Home | History | Annotate | Download | only in inputflinger
      1 /*
      2  * Copyright (C) 2010 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #ifndef _UI_INPUT_DISPATCHER_H
     18 #define _UI_INPUT_DISPATCHER_H
     19 
     20 #include <input/Input.h>
     21 #include <input/InputTransport.h>
     22 #include <utils/KeyedVector.h>
     23 #include <utils/Vector.h>
     24 #include <utils/threads.h>
     25 #include <utils/Timers.h>
     26 #include <utils/RefBase.h>
     27 #include <utils/String8.h>
     28 #include <utils/Looper.h>
     29 #include <utils/BitSet.h>
     30 #include <cutils/atomic.h>
     31 
     32 #include <stddef.h>
     33 #include <unistd.h>
     34 #include <limits.h>
     35 
     36 #include "InputWindow.h"
     37 #include "InputApplication.h"
     38 #include "InputListener.h"
     39 
     40 
     41 namespace android {
     42 
     43 /*
     44  * Constants used to report the outcome of input event injection.
     45  */
     46 enum {
     47     /* (INTERNAL USE ONLY) Specifies that injection is pending and its outcome is unknown. */
     48     INPUT_EVENT_INJECTION_PENDING = -1,
     49 
     50     /* Injection succeeded. */
     51     INPUT_EVENT_INJECTION_SUCCEEDED = 0,
     52 
     53     /* Injection failed because the injector did not have permission to inject
     54      * into the application with input focus. */
     55     INPUT_EVENT_INJECTION_PERMISSION_DENIED = 1,
     56 
     57     /* Injection failed because there were no available input targets. */
     58     INPUT_EVENT_INJECTION_FAILED = 2,
     59 
     60     /* Injection failed due to a timeout. */
     61     INPUT_EVENT_INJECTION_TIMED_OUT = 3
     62 };
     63 
     64 /*
     65  * Constants used to determine the input event injection synchronization mode.
     66  */
     67 enum {
     68     /* Injection is asynchronous and is assumed always to be successful. */
     69     INPUT_EVENT_INJECTION_SYNC_NONE = 0,
     70 
     71     /* Waits for previous events to be dispatched so that the input dispatcher can determine
     72      * whether input event injection willbe permitted based on the current input focus.
     73      * Does not wait for the input event to finish processing. */
     74     INPUT_EVENT_INJECTION_SYNC_WAIT_FOR_RESULT = 1,
     75 
     76     /* Waits for the input event to be completely processed. */
     77     INPUT_EVENT_INJECTION_SYNC_WAIT_FOR_FINISHED = 2,
     78 };
     79 
     80 
     81 /*
     82  * An input target specifies how an input event is to be dispatched to a particular window
     83  * including the window's input channel, control flags, a timeout, and an X / Y offset to
     84  * be added to input event coordinates to compensate for the absolute position of the
     85  * window area.
     86  */
     87 struct InputTarget {
     88     enum {
     89         /* This flag indicates that the event is being delivered to a foreground application. */
     90         FLAG_FOREGROUND = 1 << 0,
     91 
     92         /* This flag indicates that the MotionEvent falls within the area of the target
     93          * obscured by another visible window above it.  The motion event should be
     94          * delivered with flag AMOTION_EVENT_FLAG_WINDOW_IS_OBSCURED. */
     95         FLAG_WINDOW_IS_OBSCURED = 1 << 1,
     96 
     97         /* This flag indicates that a motion event is being split across multiple windows. */
     98         FLAG_SPLIT = 1 << 2,
     99 
    100         /* This flag indicates that the pointer coordinates dispatched to the application
    101          * will be zeroed out to avoid revealing information to an application. This is
    102          * used in conjunction with FLAG_DISPATCH_AS_OUTSIDE to prevent apps not sharing
    103          * the same UID from watching all touches. */
    104         FLAG_ZERO_COORDS = 1 << 3,
    105 
    106         /* This flag indicates that the event should be sent as is.
    107          * Should always be set unless the event is to be transmuted. */
    108         FLAG_DISPATCH_AS_IS = 1 << 8,
    109 
    110         /* This flag indicates that a MotionEvent with AMOTION_EVENT_ACTION_DOWN falls outside
    111          * of the area of this target and so should instead be delivered as an
    112          * AMOTION_EVENT_ACTION_OUTSIDE to this target. */
    113         FLAG_DISPATCH_AS_OUTSIDE = 1 << 9,
    114 
    115         /* This flag indicates that a hover sequence is starting in the given window.
    116          * The event is transmuted into ACTION_HOVER_ENTER. */
    117         FLAG_DISPATCH_AS_HOVER_ENTER = 1 << 10,
    118 
    119         /* This flag indicates that a hover event happened outside of a window which handled
    120          * previous hover events, signifying the end of the current hover sequence for that
    121          * window.
    122          * The event is transmuted into ACTION_HOVER_ENTER. */
    123         FLAG_DISPATCH_AS_HOVER_EXIT = 1 << 11,
    124 
    125         /* This flag indicates that the event should be canceled.
    126          * It is used to transmute ACTION_MOVE into ACTION_CANCEL when a touch slips
    127          * outside of a window. */
    128         FLAG_DISPATCH_AS_SLIPPERY_EXIT = 1 << 12,
    129 
    130         /* This flag indicates that the event should be dispatched as an initial down.
    131          * It is used to transmute ACTION_MOVE into ACTION_DOWN when a touch slips
    132          * into a new window. */
    133         FLAG_DISPATCH_AS_SLIPPERY_ENTER = 1 << 13,
    134 
    135         /* Mask for all dispatch modes. */
    136         FLAG_DISPATCH_MASK = FLAG_DISPATCH_AS_IS
    137                 | FLAG_DISPATCH_AS_OUTSIDE
    138                 | FLAG_DISPATCH_AS_HOVER_ENTER
    139                 | FLAG_DISPATCH_AS_HOVER_EXIT
    140                 | FLAG_DISPATCH_AS_SLIPPERY_EXIT
    141                 | FLAG_DISPATCH_AS_SLIPPERY_ENTER,
    142 
    143         /* This flag indicates that the target of a MotionEvent is partly or wholly
    144          * obscured by another visible window above it.  The motion event should be
    145          * delivered with flag AMOTION_EVENT_FLAG_WINDOW_IS_PARTIALLY_OBSCURED. */
    146         FLAG_WINDOW_IS_PARTIALLY_OBSCURED = 1 << 14,
    147 
    148     };
    149 
    150     // The input channel to be targeted.
    151     sp<InputChannel> inputChannel;
    152 
    153     // Flags for the input target.
    154     int32_t flags;
    155 
    156     // The x and y offset to add to a MotionEvent as it is delivered.
    157     // (ignored for KeyEvents)
    158     float xOffset, yOffset;
    159 
    160     // Scaling factor to apply to MotionEvent as it is delivered.
    161     // (ignored for KeyEvents)
    162     float scaleFactor;
    163 
    164     // The subset of pointer ids to include in motion events dispatched to this input target
    165     // if FLAG_SPLIT is set.
    166     BitSet32 pointerIds;
    167 };
    168 
    169 
    170 /*
    171  * Input dispatcher configuration.
    172  *
    173  * Specifies various options that modify the behavior of the input dispatcher.
    174  * The values provided here are merely defaults. The actual values will come from ViewConfiguration
    175  * and are passed into the dispatcher during initialization.
    176  */
    177 struct InputDispatcherConfiguration {
    178     // The key repeat initial timeout.
    179     nsecs_t keyRepeatTimeout;
    180 
    181     // The key repeat inter-key delay.
    182     nsecs_t keyRepeatDelay;
    183 
    184     InputDispatcherConfiguration() :
    185             keyRepeatTimeout(500 * 1000000LL),
    186             keyRepeatDelay(50 * 1000000LL) { }
    187 };
    188 
    189 
    190 /*
    191  * Input dispatcher policy interface.
    192  *
    193  * The input reader policy is used by the input reader to interact with the Window Manager
    194  * and other system components.
    195  *
    196  * The actual implementation is partially supported by callbacks into the DVM
    197  * via JNI.  This interface is also mocked in the unit tests.
    198  */
    199 class InputDispatcherPolicyInterface : public virtual RefBase {
    200 protected:
    201     InputDispatcherPolicyInterface() { }
    202     virtual ~InputDispatcherPolicyInterface() { }
    203 
    204 public:
    205     /* Notifies the system that a configuration change has occurred. */
    206     virtual void notifyConfigurationChanged(nsecs_t when) = 0;
    207 
    208     /* Notifies the system that an application is not responding.
    209      * Returns a new timeout to continue waiting, or 0 to abort dispatch. */
    210     virtual nsecs_t notifyANR(const sp<InputApplicationHandle>& inputApplicationHandle,
    211             const sp<InputWindowHandle>& inputWindowHandle,
    212             const String8& reason) = 0;
    213 
    214     /* Notifies the system that an input channel is unrecoverably broken. */
    215     virtual void notifyInputChannelBroken(const sp<InputWindowHandle>& inputWindowHandle) = 0;
    216 
    217     /* Gets the input dispatcher configuration. */
    218     virtual void getDispatcherConfiguration(InputDispatcherConfiguration* outConfig) = 0;
    219 
    220     /* Filters an input event.
    221      * Return true to dispatch the event unmodified, false to consume the event.
    222      * A filter can also transform and inject events later by passing POLICY_FLAG_FILTERED
    223      * to injectInputEvent.
    224      */
    225     virtual bool filterInputEvent(const InputEvent* inputEvent, uint32_t policyFlags) = 0;
    226 
    227     /* Intercepts a key event immediately before queueing it.
    228      * The policy can use this method as an opportunity to perform power management functions
    229      * and early event preprocessing such as updating policy flags.
    230      *
    231      * This method is expected to set the POLICY_FLAG_PASS_TO_USER policy flag if the event
    232      * should be dispatched to applications.
    233      */
    234     virtual void interceptKeyBeforeQueueing(const KeyEvent* keyEvent, uint32_t& policyFlags) = 0;
    235 
    236     /* Intercepts a touch, trackball or other motion event before queueing it.
    237      * The policy can use this method as an opportunity to perform power management functions
    238      * and early event preprocessing such as updating policy flags.
    239      *
    240      * This method is expected to set the POLICY_FLAG_PASS_TO_USER policy flag if the event
    241      * should be dispatched to applications.
    242      */
    243     virtual void interceptMotionBeforeQueueing(nsecs_t when, uint32_t& policyFlags) = 0;
    244 
    245     /* Allows the policy a chance to intercept a key before dispatching. */
    246     virtual nsecs_t interceptKeyBeforeDispatching(const sp<InputWindowHandle>& inputWindowHandle,
    247             const KeyEvent* keyEvent, uint32_t policyFlags) = 0;
    248 
    249     /* Allows the policy a chance to perform default processing for an unhandled key.
    250      * Returns an alternate keycode to redispatch as a fallback, or 0 to give up. */
    251     virtual bool dispatchUnhandledKey(const sp<InputWindowHandle>& inputWindowHandle,
    252             const KeyEvent* keyEvent, uint32_t policyFlags, KeyEvent* outFallbackKeyEvent) = 0;
    253 
    254     /* Notifies the policy about switch events.
    255      */
    256     virtual void notifySwitch(nsecs_t when,
    257             uint32_t switchValues, uint32_t switchMask, uint32_t policyFlags) = 0;
    258 
    259     /* Poke user activity for an event dispatched to a window. */
    260     virtual void pokeUserActivity(nsecs_t eventTime, int32_t eventType) = 0;
    261 
    262     /* Checks whether a given application pid/uid has permission to inject input events
    263      * into other applications.
    264      *
    265      * This method is special in that its implementation promises to be non-reentrant and
    266      * is safe to call while holding other locks.  (Most other methods make no such guarantees!)
    267      */
    268     virtual bool checkInjectEventsPermissionNonReentrant(
    269             int32_t injectorPid, int32_t injectorUid) = 0;
    270 };
    271 
    272 
    273 /* Notifies the system about input events generated by the input reader.
    274  * The dispatcher is expected to be mostly asynchronous. */
    275 class InputDispatcherInterface : public virtual RefBase, public InputListenerInterface {
    276 protected:
    277     InputDispatcherInterface() { }
    278     virtual ~InputDispatcherInterface() { }
    279 
    280 public:
    281     /* Dumps the state of the input dispatcher.
    282      *
    283      * This method may be called on any thread (usually by the input manager). */
    284     virtual void dump(String8& dump) = 0;
    285 
    286     /* Called by the heatbeat to ensures that the dispatcher has not deadlocked. */
    287     virtual void monitor() = 0;
    288 
    289     /* Runs a single iteration of the dispatch loop.
    290      * Nominally processes one queued event, a timeout, or a response from an input consumer.
    291      *
    292      * This method should only be called on the input dispatcher thread.
    293      */
    294     virtual void dispatchOnce() = 0;
    295 
    296     /* Injects an input event and optionally waits for sync.
    297      * The synchronization mode determines whether the method blocks while waiting for
    298      * input injection to proceed.
    299      * Returns one of the INPUT_EVENT_INJECTION_XXX constants.
    300      *
    301      * This method may be called on any thread (usually by the input manager).
    302      */
    303     virtual int32_t injectInputEvent(const InputEvent* event, int32_t displayId,
    304             int32_t injectorPid, int32_t injectorUid, int32_t syncMode, int32_t timeoutMillis,
    305             uint32_t policyFlags) = 0;
    306 
    307     /* Sets the list of input windows.
    308      *
    309      * This method may be called on any thread (usually by the input manager).
    310      */
    311     virtual void setInputWindows(const Vector<sp<InputWindowHandle> >& inputWindowHandles) = 0;
    312 
    313     /* Sets the focused application.
    314      *
    315      * This method may be called on any thread (usually by the input manager).
    316      */
    317     virtual void setFocusedApplication(
    318             const sp<InputApplicationHandle>& inputApplicationHandle) = 0;
    319 
    320     /* Sets the input dispatching mode.
    321      *
    322      * This method may be called on any thread (usually by the input manager).
    323      */
    324     virtual void setInputDispatchMode(bool enabled, bool frozen) = 0;
    325 
    326     /* Sets whether input event filtering is enabled.
    327      * When enabled, incoming input events are sent to the policy's filterInputEvent
    328      * method instead of being dispatched.  The filter is expected to use
    329      * injectInputEvent to inject the events it would like to have dispatched.
    330      * It should include POLICY_FLAG_FILTERED in the policy flags during injection.
    331      */
    332     virtual void setInputFilterEnabled(bool enabled) = 0;
    333 
    334     /* Transfers touch focus from the window associated with one channel to the
    335      * window associated with the other channel.
    336      *
    337      * Returns true on success.  False if the window did not actually have touch focus.
    338      */
    339     virtual bool transferTouchFocus(const sp<InputChannel>& fromChannel,
    340             const sp<InputChannel>& toChannel) = 0;
    341 
    342     /* Registers or unregister input channels that may be used as targets for input events.
    343      * If monitor is true, the channel will receive a copy of all input events.
    344      *
    345      * These methods may be called on any thread (usually by the input manager).
    346      */
    347     virtual status_t registerInputChannel(const sp<InputChannel>& inputChannel,
    348             const sp<InputWindowHandle>& inputWindowHandle, bool monitor) = 0;
    349     virtual status_t unregisterInputChannel(const sp<InputChannel>& inputChannel) = 0;
    350 };
    351 
    352 /* Dispatches events to input targets.  Some functions of the input dispatcher, such as
    353  * identifying input targets, are controlled by a separate policy object.
    354  *
    355  * IMPORTANT INVARIANT:
    356  *     Because the policy can potentially block or cause re-entrance into the input dispatcher,
    357  *     the input dispatcher never calls into the policy while holding its internal locks.
    358  *     The implementation is also carefully designed to recover from scenarios such as an
    359  *     input channel becoming unregistered while identifying input targets or processing timeouts.
    360  *
    361  *     Methods marked 'Locked' must be called with the lock acquired.
    362  *
    363  *     Methods marked 'LockedInterruptible' must be called with the lock acquired but
    364  *     may during the course of their execution release the lock, call into the policy, and
    365  *     then reacquire the lock.  The caller is responsible for recovering gracefully.
    366  *
    367  *     A 'LockedInterruptible' method may called a 'Locked' method, but NOT vice-versa.
    368  */
    369 class InputDispatcher : public InputDispatcherInterface {
    370 protected:
    371     virtual ~InputDispatcher();
    372 
    373 public:
    374     explicit InputDispatcher(const sp<InputDispatcherPolicyInterface>& policy);
    375 
    376     virtual void dump(String8& dump);
    377     virtual void monitor();
    378 
    379     virtual void dispatchOnce();
    380 
    381     virtual void notifyConfigurationChanged(const NotifyConfigurationChangedArgs* args);
    382     virtual void notifyKey(const NotifyKeyArgs* args);
    383     virtual void notifyMotion(const NotifyMotionArgs* args);
    384     virtual void notifySwitch(const NotifySwitchArgs* args);
    385     virtual void notifyDeviceReset(const NotifyDeviceResetArgs* args);
    386 
    387     virtual int32_t injectInputEvent(const InputEvent* event, int32_t displayId,
    388             int32_t injectorPid, int32_t injectorUid, int32_t syncMode, int32_t timeoutMillis,
    389             uint32_t policyFlags);
    390 
    391     virtual void setInputWindows(const Vector<sp<InputWindowHandle> >& inputWindowHandles);
    392     virtual void setFocusedApplication(const sp<InputApplicationHandle>& inputApplicationHandle);
    393     virtual void setInputDispatchMode(bool enabled, bool frozen);
    394     virtual void setInputFilterEnabled(bool enabled);
    395 
    396     virtual bool transferTouchFocus(const sp<InputChannel>& fromChannel,
    397             const sp<InputChannel>& toChannel);
    398 
    399     virtual status_t registerInputChannel(const sp<InputChannel>& inputChannel,
    400             const sp<InputWindowHandle>& inputWindowHandle, bool monitor);
    401     virtual status_t unregisterInputChannel(const sp<InputChannel>& inputChannel);
    402 
    403 private:
    404     template <typename T>
    405     struct Link {
    406         T* next;
    407         T* prev;
    408 
    409     protected:
    410         inline Link() : next(NULL), prev(NULL) { }
    411     };
    412 
    413     struct InjectionState {
    414         mutable int32_t refCount;
    415 
    416         int32_t injectorPid;
    417         int32_t injectorUid;
    418         int32_t injectionResult;  // initially INPUT_EVENT_INJECTION_PENDING
    419         bool injectionIsAsync; // set to true if injection is not waiting for the result
    420         int32_t pendingForegroundDispatches; // the number of foreground dispatches in progress
    421 
    422         InjectionState(int32_t injectorPid, int32_t injectorUid);
    423         void release();
    424 
    425     private:
    426         ~InjectionState();
    427     };
    428 
    429     struct EventEntry : Link<EventEntry> {
    430         enum {
    431             TYPE_CONFIGURATION_CHANGED,
    432             TYPE_DEVICE_RESET,
    433             TYPE_KEY,
    434             TYPE_MOTION
    435         };
    436 
    437         mutable int32_t refCount;
    438         int32_t type;
    439         nsecs_t eventTime;
    440         uint32_t policyFlags;
    441         InjectionState* injectionState;
    442 
    443         bool dispatchInProgress; // initially false, set to true while dispatching
    444 
    445         inline bool isInjected() const { return injectionState != NULL; }
    446 
    447         void release();
    448 
    449         virtual void appendDescription(String8& msg) const = 0;
    450 
    451     protected:
    452         EventEntry(int32_t type, nsecs_t eventTime, uint32_t policyFlags);
    453         virtual ~EventEntry();
    454         void releaseInjectionState();
    455     };
    456 
    457     struct ConfigurationChangedEntry : EventEntry {
    458         ConfigurationChangedEntry(nsecs_t eventTime);
    459         virtual void appendDescription(String8& msg) const;
    460 
    461     protected:
    462         virtual ~ConfigurationChangedEntry();
    463     };
    464 
    465     struct DeviceResetEntry : EventEntry {
    466         int32_t deviceId;
    467 
    468         DeviceResetEntry(nsecs_t eventTime, int32_t deviceId);
    469         virtual void appendDescription(String8& msg) const;
    470 
    471     protected:
    472         virtual ~DeviceResetEntry();
    473     };
    474 
    475     struct KeyEntry : EventEntry {
    476         int32_t deviceId;
    477         uint32_t source;
    478         int32_t action;
    479         int32_t flags;
    480         int32_t keyCode;
    481         int32_t scanCode;
    482         int32_t metaState;
    483         int32_t repeatCount;
    484         nsecs_t downTime;
    485 
    486         bool syntheticRepeat; // set to true for synthetic key repeats
    487 
    488         enum InterceptKeyResult {
    489             INTERCEPT_KEY_RESULT_UNKNOWN,
    490             INTERCEPT_KEY_RESULT_SKIP,
    491             INTERCEPT_KEY_RESULT_CONTINUE,
    492             INTERCEPT_KEY_RESULT_TRY_AGAIN_LATER,
    493         };
    494         InterceptKeyResult interceptKeyResult; // set based on the interception result
    495         nsecs_t interceptKeyWakeupTime; // used with INTERCEPT_KEY_RESULT_TRY_AGAIN_LATER
    496 
    497         KeyEntry(nsecs_t eventTime,
    498                 int32_t deviceId, uint32_t source, uint32_t policyFlags, int32_t action,
    499                 int32_t flags, int32_t keyCode, int32_t scanCode, int32_t metaState,
    500                 int32_t repeatCount, nsecs_t downTime);
    501         virtual void appendDescription(String8& msg) const;
    502         void recycle();
    503 
    504     protected:
    505         virtual ~KeyEntry();
    506     };
    507 
    508     struct MotionEntry : EventEntry {
    509         nsecs_t eventTime;
    510         int32_t deviceId;
    511         uint32_t source;
    512         int32_t action;
    513         int32_t actionButton;
    514         int32_t flags;
    515         int32_t metaState;
    516         int32_t buttonState;
    517         int32_t edgeFlags;
    518         float xPrecision;
    519         float yPrecision;
    520         nsecs_t downTime;
    521         int32_t displayId;
    522         uint32_t pointerCount;
    523         PointerProperties pointerProperties[MAX_POINTERS];
    524         PointerCoords pointerCoords[MAX_POINTERS];
    525 
    526         MotionEntry(nsecs_t eventTime,
    527                 int32_t deviceId, uint32_t source, uint32_t policyFlags,
    528                 int32_t action, int32_t actionButton, int32_t flags,
    529                 int32_t metaState, int32_t buttonState, int32_t edgeFlags,
    530                 float xPrecision, float yPrecision, nsecs_t downTime,
    531                 int32_t displayId, uint32_t pointerCount,
    532                 const PointerProperties* pointerProperties, const PointerCoords* pointerCoords,
    533                 float xOffset, float yOffset);
    534         virtual void appendDescription(String8& msg) const;
    535 
    536     protected:
    537         virtual ~MotionEntry();
    538     };
    539 
    540     // Tracks the progress of dispatching a particular event to a particular connection.
    541     struct DispatchEntry : Link<DispatchEntry> {
    542         const uint32_t seq; // unique sequence number, never 0
    543 
    544         EventEntry* eventEntry; // the event to dispatch
    545         int32_t targetFlags;
    546         float xOffset;
    547         float yOffset;
    548         float scaleFactor;
    549         nsecs_t deliveryTime; // time when the event was actually delivered
    550 
    551         // Set to the resolved action and flags when the event is enqueued.
    552         int32_t resolvedAction;
    553         int32_t resolvedFlags;
    554 
    555         DispatchEntry(EventEntry* eventEntry,
    556                 int32_t targetFlags, float xOffset, float yOffset, float scaleFactor);
    557         ~DispatchEntry();
    558 
    559         inline bool hasForegroundTarget() const {
    560             return targetFlags & InputTarget::FLAG_FOREGROUND;
    561         }
    562 
    563         inline bool isSplit() const {
    564             return targetFlags & InputTarget::FLAG_SPLIT;
    565         }
    566 
    567     private:
    568         static volatile int32_t sNextSeqAtomic;
    569 
    570         static uint32_t nextSeq();
    571     };
    572 
    573     // A command entry captures state and behavior for an action to be performed in the
    574     // dispatch loop after the initial processing has taken place.  It is essentially
    575     // a kind of continuation used to postpone sensitive policy interactions to a point
    576     // in the dispatch loop where it is safe to release the lock (generally after finishing
    577     // the critical parts of the dispatch cycle).
    578     //
    579     // The special thing about commands is that they can voluntarily release and reacquire
    580     // the dispatcher lock at will.  Initially when the command starts running, the
    581     // dispatcher lock is held.  However, if the command needs to call into the policy to
    582     // do some work, it can release the lock, do the work, then reacquire the lock again
    583     // before returning.
    584     //
    585     // This mechanism is a bit clunky but it helps to preserve the invariant that the dispatch
    586     // never calls into the policy while holding its lock.
    587     //
    588     // Commands are implicitly 'LockedInterruptible'.
    589     struct CommandEntry;
    590     typedef void (InputDispatcher::*Command)(CommandEntry* commandEntry);
    591 
    592     class Connection;
    593     struct CommandEntry : Link<CommandEntry> {
    594         CommandEntry(Command command);
    595         ~CommandEntry();
    596 
    597         Command command;
    598 
    599         // parameters for the command (usage varies by command)
    600         sp<Connection> connection;
    601         nsecs_t eventTime;
    602         KeyEntry* keyEntry;
    603         sp<InputApplicationHandle> inputApplicationHandle;
    604         sp<InputWindowHandle> inputWindowHandle;
    605         String8 reason;
    606         int32_t userActivityEventType;
    607         uint32_t seq;
    608         bool handled;
    609     };
    610 
    611     // Generic queue implementation.
    612     template <typename T>
    613     struct Queue {
    614         T* head;
    615         T* tail;
    616         uint32_t entryCount;
    617 
    618         inline Queue() : head(NULL), tail(NULL), entryCount(0) {
    619         }
    620 
    621         inline bool isEmpty() const {
    622             return !head;
    623         }
    624 
    625         inline void enqueueAtTail(T* entry) {
    626             entryCount++;
    627             entry->prev = tail;
    628             if (tail) {
    629                 tail->next = entry;
    630             } else {
    631                 head = entry;
    632             }
    633             entry->next = NULL;
    634             tail = entry;
    635         }
    636 
    637         inline void enqueueAtHead(T* entry) {
    638             entryCount++;
    639             entry->next = head;
    640             if (head) {
    641                 head->prev = entry;
    642             } else {
    643                 tail = entry;
    644             }
    645             entry->prev = NULL;
    646             head = entry;
    647         }
    648 
    649         inline void dequeue(T* entry) {
    650             entryCount--;
    651             if (entry->prev) {
    652                 entry->prev->next = entry->next;
    653             } else {
    654                 head = entry->next;
    655             }
    656             if (entry->next) {
    657                 entry->next->prev = entry->prev;
    658             } else {
    659                 tail = entry->prev;
    660             }
    661         }
    662 
    663         inline T* dequeueAtHead() {
    664             entryCount--;
    665             T* entry = head;
    666             head = entry->next;
    667             if (head) {
    668                 head->prev = NULL;
    669             } else {
    670                 tail = NULL;
    671             }
    672             return entry;
    673         }
    674 
    675         uint32_t count() const {
    676             return entryCount;
    677         }
    678     };
    679 
    680     /* Specifies which events are to be canceled and why. */
    681     struct CancelationOptions {
    682         enum Mode {
    683             CANCEL_ALL_EVENTS = 0,
    684             CANCEL_POINTER_EVENTS = 1,
    685             CANCEL_NON_POINTER_EVENTS = 2,
    686             CANCEL_FALLBACK_EVENTS = 3,
    687         };
    688 
    689         // The criterion to use to determine which events should be canceled.
    690         Mode mode;
    691 
    692         // Descriptive reason for the cancelation.
    693         const char* reason;
    694 
    695         // The specific keycode of the key event to cancel, or -1 to cancel any key event.
    696         int32_t keyCode;
    697 
    698         // The specific device id of events to cancel, or -1 to cancel events from any device.
    699         int32_t deviceId;
    700 
    701         CancelationOptions(Mode mode, const char* reason) :
    702                 mode(mode), reason(reason), keyCode(-1), deviceId(-1) { }
    703     };
    704 
    705     /* Tracks dispatched key and motion event state so that cancelation events can be
    706      * synthesized when events are dropped. */
    707     class InputState {
    708     public:
    709         InputState();
    710         ~InputState();
    711 
    712         // Returns true if there is no state to be canceled.
    713         bool isNeutral() const;
    714 
    715         // Returns true if the specified source is known to have received a hover enter
    716         // motion event.
    717         bool isHovering(int32_t deviceId, uint32_t source, int32_t displayId) const;
    718 
    719         // Records tracking information for a key event that has just been published.
    720         // Returns true if the event should be delivered, false if it is inconsistent
    721         // and should be skipped.
    722         bool trackKey(const KeyEntry* entry, int32_t action, int32_t flags);
    723 
    724         // Records tracking information for a motion event that has just been published.
    725         // Returns true if the event should be delivered, false if it is inconsistent
    726         // and should be skipped.
    727         bool trackMotion(const MotionEntry* entry, int32_t action, int32_t flags);
    728 
    729         // Synthesizes cancelation events for the current state and resets the tracked state.
    730         void synthesizeCancelationEvents(nsecs_t currentTime,
    731                 Vector<EventEntry*>& outEvents, const CancelationOptions& options);
    732 
    733         // Clears the current state.
    734         void clear();
    735 
    736         // Copies pointer-related parts of the input state to another instance.
    737         void copyPointerStateTo(InputState& other) const;
    738 
    739         // Gets the fallback key associated with a keycode.
    740         // Returns -1 if none.
    741         // Returns AKEYCODE_UNKNOWN if we are only dispatching the unhandled key to the policy.
    742         int32_t getFallbackKey(int32_t originalKeyCode);
    743 
    744         // Sets the fallback key for a particular keycode.
    745         void setFallbackKey(int32_t originalKeyCode, int32_t fallbackKeyCode);
    746 
    747         // Removes the fallback key for a particular keycode.
    748         void removeFallbackKey(int32_t originalKeyCode);
    749 
    750         inline const KeyedVector<int32_t, int32_t>& getFallbackKeys() const {
    751             return mFallbackKeys;
    752         }
    753 
    754     private:
    755         struct KeyMemento {
    756             int32_t deviceId;
    757             uint32_t source;
    758             int32_t keyCode;
    759             int32_t scanCode;
    760             int32_t metaState;
    761             int32_t flags;
    762             nsecs_t downTime;
    763             uint32_t policyFlags;
    764         };
    765 
    766         struct MotionMemento {
    767             int32_t deviceId;
    768             uint32_t source;
    769             int32_t flags;
    770             float xPrecision;
    771             float yPrecision;
    772             nsecs_t downTime;
    773             int32_t displayId;
    774             uint32_t pointerCount;
    775             PointerProperties pointerProperties[MAX_POINTERS];
    776             PointerCoords pointerCoords[MAX_POINTERS];
    777             bool hovering;
    778             uint32_t policyFlags;
    779 
    780             void setPointers(const MotionEntry* entry);
    781         };
    782 
    783         Vector<KeyMemento> mKeyMementos;
    784         Vector<MotionMemento> mMotionMementos;
    785         KeyedVector<int32_t, int32_t> mFallbackKeys;
    786 
    787         ssize_t findKeyMemento(const KeyEntry* entry) const;
    788         ssize_t findMotionMemento(const MotionEntry* entry, bool hovering) const;
    789 
    790         void addKeyMemento(const KeyEntry* entry, int32_t flags);
    791         void addMotionMemento(const MotionEntry* entry, int32_t flags, bool hovering);
    792 
    793         static bool shouldCancelKey(const KeyMemento& memento,
    794                 const CancelationOptions& options);
    795         static bool shouldCancelMotion(const MotionMemento& memento,
    796                 const CancelationOptions& options);
    797     };
    798 
    799     /* Manages the dispatch state associated with a single input channel. */
    800     class Connection : public RefBase {
    801     protected:
    802         virtual ~Connection();
    803 
    804     public:
    805         enum Status {
    806             // Everything is peachy.
    807             STATUS_NORMAL,
    808             // An unrecoverable communication error has occurred.
    809             STATUS_BROKEN,
    810             // The input channel has been unregistered.
    811             STATUS_ZOMBIE
    812         };
    813 
    814         Status status;
    815         sp<InputChannel> inputChannel; // never null
    816         sp<InputWindowHandle> inputWindowHandle; // may be null
    817         bool monitor;
    818         InputPublisher inputPublisher;
    819         InputState inputState;
    820 
    821         // True if the socket is full and no further events can be published until
    822         // the application consumes some of the input.
    823         bool inputPublisherBlocked;
    824 
    825         // Queue of events that need to be published to the connection.
    826         Queue<DispatchEntry> outboundQueue;
    827 
    828         // Queue of events that have been published to the connection but that have not
    829         // yet received a "finished" response from the application.
    830         Queue<DispatchEntry> waitQueue;
    831 
    832         explicit Connection(const sp<InputChannel>& inputChannel,
    833                 const sp<InputWindowHandle>& inputWindowHandle, bool monitor);
    834 
    835         inline const char* getInputChannelName() const { return inputChannel->getName().string(); }
    836 
    837         const char* getWindowName() const;
    838         const char* getStatusLabel() const;
    839 
    840         DispatchEntry* findWaitQueueEntry(uint32_t seq);
    841     };
    842 
    843     enum DropReason {
    844         DROP_REASON_NOT_DROPPED = 0,
    845         DROP_REASON_POLICY = 1,
    846         DROP_REASON_APP_SWITCH = 2,
    847         DROP_REASON_DISABLED = 3,
    848         DROP_REASON_BLOCKED = 4,
    849         DROP_REASON_STALE = 5,
    850     };
    851 
    852     sp<InputDispatcherPolicyInterface> mPolicy;
    853     InputDispatcherConfiguration mConfig;
    854 
    855     Mutex mLock;
    856 
    857     Condition mDispatcherIsAliveCondition;
    858 
    859     sp<Looper> mLooper;
    860 
    861     EventEntry* mPendingEvent;
    862     Queue<EventEntry> mInboundQueue;
    863     Queue<EventEntry> mRecentQueue;
    864     Queue<CommandEntry> mCommandQueue;
    865 
    866     DropReason mLastDropReason;
    867 
    868     void dispatchOnceInnerLocked(nsecs_t* nextWakeupTime);
    869 
    870     // Enqueues an inbound event.  Returns true if mLooper->wake() should be called.
    871     bool enqueueInboundEventLocked(EventEntry* entry);
    872 
    873     // Cleans up input state when dropping an inbound event.
    874     void dropInboundEventLocked(EventEntry* entry, DropReason dropReason);
    875 
    876     // Adds an event to a queue of recent events for debugging purposes.
    877     void addRecentEventLocked(EventEntry* entry);
    878 
    879     // App switch latency optimization.
    880     bool mAppSwitchSawKeyDown;
    881     nsecs_t mAppSwitchDueTime;
    882 
    883     static bool isAppSwitchKeyCode(int32_t keyCode);
    884     bool isAppSwitchKeyEventLocked(KeyEntry* keyEntry);
    885     bool isAppSwitchPendingLocked();
    886     void resetPendingAppSwitchLocked(bool handled);
    887 
    888     // Stale event latency optimization.
    889     static bool isStaleEventLocked(nsecs_t currentTime, EventEntry* entry);
    890 
    891     // Blocked event latency optimization.  Drops old events when the user intends
    892     // to transfer focus to a new application.
    893     EventEntry* mNextUnblockedEvent;
    894 
    895     sp<InputWindowHandle> findTouchedWindowAtLocked(int32_t displayId, int32_t x, int32_t y);
    896 
    897     // All registered connections mapped by channel file descriptor.
    898     KeyedVector<int, sp<Connection> > mConnectionsByFd;
    899 
    900     ssize_t getConnectionIndexLocked(const sp<InputChannel>& inputChannel);
    901 
    902     // Input channels that will receive a copy of all input events.
    903     Vector<sp<InputChannel> > mMonitoringChannels;
    904 
    905     // Event injection and synchronization.
    906     Condition mInjectionResultAvailableCondition;
    907     bool hasInjectionPermission(int32_t injectorPid, int32_t injectorUid);
    908     void setInjectionResultLocked(EventEntry* entry, int32_t injectionResult);
    909 
    910     Condition mInjectionSyncFinishedCondition;
    911     void incrementPendingForegroundDispatchesLocked(EventEntry* entry);
    912     void decrementPendingForegroundDispatchesLocked(EventEntry* entry);
    913 
    914     // Key repeat tracking.
    915     struct KeyRepeatState {
    916         KeyEntry* lastKeyEntry; // or null if no repeat
    917         nsecs_t nextRepeatTime;
    918     } mKeyRepeatState;
    919 
    920     void resetKeyRepeatLocked();
    921     KeyEntry* synthesizeKeyRepeatLocked(nsecs_t currentTime);
    922 
    923     // Key replacement tracking
    924     struct KeyReplacement {
    925         int32_t keyCode;
    926         int32_t deviceId;
    927         bool operator==(const KeyReplacement& rhs) const {
    928             return keyCode == rhs.keyCode && deviceId == rhs.deviceId;
    929         }
    930         bool operator<(const KeyReplacement& rhs) const {
    931             return keyCode != rhs.keyCode ? keyCode < rhs.keyCode : deviceId < rhs.deviceId;
    932         }
    933     };
    934     // Maps the key code replaced, device id tuple to the key code it was replaced with
    935     KeyedVector<KeyReplacement, int32_t> mReplacedKeys;
    936 
    937     // Deferred command processing.
    938     bool haveCommandsLocked() const;
    939     bool runCommandsLockedInterruptible();
    940     CommandEntry* postCommandLocked(Command command);
    941 
    942     // Input filter processing.
    943     bool shouldSendKeyToInputFilterLocked(const NotifyKeyArgs* args);
    944     bool shouldSendMotionToInputFilterLocked(const NotifyMotionArgs* args);
    945 
    946     // Inbound event processing.
    947     void drainInboundQueueLocked();
    948     void releasePendingEventLocked();
    949     void releaseInboundEventLocked(EventEntry* entry);
    950 
    951     // Dispatch state.
    952     bool mDispatchEnabled;
    953     bool mDispatchFrozen;
    954     bool mInputFilterEnabled;
    955 
    956     Vector<sp<InputWindowHandle> > mWindowHandles;
    957 
    958     sp<InputWindowHandle> getWindowHandleLocked(const sp<InputChannel>& inputChannel) const;
    959     bool hasWindowHandleLocked(const sp<InputWindowHandle>& windowHandle) const;
    960 
    961     // Focus tracking for keys, trackball, etc.
    962     sp<InputWindowHandle> mFocusedWindowHandle;
    963 
    964     // Focus tracking for touch.
    965     struct TouchedWindow {
    966         sp<InputWindowHandle> windowHandle;
    967         int32_t targetFlags;
    968         BitSet32 pointerIds;        // zero unless target flag FLAG_SPLIT is set
    969     };
    970     struct TouchState {
    971         bool down;
    972         bool split;
    973         int32_t deviceId; // id of the device that is currently down, others are rejected
    974         uint32_t source;  // source of the device that is current down, others are rejected
    975         int32_t displayId; // id to the display that currently has a touch, others are rejected
    976         Vector<TouchedWindow> windows;
    977 
    978         TouchState();
    979         ~TouchState();
    980         void reset();
    981         void copyFrom(const TouchState& other);
    982         void addOrUpdateWindow(const sp<InputWindowHandle>& windowHandle,
    983                 int32_t targetFlags, BitSet32 pointerIds);
    984         void removeWindow(const sp<InputWindowHandle>& windowHandle);
    985         void filterNonAsIsTouchWindows();
    986         sp<InputWindowHandle> getFirstForegroundWindowHandle() const;
    987         bool isSlippery() const;
    988     };
    989 
    990     KeyedVector<int32_t, TouchState> mTouchStatesByDisplay;
    991     TouchState mTempTouchState;
    992 
    993     // Focused application.
    994     sp<InputApplicationHandle> mFocusedApplicationHandle;
    995 
    996     // Dispatcher state at time of last ANR.
    997     String8 mLastANRState;
    998 
    999     // Dispatch inbound events.
   1000     bool dispatchConfigurationChangedLocked(
   1001             nsecs_t currentTime, ConfigurationChangedEntry* entry);
   1002     bool dispatchDeviceResetLocked(
   1003             nsecs_t currentTime, DeviceResetEntry* entry);
   1004     bool dispatchKeyLocked(
   1005             nsecs_t currentTime, KeyEntry* entry,
   1006             DropReason* dropReason, nsecs_t* nextWakeupTime);
   1007     bool dispatchMotionLocked(
   1008             nsecs_t currentTime, MotionEntry* entry,
   1009             DropReason* dropReason, nsecs_t* nextWakeupTime);
   1010     void dispatchEventLocked(nsecs_t currentTime, EventEntry* entry,
   1011             const Vector<InputTarget>& inputTargets);
   1012 
   1013     void logOutboundKeyDetailsLocked(const char* prefix, const KeyEntry* entry);
   1014     void logOutboundMotionDetailsLocked(const char* prefix, const MotionEntry* entry);
   1015 
   1016     // Keeping track of ANR timeouts.
   1017     enum InputTargetWaitCause {
   1018         INPUT_TARGET_WAIT_CAUSE_NONE,
   1019         INPUT_TARGET_WAIT_CAUSE_SYSTEM_NOT_READY,
   1020         INPUT_TARGET_WAIT_CAUSE_APPLICATION_NOT_READY,
   1021     };
   1022 
   1023     InputTargetWaitCause mInputTargetWaitCause;
   1024     nsecs_t mInputTargetWaitStartTime;
   1025     nsecs_t mInputTargetWaitTimeoutTime;
   1026     bool mInputTargetWaitTimeoutExpired;
   1027     sp<InputApplicationHandle> mInputTargetWaitApplicationHandle;
   1028 
   1029     // Contains the last window which received a hover event.
   1030     sp<InputWindowHandle> mLastHoverWindowHandle;
   1031 
   1032     // Finding targets for input events.
   1033     int32_t handleTargetsNotReadyLocked(nsecs_t currentTime, const EventEntry* entry,
   1034             const sp<InputApplicationHandle>& applicationHandle,
   1035             const sp<InputWindowHandle>& windowHandle,
   1036             nsecs_t* nextWakeupTime, const char* reason);
   1037     void resumeAfterTargetsNotReadyTimeoutLocked(nsecs_t newTimeout,
   1038             const sp<InputChannel>& inputChannel);
   1039     nsecs_t getTimeSpentWaitingForApplicationLocked(nsecs_t currentTime);
   1040     void resetANRTimeoutsLocked();
   1041 
   1042     int32_t findFocusedWindowTargetsLocked(nsecs_t currentTime, const EventEntry* entry,
   1043             Vector<InputTarget>& inputTargets, nsecs_t* nextWakeupTime);
   1044     int32_t findTouchedWindowTargetsLocked(nsecs_t currentTime, const MotionEntry* entry,
   1045             Vector<InputTarget>& inputTargets, nsecs_t* nextWakeupTime,
   1046             bool* outConflictingPointerActions);
   1047 
   1048     void addWindowTargetLocked(const sp<InputWindowHandle>& windowHandle,
   1049             int32_t targetFlags, BitSet32 pointerIds, Vector<InputTarget>& inputTargets);
   1050     void addMonitoringTargetsLocked(Vector<InputTarget>& inputTargets);
   1051 
   1052     void pokeUserActivityLocked(const EventEntry* eventEntry);
   1053     bool checkInjectionPermission(const sp<InputWindowHandle>& windowHandle,
   1054             const InjectionState* injectionState);
   1055     bool isWindowObscuredAtPointLocked(const sp<InputWindowHandle>& windowHandle,
   1056             int32_t x, int32_t y) const;
   1057     bool isWindowObscuredLocked(const sp<InputWindowHandle>& windowHandle) const;
   1058     String8 getApplicationWindowLabelLocked(const sp<InputApplicationHandle>& applicationHandle,
   1059             const sp<InputWindowHandle>& windowHandle);
   1060 
   1061     String8 checkWindowReadyForMoreInputLocked(nsecs_t currentTime,
   1062             const sp<InputWindowHandle>& windowHandle, const EventEntry* eventEntry,
   1063             const char* targetType);
   1064 
   1065     // Manage the dispatch cycle for a single connection.
   1066     // These methods are deliberately not Interruptible because doing all of the work
   1067     // with the mutex held makes it easier to ensure that connection invariants are maintained.
   1068     // If needed, the methods post commands to run later once the critical bits are done.
   1069     void prepareDispatchCycleLocked(nsecs_t currentTime, const sp<Connection>& connection,
   1070             EventEntry* eventEntry, const InputTarget* inputTarget);
   1071     void enqueueDispatchEntriesLocked(nsecs_t currentTime, const sp<Connection>& connection,
   1072             EventEntry* eventEntry, const InputTarget* inputTarget);
   1073     void enqueueDispatchEntryLocked(const sp<Connection>& connection,
   1074             EventEntry* eventEntry, const InputTarget* inputTarget, int32_t dispatchMode);
   1075     void startDispatchCycleLocked(nsecs_t currentTime, const sp<Connection>& connection);
   1076     void finishDispatchCycleLocked(nsecs_t currentTime, const sp<Connection>& connection,
   1077             uint32_t seq, bool handled);
   1078     void abortBrokenDispatchCycleLocked(nsecs_t currentTime, const sp<Connection>& connection,
   1079             bool notify);
   1080     void drainDispatchQueueLocked(Queue<DispatchEntry>* queue);
   1081     void releaseDispatchEntryLocked(DispatchEntry* dispatchEntry);
   1082     static int handleReceiveCallback(int fd, int events, void* data);
   1083 
   1084     void synthesizeCancelationEventsForAllConnectionsLocked(
   1085             const CancelationOptions& options);
   1086     void synthesizeCancelationEventsForMonitorsLocked(const CancelationOptions& options);
   1087     void synthesizeCancelationEventsForInputChannelLocked(const sp<InputChannel>& channel,
   1088             const CancelationOptions& options);
   1089     void synthesizeCancelationEventsForConnectionLocked(const sp<Connection>& connection,
   1090             const CancelationOptions& options);
   1091 
   1092     // Splitting motion events across windows.
   1093     MotionEntry* splitMotionEvent(const MotionEntry* originalMotionEntry, BitSet32 pointerIds);
   1094 
   1095     // Reset and drop everything the dispatcher is doing.
   1096     void resetAndDropEverythingLocked(const char* reason);
   1097 
   1098     // Dump state.
   1099     void dumpDispatchStateLocked(String8& dump);
   1100     void logDispatchStateLocked();
   1101 
   1102     // Registration.
   1103     void removeMonitorChannelLocked(const sp<InputChannel>& inputChannel);
   1104     status_t unregisterInputChannelLocked(const sp<InputChannel>& inputChannel, bool notify);
   1105 
   1106     // Add or remove a connection to the mActiveConnections vector.
   1107     void activateConnectionLocked(Connection* connection);
   1108     void deactivateConnectionLocked(Connection* connection);
   1109 
   1110     // Interesting events that we might like to log or tell the framework about.
   1111     void onDispatchCycleFinishedLocked(
   1112             nsecs_t currentTime, const sp<Connection>& connection, uint32_t seq, bool handled);
   1113     void onDispatchCycleBrokenLocked(
   1114             nsecs_t currentTime, const sp<Connection>& connection);
   1115     void onANRLocked(
   1116             nsecs_t currentTime, const sp<InputApplicationHandle>& applicationHandle,
   1117             const sp<InputWindowHandle>& windowHandle,
   1118             nsecs_t eventTime, nsecs_t waitStartTime, const char* reason);
   1119 
   1120     // Outbound policy interactions.
   1121     void doNotifyConfigurationChangedInterruptible(CommandEntry* commandEntry);
   1122     void doNotifyInputChannelBrokenLockedInterruptible(CommandEntry* commandEntry);
   1123     void doNotifyANRLockedInterruptible(CommandEntry* commandEntry);
   1124     void doInterceptKeyBeforeDispatchingLockedInterruptible(CommandEntry* commandEntry);
   1125     void doDispatchCycleFinishedLockedInterruptible(CommandEntry* commandEntry);
   1126     bool afterKeyEventLockedInterruptible(const sp<Connection>& connection,
   1127             DispatchEntry* dispatchEntry, KeyEntry* keyEntry, bool handled);
   1128     bool afterMotionEventLockedInterruptible(const sp<Connection>& connection,
   1129             DispatchEntry* dispatchEntry, MotionEntry* motionEntry, bool handled);
   1130     void doPokeUserActivityLockedInterruptible(CommandEntry* commandEntry);
   1131     void initializeKeyEvent(KeyEvent* event, const KeyEntry* entry);
   1132 
   1133     // Statistics gathering.
   1134     void updateDispatchStatisticsLocked(nsecs_t currentTime, const EventEntry* entry,
   1135             int32_t injectionResult, nsecs_t timeSpentWaitingForApplication);
   1136     void traceInboundQueueLengthLocked();
   1137     void traceOutboundQueueLengthLocked(const sp<Connection>& connection);
   1138     void traceWaitQueueLengthLocked(const sp<Connection>& connection);
   1139 };
   1140 
   1141 /* Enqueues and dispatches input events, endlessly. */
   1142 class InputDispatcherThread : public Thread {
   1143 public:
   1144     explicit InputDispatcherThread(const sp<InputDispatcherInterface>& dispatcher);
   1145     ~InputDispatcherThread();
   1146 
   1147 private:
   1148     virtual bool threadLoop();
   1149 
   1150     sp<InputDispatcherInterface> mDispatcher;
   1151 };
   1152 
   1153 } // namespace android
   1154 
   1155 #endif // _UI_INPUT_DISPATCHER_H
   1156