Home | History | Annotate | Download | only in gm
      1 
      2 /*
      3  * Copyright 2011 Google Inc.
      4  *
      5  * Use of this source code is governed by a BSD-style license that can be
      6  * found in the LICENSE file.
      7  */
      8 
      9 // This test only works with the GPU backend.
     10 
     11 #include "gm.h"
     12 
     13 #if SK_SUPPORT_GPU
     14 #include "GrContext.h"
     15 #include "GrDrawContext.h"
     16 #include "SkColorPriv.h"
     17 #include "effects/GrPorterDuffXferProcessor.h"
     18 #include "effects/GrSimpleTextureEffect.h"
     19 
     20 static const int S = 200;
     21 
     22 DEF_SIMPLE_GM_BG(texdata, canvas, 2 * S, 2 * S, SK_ColorBLACK) {
     23         GrRenderTarget* target = canvas->internal_private_accessTopLayerRenderTarget();
     24         GrContext* ctx = canvas->getGrContext();
     25         SkAutoTUnref<GrDrawContext> drawContext(ctx ? ctx->drawContext(target) : nullptr);
     26         if (drawContext && target) {
     27             SkAutoTArray<SkPMColor> gTextureData((2 * S) * (2 * S));
     28             static const int stride = 2 * S;
     29             static const SkPMColor gray  = SkPackARGB32(0x40, 0x40, 0x40, 0x40);
     30             static const SkPMColor white = SkPackARGB32(0xff, 0xff, 0xff, 0xff);
     31             static const SkPMColor red   = SkPackARGB32(0x80, 0x80, 0x00, 0x00);
     32             static const SkPMColor blue  = SkPackARGB32(0x80, 0x00, 0x00, 0x80);
     33             static const SkPMColor green = SkPackARGB32(0x80, 0x00, 0x80, 0x00);
     34             static const SkPMColor black = SkPackARGB32(0x00, 0x00, 0x00, 0x00);
     35             for (int i = 0; i < 2; ++i) {
     36                 int offset = 0;
     37                 // fill upper-left
     38                 for (int y = 0; y < S; ++y) {
     39                     for (int x = 0; x < S; ++x) {
     40                         gTextureData[offset + y * stride + x] = gray;
     41                     }
     42                 }
     43                 // fill upper-right
     44                 offset = S;
     45                 for (int y = 0; y < S; ++y) {
     46                     for (int x = 0; x < S; ++x) {
     47                         gTextureData[offset + y * stride + x] = white;
     48                     }
     49                 }
     50                 // fill lower left
     51                 offset = S * stride;
     52                 for (int y = 0; y < S; ++y) {
     53                     for (int x = 0; x < S; ++x) {
     54                         gTextureData[offset + y * stride + x] = black;
     55                     }
     56                 }
     57                 // fill lower right
     58                 offset = S * stride + S;
     59                 for (int y = 0; y < S; ++y) {
     60                     for (int x = 0; x < S; ++x) {
     61                         gTextureData[offset + y * stride + x] = gray;
     62                     }
     63                 }
     64 
     65                 GrSurfaceDesc desc;
     66                 // use RT flag bit because in GL it makes the texture be bottom-up
     67                 desc.fFlags     = i ? kRenderTarget_GrSurfaceFlag :
     68                                       kNone_GrSurfaceFlags;
     69                 desc.fConfig    = kSkia8888_GrPixelConfig;
     70                 desc.fWidth     = 2 * S;
     71                 desc.fHeight    = 2 * S;
     72                 GrTexture* texture = ctx->textureProvider()->createTexture(
     73                     desc, SkBudgeted::kNo, gTextureData.get(), 0);
     74 
     75                 if (!texture) {
     76                     return;
     77                 }
     78                 SkAutoTUnref<GrTexture> au(texture);
     79 
     80                 // setup new clip
     81                 GrClip clip(SkRect::MakeWH(2*S, 2*S));
     82 
     83                 GrPaint paint;
     84                 paint.setPorterDuffXPFactory(SkXfermode::kSrcOver_Mode);
     85 
     86                 SkMatrix vm;
     87                 if (i) {
     88                     vm.setRotate(90 * SK_Scalar1,
     89                                  S * SK_Scalar1,
     90                                  S * SK_Scalar1);
     91                 } else {
     92                     vm.reset();
     93                 }
     94                 SkMatrix tm;
     95                 tm = vm;
     96                 tm.postIDiv(2*S, 2*S);
     97                 paint.addColorTextureProcessor(texture, tm);
     98 
     99                 drawContext->drawRect(clip, paint, vm, SkRect::MakeWH(2*S, 2*S));
    100 
    101                 // now update the lower right of the texture in first pass
    102                 // or upper right in second pass
    103                 offset = 0;
    104                 for (int y = 0; y < S; ++y) {
    105                     for (int x = 0; x < S; ++x) {
    106                         gTextureData[offset + y * stride + x] =
    107                             ((x + y) % 2) ? (i ? green : red) : blue;
    108                     }
    109                 }
    110                 texture->writePixels(S, (i ? 0 : S), S, S,
    111                                      texture->config(), gTextureData.get(),
    112                                      4 * stride);
    113                 drawContext->drawRect(clip, paint, vm, SkRect::MakeWH(2*S, 2*S));
    114             }
    115         } else {
    116             skiagm::GM::DrawGpuOnlyMessage(canvas);
    117         }
    118 }
    119 #endif
    120