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      1 /*******************************************************************************
      2  * Copyright (c) 2013, Daniel Murphy
      3  * All rights reserved.
      4  *
      5  * Redistribution and use in source and binary forms, with or without modification,
      6  * are permitted provided that the following conditions are met:
      7  * 	* Redistributions of source code must retain the above copyright notice,
      8  * 	  this list of conditions and the following disclaimer.
      9  * 	* Redistributions in binary form must reproduce the above copyright notice,
     10  * 	  this list of conditions and the following disclaimer in the documentation
     11  * 	  and/or other materials provided with the distribution.
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     13  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
     14  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
     15  * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
     16  * IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
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     23  ******************************************************************************/
     24 package org.jbox2d.dynamics.joints;
     25 
     26 import org.jbox2d.dynamics.Body;
     27 
     28 /**
     29  * Joint definitions are used to construct joints.
     30  * @author Daniel Murphy
     31  */
     32 public class JointDef {
     33 
     34 	public JointDef(JointType type){
     35 		this.type = type;
     36 		userData = null;
     37 		bodyA = null;
     38 		bodyB = null;
     39 		collideConnected = false;
     40 	}
     41 	/**
     42 	 * The joint type is set automatically for concrete joint types.
     43 	 */
     44 	public JointType type;
     45 
     46 	/**
     47 	 * Use this to attach application specific data to your joints.
     48 	 */
     49 	public Object userData;
     50 
     51 	/**
     52 	 * The first attached body.
     53 	 */
     54 	public Body bodyA;
     55 
     56 	/**
     57 	 * The second attached body.
     58 	 */
     59 	public Body bodyB;
     60 
     61 	/**
     62 	 * Set this flag to true if the attached bodies should collide.
     63 	 */
     64 	public boolean collideConnected;
     65 }
     66