1 /* 2 * Copyright 2008 Corbin Simpson <MostAwesomeDude (at) gmail.com> 3 * Copyright 2009 Marek Olk <maraeo (at) gmail.com> 4 * 5 * Permission is hereby granted, free of charge, to any person obtaining a 6 * copy of this software and associated documentation files (the "Software"), 7 * to deal in the Software without restriction, including without limitation 8 * on the rights to use, copy, modify, merge, publish, distribute, sub 9 * license, and/or sell copies of the Software, and to permit persons to whom 10 * the Software is furnished to do so, subject to the following conditions: 11 * 12 * The above copyright notice and this permission notice (including the next 13 * paragraph) shall be included in all copies or substantial portions of the 14 * Software. 15 * 16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 18 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL 19 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, 20 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR 21 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE 22 * USE OR OTHER DEALINGS IN THE SOFTWARE. */ 23 24 #include "r300_context.h" 25 #include "r300_reg.h" 26 #include "r300_fs.h" 27 28 #include "util/u_format.h" 29 #include "util/u_mm.h" 30 31 /* 32 HiZ rules - taken from various docs 33 1. HiZ only works on depth values 34 2. Cannot HiZ if stencil fail or zfail is !KEEP 35 3. on R300/400, HiZ is disabled if depth test is EQUAL 36 4. comparison changes without clears usually mean disabling HiZ 37 */ 38 /*****************************************************************************/ 39 /* The HyperZ setup */ 40 /*****************************************************************************/ 41 42 static enum r300_hiz_func r300_get_hiz_func(struct r300_context *r300) 43 { 44 struct r300_dsa_state *dsa = r300->dsa_state.state; 45 46 switch (dsa->dsa.depth.func) { 47 case PIPE_FUNC_NEVER: 48 case PIPE_FUNC_EQUAL: 49 case PIPE_FUNC_NOTEQUAL: 50 case PIPE_FUNC_ALWAYS: 51 default: 52 /* Guess MAX for uncertain cases. */ 53 case PIPE_FUNC_LESS: 54 case PIPE_FUNC_LEQUAL: 55 return HIZ_FUNC_MAX; 56 57 case PIPE_FUNC_GREATER: 58 case PIPE_FUNC_GEQUAL: 59 return HIZ_FUNC_MIN; 60 } 61 } 62 63 /* Return what's used for the depth test (either minimum or maximum). */ 64 static unsigned r300_get_sc_hz_max(struct r300_context *r300) 65 { 66 struct r300_dsa_state *dsa = r300->dsa_state.state; 67 unsigned func = dsa->dsa.depth.func; 68 69 return func >= PIPE_FUNC_GREATER ? R300_SC_HYPERZ_MAX : R300_SC_HYPERZ_MIN; 70 } 71 72 static boolean r300_is_hiz_func_valid(struct r300_context *r300) 73 { 74 struct r300_dsa_state *dsa = r300->dsa_state.state; 75 unsigned func = dsa->dsa.depth.func; 76 77 if (r300->hiz_func == HIZ_FUNC_NONE) 78 return TRUE; 79 80 /* func1 is less/lessthan */ 81 if (r300->hiz_func == HIZ_FUNC_MAX && 82 (func == PIPE_FUNC_GEQUAL || func == PIPE_FUNC_GREATER)) 83 return FALSE; 84 85 /* func1 is greater/greaterthan */ 86 if (r300->hiz_func == HIZ_FUNC_MIN && 87 (func == PIPE_FUNC_LESS || func == PIPE_FUNC_LEQUAL)) 88 return FALSE; 89 90 return TRUE; 91 } 92 93 static boolean r300_dsa_stencil_op_not_keep(struct pipe_stencil_state *s) 94 { 95 return s->enabled && (s->fail_op != PIPE_STENCIL_OP_KEEP || 96 s->zfail_op != PIPE_STENCIL_OP_KEEP); 97 } 98 99 static boolean r300_hiz_allowed(struct r300_context *r300) 100 { 101 struct r300_dsa_state *dsa = r300->dsa_state.state; 102 struct r300_screen *r300screen = r300->screen; 103 104 if (r300_fragment_shader_writes_depth(r300_fs(r300))) 105 return FALSE; 106 107 if (r300->query_current) 108 return FALSE; 109 110 /* If the depth function is inverted, HiZ must be disabled. */ 111 if (!r300_is_hiz_func_valid(r300)) 112 return FALSE; 113 114 /* if stencil fail/zfail op is not KEEP */ 115 if (r300_dsa_stencil_op_not_keep(&dsa->dsa.stencil[0]) || 116 r300_dsa_stencil_op_not_keep(&dsa->dsa.stencil[1])) 117 return FALSE; 118 119 if (dsa->dsa.depth.enabled) { 120 /* if depth func is EQUAL pre-r500 */ 121 if (dsa->dsa.depth.func == PIPE_FUNC_EQUAL && !r300screen->caps.is_r500) 122 return FALSE; 123 124 /* if depth func is NOTEQUAL */ 125 if (dsa->dsa.depth.func == PIPE_FUNC_NOTEQUAL) 126 return FALSE; 127 } 128 return TRUE; 129 } 130 131 static void r300_update_hyperz(struct r300_context* r300) 132 { 133 struct r300_hyperz_state *z = 134 (struct r300_hyperz_state*)r300->hyperz_state.state; 135 struct pipe_framebuffer_state *fb = 136 (struct pipe_framebuffer_state*)r300->fb_state.state; 137 struct r300_dsa_state *dsa = r300->dsa_state.state; 138 struct r300_resource *zstex = 139 fb->zsbuf ? r300_resource(fb->zsbuf->texture) : NULL; 140 141 z->gb_z_peq_config = 0; 142 z->zb_bw_cntl = 0; 143 z->sc_hyperz = R300_SC_HYPERZ_ADJ_2; 144 z->flush = 0; 145 146 if (r300->cbzb_clear) { 147 z->zb_bw_cntl |= R300_ZB_CB_CLEAR_CACHE_LINE_WRITE_ONLY; 148 return; 149 } 150 151 if (!zstex || !r300->hyperz_enabled) 152 return; 153 154 /* Set the size of ZMASK tiles. */ 155 if (zstex->tex.zcomp8x8[fb->zsbuf->u.tex.level]) { 156 z->gb_z_peq_config |= R300_GB_Z_PEQ_CONFIG_Z_PEQ_SIZE_8_8; 157 } 158 159 /* R500-specific features and optimizations. */ 160 if (r300->screen->caps.is_r500) { 161 z->zb_bw_cntl |= R500_PEQ_PACKING_ENABLE | 162 R500_COVERED_PTR_MASKING_ENABLE; 163 } 164 165 /* Setup decompression if needed. No other HyperZ setting is required. */ 166 if (r300->zmask_decompress) { 167 z->zb_bw_cntl |= R300_FAST_FILL_ENABLE | 168 R300_RD_COMP_ENABLE; 169 return; 170 } 171 172 /* Do not set anything if depth and stencil tests are off. */ 173 if (!dsa->dsa.depth.enabled && 174 !dsa->dsa.stencil[0].enabled && 175 !dsa->dsa.stencil[1].enabled) { 176 assert(!dsa->dsa.depth.writemask); 177 return; 178 } 179 180 /* Zbuffer compression. */ 181 if (r300->zmask_in_use && !r300->locked_zbuffer) { 182 z->zb_bw_cntl |= R300_FAST_FILL_ENABLE | 183 R300_RD_COMP_ENABLE | 184 R300_WR_COMP_ENABLE; 185 } 186 187 /* HiZ. */ 188 if (r300->hiz_in_use && !r300->locked_zbuffer) { 189 /* HiZ cannot be used under some circumstances. */ 190 if (!r300_hiz_allowed(r300)) { 191 /* If writemask is disabled, the HiZ memory will not be changed, 192 * so we can keep its content for later. */ 193 if (dsa->dsa.depth.writemask) { 194 r300->hiz_in_use = FALSE; 195 } 196 return; 197 } 198 DBG(r300, DBG_HYPERZ, "r300: Z-func: %i\n", dsa->dsa.depth.func); 199 200 /* Set the HiZ function if needed. */ 201 if (r300->hiz_func == HIZ_FUNC_NONE) { 202 r300->hiz_func = r300_get_hiz_func(r300); 203 } 204 205 /* Setup the HiZ bits. */ 206 z->zb_bw_cntl |= R300_HIZ_ENABLE | 207 (r300->hiz_func == HIZ_FUNC_MIN ? R300_HIZ_MIN : R300_HIZ_MAX); 208 209 z->sc_hyperz |= R300_SC_HYPERZ_ENABLE | 210 r300_get_sc_hz_max(r300); 211 212 if (r300->screen->caps.is_r500) { 213 z->zb_bw_cntl |= R500_HIZ_EQUAL_REJECT_ENABLE; 214 } 215 } 216 } 217 218 /*****************************************************************************/ 219 /* The ZTOP state */ 220 /*****************************************************************************/ 221 222 static boolean r300_dsa_writes_stencil( 223 struct pipe_stencil_state *s) 224 { 225 return s->enabled && s->writemask && 226 (s->fail_op != PIPE_STENCIL_OP_KEEP || 227 s->zfail_op != PIPE_STENCIL_OP_KEEP || 228 s->zpass_op != PIPE_STENCIL_OP_KEEP); 229 } 230 231 static boolean r300_dsa_writes_depth_stencil( 232 struct pipe_depth_stencil_alpha_state *dsa) 233 { 234 /* We are interested only in the cases when a depth or stencil value 235 * can be changed. */ 236 237 if (dsa->depth.enabled && dsa->depth.writemask && 238 dsa->depth.func != PIPE_FUNC_NEVER) 239 return TRUE; 240 241 if (r300_dsa_writes_stencil(&dsa->stencil[0]) || 242 r300_dsa_writes_stencil(&dsa->stencil[1])) 243 return TRUE; 244 245 return FALSE; 246 } 247 248 static boolean r300_dsa_alpha_test_enabled( 249 struct pipe_depth_stencil_alpha_state *dsa) 250 { 251 /* We are interested only in the cases when alpha testing can kill 252 * a fragment. */ 253 254 return dsa->alpha.enabled && dsa->alpha.func != PIPE_FUNC_ALWAYS; 255 } 256 257 static void r300_update_ztop(struct r300_context* r300) 258 { 259 struct r300_ztop_state* ztop_state = 260 (struct r300_ztop_state*)r300->ztop_state.state; 261 uint32_t old_ztop = ztop_state->z_buffer_top; 262 263 /* This is important enough that I felt it warranted a comment. 264 * 265 * According to the docs, these are the conditions where ZTOP must be 266 * disabled: 267 * 1) Alpha testing enabled 268 * 2) Texture kill instructions in fragment shader 269 * 3) Chroma key culling enabled 270 * 4) W-buffering enabled 271 * 272 * The docs claim that for the first three cases, if no ZS writes happen, 273 * then ZTOP can be used. 274 * 275 * (3) will never apply since we do not support chroma-keyed operations. 276 * (4) will need to be re-examined (and this comment updated) if/when 277 * Hyper-Z becomes supported. 278 * 279 * Additionally, the following conditions require disabled ZTOP: 280 * 5) Depth writes in fragment shader 281 * 6) Outstanding occlusion queries 282 * 283 * This register causes stalls all the way from SC to CB when changed, 284 * but it is buffered on-chip so it does not hurt to write it if it has 285 * not changed. 286 * 287 * ~C. 288 */ 289 290 /* ZS writes */ 291 if (r300_dsa_writes_depth_stencil(r300->dsa_state.state) && 292 (r300_dsa_alpha_test_enabled(r300->dsa_state.state) || /* (1) */ 293 r300_fs(r300)->shader->info.uses_kill)) { /* (2) */ 294 ztop_state->z_buffer_top = R300_ZTOP_DISABLE; 295 } else if (r300_fragment_shader_writes_depth(r300_fs(r300))) { /* (5) */ 296 ztop_state->z_buffer_top = R300_ZTOP_DISABLE; 297 } else if (r300->query_current) { /* (6) */ 298 ztop_state->z_buffer_top = R300_ZTOP_DISABLE; 299 } else { 300 ztop_state->z_buffer_top = R300_ZTOP_ENABLE; 301 } 302 if (ztop_state->z_buffer_top != old_ztop) 303 r300_mark_atom_dirty(r300, &r300->ztop_state); 304 } 305 306 void r300_update_hyperz_state(struct r300_context* r300) 307 { 308 r300_update_ztop(r300); 309 310 if (r300->hyperz_state.dirty) { 311 r300_update_hyperz(r300); 312 } 313 } 314