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      1 package org.jbox2d.collision.broadphase;
      2 
      3 import org.jbox2d.callbacks.DebugDraw;
      4 import org.jbox2d.callbacks.TreeCallback;
      5 import org.jbox2d.callbacks.TreeRayCastCallback;
      6 import org.jbox2d.collision.AABB;
      7 import org.jbox2d.collision.RayCastInput;
      8 import org.jbox2d.common.Vec2;
      9 
     10 public interface BroadPhaseStrategy {
     11 
     12   /**
     13    * Create a proxy. Provide a tight fitting AABB and a userData pointer.
     14    *
     15    * @param aabb
     16    * @param userData
     17    * @return
     18    */
     19   int createProxy(AABB aabb, Object userData);
     20 
     21   /**
     22    * Destroy a proxy
     23    *
     24    * @param proxyId
     25    */
     26   void destroyProxy(int proxyId);
     27 
     28   /**
     29    * Move a proxy with a swepted AABB. If the proxy has moved outside of its fattened AABB, then the
     30    * proxy is removed from the tree and re-inserted. Otherwise the function returns immediately.
     31    *
     32    * @return true if the proxy was re-inserted.
     33    */
     34   boolean moveProxy(int proxyId, AABB aabb, Vec2 displacement);
     35 
     36   Object getUserData(int proxyId);
     37 
     38   AABB getFatAABB(int proxyId);
     39 
     40   /**
     41    * Query an AABB for overlapping proxies. The callback class is called for each proxy that
     42    * overlaps the supplied AABB.
     43    *
     44    * @param callback
     45    * @param araabbgAABB
     46    */
     47   void query(TreeCallback callback, AABB aabb);
     48 
     49   /**
     50    * Ray-cast against the proxies in the tree. This relies on the callback to perform a exact
     51    * ray-cast in the case were the proxy contains a shape. The callback also performs the any
     52    * collision filtering. This has performance roughly equal to k * log(n), where k is the number of
     53    * collisions and n is the number of proxies in the tree.
     54    *
     55    * @param input the ray-cast input data. The ray extends from p1 to p1 + maxFraction * (p2 - p1).
     56    * @param callback a callback class that is called for each proxy that is hit by the ray.
     57    */
     58   void raycast(TreeRayCastCallback callback, RayCastInput input);
     59 
     60   /**
     61    * Compute the height of the tree.
     62    */
     63   int computeHeight();
     64 
     65   /**
     66    * Compute the height of the binary tree in O(N) time. Should not be called often.
     67    *
     68    * @return
     69    */
     70   int getHeight();
     71 
     72   /**
     73    * Get the maximum balance of an node in the tree. The balance is the difference in height of the
     74    * two children of a node.
     75    *
     76    * @return
     77    */
     78   int getMaxBalance();
     79 
     80   /**
     81    * Get the ratio of the sum of the node areas to the root area.
     82    *
     83    * @return
     84    */
     85   float getAreaRatio();
     86 
     87   void drawTree(DebugDraw draw);
     88 }