1 /* 2 * Copyright (C) 2000 Peter Hunnisett 3 * 4 * This library is free software; you can redistribute it and/or 5 * modify it under the terms of the GNU Lesser General Public 6 * License as published by the Free Software Foundation; either 7 * version 2.1 of the License, or (at your option) any later version. 8 * 9 * This library is distributed in the hope that it will be useful, 10 * but WITHOUT ANY WARRANTY; without even the implied warranty of 11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 12 * Lesser General Public License for more details. 13 * 14 * You should have received a copy of the GNU Lesser General Public 15 * License along with this library; if not, write to the Free Software 16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA 17 */ 18 19 /* FIXME: Need to add C++ code for certain structs for headers - this is going to be a problem 20 if WINE continues to only use C code - I suppose that we could always inline in 21 the header file to get around that little problem... */ 22 /* FIXME: We need to implement versioning on everything directx 5 and up if these headers 23 are going to be generically useful for directx stuff */ 24 25 #ifndef __WINE_D3DTYPES_H 26 #define __WINE_D3DTYPES_H 27 28 #include <windows.h> 29 #include <float.h> 30 #include <ddraw.h> 31 32 #ifdef __i386__ 33 #include <pshpack4.h> 34 #endif 35 36 #define D3DVALP(val, prec) ((float)(val)) 37 #define D3DVAL(val) ((float)(val)) 38 #define D3DDivide(a, b) (float)((double) (a) / (double) (b)) 39 #define D3DMultiply(a, b) ((a) * (b)) 40 41 typedef LONG D3DFIXED; 42 43 44 #ifndef RGB_MAKE 45 #define CI_GETALPHA(ci) ((ci) >> 24) 46 #define CI_GETINDEX(ci) (((ci) >> 8) & 0xffff) 47 #define CI_GETFRACTION(ci) ((ci) & 0xff) 48 #define CI_ROUNDINDEX(ci) CI_GETINDEX((ci) + 0x80) 49 #define CI_MASKALPHA(ci) ((ci) & 0xffffff) 50 #define CI_MAKE(a, i, f) (((a) << 24) | ((i) << 8) | (f)) 51 52 #define RGBA_GETALPHA(rgb) ((rgb) >> 24) 53 #define RGBA_GETRED(rgb) (((rgb) >> 16) & 0xff) 54 #define RGBA_GETGREEN(rgb) (((rgb) >> 8) & 0xff) 55 #define RGBA_GETBLUE(rgb) ((rgb) & 0xff) 56 #define RGBA_MAKE(r, g, b, a) ((D3DCOLOR) (((a) << 24) | ((r) << 16) | ((g) << 8) | (b))) 57 58 #define D3DRGB(r, g, b) \ 59 (0xff000000 | ( ((LONG)((r) * 255)) << 16) | (((LONG)((g) * 255)) << 8) | (LONG)((b) * 255)) 60 #define D3DRGBA(r, g, b, a) \ 61 ( (((LONG)((a) * 255)) << 24) | (((LONG)((r) * 255)) << 16) \ 62 | (((LONG)((g) * 255)) << 8) | (LONG)((b) * 255) \ 63 ) 64 65 #define RGB_GETRED(rgb) (((rgb) >> 16) & 0xff) 66 #define RGB_GETGREEN(rgb) (((rgb) >> 8) & 0xff) 67 #define RGB_GETBLUE(rgb) ((rgb) & 0xff) 68 #define RGBA_SETALPHA(rgba, x) (((x) << 24) | ((rgba) & 0x00ffffff)) 69 #define RGB_MAKE(r, g, b) ((D3DCOLOR) (((r) << 16) | ((g) << 8) | (b))) 70 #define RGBA_TORGB(rgba) ((D3DCOLOR) ((rgba) & 0xffffff)) 71 #define RGB_TORGBA(rgb) ((D3DCOLOR) ((rgb) | 0xff000000)) 72 73 #endif 74 75 #define D3DENUMRET_CANCEL DDENUMRET_CANCEL 76 #define D3DENUMRET_OK DDENUMRET_OK 77 78 typedef HRESULT (CALLBACK *LPD3DVALIDATECALLBACK)(void *ctx, DWORD offset); 79 typedef HRESULT (CALLBACK *LPD3DENUMTEXTUREFORMATSCALLBACK)(DDSURFACEDESC *surface_desc, void *ctx); 80 typedef HRESULT (CALLBACK *LPD3DENUMPIXELFORMATSCALLBACK)(DDPIXELFORMAT *format, void *ctx); 81 82 #ifndef DX_SHARED_DEFINES 83 84 typedef float D3DVALUE,*LPD3DVALUE; 85 86 #ifndef D3DCOLOR_DEFINED 87 typedef DWORD D3DCOLOR, *LPD3DCOLOR; 88 #define D3DCOLOR_DEFINED 89 #endif 90 91 #ifndef D3DVECTOR_DEFINED 92 typedef struct _D3DVECTOR { 93 union { 94 D3DVALUE x; 95 D3DVALUE dvX; 96 } DUMMYUNIONNAME1; 97 union { 98 D3DVALUE y; 99 D3DVALUE dvY; 100 } DUMMYUNIONNAME2; 101 union { 102 D3DVALUE z; 103 D3DVALUE dvZ; 104 } DUMMYUNIONNAME3; 105 #if defined(__cplusplus) && defined(D3D_OVERLOADS) 106 /* the definitions for these methods are in d3dvec.inl */ 107 public: 108 /*** constructors ***/ 109 _D3DVECTOR() {} 110 _D3DVECTOR(D3DVALUE f); 111 _D3DVECTOR(D3DVALUE _x, D3DVALUE _y, D3DVALUE _z); 112 _D3DVECTOR(const D3DVALUE f[3]); 113 114 /*** assignment operators ***/ 115 _D3DVECTOR& operator += (const _D3DVECTOR& v); 116 _D3DVECTOR& operator -= (const _D3DVECTOR& v); 117 _D3DVECTOR& operator *= (const _D3DVECTOR& v); 118 _D3DVECTOR& operator /= (const _D3DVECTOR& v); 119 _D3DVECTOR& operator *= (D3DVALUE s); 120 _D3DVECTOR& operator /= (D3DVALUE s); 121 122 /*** unary operators ***/ 123 friend _D3DVECTOR operator + (const _D3DVECTOR& v); 124 friend _D3DVECTOR operator - (const _D3DVECTOR& v); 125 126 /*** binary operators ***/ 127 friend _D3DVECTOR operator + (const _D3DVECTOR& v1, const _D3DVECTOR& v2); 128 friend _D3DVECTOR operator - (const _D3DVECTOR& v1, const _D3DVECTOR& v2); 129 130 friend _D3DVECTOR operator * (const _D3DVECTOR& v, D3DVALUE s); 131 friend _D3DVECTOR operator * (D3DVALUE s, const _D3DVECTOR& v); 132 friend _D3DVECTOR operator / (const _D3DVECTOR& v, D3DVALUE s); 133 134 friend D3DVALUE SquareMagnitude(const _D3DVECTOR& v); 135 friend D3DVALUE Magnitude(const _D3DVECTOR& v); 136 137 friend _D3DVECTOR Normalize(const _D3DVECTOR& v); 138 139 friend D3DVALUE DotProduct(const _D3DVECTOR& v1, const _D3DVECTOR& v2); 140 friend _D3DVECTOR CrossProduct(const _D3DVECTOR& v1, const _D3DVECTOR& v2); 141 #endif 142 } D3DVECTOR,*LPD3DVECTOR; 143 #define D3DVECTOR_DEFINED 144 #endif 145 146 #define DX_SHARED_DEFINES 147 #endif /* DX_SHARED_DEFINES */ 148 149 typedef DWORD D3DMATERIALHANDLE, *LPD3DMATERIALHANDLE; 150 typedef DWORD D3DTEXTUREHANDLE, *LPD3DTEXTUREHANDLE; 151 typedef DWORD D3DMATRIXHANDLE, *LPD3DMATRIXHANDLE; 152 153 typedef struct _D3DCOLORVALUE { 154 union { 155 D3DVALUE r; 156 D3DVALUE dvR; 157 } DUMMYUNIONNAME1; 158 union { 159 D3DVALUE g; 160 D3DVALUE dvG; 161 } DUMMYUNIONNAME2; 162 union { 163 D3DVALUE b; 164 D3DVALUE dvB; 165 } DUMMYUNIONNAME3; 166 union { 167 D3DVALUE a; 168 D3DVALUE dvA; 169 } DUMMYUNIONNAME4; 170 } D3DCOLORVALUE,*LPD3DCOLORVALUE; 171 172 typedef struct _D3DRECT { 173 union { 174 LONG x1; 175 LONG lX1; 176 } DUMMYUNIONNAME1; 177 union { 178 LONG y1; 179 LONG lY1; 180 } DUMMYUNIONNAME2; 181 union { 182 LONG x2; 183 LONG lX2; 184 } DUMMYUNIONNAME3; 185 union { 186 LONG y2; 187 LONG lY2; 188 } DUMMYUNIONNAME4; 189 } D3DRECT, *LPD3DRECT; 190 191 typedef struct _D3DHVERTEX { 192 DWORD dwFlags; 193 union { 194 D3DVALUE hx; 195 D3DVALUE dvHX; 196 } DUMMYUNIONNAME1; 197 union { 198 D3DVALUE hy; 199 D3DVALUE dvHY; 200 } DUMMYUNIONNAME2; 201 union { 202 D3DVALUE hz; 203 D3DVALUE dvHZ; 204 } DUMMYUNIONNAME3; 205 } D3DHVERTEX, *LPD3DHVERTEX; 206 207 /* 208 * Transformed/lit vertices 209 */ 210 typedef struct _D3DTLVERTEX { 211 union { 212 D3DVALUE sx; 213 D3DVALUE dvSX; 214 } DUMMYUNIONNAME1; 215 union { 216 D3DVALUE sy; 217 D3DVALUE dvSY; 218 } DUMMYUNIONNAME2; 219 union { 220 D3DVALUE sz; 221 D3DVALUE dvSZ; 222 } DUMMYUNIONNAME3; 223 union { 224 D3DVALUE rhw; 225 D3DVALUE dvRHW; 226 } DUMMYUNIONNAME4; 227 union { 228 D3DCOLOR color; 229 D3DCOLOR dcColor; 230 } DUMMYUNIONNAME5; 231 union { 232 D3DCOLOR specular; 233 D3DCOLOR dcSpecular; 234 } DUMMYUNIONNAME6; 235 union { 236 D3DVALUE tu; 237 D3DVALUE dvTU; 238 } DUMMYUNIONNAME7; 239 union { 240 D3DVALUE tv; 241 D3DVALUE dvTV; 242 } DUMMYUNIONNAME8; 243 #if defined(__cplusplus) && defined(D3D_OVERLOADS) 244 public: 245 _D3DTLVERTEX() {} 246 _D3DTLVERTEX(const D3DVECTOR& v, float _rhw, D3DCOLOR _color, D3DCOLOR _specular, float _tu, float _tv) { 247 sx = v.x; sy = v.y; sz = v.z; rhw = _rhw; 248 color = _color; specular = _specular; 249 tu = _tu; tv = _tv; 250 } 251 #endif 252 } D3DTLVERTEX, *LPD3DTLVERTEX; 253 254 typedef struct _D3DLVERTEX { 255 union { 256 D3DVALUE x; 257 D3DVALUE dvX; 258 } DUMMYUNIONNAME1; 259 union { 260 D3DVALUE y; 261 D3DVALUE dvY; 262 } DUMMYUNIONNAME2; 263 union { 264 D3DVALUE z; 265 D3DVALUE dvZ; 266 } DUMMYUNIONNAME3; 267 DWORD dwReserved; 268 union { 269 D3DCOLOR color; 270 D3DCOLOR dcColor; 271 } DUMMYUNIONNAME4; 272 union { 273 D3DCOLOR specular; 274 D3DCOLOR dcSpecular; 275 } DUMMYUNIONNAME5; 276 union { 277 D3DVALUE tu; 278 D3DVALUE dvTU; 279 } DUMMYUNIONNAME6; 280 union { 281 D3DVALUE tv; 282 D3DVALUE dvTV; 283 } DUMMYUNIONNAME7; 284 } D3DLVERTEX, *LPD3DLVERTEX; 285 286 typedef struct _D3DVERTEX { 287 union { 288 D3DVALUE x; 289 D3DVALUE dvX; 290 } DUMMYUNIONNAME1; 291 union { 292 D3DVALUE y; 293 D3DVALUE dvY; 294 } DUMMYUNIONNAME2; 295 union { 296 D3DVALUE z; 297 D3DVALUE dvZ; 298 } DUMMYUNIONNAME3; 299 union { 300 D3DVALUE nx; 301 D3DVALUE dvNX; 302 } DUMMYUNIONNAME4; 303 union { 304 D3DVALUE ny; 305 D3DVALUE dvNY; 306 } DUMMYUNIONNAME5; 307 union { 308 D3DVALUE nz; 309 D3DVALUE dvNZ; 310 } DUMMYUNIONNAME6; 311 union { 312 D3DVALUE tu; 313 D3DVALUE dvTU; 314 } DUMMYUNIONNAME7; 315 union { 316 D3DVALUE tv; 317 D3DVALUE dvTV; 318 } DUMMYUNIONNAME8; 319 #if defined(__cplusplus) && defined(D3D_OVERLOADS) 320 public: 321 _D3DVERTEX() {} 322 _D3DVERTEX(const D3DVECTOR& v, const D3DVECTOR& n, float _tu, float _tv) { 323 x = v.x; y = v.y; z = v.z; 324 nx = n.x; ny = n.y; nz = n.z; 325 tu = _tu; tv = _tv; 326 } 327 #endif 328 } D3DVERTEX, *LPD3DVERTEX; 329 330 typedef struct _D3DMATRIX { 331 D3DVALUE _11, _12, _13, _14; 332 D3DVALUE _21, _22, _23, _24; 333 D3DVALUE _31, _32, _33, _34; 334 D3DVALUE _41, _42, _43, _44; 335 #if defined(__cplusplus) && defined(D3D_OVERLOADS) 336 _D3DMATRIX() { } 337 338 /* This is different from MS, but avoids anonymous structs. */ 339 D3DVALUE &operator () (int r, int c) 340 { return (&_11)[r*4 + c]; } 341 const D3DVALUE &operator() (int r, int c) const 342 { return (&_11)[r*4 + c]; } 343 #endif 344 } D3DMATRIX, *LPD3DMATRIX; 345 346 #if defined(__cplusplus) && defined(D3D_OVERLOADS) 347 #include <d3dvec.inl> 348 #endif 349 350 typedef struct _D3DVIEWPORT { 351 DWORD dwSize; 352 DWORD dwX; 353 DWORD dwY; 354 DWORD dwWidth; 355 DWORD dwHeight; 356 D3DVALUE dvScaleX; 357 D3DVALUE dvScaleY; 358 D3DVALUE dvMaxX; 359 D3DVALUE dvMaxY; 360 D3DVALUE dvMinZ; 361 D3DVALUE dvMaxZ; 362 } D3DVIEWPORT, *LPD3DVIEWPORT; 363 364 typedef struct _D3DVIEWPORT2 { 365 DWORD dwSize; 366 DWORD dwX; 367 DWORD dwY; 368 DWORD dwWidth; 369 DWORD dwHeight; 370 D3DVALUE dvClipX; 371 D3DVALUE dvClipY; 372 D3DVALUE dvClipWidth; 373 D3DVALUE dvClipHeight; 374 D3DVALUE dvMinZ; 375 D3DVALUE dvMaxZ; 376 } D3DVIEWPORT2, *LPD3DVIEWPORT2; 377 378 typedef struct _D3DVIEWPORT7 { 379 DWORD dwX; 380 DWORD dwY; 381 DWORD dwWidth; 382 DWORD dwHeight; 383 D3DVALUE dvMinZ; 384 D3DVALUE dvMaxZ; 385 } D3DVIEWPORT7, *LPD3DVIEWPORT7; 386 387 #define D3DMAXUSERCLIPPLANES 32 388 389 #define D3DCLIPPLANE0 (1 << 0) 390 #define D3DCLIPPLANE1 (1 << 1) 391 #define D3DCLIPPLANE2 (1 << 2) 392 #define D3DCLIPPLANE3 (1 << 3) 393 #define D3DCLIPPLANE4 (1 << 4) 394 #define D3DCLIPPLANE5 (1 << 5) 395 396 #define D3DCLIP_LEFT 0x00000001 397 #define D3DCLIP_RIGHT 0x00000002 398 #define D3DCLIP_TOP 0x00000004 399 #define D3DCLIP_BOTTOM 0x00000008 400 #define D3DCLIP_FRONT 0x00000010 401 #define D3DCLIP_BACK 0x00000020 402 #define D3DCLIP_GEN0 0x00000040 403 #define D3DCLIP_GEN1 0x00000080 404 #define D3DCLIP_GEN2 0x00000100 405 #define D3DCLIP_GEN3 0x00000200 406 #define D3DCLIP_GEN4 0x00000400 407 #define D3DCLIP_GEN5 0x00000800 408 409 #define D3DSTATUS_CLIPUNIONLEFT D3DCLIP_LEFT 410 #define D3DSTATUS_CLIPUNIONRIGHT D3DCLIP_RIGHT 411 #define D3DSTATUS_CLIPUNIONTOP D3DCLIP_TOP 412 #define D3DSTATUS_CLIPUNIONBOTTOM D3DCLIP_BOTTOM 413 #define D3DSTATUS_CLIPUNIONFRONT D3DCLIP_FRONT 414 #define D3DSTATUS_CLIPUNIONBACK D3DCLIP_BACK 415 #define D3DSTATUS_CLIPUNIONGEN0 D3DCLIP_GEN0 416 #define D3DSTATUS_CLIPUNIONGEN1 D3DCLIP_GEN1 417 #define D3DSTATUS_CLIPUNIONGEN2 D3DCLIP_GEN2 418 #define D3DSTATUS_CLIPUNIONGEN3 D3DCLIP_GEN3 419 #define D3DSTATUS_CLIPUNIONGEN4 D3DCLIP_GEN4 420 #define D3DSTATUS_CLIPUNIONGEN5 D3DCLIP_GEN5 421 422 #define D3DSTATUS_CLIPINTERSECTIONLEFT 0x00001000 423 #define D3DSTATUS_CLIPINTERSECTIONRIGHT 0x00002000 424 #define D3DSTATUS_CLIPINTERSECTIONTOP 0x00004000 425 #define D3DSTATUS_CLIPINTERSECTIONBOTTOM 0x00008000 426 #define D3DSTATUS_CLIPINTERSECTIONFRONT 0x00010000 427 #define D3DSTATUS_CLIPINTERSECTIONBACK 0x00020000 428 #define D3DSTATUS_CLIPINTERSECTIONGEN0 0x00040000 429 #define D3DSTATUS_CLIPINTERSECTIONGEN1 0x00080000 430 #define D3DSTATUS_CLIPINTERSECTIONGEN2 0x00100000 431 #define D3DSTATUS_CLIPINTERSECTIONGEN3 0x00200000 432 #define D3DSTATUS_CLIPINTERSECTIONGEN4 0x00400000 433 #define D3DSTATUS_CLIPINTERSECTIONGEN5 0x00800000 434 #define D3DSTATUS_ZNOTVISIBLE 0x01000000 435 436 #define D3DSTATUS_CLIPUNIONALL ( \ 437 D3DSTATUS_CLIPUNIONLEFT | \ 438 D3DSTATUS_CLIPUNIONRIGHT | \ 439 D3DSTATUS_CLIPUNIONTOP | \ 440 D3DSTATUS_CLIPUNIONBOTTOM | \ 441 D3DSTATUS_CLIPUNIONFRONT | \ 442 D3DSTATUS_CLIPUNIONBACK | \ 443 D3DSTATUS_CLIPUNIONGEN0 | \ 444 D3DSTATUS_CLIPUNIONGEN1 | \ 445 D3DSTATUS_CLIPUNIONGEN2 | \ 446 D3DSTATUS_CLIPUNIONGEN3 | \ 447 D3DSTATUS_CLIPUNIONGEN4 | \ 448 D3DSTATUS_CLIPUNIONGEN5 \ 449 ) 450 451 #define D3DSTATUS_CLIPINTERSECTIONALL ( \ 452 D3DSTATUS_CLIPINTERSECTIONLEFT | \ 453 D3DSTATUS_CLIPINTERSECTIONRIGHT | \ 454 D3DSTATUS_CLIPINTERSECTIONTOP | \ 455 D3DSTATUS_CLIPINTERSECTIONBOTTOM | \ 456 D3DSTATUS_CLIPINTERSECTIONFRONT | \ 457 D3DSTATUS_CLIPINTERSECTIONBACK | \ 458 D3DSTATUS_CLIPINTERSECTIONGEN0 | \ 459 D3DSTATUS_CLIPINTERSECTIONGEN1 | \ 460 D3DSTATUS_CLIPINTERSECTIONGEN2 | \ 461 D3DSTATUS_CLIPINTERSECTIONGEN3 | \ 462 D3DSTATUS_CLIPINTERSECTIONGEN4 | \ 463 D3DSTATUS_CLIPINTERSECTIONGEN5 \ 464 ) 465 466 #define D3DSTATUS_DEFAULT ( \ 467 D3DSTATUS_CLIPINTERSECTIONALL | \ 468 D3DSTATUS_ZNOTVISIBLE) 469 470 #define D3DTRANSFORM_CLIPPED 0x00000001 471 #define D3DTRANSFORM_UNCLIPPED 0x00000002 472 473 typedef struct _D3DTRANSFORMDATA { 474 DWORD dwSize; 475 void *lpIn; 476 DWORD dwInSize; 477 void *lpOut; 478 DWORD dwOutSize; 479 D3DHVERTEX *lpHOut; 480 DWORD dwClip; 481 DWORD dwClipIntersection; 482 DWORD dwClipUnion; 483 D3DRECT drExtent; 484 } D3DTRANSFORMDATA, *LPD3DTRANSFORMDATA; 485 486 typedef struct _D3DLIGHTINGELEMENT { 487 D3DVECTOR dvPosition; 488 D3DVECTOR dvNormal; 489 } D3DLIGHTINGELEMENT, *LPD3DLIGHTINGELEMENT; 490 491 typedef struct _D3DMATERIAL { 492 DWORD dwSize; 493 union { 494 D3DCOLORVALUE diffuse; 495 D3DCOLORVALUE dcvDiffuse; 496 } DUMMYUNIONNAME; 497 union { 498 D3DCOLORVALUE ambient; 499 D3DCOLORVALUE dcvAmbient; 500 } DUMMYUNIONNAME1; 501 union { 502 D3DCOLORVALUE specular; 503 D3DCOLORVALUE dcvSpecular; 504 } DUMMYUNIONNAME2; 505 union { 506 D3DCOLORVALUE emissive; 507 D3DCOLORVALUE dcvEmissive; 508 } DUMMYUNIONNAME3; 509 union { 510 D3DVALUE power; 511 D3DVALUE dvPower; 512 } DUMMYUNIONNAME4; 513 D3DTEXTUREHANDLE hTexture; 514 DWORD dwRampSize; 515 } D3DMATERIAL, *LPD3DMATERIAL; 516 517 typedef struct _D3DMATERIAL7 { 518 union { 519 D3DCOLORVALUE diffuse; 520 D3DCOLORVALUE dcvDiffuse; 521 } DUMMYUNIONNAME; 522 union { 523 D3DCOLORVALUE ambient; 524 D3DCOLORVALUE dcvAmbient; 525 } DUMMYUNIONNAME1; 526 union { 527 D3DCOLORVALUE specular; 528 D3DCOLORVALUE dcvSpecular; 529 } DUMMYUNIONNAME2; 530 union { 531 D3DCOLORVALUE emissive; 532 D3DCOLORVALUE dcvEmissive; 533 } DUMMYUNIONNAME3; 534 union { 535 D3DVALUE power; 536 D3DVALUE dvPower; 537 } DUMMYUNIONNAME4; 538 } D3DMATERIAL7, *LPD3DMATERIAL7; 539 540 typedef enum { 541 D3DLIGHT_POINT = 1, 542 D3DLIGHT_SPOT = 2, 543 D3DLIGHT_DIRECTIONAL = 3, 544 D3DLIGHT_PARALLELPOINT = 4, 545 D3DLIGHT_GLSPOT = 5, 546 D3DLIGHT_FORCE_DWORD = 0x7fffffff 547 } D3DLIGHTTYPE; 548 549 typedef struct _D3DLIGHT { 550 DWORD dwSize; 551 D3DLIGHTTYPE dltType; 552 D3DCOLORVALUE dcvColor; 553 D3DVECTOR dvPosition; 554 D3DVECTOR dvDirection; 555 D3DVALUE dvRange; 556 D3DVALUE dvFalloff; 557 D3DVALUE dvAttenuation0; 558 D3DVALUE dvAttenuation1; 559 D3DVALUE dvAttenuation2; 560 D3DVALUE dvTheta; 561 D3DVALUE dvPhi; 562 } D3DLIGHT,*LPD3DLIGHT; 563 564 typedef struct _D3DLIGHT7 { 565 D3DLIGHTTYPE dltType; 566 D3DCOLORVALUE dcvDiffuse; 567 D3DCOLORVALUE dcvSpecular; 568 D3DCOLORVALUE dcvAmbient; 569 D3DVECTOR dvPosition; 570 D3DVECTOR dvDirection; 571 D3DVALUE dvRange; 572 D3DVALUE dvFalloff; 573 D3DVALUE dvAttenuation0; 574 D3DVALUE dvAttenuation1; 575 D3DVALUE dvAttenuation2; 576 D3DVALUE dvTheta; 577 D3DVALUE dvPhi; 578 } D3DLIGHT7, *LPD3DLIGHT7; 579 580 #define D3DLIGHT_ACTIVE 0x00000001 581 #define D3DLIGHT_NO_SPECULAR 0x00000002 582 #define D3DLIGHT_ALL (D3DLIGHT_ACTIVE | D3DLIGHT_NO_SPECULAR) /* 0x3 */ 583 584 #define D3DLIGHT_RANGE_MAX ((float)sqrt(FLT_MAX)) 585 586 typedef struct _D3DLIGHT2 { 587 DWORD dwSize; 588 D3DLIGHTTYPE dltType; 589 D3DCOLORVALUE dcvColor; 590 D3DVECTOR dvPosition; 591 D3DVECTOR dvDirection; 592 D3DVALUE dvRange; 593 D3DVALUE dvFalloff; 594 D3DVALUE dvAttenuation0; 595 D3DVALUE dvAttenuation1; 596 D3DVALUE dvAttenuation2; 597 D3DVALUE dvTheta; 598 D3DVALUE dvPhi; 599 DWORD dwFlags; 600 } D3DLIGHT2, *LPD3DLIGHT2; 601 602 typedef struct _D3DLIGHTDATA { 603 DWORD dwSize; 604 D3DLIGHTINGELEMENT *lpIn; 605 DWORD dwInSize; 606 D3DTLVERTEX *lpOut; 607 DWORD dwOutSize; 608 } D3DLIGHTDATA, *LPD3DLIGHTDATA; 609 610 #define D3DCOLOR_MONO 1 611 #define D3DCOLOR_RGB 2 612 613 typedef DWORD D3DCOLORMODEL; 614 615 616 #define D3DCLEAR_TARGET 0x00000001 617 #define D3DCLEAR_ZBUFFER 0x00000002 618 #define D3DCLEAR_STENCIL 0x00000004 619 620 typedef enum _D3DOPCODE { 621 D3DOP_POINT = 1, 622 D3DOP_LINE = 2, 623 D3DOP_TRIANGLE = 3, 624 D3DOP_MATRIXLOAD = 4, 625 D3DOP_MATRIXMULTIPLY = 5, 626 D3DOP_STATETRANSFORM = 6, 627 D3DOP_STATELIGHT = 7, 628 D3DOP_STATERENDER = 8, 629 D3DOP_PROCESSVERTICES = 9, 630 D3DOP_TEXTURELOAD = 10, 631 D3DOP_EXIT = 11, 632 D3DOP_BRANCHFORWARD = 12, 633 D3DOP_SPAN = 13, 634 D3DOP_SETSTATUS = 14, 635 636 D3DOP_FORCE_DWORD = 0x7fffffff 637 } D3DOPCODE; 638 639 typedef struct _D3DINSTRUCTION { 640 BYTE bOpcode; 641 BYTE bSize; 642 WORD wCount; 643 } D3DINSTRUCTION, *LPD3DINSTRUCTION; 644 645 typedef struct _D3DTEXTURELOAD { 646 D3DTEXTUREHANDLE hDestTexture; 647 D3DTEXTUREHANDLE hSrcTexture; 648 } D3DTEXTURELOAD, *LPD3DTEXTURELOAD; 649 650 typedef struct _D3DPICKRECORD { 651 BYTE bOpcode; 652 BYTE bPad; 653 DWORD dwOffset; 654 D3DVALUE dvZ; 655 } D3DPICKRECORD, *LPD3DPICKRECORD; 656 657 typedef enum { 658 D3DSHADE_FLAT = 1, 659 D3DSHADE_GOURAUD = 2, 660 D3DSHADE_PHONG = 3, 661 D3DSHADE_FORCE_DWORD = 0x7fffffff 662 } D3DSHADEMODE; 663 664 typedef enum { 665 D3DFILL_POINT = 1, 666 D3DFILL_WIREFRAME = 2, 667 D3DFILL_SOLID = 3, 668 D3DFILL_FORCE_DWORD = 0x7fffffff 669 } D3DFILLMODE; 670 671 typedef struct _D3DLINEPATTERN { 672 WORD wRepeatFactor; 673 WORD wLinePattern; 674 } D3DLINEPATTERN; 675 676 typedef enum { 677 D3DFILTER_NEAREST = 1, 678 D3DFILTER_LINEAR = 2, 679 D3DFILTER_MIPNEAREST = 3, 680 D3DFILTER_MIPLINEAR = 4, 681 D3DFILTER_LINEARMIPNEAREST = 5, 682 D3DFILTER_LINEARMIPLINEAR = 6, 683 D3DFILTER_FORCE_DWORD = 0x7fffffff 684 } D3DTEXTUREFILTER; 685 686 typedef enum { 687 D3DBLEND_ZERO = 1, 688 D3DBLEND_ONE = 2, 689 D3DBLEND_SRCCOLOR = 3, 690 D3DBLEND_INVSRCCOLOR = 4, 691 D3DBLEND_SRCALPHA = 5, 692 D3DBLEND_INVSRCALPHA = 6, 693 D3DBLEND_DESTALPHA = 7, 694 D3DBLEND_INVDESTALPHA = 8, 695 D3DBLEND_DESTCOLOR = 9, 696 D3DBLEND_INVDESTCOLOR = 10, 697 D3DBLEND_SRCALPHASAT = 11, 698 D3DBLEND_BOTHSRCALPHA = 12, 699 D3DBLEND_BOTHINVSRCALPHA = 13, 700 D3DBLEND_FORCE_DWORD = 0x7fffffff 701 } D3DBLEND; 702 703 typedef enum { 704 D3DTBLEND_DECAL = 1, 705 D3DTBLEND_MODULATE = 2, 706 D3DTBLEND_DECALALPHA = 3, 707 D3DTBLEND_MODULATEALPHA = 4, 708 D3DTBLEND_DECALMASK = 5, 709 D3DTBLEND_MODULATEMASK = 6, 710 D3DTBLEND_COPY = 7, 711 D3DTBLEND_ADD = 8, 712 D3DTBLEND_FORCE_DWORD = 0x7fffffff 713 } D3DTEXTUREBLEND; 714 715 typedef enum _D3DTEXTUREADDRESS { 716 D3DTADDRESS_WRAP = 1, 717 D3DTADDRESS_MIRROR = 2, 718 D3DTADDRESS_CLAMP = 3, 719 D3DTADDRESS_BORDER = 4, 720 D3DTADDRESS_FORCE_DWORD = 0x7fffffff 721 } D3DTEXTUREADDRESS; 722 723 typedef enum { 724 D3DCULL_NONE = 1, 725 D3DCULL_CW = 2, 726 D3DCULL_CCW = 3, 727 D3DCULL_FORCE_DWORD = 0x7fffffff 728 } D3DCULL; 729 730 typedef enum { 731 D3DCMP_NEVER = 1, 732 D3DCMP_LESS = 2, 733 D3DCMP_EQUAL = 3, 734 D3DCMP_LESSEQUAL = 4, 735 D3DCMP_GREATER = 5, 736 D3DCMP_NOTEQUAL = 6, 737 D3DCMP_GREATEREQUAL = 7, 738 D3DCMP_ALWAYS = 8, 739 D3DCMP_FORCE_DWORD = 0x7fffffff 740 } D3DCMPFUNC; 741 742 typedef enum _D3DSTENCILOP { 743 D3DSTENCILOP_KEEP = 1, 744 D3DSTENCILOP_ZERO = 2, 745 D3DSTENCILOP_REPLACE = 3, 746 D3DSTENCILOP_INCRSAT = 4, 747 D3DSTENCILOP_DECRSAT = 5, 748 D3DSTENCILOP_INVERT = 6, 749 D3DSTENCILOP_INCR = 7, 750 D3DSTENCILOP_DECR = 8, 751 D3DSTENCILOP_FORCE_DWORD = 0x7fffffff 752 } D3DSTENCILOP; 753 754 typedef enum _D3DFOGMODE { 755 D3DFOG_NONE = 0, 756 D3DFOG_EXP = 1, 757 D3DFOG_EXP2 = 2, 758 D3DFOG_LINEAR = 3, 759 D3DFOG_FORCE_DWORD = 0x7fffffff 760 } D3DFOGMODE; 761 762 typedef enum _D3DZBUFFERTYPE { 763 D3DZB_FALSE = 0, 764 D3DZB_TRUE = 1, 765 D3DZB_USEW = 2, 766 D3DZB_FORCE_DWORD = 0x7fffffff 767 } D3DZBUFFERTYPE; 768 769 typedef enum _D3DANTIALIASMODE { 770 D3DANTIALIAS_NONE = 0, 771 D3DANTIALIAS_SORTDEPENDENT = 1, 772 D3DANTIALIAS_SORTINDEPENDENT = 2, 773 D3DANTIALIAS_FORCE_DWORD = 0x7fffffff 774 } D3DANTIALIASMODE; 775 776 typedef enum { 777 D3DVT_VERTEX = 1, 778 D3DVT_LVERTEX = 2, 779 D3DVT_TLVERTEX = 3, 780 D3DVT_FORCE_DWORD = 0x7fffffff 781 } D3DVERTEXTYPE; 782 783 typedef enum { 784 D3DPT_POINTLIST = 1, 785 D3DPT_LINELIST = 2, 786 D3DPT_LINESTRIP = 3, 787 D3DPT_TRIANGLELIST = 4, 788 D3DPT_TRIANGLESTRIP = 5, 789 D3DPT_TRIANGLEFAN = 6, 790 D3DPT_FORCE_DWORD = 0x7fffffff 791 } D3DPRIMITIVETYPE; 792 793 #define D3DSTATE_OVERRIDE_BIAS 256 794 795 #define D3DSTATE_OVERRIDE(type) (D3DRENDERSTATETYPE)(((DWORD) (type) + D3DSTATE_OVERRIDE_BIAS)) 796 797 typedef enum _D3DTRANSFORMSTATETYPE { 798 D3DTRANSFORMSTATE_WORLD = 1, 799 D3DTRANSFORMSTATE_VIEW = 2, 800 D3DTRANSFORMSTATE_PROJECTION = 3, 801 D3DTRANSFORMSTATE_WORLD1 = 4, 802 D3DTRANSFORMSTATE_WORLD2 = 5, 803 D3DTRANSFORMSTATE_WORLD3 = 6, 804 D3DTRANSFORMSTATE_TEXTURE0 = 16, 805 D3DTRANSFORMSTATE_TEXTURE1 = 17, 806 D3DTRANSFORMSTATE_TEXTURE2 = 18, 807 D3DTRANSFORMSTATE_TEXTURE3 = 19, 808 D3DTRANSFORMSTATE_TEXTURE4 = 20, 809 D3DTRANSFORMSTATE_TEXTURE5 = 21, 810 D3DTRANSFORMSTATE_TEXTURE6 = 22, 811 D3DTRANSFORMSTATE_TEXTURE7 = 23, 812 D3DTRANSFORMSTATE_FORCE_DWORD = 0x7fffffff 813 } D3DTRANSFORMSTATETYPE; 814 815 typedef enum { 816 D3DLIGHTSTATE_MATERIAL = 1, 817 D3DLIGHTSTATE_AMBIENT = 2, 818 D3DLIGHTSTATE_COLORMODEL = 3, 819 D3DLIGHTSTATE_FOGMODE = 4, 820 D3DLIGHTSTATE_FOGSTART = 5, 821 D3DLIGHTSTATE_FOGEND = 6, 822 D3DLIGHTSTATE_FOGDENSITY = 7, 823 D3DLIGHTSTATE_COLORVERTEX = 8, 824 D3DLIGHTSTATE_FORCE_DWORD = 0x7fffffff 825 } D3DLIGHTSTATETYPE; 826 827 typedef enum { 828 D3DRENDERSTATE_TEXTUREHANDLE = 1, 829 D3DRENDERSTATE_ANTIALIAS = 2, 830 D3DRENDERSTATE_TEXTUREADDRESS = 3, 831 D3DRENDERSTATE_TEXTUREPERSPECTIVE = 4, 832 D3DRENDERSTATE_WRAPU = 5, 833 D3DRENDERSTATE_WRAPV = 6, 834 D3DRENDERSTATE_ZENABLE = 7, 835 D3DRENDERSTATE_FILLMODE = 8, 836 D3DRENDERSTATE_SHADEMODE = 9, 837 D3DRENDERSTATE_LINEPATTERN = 10, 838 D3DRENDERSTATE_MONOENABLE = 11, 839 D3DRENDERSTATE_ROP2 = 12, 840 D3DRENDERSTATE_PLANEMASK = 13, 841 D3DRENDERSTATE_ZWRITEENABLE = 14, 842 D3DRENDERSTATE_ALPHATESTENABLE = 15, 843 D3DRENDERSTATE_LASTPIXEL = 16, 844 D3DRENDERSTATE_TEXTUREMAG = 17, 845 D3DRENDERSTATE_TEXTUREMIN = 18, 846 D3DRENDERSTATE_SRCBLEND = 19, 847 D3DRENDERSTATE_DESTBLEND = 20, 848 D3DRENDERSTATE_TEXTUREMAPBLEND = 21, 849 D3DRENDERSTATE_CULLMODE = 22, 850 D3DRENDERSTATE_ZFUNC = 23, 851 D3DRENDERSTATE_ALPHAREF = 24, 852 D3DRENDERSTATE_ALPHAFUNC = 25, 853 D3DRENDERSTATE_DITHERENABLE = 26, 854 D3DRENDERSTATE_ALPHABLENDENABLE = 27, 855 D3DRENDERSTATE_FOGENABLE = 28, 856 D3DRENDERSTATE_SPECULARENABLE = 29, 857 D3DRENDERSTATE_ZVISIBLE = 30, 858 D3DRENDERSTATE_SUBPIXEL = 31, 859 D3DRENDERSTATE_SUBPIXELX = 32, 860 D3DRENDERSTATE_STIPPLEDALPHA = 33, 861 D3DRENDERSTATE_FOGCOLOR = 34, 862 D3DRENDERSTATE_FOGTABLEMODE = 35, 863 D3DRENDERSTATE_FOGTABLESTART = 36, 864 D3DRENDERSTATE_FOGTABLEEND = 37, 865 D3DRENDERSTATE_FOGTABLEDENSITY = 38, 866 D3DRENDERSTATE_FOGSTART = 36, 867 D3DRENDERSTATE_FOGEND = 37, 868 D3DRENDERSTATE_FOGDENSITY = 38, 869 D3DRENDERSTATE_STIPPLEENABLE = 39, 870 D3DRENDERSTATE_EDGEANTIALIAS = 40, 871 D3DRENDERSTATE_COLORKEYENABLE = 41, 872 D3DRENDERSTATE_BORDERCOLOR = 43, 873 D3DRENDERSTATE_TEXTUREADDRESSU = 44, 874 D3DRENDERSTATE_TEXTUREADDRESSV = 45, 875 D3DRENDERSTATE_MIPMAPLODBIAS = 46, 876 D3DRENDERSTATE_ZBIAS = 47, 877 D3DRENDERSTATE_RANGEFOGENABLE = 48, 878 D3DRENDERSTATE_ANISOTROPY = 49, 879 D3DRENDERSTATE_FLUSHBATCH = 50, 880 D3DRENDERSTATE_TRANSLUCENTSORTINDEPENDENT = 51, 881 882 D3DRENDERSTATE_STENCILENABLE = 52, 883 D3DRENDERSTATE_STENCILFAIL = 53, 884 D3DRENDERSTATE_STENCILZFAIL = 54, 885 D3DRENDERSTATE_STENCILPASS = 55, 886 D3DRENDERSTATE_STENCILFUNC = 56, 887 D3DRENDERSTATE_STENCILREF = 57, 888 D3DRENDERSTATE_STENCILMASK = 58, 889 D3DRENDERSTATE_STENCILWRITEMASK = 59, 890 D3DRENDERSTATE_TEXTUREFACTOR = 60, 891 892 D3DRENDERSTATE_STIPPLEPATTERN00 = 64, 893 D3DRENDERSTATE_STIPPLEPATTERN01 = 65, 894 D3DRENDERSTATE_STIPPLEPATTERN02 = 66, 895 D3DRENDERSTATE_STIPPLEPATTERN03 = 67, 896 D3DRENDERSTATE_STIPPLEPATTERN04 = 68, 897 D3DRENDERSTATE_STIPPLEPATTERN05 = 69, 898 D3DRENDERSTATE_STIPPLEPATTERN06 = 70, 899 D3DRENDERSTATE_STIPPLEPATTERN07 = 71, 900 D3DRENDERSTATE_STIPPLEPATTERN08 = 72, 901 D3DRENDERSTATE_STIPPLEPATTERN09 = 73, 902 D3DRENDERSTATE_STIPPLEPATTERN10 = 74, 903 D3DRENDERSTATE_STIPPLEPATTERN11 = 75, 904 D3DRENDERSTATE_STIPPLEPATTERN12 = 76, 905 D3DRENDERSTATE_STIPPLEPATTERN13 = 77, 906 D3DRENDERSTATE_STIPPLEPATTERN14 = 78, 907 D3DRENDERSTATE_STIPPLEPATTERN15 = 79, 908 D3DRENDERSTATE_STIPPLEPATTERN16 = 80, 909 D3DRENDERSTATE_STIPPLEPATTERN17 = 81, 910 D3DRENDERSTATE_STIPPLEPATTERN18 = 82, 911 D3DRENDERSTATE_STIPPLEPATTERN19 = 83, 912 D3DRENDERSTATE_STIPPLEPATTERN20 = 84, 913 D3DRENDERSTATE_STIPPLEPATTERN21 = 85, 914 D3DRENDERSTATE_STIPPLEPATTERN22 = 86, 915 D3DRENDERSTATE_STIPPLEPATTERN23 = 87, 916 D3DRENDERSTATE_STIPPLEPATTERN24 = 88, 917 D3DRENDERSTATE_STIPPLEPATTERN25 = 89, 918 D3DRENDERSTATE_STIPPLEPATTERN26 = 90, 919 D3DRENDERSTATE_STIPPLEPATTERN27 = 91, 920 D3DRENDERSTATE_STIPPLEPATTERN28 = 92, 921 D3DRENDERSTATE_STIPPLEPATTERN29 = 93, 922 D3DRENDERSTATE_STIPPLEPATTERN30 = 94, 923 D3DRENDERSTATE_STIPPLEPATTERN31 = 95, 924 925 D3DRENDERSTATE_WRAP0 = 128, 926 D3DRENDERSTATE_WRAP1 = 129, 927 D3DRENDERSTATE_WRAP2 = 130, 928 D3DRENDERSTATE_WRAP3 = 131, 929 D3DRENDERSTATE_WRAP4 = 132, 930 D3DRENDERSTATE_WRAP5 = 133, 931 D3DRENDERSTATE_WRAP6 = 134, 932 D3DRENDERSTATE_WRAP7 = 135, 933 D3DRENDERSTATE_CLIPPING = 136, 934 D3DRENDERSTATE_LIGHTING = 137, 935 D3DRENDERSTATE_EXTENTS = 138, 936 D3DRENDERSTATE_AMBIENT = 139, 937 D3DRENDERSTATE_FOGVERTEXMODE = 140, 938 D3DRENDERSTATE_COLORVERTEX = 141, 939 D3DRENDERSTATE_LOCALVIEWER = 142, 940 D3DRENDERSTATE_NORMALIZENORMALS = 143, 941 D3DRENDERSTATE_COLORKEYBLENDENABLE = 144, 942 D3DRENDERSTATE_DIFFUSEMATERIALSOURCE = 145, 943 D3DRENDERSTATE_SPECULARMATERIALSOURCE = 146, 944 D3DRENDERSTATE_AMBIENTMATERIALSOURCE = 147, 945 D3DRENDERSTATE_EMISSIVEMATERIALSOURCE = 148, 946 D3DRENDERSTATE_VERTEXBLEND = 151, 947 D3DRENDERSTATE_CLIPPLANEENABLE = 152, 948 949 D3DRENDERSTATE_FORCE_DWORD = 0x7fffffff 950 951 /* FIXME: We have some retired values that are being reused for DirectX 7 */ 952 } D3DRENDERSTATETYPE; 953 954 typedef enum _D3DMATERIALCOLORSOURCE 955 { 956 D3DMCS_MATERIAL = 0, 957 D3DMCS_COLOR1 = 1, 958 D3DMCS_COLOR2 = 2, 959 D3DMCS_FORCE_DWORD = 0x7fffffff 960 } D3DMATERIALCOLORSOURCE; 961 962 #define D3DRENDERSTATE_BLENDENABLE D3DRENDERSTATE_ALPHABLENDENABLE 963 #define D3DRENDERSTATE_WRAPBIAS __MSABI_LONG(128U) 964 #define D3DWRAP_U __MSABI_LONG(0x00000001) 965 #define D3DWRAP_V __MSABI_LONG(0x00000002) 966 967 #define D3DWRAPCOORD_0 __MSABI_LONG(0x00000001) 968 #define D3DWRAPCOORD_1 __MSABI_LONG(0x00000002) 969 #define D3DWRAPCOORD_2 __MSABI_LONG(0x00000004) 970 #define D3DWRAPCOORD_3 __MSABI_LONG(0x00000008) 971 972 #define D3DRENDERSTATE_STIPPLEPATTERN(y) (D3DRENDERSTATE_STIPPLEPATTERN00 + (y)) 973 974 typedef struct _D3DSTATE { 975 union { 976 D3DTRANSFORMSTATETYPE dtstTransformStateType; 977 D3DLIGHTSTATETYPE dlstLightStateType; 978 D3DRENDERSTATETYPE drstRenderStateType; 979 } DUMMYUNIONNAME1; 980 union { 981 DWORD dwArg[1]; 982 D3DVALUE dvArg[1]; 983 } DUMMYUNIONNAME2; 984 } D3DSTATE, *LPD3DSTATE; 985 986 typedef struct _D3DMATRIXLOAD { 987 D3DMATRIXHANDLE hDestMatrix; 988 D3DMATRIXHANDLE hSrcMatrix; 989 } D3DMATRIXLOAD, *LPD3DMATRIXLOAD; 990 991 typedef struct _D3DMATRIXMULTIPLY { 992 D3DMATRIXHANDLE hDestMatrix; 993 D3DMATRIXHANDLE hSrcMatrix1; 994 D3DMATRIXHANDLE hSrcMatrix2; 995 } D3DMATRIXMULTIPLY, *LPD3DMATRIXMULTIPLY; 996 997 typedef struct _D3DPROCESSVERTICES { 998 DWORD dwFlags; 999 WORD wStart; 1000 WORD wDest; 1001 DWORD dwCount; 1002 DWORD dwReserved; 1003 } D3DPROCESSVERTICES, *LPD3DPROCESSVERTICES; 1004 1005 #define D3DPROCESSVERTICES_TRANSFORMLIGHT __MSABI_LONG(0x00000000) 1006 #define D3DPROCESSVERTICES_TRANSFORM __MSABI_LONG(0x00000001) 1007 #define D3DPROCESSVERTICES_COPY __MSABI_LONG(0x00000002) 1008 #define D3DPROCESSVERTICES_OPMASK __MSABI_LONG(0x00000007) 1009 1010 #define D3DPROCESSVERTICES_UPDATEEXTENTS __MSABI_LONG(0x00000008) 1011 #define D3DPROCESSVERTICES_NOCOLOR __MSABI_LONG(0x00000010) 1012 1013 typedef enum _D3DTEXTURESTAGESTATETYPE 1014 { 1015 D3DTSS_COLOROP = 1, 1016 D3DTSS_COLORARG1 = 2, 1017 D3DTSS_COLORARG2 = 3, 1018 D3DTSS_ALPHAOP = 4, 1019 D3DTSS_ALPHAARG1 = 5, 1020 D3DTSS_ALPHAARG2 = 6, 1021 D3DTSS_BUMPENVMAT00 = 7, 1022 D3DTSS_BUMPENVMAT01 = 8, 1023 D3DTSS_BUMPENVMAT10 = 9, 1024 D3DTSS_BUMPENVMAT11 = 10, 1025 D3DTSS_TEXCOORDINDEX = 11, 1026 D3DTSS_ADDRESS = 12, 1027 D3DTSS_ADDRESSU = 13, 1028 D3DTSS_ADDRESSV = 14, 1029 D3DTSS_BORDERCOLOR = 15, 1030 D3DTSS_MAGFILTER = 16, 1031 D3DTSS_MINFILTER = 17, 1032 D3DTSS_MIPFILTER = 18, 1033 D3DTSS_MIPMAPLODBIAS = 19, 1034 D3DTSS_MAXMIPLEVEL = 20, 1035 D3DTSS_MAXANISOTROPY = 21, 1036 D3DTSS_BUMPENVLSCALE = 22, 1037 D3DTSS_BUMPENVLOFFSET = 23, 1038 D3DTSS_TEXTURETRANSFORMFLAGS = 24, 1039 D3DTSS_FORCE_DWORD = 0x7fffffff 1040 } D3DTEXTURESTAGESTATETYPE; 1041 1042 #define D3DTSS_TCI_PASSTHRU 0x00000000 1043 #define D3DTSS_TCI_CAMERASPACENORMAL 0x00010000 1044 #define D3DTSS_TCI_CAMERASPACEPOSITION 0x00020000 1045 #define D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR 0x00030000 1046 1047 typedef enum _D3DTEXTUREOP 1048 { 1049 D3DTOP_DISABLE = 1, 1050 D3DTOP_SELECTARG1 = 2, 1051 D3DTOP_SELECTARG2 = 3, 1052 1053 D3DTOP_MODULATE = 4, 1054 D3DTOP_MODULATE2X = 5, 1055 D3DTOP_MODULATE4X = 6, 1056 1057 D3DTOP_ADD = 7, 1058 D3DTOP_ADDSIGNED = 8, 1059 D3DTOP_ADDSIGNED2X = 9, 1060 D3DTOP_SUBTRACT = 10, 1061 D3DTOP_ADDSMOOTH = 11, 1062 1063 D3DTOP_BLENDDIFFUSEALPHA = 12, 1064 D3DTOP_BLENDTEXTUREALPHA = 13, 1065 D3DTOP_BLENDFACTORALPHA = 14, 1066 D3DTOP_BLENDTEXTUREALPHAPM = 15, 1067 D3DTOP_BLENDCURRENTALPHA = 16, 1068 1069 D3DTOP_PREMODULATE = 17, 1070 D3DTOP_MODULATEALPHA_ADDCOLOR = 18, 1071 D3DTOP_MODULATECOLOR_ADDALPHA = 19, 1072 D3DTOP_MODULATEINVALPHA_ADDCOLOR = 20, 1073 D3DTOP_MODULATEINVCOLOR_ADDALPHA = 21, 1074 1075 D3DTOP_BUMPENVMAP = 22, 1076 D3DTOP_BUMPENVMAPLUMINANCE = 23, 1077 D3DTOP_DOTPRODUCT3 = 24, 1078 1079 D3DTOP_FORCE_DWORD = 0x7fffffff 1080 } D3DTEXTUREOP; 1081 1082 #define D3DTA_SELECTMASK 0x0000000f 1083 #define D3DTA_DIFFUSE 0x00000000 1084 #define D3DTA_CURRENT 0x00000001 1085 #define D3DTA_TEXTURE 0x00000002 1086 #define D3DTA_TFACTOR 0x00000003 1087 #define D3DTA_SPECULAR 0x00000004 1088 #define D3DTA_COMPLEMENT 0x00000010 1089 #define D3DTA_ALPHAREPLICATE 0x00000020 1090 1091 typedef enum _D3DTEXTUREMAGFILTER 1092 { 1093 D3DTFG_POINT = 1, 1094 D3DTFG_LINEAR = 2, 1095 D3DTFG_FLATCUBIC = 3, 1096 D3DTFG_GAUSSIANCUBIC = 4, 1097 D3DTFG_ANISOTROPIC = 5, 1098 D3DTFG_FORCE_DWORD = 0x7fffffff 1099 } D3DTEXTUREMAGFILTER; 1100 1101 typedef enum _D3DTEXTUREMINFILTER 1102 { 1103 D3DTFN_POINT = 1, 1104 D3DTFN_LINEAR = 2, 1105 D3DTFN_ANISOTROPIC = 3, 1106 D3DTFN_FORCE_DWORD = 0x7fffffff 1107 } D3DTEXTUREMINFILTER; 1108 1109 typedef enum _D3DTEXTUREMIPFILTER 1110 { 1111 D3DTFP_NONE = 1, 1112 D3DTFP_POINT = 2, 1113 D3DTFP_LINEAR = 3, 1114 D3DTFP_FORCE_DWORD = 0x7fffffff 1115 } D3DTEXTUREMIPFILTER; 1116 1117 #define D3DTRIFLAG_START __MSABI_LONG(0x00000000) 1118 #define D3DTRIFLAG_STARTFLAT(len) (len) 1119 #define D3DTRIFLAG_ODD __MSABI_LONG(0x0000001e) 1120 #define D3DTRIFLAG_EVEN __MSABI_LONG(0x0000001f) 1121 1122 #define D3DTRIFLAG_EDGEENABLE1 __MSABI_LONG(0x00000100) 1123 #define D3DTRIFLAG_EDGEENABLE2 __MSABI_LONG(0x00000200) 1124 #define D3DTRIFLAG_EDGEENABLE3 __MSABI_LONG(0x00000400) 1125 #define D3DTRIFLAG_EDGEENABLETRIANGLE \ 1126 (D3DTRIFLAG_EDGEENABLE1 | D3DTRIFLAG_EDGEENABLE2 | D3DTRIFLAG_EDGEENABLE3) 1127 1128 typedef struct _D3DTRIANGLE { 1129 union { 1130 WORD v1; 1131 WORD wV1; 1132 } DUMMYUNIONNAME1; 1133 union { 1134 WORD v2; 1135 WORD wV2; 1136 } DUMMYUNIONNAME2; 1137 union { 1138 WORD v3; 1139 WORD wV3; 1140 } DUMMYUNIONNAME3; 1141 WORD wFlags; 1142 } D3DTRIANGLE, *LPD3DTRIANGLE; 1143 1144 typedef struct _D3DLINE { 1145 union { 1146 WORD v1; 1147 WORD wV1; 1148 } DUMMYUNIONNAME1; 1149 union { 1150 WORD v2; 1151 WORD wV2; 1152 } DUMMYUNIONNAME2; 1153 } D3DLINE, *LPD3DLINE; 1154 1155 typedef struct _D3DSPAN { 1156 WORD wCount; 1157 WORD wFirst; 1158 } D3DSPAN, *LPD3DSPAN; 1159 1160 typedef struct _D3DPOINT { 1161 WORD wCount; 1162 WORD wFirst; 1163 } D3DPOINT, *LPD3DPOINT; 1164 1165 typedef struct _D3DBRANCH { 1166 DWORD dwMask; 1167 DWORD dwValue; 1168 WINBOOL bNegate; 1169 DWORD dwOffset; 1170 } D3DBRANCH, *LPD3DBRANCH; 1171 1172 typedef struct _D3DSTATUS { 1173 DWORD dwFlags; 1174 DWORD dwStatus; 1175 D3DRECT drExtent; 1176 } D3DSTATUS, *LPD3DSTATUS; 1177 1178 #define D3DSETSTATUS_STATUS __MSABI_LONG(0x00000001) 1179 #define D3DSETSTATUS_EXTENTS __MSABI_LONG(0x00000002) 1180 #define D3DSETSTATUS_ALL (D3DSETSTATUS_STATUS | D3DSETSTATUS_EXTENTS) 1181 1182 typedef struct _D3DCLIPSTATUS { 1183 DWORD dwFlags; 1184 DWORD dwStatus; 1185 float minx, maxx; 1186 float miny, maxy; 1187 float minz, maxz; 1188 } D3DCLIPSTATUS, *LPD3DCLIPSTATUS; 1189 1190 #define D3DCLIPSTATUS_STATUS __MSABI_LONG(0x00000001) 1191 #define D3DCLIPSTATUS_EXTENTS2 __MSABI_LONG(0x00000002) 1192 #define D3DCLIPSTATUS_EXTENTS3 __MSABI_LONG(0x00000004) 1193 1194 typedef struct { 1195 DWORD dwSize; 1196 DWORD dwTrianglesDrawn; 1197 DWORD dwLinesDrawn; 1198 DWORD dwPointsDrawn; 1199 DWORD dwSpansDrawn; 1200 DWORD dwVerticesProcessed; 1201 } D3DSTATS, *LPD3DSTATS; 1202 1203 #define D3DEXECUTE_CLIPPED __MSABI_LONG(0x00000001) 1204 #define D3DEXECUTE_UNCLIPPED __MSABI_LONG(0x00000002) 1205 1206 typedef struct _D3DEXECUTEDATA { 1207 DWORD dwSize; 1208 DWORD dwVertexOffset; 1209 DWORD dwVertexCount; 1210 DWORD dwInstructionOffset; 1211 DWORD dwInstructionLength; 1212 DWORD dwHVertexOffset; 1213 D3DSTATUS dsStatus; 1214 } D3DEXECUTEDATA, *LPD3DEXECUTEDATA; 1215 1216 #define D3DPAL_FREE 0x00 1217 #define D3DPAL_READONLY 0x40 1218 #define D3DPAL_RESERVED 0x80 1219 1220 typedef struct _D3DVERTEXBUFFERDESC { 1221 DWORD dwSize; 1222 DWORD dwCaps; 1223 DWORD dwFVF; 1224 DWORD dwNumVertices; 1225 } D3DVERTEXBUFFERDESC, *LPD3DVERTEXBUFFERDESC; 1226 1227 #define D3DVBCAPS_SYSTEMMEMORY __MSABI_LONG(0x00000800) 1228 #define D3DVBCAPS_WRITEONLY __MSABI_LONG(0x00010000) 1229 #define D3DVBCAPS_OPTIMIZED __MSABI_LONG(0x80000000) 1230 #define D3DVBCAPS_DONOTCLIP __MSABI_LONG(0x00000001) 1231 1232 #define D3DVOP_LIGHT (1 << 10) 1233 #define D3DVOP_TRANSFORM (1 << 0) 1234 #define D3DVOP_CLIP (1 << 2) 1235 #define D3DVOP_EXTENTS (1 << 3) 1236 1237 #define D3DMAXNUMVERTICES ((1<<16) - 1) 1238 1239 #define D3DMAXNUMPRIMITIVES ((1<<16) - 1) 1240 1241 #define D3DPV_DONOTCOPYDATA (1 << 0) 1242 1243 #define D3DFVF_RESERVED0 0x001 1244 #define D3DFVF_POSITION_MASK 0x00E 1245 #define D3DFVF_XYZ 0x002 1246 #define D3DFVF_XYZRHW 0x004 1247 #define D3DFVF_XYZB1 0x006 1248 #define D3DFVF_XYZB2 0x008 1249 #define D3DFVF_XYZB3 0x00a 1250 #define D3DFVF_XYZB4 0x00c 1251 #define D3DFVF_XYZB5 0x00e 1252 1253 #define D3DFVF_NORMAL 0x010 1254 #define D3DFVF_RESERVED1 0x020 1255 #define D3DFVF_DIFFUSE 0x040 1256 #define D3DFVF_SPECULAR 0x080 1257 #define D3DFVF_TEXCOUNT_MASK 0xf00 1258 #define D3DFVF_TEXCOUNT_SHIFT 8 1259 #define D3DFVF_TEX0 0x000 1260 #define D3DFVF_TEX1 0x100 1261 #define D3DFVF_TEX2 0x200 1262 #define D3DFVF_TEX3 0x300 1263 #define D3DFVF_TEX4 0x400 1264 #define D3DFVF_TEX5 0x500 1265 #define D3DFVF_TEX6 0x600 1266 #define D3DFVF_TEX7 0x700 1267 #define D3DFVF_TEX8 0x800 1268 1269 #define D3DFVF_RESERVED2 0xf000 1270 1271 #define D3DFVF_VERTEX ( D3DFVF_XYZ | D3DFVF_NORMAL | D3DFVF_TEX1 ) 1272 #define D3DFVF_LVERTEX ( D3DFVF_XYZ | D3DFVF_RESERVED1 | D3DFVF_DIFFUSE | \ 1273 D3DFVF_SPECULAR | D3DFVF_TEX1 ) 1274 #define D3DFVF_TLVERTEX ( D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | \ 1275 D3DFVF_TEX1 ) 1276 1277 typedef struct _D3DDP_PTRSTRIDE 1278 { 1279 void *lpvData; 1280 DWORD dwStride; 1281 } D3DDP_PTRSTRIDE; 1282 1283 #define D3DDP_MAXTEXCOORD 8 1284 1285 typedef struct _D3DDRAWPRIMITIVESTRIDEDDATA { 1286 D3DDP_PTRSTRIDE position; 1287 D3DDP_PTRSTRIDE normal; 1288 D3DDP_PTRSTRIDE diffuse; 1289 D3DDP_PTRSTRIDE specular; 1290 D3DDP_PTRSTRIDE textureCoords[D3DDP_MAXTEXCOORD]; 1291 } D3DDRAWPRIMITIVESTRIDEDDATA ,*LPD3DDRAWPRIMITIVESTRIDEDDATA; 1292 1293 #define D3DVIS_INSIDE_FRUSTUM 0 1294 #define D3DVIS_INTERSECT_FRUSTUM 1 1295 #define D3DVIS_OUTSIDE_FRUSTUM 2 1296 #define D3DVIS_INSIDE_LEFT 0 1297 #define D3DVIS_INTERSECT_LEFT (1 << 2) 1298 #define D3DVIS_OUTSIDE_LEFT (2 << 2) 1299 #define D3DVIS_INSIDE_RIGHT 0 1300 #define D3DVIS_INTERSECT_RIGHT (1 << 4) 1301 #define D3DVIS_OUTSIDE_RIGHT (2 << 4) 1302 #define D3DVIS_INSIDE_TOP 0 1303 #define D3DVIS_INTERSECT_TOP (1 << 6) 1304 #define D3DVIS_OUTSIDE_TOP (2 << 6) 1305 #define D3DVIS_INSIDE_BOTTOM 0 1306 #define D3DVIS_INTERSECT_BOTTOM (1 << 8) 1307 #define D3DVIS_OUTSIDE_BOTTOM (2 << 8) 1308 #define D3DVIS_INSIDE_NEAR 0 1309 #define D3DVIS_INTERSECT_NEAR (1 << 10) 1310 #define D3DVIS_OUTSIDE_NEAR (2 << 10) 1311 #define D3DVIS_INSIDE_FAR 0 1312 #define D3DVIS_INTERSECT_FAR (1 << 12) 1313 #define D3DVIS_OUTSIDE_FAR (2 << 12) 1314 1315 #define D3DVIS_MASK_FRUSTUM (3 << 0) 1316 #define D3DVIS_MASK_LEFT (3 << 2) 1317 #define D3DVIS_MASK_RIGHT (3 << 4) 1318 #define D3DVIS_MASK_TOP (3 << 6) 1319 #define D3DVIS_MASK_BOTTOM (3 << 8) 1320 #define D3DVIS_MASK_NEAR (3 << 10) 1321 #define D3DVIS_MASK_FAR (3 << 12) 1322 1323 #define D3DDEVINFOID_TEXTUREMANAGER 1 1324 #define D3DDEVINFOID_D3DTEXTUREMANAGER 2 1325 #define D3DDEVINFOID_TEXTURING 3 1326 1327 typedef enum _D3DSTATEBLOCKTYPE 1328 { 1329 D3DSBT_ALL = 1, 1330 D3DSBT_PIXELSTATE = 2, 1331 D3DSBT_VERTEXSTATE = 3, 1332 D3DSBT_FORCE_DWORD = 0xffffffff 1333 } D3DSTATEBLOCKTYPE; 1334 1335 typedef enum _D3DVERTEXBLENDFLAGS 1336 { 1337 D3DVBLEND_DISABLE = 0, 1338 D3DVBLEND_1WEIGHT = 1, 1339 D3DVBLEND_2WEIGHTS = 2, 1340 D3DVBLEND_3WEIGHTS = 3, 1341 } D3DVERTEXBLENDFLAGS; 1342 1343 typedef enum _D3DTEXTURETRANSFORMFLAGS { 1344 D3DTTFF_DISABLE = 0, 1345 D3DTTFF_COUNT1 = 1, 1346 D3DTTFF_COUNT2 = 2, 1347 D3DTTFF_COUNT3 = 3, 1348 D3DTTFF_COUNT4 = 4, 1349 D3DTTFF_PROJECTED = 256, 1350 D3DTTFF_FORCE_DWORD = 0x7fffffff 1351 } D3DTEXTURETRANSFORMFLAGS; 1352 1353 #define D3DFVF_TEXTUREFORMAT2 0 1354 #define D3DFVF_TEXTUREFORMAT1 3 1355 #define D3DFVF_TEXTUREFORMAT3 1 1356 #define D3DFVF_TEXTUREFORMAT4 2 1357 1358 #define D3DFVF_TEXCOORDSIZE3(CoordIndex) (D3DFVF_TEXTUREFORMAT3 << (CoordIndex*2 + 16)) 1359 #define D3DFVF_TEXCOORDSIZE2(CoordIndex) (D3DFVF_TEXTUREFORMAT2) 1360 #define D3DFVF_TEXCOORDSIZE4(CoordIndex) (D3DFVF_TEXTUREFORMAT4 << (CoordIndex*2 + 16)) 1361 #define D3DFVF_TEXCOORDSIZE1(CoordIndex) (D3DFVF_TEXTUREFORMAT1 << (CoordIndex*2 + 16)) 1362 1363 #ifdef __i386__ 1364 #include <poppack.h> 1365 #endif 1366 1367 #endif 1368