer.h | 192 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT,
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/external/deqp/framework/opengl/ |
gluFboRenderContext.cpp | 276 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, m_depthStencilBuffer);
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gluStrUtil.inl | 187 case GL_STENCIL_ATTACHMENT: return "GL_STENCIL_ATTACHMENT"; 590 case GL_STENCIL_ATTACHMENT: return "GL_STENCIL_ATTACHMENT"; 614 case GL_STENCIL_ATTACHMENT: return "GL_STENCIL_ATTACHMENT"; [all...] |
/external/deqp/modules/egl/ |
teglImageUtil.cpp | 364 GLU_CHECK_GLW_CALL(gl, framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, 389 GLU_CHECK_GLW_CALL(gl, framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT,
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teglImageFormatTests.cpp | 601 framebufferRenderbuffer(gl, GL_STENCIL_ATTACHMENT, *renderbufferStencil); 849 framebufferRenderbuffer(gl, GL_STENCIL_ATTACHMENT, renderbuffer); [all...] |
/frameworks/native/opengl/tools/glgen/stubs/gles11/ |
GLES20Header.java-if | 320 public static final int GL_STENCIL_ATTACHMENT = 0x8D20;
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/external/deqp/modules/glshared/ |
glsFboCompletenessTests.cpp | 885 builder.glAttach(GL_STENCIL_ATTACHMENT, att); 891 attachTargetToNew(GL_STENCIL_ATTACHMENT, m_params.stencilKind, ImageFormat::none(), 978 { GL_STENCIL_ATTACHMENT, "stencil", "Tests for stencil attachments" },
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glsFboUtil.cpp | 280 case GL_STENCIL_ATTACHMENT: 294 case GL_STENCIL_ATTACHMENT: return STENCIL_RENDERABLE;
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/external/skia/experimental/iOSSampleApp/ |
SkSampleUIView.mm | 286 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, fGL.fStencilbuffer);
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/ |
GL20.java | 320 public static final int GL_STENCIL_ATTACHMENT = 0x8D20;
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/external/mesa3d/src/mesa/main/ |
fbobject.c | [all...] |