1 /* 2 * Copyright (C) 2011-2012 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 #include "rsContext.h" 18 #include "rsScriptC.h" 19 #include "rsMatrix4x4.h" 20 #include "rsMatrix3x3.h" 21 #include "rsMatrix2x2.h" 22 23 #include "rsCpuCore.h" 24 #include "rsCpuScript.h" 25 26 using android::renderscript::Matrix2x2; 27 using android::renderscript::Matrix3x3; 28 using android::renderscript::Matrix4x4; 29 30 #define EXPORT_F32_FN_F32(func) \ 31 float __attribute__((overloadable)) SC_##func(float v) { \ 32 return func(v); \ 33 } 34 35 #define EXPORT_F32_FN_F32_F32(func) \ 36 float __attribute__((overloadable)) SC_##func(float t, float v) { \ 37 return func(t, v); \ 38 } 39 40 ////////////////////////////////////////////////////////////////////////////// 41 // Float util 42 ////////////////////////////////////////////////////////////////////////////// 43 44 // Handle missing Gingerbread functions like tgammaf. 45 float SC_tgammaf(float x) { 46 #ifdef RS_COMPATIBILITY_LIB 47 return __builtin_tgamma(x); 48 #else 49 return tgammaf(x); 50 #endif 51 } 52 53 uint32_t SC_abs_i32(int32_t v) {return abs(v);} 54 55 static void SC_MatrixLoadRotate(Matrix4x4 *m, float rot, float x, float y, float z) { 56 m->loadRotate(rot, x, y, z); 57 } 58 static void SC_MatrixLoadScale(Matrix4x4 *m, float x, float y, float z) { 59 m->loadScale(x, y, z); 60 } 61 static void SC_MatrixLoadTranslate(Matrix4x4 *m, float x, float y, float z) { 62 m->loadTranslate(x, y, z); 63 } 64 static void SC_MatrixRotate(Matrix4x4 *m, float rot, float x, float y, float z) { 65 m->rotate(rot, x, y, z); 66 } 67 static void SC_MatrixScale(Matrix4x4 *m, float x, float y, float z) { 68 m->scale(x, y, z); 69 } 70 static void SC_MatrixTranslate(Matrix4x4 *m, float x, float y, float z) { 71 m->translate(x, y, z); 72 } 73 74 static void SC_MatrixLoadOrtho(Matrix4x4 *m, float l, float r, float b, float t, float n, float f) { 75 m->loadOrtho(l, r, b, t, n, f); 76 } 77 static void SC_MatrixLoadFrustum(Matrix4x4 *m, float l, float r, float b, float t, float n, float f) { 78 m->loadFrustum(l, r, b, t, n, f); 79 } 80 static void SC_MatrixLoadPerspective(Matrix4x4 *m, float fovy, float aspect, float near, float far) { 81 m->loadPerspective(fovy, aspect, near, far); 82 } 83 84 static bool SC_MatrixInverse_4x4(Matrix4x4 *m) { 85 return m->inverse(); 86 } 87 static bool SC_MatrixInverseTranspose_4x4(Matrix4x4 *m) { 88 return m->inverseTranspose(); 89 } 90 static void SC_MatrixTranspose_4x4(Matrix4x4 *m) { 91 m->transpose(); 92 } 93 static void SC_MatrixTranspose_3x3(Matrix3x3 *m) { 94 m->transpose(); 95 } 96 static void SC_MatrixTranspose_2x2(Matrix2x2 *m) { 97 m->transpose(); 98 } 99 100 float SC_randf2(float min, float max) { 101 float r = (float)rand(); 102 r /= RAND_MAX; 103 r = r * (max - min) + min; 104 return r; 105 } 106 107 EXPORT_F32_FN_F32(acosf) 108 EXPORT_F32_FN_F32(acoshf) 109 EXPORT_F32_FN_F32(asinf) 110 EXPORT_F32_FN_F32(asinhf) 111 EXPORT_F32_FN_F32(atanf) 112 EXPORT_F32_FN_F32_F32(atan2f) 113 EXPORT_F32_FN_F32(atanhf) 114 EXPORT_F32_FN_F32(cbrtf) 115 EXPORT_F32_FN_F32(ceilf) 116 EXPORT_F32_FN_F32_F32(copysignf) 117 EXPORT_F32_FN_F32(cosf) 118 EXPORT_F32_FN_F32(coshf) 119 EXPORT_F32_FN_F32(erfcf) 120 EXPORT_F32_FN_F32(erff) 121 EXPORT_F32_FN_F32(expf) 122 EXPORT_F32_FN_F32(exp2f) 123 EXPORT_F32_FN_F32(expm1f) 124 EXPORT_F32_FN_F32_F32(fdimf) 125 EXPORT_F32_FN_F32(floorf) 126 float SC_fmaf(float u, float t, float v) {return fmaf(u, t, v);} 127 EXPORT_F32_FN_F32_F32(fmaxf) 128 EXPORT_F32_FN_F32_F32(fminf) 129 EXPORT_F32_FN_F32_F32(fmodf) 130 float SC_frexpf(float v, int* ptr) {return frexpf(v, ptr);} 131 EXPORT_F32_FN_F32_F32(hypotf) 132 int SC_ilogbf(float v) {return ilogbf(v); } 133 float SC_ldexpf(float v, int i) {return ldexpf(v, i);} 134 EXPORT_F32_FN_F32(lgammaf) 135 float SC_lgammaf_r(float v, int* ptr) {return lgammaf_r(v, ptr);} 136 EXPORT_F32_FN_F32(logf) 137 EXPORT_F32_FN_F32(log10f) 138 EXPORT_F32_FN_F32(log1pf) 139 EXPORT_F32_FN_F32(logbf) 140 float SC_modff(float v, float* ptr) {return modff(v, ptr);} 141 EXPORT_F32_FN_F32_F32(nextafterf) 142 EXPORT_F32_FN_F32_F32(powf) 143 EXPORT_F32_FN_F32_F32(remainderf) 144 float SC_remquof(float t, float v, int* ptr) {return remquof(t, v, ptr);} 145 EXPORT_F32_FN_F32(rintf) 146 EXPORT_F32_FN_F32(roundf) 147 EXPORT_F32_FN_F32(sinf) 148 EXPORT_F32_FN_F32(sinhf) 149 EXPORT_F32_FN_F32(sqrtf) 150 EXPORT_F32_FN_F32(tanf) 151 EXPORT_F32_FN_F32(tanhf) 152 EXPORT_F32_FN_F32(truncf) 153 void __attribute__((overloadable)) rsMatrixLoadRotate(rs_matrix4x4 *m, 154 float rot, float x, float y, float z) { 155 SC_MatrixLoadRotate((Matrix4x4 *) m, rot, x, y, z); 156 } 157 void __attribute__((overloadable)) rsMatrixLoadScale(rs_matrix4x4 *m, 158 float x, float y, float z) { 159 SC_MatrixLoadScale((Matrix4x4 *) m, x, y, z); 160 } 161 void __attribute__((overloadable)) rsMatrixLoadTranslate(rs_matrix4x4 *m, 162 float x, float y, float z) { 163 SC_MatrixLoadTranslate((Matrix4x4 *) m, x, y, z); 164 } 165 void __attribute__((overloadable)) rsMatrixRotate(rs_matrix4x4 *m, float rot, 166 float x, float y, float z) { 167 SC_MatrixRotate((Matrix4x4 *) m, rot, x, y, z); 168 } 169 void __attribute__((overloadable)) rsMatrixScale(rs_matrix4x4 *m, float x, 170 float y, float z) { 171 SC_MatrixScale((Matrix4x4 *) m, x, y, z); 172 } 173 void __attribute__((overloadable)) rsMatrixTranslate(rs_matrix4x4 *m, float x, 174 float y, float z) { 175 SC_MatrixTranslate((Matrix4x4 *) m, x, y, z); 176 } 177 void __attribute__((overloadable)) rsMatrixLoadOrtho(rs_matrix4x4 *m, float l, 178 float r, float b, float t, float n, float f) { 179 SC_MatrixLoadOrtho((Matrix4x4 *) m, l, r, b, t, n, f); 180 } 181 void __attribute__((overloadable)) rsMatrixLoadFrustum(rs_matrix4x4 *m, 182 float l, float r, float b, float t, float n, float f) { 183 SC_MatrixLoadFrustum((Matrix4x4 *) m, l, r, b, t, n, f); 184 } 185 void __attribute__((overloadable)) rsMatrixLoadPerspective(rs_matrix4x4 *m, 186 float fovy, float aspect, float near, float far) { 187 SC_MatrixLoadPerspective((Matrix4x4 *) m, fovy, aspect, near, far); 188 } 189 bool __attribute__((overloadable)) rsMatrixInverse(rs_matrix4x4 *m) { 190 return SC_MatrixInverse_4x4((Matrix4x4 *) m); 191 } 192 bool __attribute__((overloadable)) rsMatrixInverseTranspose(rs_matrix4x4 *m) { 193 return SC_MatrixInverseTranspose_4x4((Matrix4x4 *) m); 194 } 195 void __attribute__((overloadable)) rsMatrixTranspose(rs_matrix4x4 *m) { 196 SC_MatrixTranspose_4x4((Matrix4x4 *) m); 197 } 198 void __attribute__((overloadable)) rsMatrixTranspose(rs_matrix3x3 *m) { 199 SC_MatrixTranspose_3x3((Matrix3x3 *) m); 200 } 201 void __attribute__((overloadable)) rsMatrixTranspose(rs_matrix2x2 *m) { 202 SC_MatrixTranspose_2x2((Matrix2x2 *) m); 203 } 204 205 206