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      1 /*
      2  * Copyright 2015 Google Inc.
      3  *
      4  * Use of this source code is governed by a BSD-style license that can be
      5  * found in the LICENSE file.
      6  */
      7 
      8 #ifndef GrMesh_DEFINED
      9 #define GrMesh_DEFINED
     10 
     11 #include "GrBuffer.h"
     12 #include "GrGpuResourceRef.h"
     13 
     14 class GrNonInstancedMesh {
     15 public:
     16     GrPrimitiveType primitiveType() const { return fPrimitiveType; }
     17     int startVertex() const { return fStartVertex; }
     18     int startIndex() const { return fStartIndex; }
     19     int vertexCount() const { return fVertexCount; }
     20     int indexCount() const { return fIndexCount; }
     21     bool isIndexed() const { return fIndexCount > 0; }
     22 
     23     const GrBuffer* vertexBuffer() const { return fVertexBuffer.get(); }
     24     const GrBuffer* indexBuffer() const { return fIndexBuffer.get(); }
     25 
     26 protected:
     27     GrPrimitiveType         fPrimitiveType;
     28     int                     fStartVertex;
     29     int                     fStartIndex;
     30     int                     fVertexCount;
     31     int                     fIndexCount;
     32     GrPendingIOResource<const GrBuffer, kRead_GrIOType> fVertexBuffer;
     33     GrPendingIOResource<const GrBuffer, kRead_GrIOType> fIndexBuffer;
     34     friend class GrMesh;
     35 };
     36 
     37 /**
     38  * Used to communicate index and vertex buffers, counts, and offsets for a draw from GrOp to
     39  * GrGpu. It also holds the primitive type for the draw. TODO: Consider moving ownership of this
     40  * and draw-issuing responsibility to GrPrimitiveProcessor. The rest of the vertex info lives there
     41  * already (stride, attribute mappings).
     42  */
     43 class GrMesh : public GrNonInstancedMesh {
     44 public:
     45     GrMesh() {}
     46     GrMesh(const GrMesh& di) { (*this) = di; }
     47     GrMesh& operator =(const GrMesh& di);
     48 
     49     void init(GrPrimitiveType primType, const GrBuffer* vertexBuffer, int startVertex,
     50                 int vertexCount) {
     51         SkASSERT(vertexBuffer);
     52         SkASSERT(vertexCount);
     53         SkASSERT(startVertex >= 0);
     54         fPrimitiveType = primType;
     55         fVertexBuffer.reset(vertexBuffer);
     56         fIndexBuffer.reset(nullptr);
     57         fStartVertex = startVertex;
     58         fStartIndex = 0;
     59         fVertexCount = vertexCount;
     60         fIndexCount = 0;
     61         fInstanceCount = 0;
     62         fVerticesPerInstance = 0;
     63         fIndicesPerInstance = 0;
     64         fMaxInstancesPerDraw = 0;
     65     }
     66 
     67     void initIndexed(GrPrimitiveType primType,
     68                         const GrBuffer* vertexBuffer,
     69                         const GrBuffer* indexBuffer,
     70                         int startVertex,
     71                         int startIndex,
     72                         int vertexCount,
     73                         int indexCount) {
     74         SkASSERT(indexBuffer);
     75         SkASSERT(vertexBuffer);
     76         SkASSERT(indexCount);
     77         SkASSERT(vertexCount);
     78         SkASSERT(startIndex >= 0);
     79         SkASSERT(startVertex >= 0);
     80         fPrimitiveType = primType;
     81         fVertexBuffer.reset(vertexBuffer);
     82         fIndexBuffer.reset(indexBuffer);
     83         fStartVertex = startVertex;
     84         fStartIndex = startIndex;
     85         fVertexCount = vertexCount;
     86         fIndexCount = indexCount;
     87         fInstanceCount = 0;
     88         fVerticesPerInstance = 0;
     89         fIndicesPerInstance = 0;
     90         fMaxInstancesPerDraw = 0;
     91     }
     92 
     93 
     94     /** Variation of the above that may be used when the total number of instances may exceed
     95         the number of instances supported by the index buffer. To be used with
     96         nextInstances() to draw in max-sized batches.*/
     97     void initInstanced(GrPrimitiveType primType,
     98                         const GrBuffer* vertexBuffer,
     99                         const GrBuffer* indexBuffer,
    100                         int startVertex,
    101                         int verticesPerInstance,
    102                         int indicesPerInstance,
    103                         int instanceCount,
    104                         int maxInstancesPerDraw) {
    105         SkASSERT(vertexBuffer);
    106         SkASSERT(indexBuffer);
    107         SkASSERT(instanceCount);
    108         SkASSERT(verticesPerInstance);
    109         SkASSERT(indicesPerInstance);
    110         SkASSERT(startVertex >= 0);
    111         fPrimitiveType = primType;
    112         fVertexBuffer.reset(vertexBuffer);
    113         fIndexBuffer.reset(indexBuffer);
    114         fStartVertex = startVertex;
    115         fStartIndex = 0;
    116         fVerticesPerInstance = verticesPerInstance;
    117         fIndicesPerInstance = indicesPerInstance;
    118         fInstanceCount = instanceCount;
    119         fVertexCount = instanceCount * fVerticesPerInstance;
    120         fIndexCount = instanceCount * fIndicesPerInstance;
    121         fMaxInstancesPerDraw = maxInstancesPerDraw;
    122     }
    123 
    124 
    125     /** These return 0 if initInstanced was not used to initialize the GrVertices. */
    126     int verticesPerInstance() const { return fVerticesPerInstance; }
    127     int indicesPerInstance() const { return fIndicesPerInstance; }
    128     int instanceCount() const { return fInstanceCount; }
    129 
    130     bool isInstanced() const { return fInstanceCount > 0; }
    131 
    132     class Iterator {
    133     public:
    134         const GrNonInstancedMesh* init(const GrMesh& mesh) {
    135             fMesh = &mesh;
    136             if (mesh.fInstanceCount <= mesh.fMaxInstancesPerDraw) {
    137                 fInstancesRemaining = 0;
    138                 // Note, this also covers the non-instanced case!
    139                 return &mesh;
    140             }
    141             SkASSERT(mesh.isInstanced());
    142             fInstanceBatch.fIndexBuffer.reset(mesh.fIndexBuffer.get());
    143             fInstanceBatch.fVertexBuffer.reset(mesh.fVertexBuffer.get());
    144             fInstanceBatch.fIndexCount = mesh.fMaxInstancesPerDraw *
    145                                          mesh.fIndicesPerInstance;
    146             fInstanceBatch.fVertexCount = mesh.fMaxInstancesPerDraw *
    147                                           mesh.fVerticesPerInstance;
    148             fInstanceBatch.fPrimitiveType = mesh.fPrimitiveType;
    149             fInstanceBatch.fStartIndex = mesh.fStartIndex;
    150             fInstanceBatch.fStartVertex = mesh.fStartVertex;
    151             fInstancesRemaining = mesh.fInstanceCount - mesh.fMaxInstancesPerDraw;
    152             return &fInstanceBatch;
    153         }
    154 
    155         const GrNonInstancedMesh* next() {
    156             if (!fInstancesRemaining) {
    157                 return nullptr;
    158             }
    159             fInstanceBatch.fStartVertex += fInstanceBatch.fVertexCount;
    160             int instances = SkTMin(fInstancesRemaining, fMesh->fMaxInstancesPerDraw);
    161             fInstanceBatch.fIndexCount = instances * fMesh->fIndicesPerInstance;
    162             fInstanceBatch.fVertexCount = instances * fMesh->fVerticesPerInstance;
    163             fInstancesRemaining -= instances;
    164             return &fInstanceBatch;
    165         }
    166     private:
    167         GrNonInstancedMesh fInstanceBatch;
    168         const GrMesh* fMesh;
    169         int fInstancesRemaining;
    170     };
    171 
    172 private:
    173     int                     fInstanceCount;
    174     int                     fVerticesPerInstance;
    175     int                     fIndicesPerInstance;
    176     int                     fMaxInstancesPerDraw;
    177 };
    178 
    179 #endif
    180