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      1 /*
      2  * Copyright (C) 2016 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #pragma once
     18 
     19 #include "BakedOpState.h"
     20 #include "CanvasState.h"
     21 #include "DisplayList.h"
     22 #include "LayerBuilder.h"
     23 #include "RecordedOp.h"
     24 #include "utils/GLUtils.h"
     25 
     26 #include <vector>
     27 #include <unordered_map>
     28 
     29 struct SkRect;
     30 
     31 namespace android {
     32 namespace uirenderer {
     33 
     34 class BakedOpState;
     35 class LayerUpdateQueue;
     36 class OffscreenBuffer;
     37 class Rect;
     38 
     39 /**
     40  * Processes, optimizes, and stores rendering commands from RenderNodes and
     41  * LayerUpdateQueue, building content needed to render a frame.
     42  *
     43  * Resolves final drawing state for each operation (including clip, alpha and matrix), and then
     44  * reorder and merge each op as it is resolved for drawing efficiency. Each layer of content (either
     45  * from the LayerUpdateQueue, or temporary layers created by saveLayer operations in the
     46  * draw stream) will create different reorder contexts, each in its own LayerBuilder.
     47  *
     48  * Then the prepared or 'baked' drawing commands can be issued by calling the templated
     49  * replayBakedOps() function, which will dispatch them (including any created merged op collections)
     50  * to a Dispatcher and Renderer. See BakedOpDispatcher for how these baked drawing operations are
     51  * resolved into Glops and rendered via BakedOpRenderer.
     52  *
     53  * This class is also the authoritative source for traversing RenderNodes, both for standard op
     54  * traversal within a DisplayList, and for out of order RenderNode traversal for Z and projection.
     55  */
     56 class FrameBuilder : public CanvasStateClient {
     57 public:
     58     struct LightGeometry {
     59         Vector3 center;
     60         float radius;
     61     };
     62 
     63     FrameBuilder(const SkRect& clip,
     64             uint32_t viewportWidth, uint32_t viewportHeight,
     65             const LightGeometry& lightGeometry, Caches& caches);
     66 
     67     FrameBuilder(const LayerUpdateQueue& layerUpdateQueue,
     68             const LightGeometry& lightGeometry, Caches& caches);
     69 
     70     void deferLayers(const LayerUpdateQueue& layers);
     71 
     72     void deferRenderNode(RenderNode& renderNode);
     73 
     74     void deferRenderNode(float tx, float ty, Rect clipRect, RenderNode& renderNode);
     75 
     76     void deferRenderNodeScene(const std::vector< sp<RenderNode> >& nodes,
     77             const Rect& contentDrawBounds);
     78 
     79     virtual ~FrameBuilder() {}
     80 
     81     /**
     82      * replayBakedOps() is templated based on what class will receive ops being replayed.
     83      *
     84      * It constructs a lookup array of lambdas, which allows a recorded BakeOpState to use
     85      * state->op->opId to lookup a receiver that will be called when the op is replayed.
     86      */
     87     template <typename StaticDispatcher, typename Renderer>
     88     void replayBakedOps(Renderer& renderer) {
     89         std::vector<OffscreenBuffer*> temporaryLayers;
     90         finishDefer();
     91         /**
     92          * Defines a LUT of lambdas which allow a recorded BakedOpState to use state->op->opId to
     93          * dispatch the op via a method on a static dispatcher when the op is replayed.
     94          *
     95          * For example a BitmapOp would resolve, via the lambda lookup, to calling:
     96          *
     97          * StaticDispatcher::onBitmapOp(Renderer& renderer, const BitmapOp& op, const BakedOpState& state);
     98          */
     99         #define X(Type) \
    100                 [](void* renderer, const BakedOpState& state) { \
    101                     StaticDispatcher::on##Type(*(static_cast<Renderer*>(renderer)), \
    102                             static_cast<const Type&>(*(state.op)), state); \
    103                 },
    104         static BakedOpReceiver unmergedReceivers[] = BUILD_RENDERABLE_OP_LUT(X);
    105         #undef X
    106 
    107         /**
    108          * Defines a LUT of lambdas which allow merged arrays of BakedOpState* to be passed to a
    109          * static dispatcher when the group of merged ops is replayed.
    110          */
    111         #define X(Type) \
    112                 [](void* renderer, const MergedBakedOpList& opList) { \
    113                     StaticDispatcher::onMerged##Type##s(*(static_cast<Renderer*>(renderer)), opList); \
    114                 },
    115         static MergedOpReceiver mergedReceivers[] = BUILD_MERGEABLE_OP_LUT(X);
    116         #undef X
    117 
    118         // Relay through layers in reverse order, since layers
    119         // later in the list will be drawn by earlier ones
    120         for (int i = mLayerBuilders.size() - 1; i >= 1; i--) {
    121             GL_CHECKPOINT(MODERATE);
    122             LayerBuilder& layer = *(mLayerBuilders[i]);
    123             if (layer.renderNode) {
    124                 // cached HW layer - can't skip layer if empty
    125                 renderer.startRepaintLayer(layer.offscreenBuffer, layer.repaintRect);
    126                 GL_CHECKPOINT(MODERATE);
    127                 layer.replayBakedOpsImpl((void*)&renderer, unmergedReceivers, mergedReceivers);
    128                 GL_CHECKPOINT(MODERATE);
    129                 renderer.endLayer();
    130             } else if (!layer.empty()) {
    131                 // save layer - skip entire layer if empty (in which case, LayerOp has null layer).
    132                 layer.offscreenBuffer = renderer.startTemporaryLayer(layer.width, layer.height);
    133                 temporaryLayers.push_back(layer.offscreenBuffer);
    134                 GL_CHECKPOINT(MODERATE);
    135                 layer.replayBakedOpsImpl((void*)&renderer, unmergedReceivers, mergedReceivers);
    136                 GL_CHECKPOINT(MODERATE);
    137                 renderer.endLayer();
    138             }
    139         }
    140 
    141         GL_CHECKPOINT(MODERATE);
    142         if (CC_LIKELY(mDrawFbo0)) {
    143             const LayerBuilder& fbo0 = *(mLayerBuilders[0]);
    144             renderer.startFrame(fbo0.width, fbo0.height, fbo0.repaintRect);
    145             GL_CHECKPOINT(MODERATE);
    146             fbo0.replayBakedOpsImpl((void*)&renderer, unmergedReceivers, mergedReceivers);
    147             GL_CHECKPOINT(MODERATE);
    148             renderer.endFrame(fbo0.repaintRect);
    149         }
    150 
    151         for (auto& temporaryLayer : temporaryLayers) {
    152             renderer.recycleTemporaryLayer(temporaryLayer);
    153         }
    154     }
    155 
    156     void dump() const {
    157         for (auto&& layer : mLayerBuilders) {
    158             layer->dump();
    159         }
    160     }
    161 
    162     ///////////////////////////////////////////////////////////////////
    163     /// CanvasStateClient interface
    164     ///////////////////////////////////////////////////////////////////
    165     virtual void onViewportInitialized() override;
    166     virtual void onSnapshotRestored(const Snapshot& removed, const Snapshot& restored) override;
    167     virtual GLuint getTargetFbo() const override { return 0; }
    168 
    169 private:
    170     void finishDefer();
    171     enum class ChildrenSelectMode {
    172         Negative,
    173         Positive
    174     };
    175     void saveForLayer(uint32_t layerWidth, uint32_t layerHeight,
    176             float contentTranslateX, float contentTranslateY,
    177             const Rect& repaintRect,
    178             const Vector3& lightCenter,
    179             const BeginLayerOp* beginLayerOp, RenderNode* renderNode);
    180     void restoreForLayer();
    181 
    182     LayerBuilder& currentLayer() { return *(mLayerBuilders[mLayerStack.back()]); }
    183 
    184     BakedOpState* tryBakeOpState(const RecordedOp& recordedOp) {
    185         return BakedOpState::tryConstruct(mAllocator, *mCanvasState.writableSnapshot(), recordedOp);
    186     }
    187     BakedOpState* tryBakeUnboundedOpState(const RecordedOp& recordedOp) {
    188         return BakedOpState::tryConstructUnbounded(mAllocator, *mCanvasState.writableSnapshot(), recordedOp);
    189     }
    190 
    191 
    192     // should always be surrounded by a save/restore pair, and not called if DisplayList is null
    193     void deferNodePropsAndOps(RenderNode& node);
    194 
    195     template <typename V>
    196     void defer3dChildren(const ClipBase* reorderClip, ChildrenSelectMode mode,
    197             const V& zTranslatedNodes);
    198 
    199     void deferShadow(const ClipBase* reorderClip, const RenderNodeOp& casterOp);
    200 
    201     void deferProjectedChildren(const RenderNode& renderNode);
    202 
    203     void deferNodeOps(const RenderNode& renderNode);
    204 
    205     void deferRenderNodeOpImpl(const RenderNodeOp& op);
    206 
    207     void replayBakedOpsImpl(void* arg, BakedOpReceiver* receivers);
    208 
    209     SkPath* createFrameAllocatedPath() {
    210         return mAllocator.create<SkPath>();
    211     }
    212 
    213     BakedOpState* deferStrokeableOp(const RecordedOp& op, batchid_t batchId,
    214             BakedOpState::StrokeBehavior strokeBehavior = BakedOpState::StrokeBehavior::StyleDefined);
    215 
    216     /**
    217      * Declares all FrameBuilder::deferXXXXOp() methods for every RecordedOp type.
    218      *
    219      * These private methods are called from within deferImpl to defer each individual op
    220      * type differently.
    221      */
    222 #define X(Type) void defer##Type(const Type& op);
    223     MAP_DEFERRABLE_OPS(X)
    224 #undef X
    225 
    226     // contains single-frame objects, such as BakedOpStates, LayerBuilders, Batches
    227     LinearAllocator mAllocator;
    228     LinearStdAllocator<void*> mStdAllocator;
    229 
    230     // List of every deferred layer's render state. Replayed in reverse order to render a frame.
    231     LsaVector<LayerBuilder*> mLayerBuilders;
    232 
    233     /*
    234      * Stack of indices within mLayerBuilders representing currently active layers. If drawing
    235      * layerA within a layerB, will contain, in order:
    236      *  - 0 (representing FBO 0, always present)
    237      *  - layerB's index
    238      *  - layerA's index
    239      *
    240      * Note that this doesn't vector doesn't always map onto all values of mLayerBuilders. When a
    241      * layer is finished deferring, it will still be represented in mLayerBuilders, but it's index
    242      * won't be in mLayerStack. This is because it can be replayed, but can't have any more drawing
    243      * ops added to it.
    244     */
    245     LsaVector<size_t> mLayerStack;
    246 
    247     CanvasState mCanvasState;
    248 
    249     Caches& mCaches;
    250 
    251     float mLightRadius;
    252 
    253     const bool mDrawFbo0;
    254 };
    255 
    256 }; // namespace uirenderer
    257 }; // namespace android
    258