/external/speex/libspeex/ |
vq_arm4.h | 42 spx_word32_t dist1, dist2, dist3, dist4; local 65 : "=r" (dist1), "=r" (dist2), "=r" (dist3), "=r" (dist4), 71 dist1=dist2=dist3=dist4=0; 73 spx_word32_t dist2=0; 81 dist2 = MAC16_16(dist2,in[j],*code); 95 dist2=SUB32(SHR(*E++,1),dist2); 96 if (dist2<*best_dist) 98 *best_dist=dist2; [all...] |
/frameworks/base/packages/SystemUI/src/com/android/systemui/classifier/ |
Point.java | 68 float dist2 = dist(b); local 70 if (dist1 == 0.0f || dist2 == 0.0f) { 76 float cos = Math.min(1.0f, Math.max(-1.0f, dotProduct / dist1 / dist2));
|
/frameworks/rs/java/tests/ImageProcessing/src/com/android/rs/image/ |
fisheye.rsh | 50 const float dist2 = scaledCoord.x*scaledCoord.x + scaledCoord.y*scaledCoord.y; 51 const float inv_dist = rsqrt(dist2); 52 const float radian = M_PI_2 - atan((alpha * sqrt(radius2 - dist2)) * inv_dist);
|
fisheye_approx.rsh | 50 const float dist2 = scaledCoord.x*scaledCoord.x + scaledCoord.y*scaledCoord.y; 51 const float inv_dist = half_rsqrt(dist2); 52 const float radian = M_PI_2 - atan((alpha * half_sqrt(radius2 - dist2)) * inv_dist);
|
/frameworks/rs/java/tests/ImageProcessing2/src/com/android/rs/image/ |
fisheye.rsh | 50 const float dist2 = scaledCoord.x*scaledCoord.x + scaledCoord.y*scaledCoord.y; 51 const float inv_dist = rsqrt(dist2); 52 const float radian = M_PI_2 - atan((alpha * sqrt(radius2 - dist2)) * inv_dist);
|
fisheye_approx.rsh | 50 const float dist2 = scaledCoord.x*scaledCoord.x + scaledCoord.y*scaledCoord.y; 51 const float inv_dist = half_rsqrt(dist2); 52 const float radian = M_PI_2 - atan((alpha * half_sqrt(radius2 - dist2)) * inv_dist);
|
/frameworks/rs/java/tests/ImageProcessing_jb/src/com/android/rs/image/ |
fisheye.rsh | 50 const float dist2 = scaledCoord.x*scaledCoord.x + scaledCoord.y*scaledCoord.y; 51 const float inv_dist = rsqrt(dist2); 52 const float radian = M_PI_2 - atan((alpha * sqrt(radius2 - dist2)) * inv_dist);
|
fisheye_approx.rsh | 50 const float dist2 = scaledCoord.x*scaledCoord.x + scaledCoord.y*scaledCoord.y; 51 const float inv_dist = half_rsqrt(dist2); 52 const float radian = M_PI_2 - atan((alpha * half_sqrt(radius2 - dist2)) * inv_dist);
|
/frameworks/rs/java/tests/ScriptGroupTest/src/com/android/rs/sgtest/ |
fisheye_approx_f.rsh | 52 const float dist2 = scaledCoord.x*scaledCoord.x + scaledCoord.y*scaledCoord.y; 53 const float inv_dist = half_rsqrt(dist2); 54 const float radian = M_PI_2 - atan((alpha * half_sqrt(radius2 - dist2)) * inv_dist);
|
/external/libgdx/tests/gdx-tests-android/assets/data/g3d/shaders/ |
mrtscene.frag | 54 float dist2 = dot(lightDir, lightDir); 55 lightDir *= inversesqrt(dist2);
|
light_gouraud.glsl | 79 float dist2 = dot(lightDir, lightDir); 80 lightDir *= inversesqrt(dist2); 82 float falloff = clamp(u_pointLights[i].intensity / (1.0 + dist2), 0.0, 2.0); // FIXME mul intensity on cpu 94 float dist2 = dot(lightDir, lightDir); 95 lightDir *= inversesqrt(dist2); 97 float falloff = clamp(u_pointLights[i].intensity / (1.0 + dist2), 0.0, 2.0); // FIXME mul intensity on cpu
|
/external/autotest/client/deps/glbench/src/ |
windowmanagertest.cc | 42 float dist2 = dx*dx + dy*dy; local 43 if (dist2 > 1.f) 44 dist2 = 1.f; 45 *pixel = (1.f - dist2) * 255.f; 47 *pixel = (1.f - dist2) * 255.f; 49 *pixel = (1.f - dist2) * 255.f;
|
/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/NarrowPhaseCollision/ |
btSubSimplexConvexCast.cpp | 74 btScalar dist2 = v.length2(); local 83 while ( (dist2 > epsilon) && maxIter--) 123 dist2 = v.length2(); 128 //printf("DIST2=%f\n",dist2); 132 dist2 = btScalar(0.);
|
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/shadows/system/classical/ |
main.fragment.glsl | 182 float dist2 = dot(lightDir, lightDir); 183 lightDir *= inversesqrt(dist2); 185 float falloff = clamp(u_spotLights[i].intensity / (1.0 + dist2), 0.0, 2.0); 208 float dist2 = dot(lightDir, lightDir); 209 lightDir *= inversesqrt(dist2); 211 float falloff = clamp(u_pointLights[i].intensity / (1.0 + dist2), 0.0, 2.0);
|
pass2.fragment.glsl | 158 float dist2 = dot(lightDir, lightDir); 159 lightDir *= inversesqrt(dist2); 161 float falloff = clamp(u_lightIntensity / (1.0 + dist2), 0.0, 2.0);
|
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/shadows/system/realistic/ |
main.fragment.glsl | 227 float dist2 = dot(lightDir, lightDir); 228 lightDir *= inversesqrt(dist2); 230 float falloff = clamp(u_spotLights[i].intensity / (1.0 + dist2), 0.0, 2.0); 253 float dist2 = dot(lightDir, lightDir); 254 lightDir *= inversesqrt(dist2); 256 float falloff = clamp(u_pointLights[i].intensity / (1.0 + dist2), 0.0, 2.0);
|
/external/opencv3/modules/cudaimgproc/src/ |
mssegmentation.cpp | 211 inline int dist2(const cv::Vec4b& lhs, const cv::Vec4b& rhs) function in namespace:__anon20870 217 inline int dist2(const cv::Vec2s& lhs, const cv::Vec2s& rhs) function in namespace:__anon20870 276 dr[0] = dist2(r1, r2[0]); 277 dr[1] = dist2(r1, r2[1]); 278 dr[2] = dist2(r1, r2[2]); 279 dsp[0] = dist2(sp1, sp2[0]); 280 dsp[1] = dist2(sp1, sp2[1]); 281 dsp[2] = dist2(sp1, sp2[2]); 286 dr[3] = dist2(r1, r2[3]); 287 dsp[3] = dist2(sp1, sp2[3]) [all...] |
/external/opencv3/samples/cpp/tutorial_code/features2D/ |
AKAZE_match.cpp | 38 float dist2 = nn_matches[i][1].distance; local 40 if(dist1 < nn_match_ratio * dist2) {
|
/external/eigen/Eigen/src/Eigen2Support/Geometry/ |
AlignedBox.h | 147 Scalar dist2(0); 152 dist2 += aux*aux; 154 dist2 += aux*aux; 156 return dist2;
|
/external/opencv3/modules/video/src/opencl/ |
bgfg_mog2.cl | 89 float dist2 = dot(diff, diff); 91 if (totalWeight < c_TB && dist2 < c_Tb * c_var) 94 if (dist2 < c_Tg * c_var) 101 float variance_new = clamp(mad(k, (dist2 - c_var), c_var), c_varMin, c_varMax);
|
/external/opencv3/modules/calib3d/test/ |
test_cornerssubpix.cpp | 190 double dist2 = 0.0; local 191 ret = calcDistance(corners, test_corners, dist2); 200 dist1, dist2); 201 sum_dist += dist2; 205 if(dist1 < dist2*max_reduce_factor)
|
/external/eigen/Eigen/src/Geometry/ |
AlignedBox.h | 317 Scalar dist2(0); 324 dist2 += aux*aux; 329 dist2 += aux*aux; 332 return dist2; 338 Scalar dist2(0); 345 dist2 += aux*aux; 350 dist2 += aux*aux; 353 return dist2;
|
/external/opencv3/samples/cpp/tutorial_code/xfeatures2D/ |
LATCH_match.cpp | 56 float dist2 = nn_matches[i][1].distance; local 58 if (dist1 < nn_match_ratio * dist2) {
|
/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/CollisionDispatch/ |
btSphereBoxCollisionAlgorithm.cpp | 126 btScalar dist2 = normal.length2(); local 127 if (dist2 > contactDist * contactDist) 135 if (dist2 <= SIMD_EPSILON)
|
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/shaders/ |
default.vertex.glsl | 324 float dist2 = dot(lightDir, lightDir); 325 lightDir *= inversesqrt(dist2); 327 vec3 value = u_pointLights[i].color * (NdotL / (1.0 + dist2));
|