/external/deqp/framework/opengl/ |
gluStateReset.cpp | 184 gl.bindTexture(GL_TEXTURE_CUBE_MAP, 0); 191 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_LINEAR); 192 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 193 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_REPEAT); 194 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_REPEAT); 198 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_SWIZZLE_R, GL_RED); 199 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_SWIZZLE_G, GL_GREEN); 200 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_SWIZZLE_B, GL_BLUE); 201 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_SWIZZLE_A, GL_ALPHA); 202 gl.texParameterf(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_LOD, -1000.0f) [all...] |
/external/deqp/modules/gles3/functional/ |
es3fSamplerObjectTests.cpp | 229 { "diff_wrap_t", "Different GL_TEXTURE_WRAP_T", GL_TEXTURE_CUBE_MAP, 233 { "diff_wrap_s", "Different GL_TEXTURE_WRAP_S", GL_TEXTURE_CUBE_MAP, 237 { "diff_wrap_r", "Different GL_TEXTURE_WRAP_R", GL_TEXTURE_CUBE_MAP, 241 { "diff_min_filter", "Different GL_TEXTURE_MIN_FILTER", GL_TEXTURE_CUBE_MAP, 245 { "diff_mag_filter", "Different GL_TEXTURE_MAG_FILTER", GL_TEXTURE_CUBE_MAP, 249 { "diff_max_lod", "Different GL_TEXTURE_MAX_LOD", GL_TEXTURE_CUBE_MAP, 253 { "diff_min_lod", "Different GL_TEXTURE_MIN_LOD", GL_TEXTURE_CUBE_MAP, 267 { "diff_wrap_t", "Different GL_TEXTURE_WRAP_T", GL_TEXTURE_CUBE_MAP, 272 { "diff_wrap_s", "Different GL_TEXTURE_WRAP_S", GL_TEXTURE_CUBE_MAP, 277 { "diff_wrap_r", "Different GL_TEXTURE_WRAP_R", GL_TEXTURE_CUBE_MAP, [all...] |
es3fTextureStateQueryTests.cpp | 83 { "texture_cube_map", GL_TEXTURE_CUBE_MAP }
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es3fTextureSizeTests.cpp | 284 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_texture->getGLTexture()); 286 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, wrapS); 287 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, wrapT); 288 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, minFilter); 289 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, magFilter);
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es3fTextureFormatTests.cpp | 375 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_texture->getGLTexture()); 378 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); 379 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 380 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 381 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_NEAREST); [all...] |
/external/deqp/modules/gles2/functional/ |
es2fTextureCompletenessTests.cpp | 607 glBindTexture (GL_TEXTURE_CUBE_MAP, texture); 609 glTexParameteri (GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_REPEAT); 610 glTexParameteri (GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_REPEAT); 611 glTexParameteri (GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST); 612 glTexParameteri (GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 679 glBindTexture (GL_TEXTURE_CUBE_MAP, texture); 681 glTexParameteri (GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_REPEAT); 682 glTexParameteri (GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_REPEAT); 683 glTexParameteri (GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST); 684 glTexParameteri (GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_NEAREST) [all...] |
es2fTextureSizeTests.cpp | 284 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_texture->getGLTexture()); 286 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, wrapS); 287 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, wrapT); 288 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, minFilter); 289 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, magFilter);
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es2fTextureFormatTests.cpp | 344 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_texture->getGLTexture()); 347 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); 348 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 349 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 350 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 578 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_texture->getGLTexture()); 581 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); 582 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 583 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 584 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_NEAREST) [all...] |
es2fTextureMipmapTests.cpp | 606 gl.bindTexture (GL_TEXTURE_CUBE_MAP, m_texture->getGLTexture()); 607 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, m_wrapS); 608 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, m_wrapT); 609 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, m_minFilter); 610 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, magFilter); [all...] |
es2fFboApiTest.cpp | 236 context.bindTexture(GL_TEXTURE_CUBE_MAP, texCube); 308 context.bindTexture(GL_TEXTURE_CUBE_MAP, texCube); 413 ctx.bindTexture(GL_TEXTURE_CUBE_MAP, 2); 460 ctx.bindTexture(GL_TEXTURE_CUBE_MAP, texCube); 513 ctx.bindTexture(GL_TEXTURE_CUBE_MAP, texCube);
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/external/mesa3d/src/mesa/drivers/dri/i965/ |
brw_tex_layout.c | 73 case GL_TEXTURE_CUBE_MAP: 160 if (mt->target == GL_TEXTURE_CUBE_MAP)
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/development/samples/ApiDemos/src/com/example/android/apis/graphics/ |
CubeMapActivity.java | 82 gl.glEnable(GL11ExtensionPack.GL_TEXTURE_CUBE_MAP); 84 gl.glBindTexture(GL11ExtensionPack.GL_TEXTURE_CUBE_MAP, mCubeMapTextureID); 139 gl.glBindTexture(GL11ExtensionPack.GL_TEXTURE_CUBE_MAP, cubeMapTextureId); 140 gl.glTexParameterf(GL11ExtensionPack.GL_TEXTURE_CUBE_MAP, 142 gl.glTexParameterf(GL11ExtensionPack.GL_TEXTURE_CUBE_MAP,
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/external/deqp/modules/glshared/ |
glsSamplerObjectTest.cpp | 147 case GL_TEXTURE_CUBE_MAP: 189 case GL_TEXTURE_CUBE_MAP: 357 case GL_TEXTURE_CUBE_MAP: 450 gl.bindTexture(GL_TEXTURE_CUBE_MAP, texture); 451 GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture(GL_TEXTURE_CUBE_MAP, texture)"); 460 gl.generateMipmap(GL_TEXTURE_CUBE_MAP); 461 GLU_EXPECT_NO_ERROR(gl.getError(), "glGenerateMipmap(GL_TEXTURE_CUBE_MAP)"); 462 gl.bindTexture(GL_TEXTURE_CUBE_MAP, 0); 463 GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture(GL_TEXTURE_CUBE_MAP, texture)"); 478 case GL_TEXTURE_CUBE_MAP [all...] |
glsRandomShaderCase.cpp | 343 glBindTexture(GL_TEXTURE_CUBE_MAP, m_texCube->getGLTexture()); 344 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, TEXTURE_WRAP_S); 345 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, TEXTURE_WRAP_T); 346 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, TEXTURE_MIN_FILTER); 347 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, TEXTURE_MAG_FILTER); 538 glBindTexture(GL_TEXTURE_CUBE_MAP, texture->getGLTexture());
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/external/deqp/modules/gles2/accuracy/ |
es2aTextureFilteringTests.cpp | 553 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_textures[curTexNdx]->getGLTexture()); 554 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, m_wrapS); 555 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, m_wrapT); 556 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, m_minFilter); 557 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, m_magFilter); 583 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_textures[curTexNdx]->getGLTexture()); 584 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, m_wrapS); 585 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, m_wrapT); 586 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, m_minFilter); 587 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, m_magFilter) [all...] |
es2aTextureMipmapTests.cpp | 561 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_texture->getGLTexture()); 562 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, m_wrapS); 563 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, m_wrapT); 564 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, m_minFilter); 565 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, magFilter);
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/external/deqp/modules/gles3/accuracy/ |
es3aTextureFilteringTests.cpp | 563 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_textures[curTexNdx]->getGLTexture()); 564 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, m_wrapS); 565 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, m_wrapT); 566 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, m_minFilter); 567 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, m_magFilter); 593 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_textures[curTexNdx]->getGLTexture()); 594 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, m_wrapS); 595 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, m_wrapT); 596 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, m_minFilter); 597 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, m_magFilter) [all...] |
es3aTextureMipmapTests.cpp | 550 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_texture->getGLTexture()); 551 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, m_wrapS); 552 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, m_wrapT); 553 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, m_minFilter); 554 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, magFilter);
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/external/mesa3d/src/mesa/main/ |
texstorage.c | 68 case GL_TEXTURE_CUBE_MAP: 149 (target == GL_TEXTURE_CUBE_MAP) 218 (target == GL_TEXTURE_CUBE_MAP)
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texobj.h | 88 return target == GL_TEXTURE_CUBE_MAP ? 6 : 1;
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/glutils/ |
KTXTextureData.java | 153 consumeCustomData(GL20.GL_TEXTURE_CUBE_MAP);
181 glTarget = GL20.GL_TEXTURE_CUBE_MAP;
200 if (numberOfFaces == 6 && target != GL20.GL_TEXTURE_CUBE_MAP) {
204 "You must specify either GL_TEXTURE_CUBE_MAP to bind all 6 faces of the cube or the requested face GL_TEXTURE_CUBE_MAP_POSITIVE_X and followings.");
207 } else if (numberOfFaces == 6 && target == GL20.GL_TEXTURE_CUBE_MAP) {
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/external/mesa3d/src/mesa/drivers/dri/intel/ |
intel_tex.c | 189 if (tex_image->TexObject->Target == GL_TEXTURE_CUBE_MAP) 204 if (tex_image->TexObject->Target == GL_TEXTURE_CUBE_MAP)
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/ |
Cubemap.java | 95 super(GL20.GL_TEXTURE_CUBE_MAP);
140 super(GL20.GL_TEXTURE_CUBE_MAP);
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/external/mesa3d/src/mesa/drivers/dri/i915/ |
i915_tex_layout.c | 231 case GL_TEXTURE_CUBE_MAP: 460 case GL_TEXTURE_CUBE_MAP:
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/external/deqp/modules/gles31/functional/ |
es31fCopyImageTests.cpp | 166 case GL_TEXTURE_CUBE_MAP: return "cubemap"; 238 case GL_TEXTURE_CUBE_MAP: 535 const deUint32 glTarget = (target == GL_TEXTURE_CUBE_MAP ? mapFaceNdxToFace(faceNdx) : target); 537 DE_ASSERT(target == GL_TEXTURE_CUBE_MAP || faceNdx == 0); 604 const int faceCount = (info.getTarget() == GL_TEXTURE_CUBE_MAP ? 6 : 1); 851 DE_ASSERT(info.getTarget() == GL_TEXTURE_CUBE_MAP); [all...] |