1 /******************************************************************************* 2 * Copyright (c) 2013, Daniel Murphy 3 * All rights reserved. 4 * 5 * Redistribution and use in source and binary forms, with or without modification, 6 * are permitted provided that the following conditions are met: 7 * * Redistributions of source code must retain the above copyright notice, 8 * this list of conditions and the following disclaimer. 9 * * Redistributions in binary form must reproduce the above copyright notice, 10 * this list of conditions and the following disclaimer in the documentation 11 * and/or other materials provided with the distribution. 12 * 13 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND 14 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 15 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. 16 * IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, 17 * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT 18 * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 19 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, 20 * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) 21 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE 22 * POSSIBILITY OF SUCH DAMAGE. 23 ******************************************************************************/ 24 package org.jbox2d.dynamics.joints; 25 26 import org.jbox2d.dynamics.Body; 27 28 /** 29 * Joint definitions are used to construct joints. 30 * @author Daniel Murphy 31 */ 32 public class JointDef { 33 34 public JointDef(JointType type){ 35 this.type = type; 36 userData = null; 37 bodyA = null; 38 bodyB = null; 39 collideConnected = false; 40 } 41 /** 42 * The joint type is set automatically for concrete joint types. 43 */ 44 public JointType type; 45 46 /** 47 * Use this to attach application specific data to your joints. 48 */ 49 public Object userData; 50 51 /** 52 * The first attached body. 53 */ 54 public Body bodyA; 55 56 /** 57 * The second attached body. 58 */ 59 public Body bodyB; 60 61 /** 62 * Set this flag to true if the attached bodies should collide. 63 */ 64 public boolean collideConnected; 65 } 66