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      1 // Copyright 2014 Google Inc. All Rights Reserved.
      2 //
      3 // Use of this source code is governed by a BSD-style license
      4 // that can be found in the COPYING file in the root of the source
      5 // tree. An additional intellectual property rights grant can be found
      6 // in the file PATENTS. All contributing project authors may
      7 // be found in the AUTHORS file in the root of the source tree.
      8 // -----------------------------------------------------------------------------
      9 //
     10 // WebPPicture tools: alpha handling, etc.
     11 //
     12 // Author: Skal (pascal.massimino (at) gmail.com)
     13 
     14 #include <assert.h>
     15 
     16 #include "./vp8enci.h"
     17 #include "../dsp/yuv.h"
     18 
     19 static WEBP_INLINE uint32_t MakeARGB32(int r, int g, int b) {
     20   return (0xff000000u | (r << 16) | (g << 8) | b);
     21 }
     22 
     23 //------------------------------------------------------------------------------
     24 // Helper: clean up fully transparent area to help compressibility.
     25 
     26 #define SIZE 8
     27 #define SIZE2 (SIZE / 2)
     28 static int is_transparent_area(const uint8_t* ptr, int stride, int size) {
     29   int y, x;
     30   for (y = 0; y < size; ++y) {
     31     for (x = 0; x < size; ++x) {
     32       if (ptr[x]) {
     33         return 0;
     34       }
     35     }
     36     ptr += stride;
     37   }
     38   return 1;
     39 }
     40 
     41 static int is_transparent_argb_area(const uint32_t* ptr, int stride, int size) {
     42   int y, x;
     43   for (y = 0; y < size; ++y) {
     44     for (x = 0; x < size; ++x) {
     45       if (ptr[x] & 0xff000000u) {
     46         return 0;
     47       }
     48     }
     49     ptr += stride;
     50   }
     51   return 1;
     52 }
     53 
     54 static void flatten(uint8_t* ptr, int v, int stride, int size) {
     55   int y;
     56   for (y = 0; y < size; ++y) {
     57     memset(ptr, v, size);
     58     ptr += stride;
     59   }
     60 }
     61 
     62 static void flatten_argb(uint32_t* ptr, uint32_t v, int stride, int size) {
     63   int x, y;
     64   for (y = 0; y < size; ++y) {
     65     for (x = 0; x < size; ++x) ptr[x] = v;
     66     ptr += stride;
     67   }
     68 }
     69 
     70 void WebPCleanupTransparentArea(WebPPicture* pic) {
     71   int x, y, w, h;
     72   if (pic == NULL) return;
     73   w = pic->width / SIZE;
     74   h = pic->height / SIZE;
     75 
     76   // note: we ignore the left-overs on right/bottom
     77   if (pic->use_argb) {
     78     uint32_t argb_value = 0;
     79     for (y = 0; y < h; ++y) {
     80       int need_reset = 1;
     81       for (x = 0; x < w; ++x) {
     82         const int off = (y * pic->argb_stride + x) * SIZE;
     83         if (is_transparent_argb_area(pic->argb + off, pic->argb_stride, SIZE)) {
     84           if (need_reset) {
     85             argb_value = pic->argb[off];
     86             need_reset = 0;
     87           }
     88           flatten_argb(pic->argb + off, argb_value, pic->argb_stride, SIZE);
     89         } else {
     90           need_reset = 1;
     91         }
     92       }
     93     }
     94   } else {
     95     const uint8_t* const a_ptr = pic->a;
     96     int values[3] = { 0 };
     97     if (a_ptr == NULL) return;    // nothing to do
     98     for (y = 0; y < h; ++y) {
     99       int need_reset = 1;
    100       for (x = 0; x < w; ++x) {
    101         const int off_a = (y * pic->a_stride + x) * SIZE;
    102         const int off_y = (y * pic->y_stride + x) * SIZE;
    103         const int off_uv = (y * pic->uv_stride + x) * SIZE2;
    104         if (is_transparent_area(a_ptr + off_a, pic->a_stride, SIZE)) {
    105           if (need_reset) {
    106             values[0] = pic->y[off_y];
    107             values[1] = pic->u[off_uv];
    108             values[2] = pic->v[off_uv];
    109             need_reset = 0;
    110           }
    111           flatten(pic->y + off_y, values[0], pic->y_stride, SIZE);
    112           flatten(pic->u + off_uv, values[1], pic->uv_stride, SIZE2);
    113           flatten(pic->v + off_uv, values[2], pic->uv_stride, SIZE2);
    114         } else {
    115           need_reset = 1;
    116         }
    117       }
    118     }
    119   }
    120 }
    121 
    122 #undef SIZE
    123 #undef SIZE2
    124 
    125 void WebPCleanupTransparentAreaLossless(WebPPicture* const pic) {
    126   int x, y, w, h;
    127   uint32_t* argb;
    128   assert(pic != NULL && pic->use_argb);
    129   w = pic->width;
    130   h = pic->height;
    131   argb = pic->argb;
    132 
    133   for (y = 0; y < h; ++y) {
    134     for (x = 0; x < w; ++x) {
    135       if ((argb[x] & 0xff000000) == 0) {
    136         argb[x] = 0x00000000;
    137       }
    138     }
    139     argb += pic->argb_stride;
    140   }
    141 }
    142 
    143 //------------------------------------------------------------------------------
    144 // Blend color and remove transparency info
    145 
    146 #define BLEND(V0, V1, ALPHA) \
    147     ((((V0) * (255 - (ALPHA)) + (V1) * (ALPHA)) * 0x101) >> 16)
    148 #define BLEND_10BIT(V0, V1, ALPHA) \
    149     ((((V0) * (1020 - (ALPHA)) + (V1) * (ALPHA)) * 0x101) >> 18)
    150 
    151 void WebPBlendAlpha(WebPPicture* pic, uint32_t background_rgb) {
    152   const int red = (background_rgb >> 16) & 0xff;
    153   const int green = (background_rgb >> 8) & 0xff;
    154   const int blue = (background_rgb >> 0) & 0xff;
    155   int x, y;
    156   if (pic == NULL) return;
    157   if (!pic->use_argb) {
    158     const int uv_width = (pic->width >> 1);  // omit last pixel during u/v loop
    159     const int Y0 = VP8RGBToY(red, green, blue, YUV_HALF);
    160     // VP8RGBToU/V expects the u/v values summed over four pixels
    161     const int U0 = VP8RGBToU(4 * red, 4 * green, 4 * blue, 4 * YUV_HALF);
    162     const int V0 = VP8RGBToV(4 * red, 4 * green, 4 * blue, 4 * YUV_HALF);
    163     const int has_alpha = pic->colorspace & WEBP_CSP_ALPHA_BIT;
    164     if (!has_alpha || pic->a == NULL) return;    // nothing to do
    165     for (y = 0; y < pic->height; ++y) {
    166       // Luma blending
    167       uint8_t* const y_ptr = pic->y + y * pic->y_stride;
    168       uint8_t* const a_ptr = pic->a + y * pic->a_stride;
    169       for (x = 0; x < pic->width; ++x) {
    170         const int alpha = a_ptr[x];
    171         if (alpha < 0xff) {
    172           y_ptr[x] = BLEND(Y0, y_ptr[x], a_ptr[x]);
    173         }
    174       }
    175       // Chroma blending every even line
    176       if ((y & 1) == 0) {
    177         uint8_t* const u = pic->u + (y >> 1) * pic->uv_stride;
    178         uint8_t* const v = pic->v + (y >> 1) * pic->uv_stride;
    179         uint8_t* const a_ptr2 =
    180             (y + 1 == pic->height) ? a_ptr : a_ptr + pic->a_stride;
    181         for (x = 0; x < uv_width; ++x) {
    182           // Average four alpha values into a single blending weight.
    183           // TODO(skal): might lead to visible contouring. Can we do better?
    184           const int alpha =
    185               a_ptr[2 * x + 0] + a_ptr[2 * x + 1] +
    186               a_ptr2[2 * x + 0] + a_ptr2[2 * x + 1];
    187           u[x] = BLEND_10BIT(U0, u[x], alpha);
    188           v[x] = BLEND_10BIT(V0, v[x], alpha);
    189         }
    190         if (pic->width & 1) {   // rightmost pixel
    191           const int alpha = 2 * (a_ptr[2 * x + 0] + a_ptr2[2 * x + 0]);
    192           u[x] = BLEND_10BIT(U0, u[x], alpha);
    193           v[x] = BLEND_10BIT(V0, v[x], alpha);
    194         }
    195       }
    196       memset(a_ptr, 0xff, pic->width);
    197     }
    198   } else {
    199     uint32_t* argb = pic->argb;
    200     const uint32_t background = MakeARGB32(red, green, blue);
    201     for (y = 0; y < pic->height; ++y) {
    202       for (x = 0; x < pic->width; ++x) {
    203         const int alpha = (argb[x] >> 24) & 0xff;
    204         if (alpha != 0xff) {
    205           if (alpha > 0) {
    206             int r = (argb[x] >> 16) & 0xff;
    207             int g = (argb[x] >>  8) & 0xff;
    208             int b = (argb[x] >>  0) & 0xff;
    209             r = BLEND(red, r, alpha);
    210             g = BLEND(green, g, alpha);
    211             b = BLEND(blue, b, alpha);
    212             argb[x] = MakeARGB32(r, g, b);
    213           } else {
    214             argb[x] = background;
    215           }
    216         }
    217       }
    218       argb += pic->argb_stride;
    219     }
    220   }
    221 }
    222 
    223 #undef BLEND
    224 #undef BLEND_10BIT
    225 
    226 //------------------------------------------------------------------------------
    227