1 /* 2 Bullet Continuous Collision Detection and Physics Library 3 Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org 4 5 This software is provided 'as-is', without any express or implied warranty. 6 In no event will the authors be held liable for any damages arising from the use of this software. 7 Permission is granted to anyone to use this software for any purpose, 8 including commercial applications, and to alter it and redistribute it freely, 9 subject to the following restrictions: 10 11 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 12 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 13 3. This notice may not be removed or altered from any source distribution. 14 */ 15 #include "BulletCollision/CollisionShapes/btCollisionShape.h" 16 #include "LinearMath/btSerializer.h" 17 18 /* 19 Make sure this dummy function never changes so that it 20 can be used by probes that are checking whether the 21 library is actually installed. 22 */ 23 extern "C" 24 { 25 void btBulletCollisionProbe (); 26 27 void btBulletCollisionProbe () {} 28 } 29 30 31 32 void btCollisionShape::getBoundingSphere(btVector3& center,btScalar& radius) const 33 { 34 btTransform tr; 35 tr.setIdentity(); 36 btVector3 aabbMin,aabbMax; 37 38 getAabb(tr,aabbMin,aabbMax); 39 40 radius = (aabbMax-aabbMin).length()*btScalar(0.5); 41 center = (aabbMin+aabbMax)*btScalar(0.5); 42 } 43 44 45 btScalar btCollisionShape::getContactBreakingThreshold(btScalar defaultContactThreshold) const 46 { 47 return getAngularMotionDisc() * defaultContactThreshold; 48 } 49 50 btScalar btCollisionShape::getAngularMotionDisc() const 51 { 52 ///@todo cache this value, to improve performance 53 btVector3 center; 54 btScalar disc; 55 getBoundingSphere(center,disc); 56 disc += (center).length(); 57 return disc; 58 } 59 60 void btCollisionShape::calculateTemporalAabb(const btTransform& curTrans,const btVector3& linvel,const btVector3& angvel,btScalar timeStep, btVector3& temporalAabbMin,btVector3& temporalAabbMax) const 61 { 62 //start with static aabb 63 getAabb(curTrans,temporalAabbMin,temporalAabbMax); 64 65 btScalar temporalAabbMaxx = temporalAabbMax.getX(); 66 btScalar temporalAabbMaxy = temporalAabbMax.getY(); 67 btScalar temporalAabbMaxz = temporalAabbMax.getZ(); 68 btScalar temporalAabbMinx = temporalAabbMin.getX(); 69 btScalar temporalAabbMiny = temporalAabbMin.getY(); 70 btScalar temporalAabbMinz = temporalAabbMin.getZ(); 71 72 // add linear motion 73 btVector3 linMotion = linvel*timeStep; 74 ///@todo: simd would have a vector max/min operation, instead of per-element access 75 if (linMotion.x() > btScalar(0.)) 76 temporalAabbMaxx += linMotion.x(); 77 else 78 temporalAabbMinx += linMotion.x(); 79 if (linMotion.y() > btScalar(0.)) 80 temporalAabbMaxy += linMotion.y(); 81 else 82 temporalAabbMiny += linMotion.y(); 83 if (linMotion.z() > btScalar(0.)) 84 temporalAabbMaxz += linMotion.z(); 85 else 86 temporalAabbMinz += linMotion.z(); 87 88 //add conservative angular motion 89 btScalar angularMotion = angvel.length() * getAngularMotionDisc() * timeStep; 90 btVector3 angularMotion3d(angularMotion,angularMotion,angularMotion); 91 temporalAabbMin = btVector3(temporalAabbMinx,temporalAabbMiny,temporalAabbMinz); 92 temporalAabbMax = btVector3(temporalAabbMaxx,temporalAabbMaxy,temporalAabbMaxz); 93 94 temporalAabbMin -= angularMotion3d; 95 temporalAabbMax += angularMotion3d; 96 } 97 98 ///fills the dataBuffer and returns the struct name (and 0 on failure) 99 const char* btCollisionShape::serialize(void* dataBuffer, btSerializer* serializer) const 100 { 101 btCollisionShapeData* shapeData = (btCollisionShapeData*) dataBuffer; 102 char* name = (char*) serializer->findNameForPointer(this); 103 shapeData->m_name = (char*)serializer->getUniquePointer(name); 104 if (shapeData->m_name) 105 { 106 serializer->serializeName(name); 107 } 108 shapeData->m_shapeType = m_shapeType; 109 //shapeData->m_padding//?? 110 return "btCollisionShapeData"; 111 } 112 113 void btCollisionShape::serializeSingleShape(btSerializer* serializer) const 114 { 115 int len = calculateSerializeBufferSize(); 116 btChunk* chunk = serializer->allocate(len,1); 117 const char* structType = serialize(chunk->m_oldPtr, serializer); 118 serializer->finalizeChunk(chunk,structType,BT_SHAPE_CODE,(void*)this); 119 }