1 /******************************************************************************* 2 * Copyright (c) 2013, Daniel Murphy 3 * All rights reserved. 4 * 5 * Redistribution and use in source and binary forms, with or without modification, 6 * are permitted provided that the following conditions are met: 7 * * Redistributions of source code must retain the above copyright notice, 8 * this list of conditions and the following disclaimer. 9 * * Redistributions in binary form must reproduce the above copyright notice, 10 * this list of conditions and the following disclaimer in the documentation 11 * and/or other materials provided with the distribution. 12 * 13 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND 14 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 15 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. 16 * IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, 17 * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT 18 * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 19 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, 20 * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) 21 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE 22 * POSSIBILITY OF SUCH DAMAGE. 23 ******************************************************************************/ 24 package org.jbox2d.dynamics.joints; 25 26 import org.jbox2d.dynamics.Body; 27 28 /** 29 * A joint edge is used to connect bodies and joints together 30 * in a joint graph where each body is a node and each joint 31 * is an edge. A joint edge belongs to a doubly linked list 32 * maintained in each attached body. Each joint has two joint 33 * nodes, one for each attached body. 34 * @author Daniel 35 */ 36 public class JointEdge { 37 38 /** 39 * Provides quick access to the other body attached 40 */ 41 public Body other = null; 42 43 /** 44 * the joint 45 */ 46 public Joint joint = null; 47 48 /** 49 * the previous joint edge in the body's joint list 50 */ 51 public JointEdge prev = null; 52 53 /** 54 * the next joint edge in the body's joint list 55 */ 56 public JointEdge next = null; 57 } 58