1 /* 2 Copyright (C) Intel Corp. 2006. All Rights Reserved. 3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to 4 develop this 3D driver. 5 6 Permission is hereby granted, free of charge, to any person obtaining 7 a copy of this software and associated documentation files (the 8 "Software"), to deal in the Software without restriction, including 9 without limitation the rights to use, copy, modify, merge, publish, 10 distribute, sublicense, and/or sell copies of the Software, and to 11 permit persons to whom the Software is furnished to do so, subject to 12 the following conditions: 13 14 The above copyright notice and this permission notice (including the 15 next paragraph) shall be included in all copies or substantial 16 portions of the Software. 17 18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. 21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE 22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION 23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION 24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 26 **********************************************************************/ 27 /* 28 * Authors: 29 * Keith Whitwell <keith (at) tungstengraphics.com> 30 */ 31 32 #ifndef VBO_ATTRIB_H 33 #define VBO_ATTRIB_H 34 35 36 /* 37 * Note: The first attributes match the VERT_ATTRIB_* definitions 38 * in mtypes.h. However, the tnl module has additional attributes 39 * for materials, color indexes, edge flags, etc. 40 */ 41 /* Although it's nice to use these as bit indexes in a DWORD flag, we 42 * could manage without if necessary. Another limit currently is the 43 * number of bits allocated for these numbers in places like vertex 44 * program instruction formats and register layouts. 45 */ 46 enum { 47 VBO_ATTRIB_POS = 0, 48 VBO_ATTRIB_WEIGHT = 1, 49 VBO_ATTRIB_NORMAL = 2, 50 VBO_ATTRIB_COLOR0 = 3, 51 VBO_ATTRIB_COLOR1 = 4, 52 VBO_ATTRIB_FOG = 5, 53 VBO_ATTRIB_INDEX = 6, 54 VBO_ATTRIB_EDGEFLAG = 7, 55 VBO_ATTRIB_TEX0 = 8, 56 VBO_ATTRIB_TEX1 = 9, 57 VBO_ATTRIB_TEX2 = 10, 58 VBO_ATTRIB_TEX3 = 11, 59 VBO_ATTRIB_TEX4 = 12, 60 VBO_ATTRIB_TEX5 = 13, 61 VBO_ATTRIB_TEX6 = 14, 62 VBO_ATTRIB_TEX7 = 15, 63 VBO_ATTRIB_POINT_SIZE = 16, 64 65 VBO_ATTRIB_GENERIC0 = 17, /* Not used? */ 66 VBO_ATTRIB_GENERIC1 = 18, 67 VBO_ATTRIB_GENERIC2 = 19, 68 VBO_ATTRIB_GENERIC3 = 20, 69 VBO_ATTRIB_GENERIC4 = 21, 70 VBO_ATTRIB_GENERIC5 = 22, 71 VBO_ATTRIB_GENERIC6 = 23, 72 VBO_ATTRIB_GENERIC7 = 24, 73 VBO_ATTRIB_GENERIC8 = 25, 74 VBO_ATTRIB_GENERIC9 = 26, 75 VBO_ATTRIB_GENERIC10 = 27, 76 VBO_ATTRIB_GENERIC11 = 28, 77 VBO_ATTRIB_GENERIC12 = 29, 78 VBO_ATTRIB_GENERIC13 = 30, 79 VBO_ATTRIB_GENERIC14 = 31, 80 VBO_ATTRIB_GENERIC15 = 32, 81 82 /* XXX: in the vertex program InputsRead flag, we alias 83 * materials and generics and use knowledge about the program 84 * (whether it is a fixed-function emulation) to 85 * differentiate. Here we must keep them apart instead. 86 */ 87 VBO_ATTRIB_MAT_FRONT_AMBIENT = 33, 88 VBO_ATTRIB_MAT_BACK_AMBIENT = 34, 89 VBO_ATTRIB_MAT_FRONT_DIFFUSE = 35, 90 VBO_ATTRIB_MAT_BACK_DIFFUSE = 36, 91 VBO_ATTRIB_MAT_FRONT_SPECULAR = 37, 92 VBO_ATTRIB_MAT_BACK_SPECULAR = 38, 93 VBO_ATTRIB_MAT_FRONT_EMISSION = 39, 94 VBO_ATTRIB_MAT_BACK_EMISSION = 40, 95 VBO_ATTRIB_MAT_FRONT_SHININESS = 41, 96 VBO_ATTRIB_MAT_BACK_SHININESS = 42, 97 VBO_ATTRIB_MAT_FRONT_INDEXES = 43, 98 VBO_ATTRIB_MAT_BACK_INDEXES = 44, 99 100 VBO_ATTRIB_MAX = 45 101 }; 102 103 #define VBO_ATTRIB_FIRST_MATERIAL VBO_ATTRIB_MAT_FRONT_AMBIENT 104 #define VBO_ATTRIB_LAST_MATERIAL VBO_ATTRIB_MAT_BACK_INDEXES 105 106 #define VBO_MAX_COPIED_VERTS 3 107 108 #endif 109