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  /external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/dynamics/joints/
ConstantVolumeJointDef.java 24 package org.jbox2d.dynamics.joints;
39 ArrayList<DistanceJoint> joints; field in class:ConstantVolumeJointDef
44 joints = null;
70 if (joints == null) {
71 joints = new ArrayList<DistanceJoint>();
73 joints.add(argJoint);
GearJointDef.java 27 package org.jbox2d.dynamics.joints;
30 * Gear joint definition. This definition requires two existing revolute or prismatic joints (any
31 * combination will work). The provided joints must attach a dynamic body to a static body.
Jacobian.java 24 package org.jbox2d.dynamics.joints;
JointDef.java 24 package org.jbox2d.dynamics.joints;
29 * Joint definitions are used to construct joints.
47 * Use this to attach application specific data to your joints.
JointEdge.java 24 package org.jbox2d.dynamics.joints;
29 * A joint edge is used to connect bodies and joints together
LimitState.java 24 package org.jbox2d.dynamics.joints;
MouseJointDef.java 24 package org.jbox2d.dynamics.joints;
RopeJointDef.java 1 package org.jbox2d.dynamics.joints;
DistanceJointDef.java 47 package org.jbox2d.dynamics.joints;
FrictionJointDef.java 27 package org.jbox2d.dynamics.joints;
MotorJointDef.java 1 package org.jbox2d.dynamics.joints;
PulleyJointDef.java 27 package org.jbox2d.dynamics.joints;
WeldJointDef.java 24 package org.jbox2d.dynamics.joints;
28 import org.jbox2d.dynamics.joints.JointDef;
29 import org.jbox2d.dynamics.joints.JointType;
  /external/libgdx/extensions/gdx-box2d/gdx-box2d/src/com/badlogic/gdx/physics/box2d/joints/
GearJointDef.java 17 package com.badlogic.gdx.physics.box2d.joints;
22 /** Gear joint definition. This definition requires two existing revolute or prismatic joints (any combination will work). The
23 * provided joints must attach a dynamic body to a static body. */
RopeJointDef.java 17 package com.badlogic.gdx.physics.box2d.joints;
FrictionJointDef.java 17 package com.badlogic.gdx.physics.box2d.joints;
MotorJointDef.java 17 package com.badlogic.gdx.physics.box2d.joints;
MouseJointDef.java 17 package com.badlogic.gdx.physics.box2d.joints;
DistanceJointDef.java 17 package com.badlogic.gdx.physics.box2d.joints;
GearJoint.java 17 package com.badlogic.gdx.physics.box2d.joints;
22 /** A gear joint is used to connect two joints together. Either joint can be a revolute or prismatic joint. You specify a gear
26 * @warning The revolute and prismatic joints must be attached to fixed bodies (which must be body1 on those joints). */
WeldJointDef.java 17 package com.badlogic.gdx.physics.box2d.joints;
  /external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/com/badlogic/gdx/physics/box2d/joints/
GearJoint.java 17 package com.badlogic.gdx.physics.box2d.joints;
22 /** A gear joint is used to connect two joints together. Either joint can be a revolute or prismatic joint. You specify a gear
26 * @warning The revolute and prismatic joints must be attached to fixed bodies (which must be body1 on those joints). */
28 org.jbox2d.dynamics.joints.GearJoint joint;
33 public GearJoint (World world, org.jbox2d.dynamics.joints.GearJoint joint, Joint joint1, Joint joint2) {
GearJointDef.java 17 package com.badlogic.gdx.physics.box2d.joints;
22 /** Gear joint definition. This definition requires two existing revolute or prismatic joints (any combination will work). The
23 * provided joints must attach a dynamic body to a static body. */
40 public org.jbox2d.dynamics.joints.JointDef toJBox2d () {
41 org.jbox2d.dynamics.joints.GearJointDef jd = new org.jbox2d.dynamics.joints.GearJointDef();
48 jd.type = org.jbox2d.dynamics.joints.JointType.GEAR;
MouseJointDef.java 17 package com.badlogic.gdx.physics.box2d.joints;
42 public org.jbox2d.dynamics.joints.JointDef toJBox2d () {
43 org.jbox2d.dynamics.joints.MouseJointDef jd = new org.jbox2d.dynamics.joints.MouseJointDef();
51 jd.type = org.jbox2d.dynamics.joints.JointType.MOUSE;
MotorJointDef.java 17 package com.badlogic.gdx.physics.box2d.joints;
53 public org.jbox2d.dynamics.joints.JointDef toJBox2d () {
54 org.jbox2d.dynamics.joints.MotorJointDef jd = new org.jbox2d.dynamics.joints.MotorJointDef();
62 jd.type = org.jbox2d.dynamics.joints.JointType.MOTOR;

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