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      2  * Copyright (c) 2013, Daniel Murphy
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     24 package org.jbox2d.dynamics.joints;
     25 
     26 import org.jbox2d.dynamics.Body;
     27 
     28 /**
     29  * A joint edge is used to connect bodies and joints together
     30  * in a joint graph where each body is a node and each joint
     31  * is an edge. A joint edge belongs to a doubly linked list
     32  * maintained in each attached body. Each joint has two joint
     33  * nodes, one for each attached body.
     34  * @author Daniel
     35  */
     36 public class JointEdge {
     37 
     38 	/**
     39 	 * Provides quick access to the other body attached
     40 	 */
     41 	public Body other = null;
     42 
     43 	/**
     44 	 * the joint
     45 	 */
     46 	public Joint joint = null;
     47 
     48 	/**
     49 	 * the previous joint edge in the body's joint list
     50 	 */
     51 	public JointEdge prev = null;
     52 
     53 	/**
     54 	 * the next joint edge in the body's joint list
     55 	 */
     56 	public JointEdge next = null;
     57 }
     58