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    Searched refs:texCube (Results 1 - 22 of 22) sorted by null

  /external/deqp/modules/glshared/
glsShaderRenderCase.hpp 89 TextureBinding (const glu::TextureCube* texCube, const tcu::Sampler& sampler);
96 void setTexture (const glu::TextureCube* texCube);
103 const glu::TextureCube* getCube (void) const { DE_ASSERT(getType() == TYPE_CUBE_MAP); return m_binding.texCube; }
113 const glu::TextureCube* texCube;
135 const tcu::TextureCube* texCube;
141 , texCube (DE_NULL)
glsRandomShaderCase.hpp 68 void bindTexture (int unit, const glu::TextureCube* texCube);
glsShaderRenderCase.cpp 76 TextureBinding::TextureBinding (const glu::TextureCube* texCube, const tcu::Sampler& sampler)
80 m_binding.texCube = texCube;
114 void TextureBinding::setTexture (const glu::TextureCube* texCube)
117 m_binding.texCube = texCube;
284 case TextureBinding::TYPE_CUBE_MAP: textures[ndx].texCube = &binding.getCube()->getRefTexture(); break;
glsRandomShaderCase.cpp 97 void TextureManager::bindTexture (int unit, const glu::TextureCube* texCube)
99 m_texCube[unit] = texCube;
  /external/deqp/modules/gles2/functional/
es2fFboApiTest.cpp 235 deUint32 texCube = 2;
236 context.bindTexture(GL_TEXTURE_CUBE_MAP, texCube);
241 context.framebufferTexture2D(GL_FRAMEBUFFER, attachmentPoints[pointNdx], cubeTargets[targetNdx], texCube, 0);
307 deUint32 texCube = 2;
308 context.bindTexture(GL_TEXTURE_CUBE_MAP, texCube);
309 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texCube, 0);
313 context.deleteTextures(1, &texCube);
314 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_POSITIVE_X, texCube, 0);
459 deUint32 texCube = 1;
460 ctx.bindTexture(GL_TEXTURE_CUBE_MAP, texCube);
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es2fNegativeBufferApiTests.cpp 319 GLuint texCube;
324 glGenTextures(1, &texCube);
325 glBindTexture(GL_TEXTURE_CUBE_MAP, texCube);
365 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texCube, 0);
367 glDeleteTextures(1, &texCube);
es2fShaderTextureFunctionTests.cpp 188 inline Vec4 textureCube (const gls::ShaderEvalContext& c, float s, float t, float r, float lod) { return c.textures[0].texCube->sample(c.textures[0].sampler, s, t, r, lod); }
582 static const TextureSpec texCube (TEXTURETYPE_CUBE_MAP, GL_RGBA, GL_UNSIGNED_BYTE, 256, 256, 1, samplerLinearNoMipmap);
598 CASE_SPEC(texturecube, FUNCTION_TEXTURE, Vec4(-1.0f, -1.0f, 1.01f, 0.0f), Vec4( 1.0f, 1.0f, 1.01f, 0.0f), false, 0.0f, 0.0f, texCube, evalTextureCube),
599 // CASE_SPEC(texturecube_bias, FUNCTION_TEXTURE, Vec4(-1.0f, -1.0f, -1.01f, 0.0f), Vec4( 1.0f, 1.0f, -1.01f, 0.0f), true, -2.0f, 2.0f, texCube, evalTextureCubeBias),
es2fTextureUnitTests.cpp 517 m_uniforms[2*unitNdx].sampler.texCube->sample4(texSamples, transformedTexCoords);
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es2fTextureSpecificationTests.cpp 319 m_uniforms[0].sampler.texCube->sample4(colors, texCoords);
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  /external/deqp/modules/gles3/functional/
es3fFboApiTests.cpp 211 deUint32 texCube = 2;
212 context.bindTexture(GL_TEXTURE_CUBE_MAP, texCube);
217 context.framebufferTexture2D(GL_FRAMEBUFFER, attachmentPoints[pointNdx], cubeTargets[targetNdx], texCube, 0);
283 deUint32 texCube = 2;
284 context.bindTexture(GL_TEXTURE_CUBE_MAP, texCube);
285 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texCube, 0);
289 context.deleteTextures(1, &texCube);
290 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_POSITIVE_X, texCube, 0);
435 deUint32 texCube = 1;
436 ctx.bindTexture(GL_TEXTURE_CUBE_MAP, texCube);
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es3fNegativeBufferApiTests.cpp     [all...]
es3fFboTestUtil.cpp 535 const sglr::rc::TextureCube* tex = m_uniforms[1].sampler.texCube;
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es3fTextureUnitTests.cpp 667 case GL_TEXTURE_CUBE_MAP: m_uniforms[4*unitNdx].sampler.texCube->sample4(texSamples, coords3D); break;
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es3fShaderTextureFunctionTests.cpp 271 float d = (float)c.textures[0].texCube->getSize();
280 inline Vec4 textureCube (const gls::ShaderEvalContext& c, float s, float t, float r, float lod) { return c.textures[0].texCube->sample(c.textures[0].sampler, s, t, r, lod); }
285 inline float textureCubeShadow (const gls::ShaderEvalContext& c, float ref, float s, float t, float r, float lod) { return c.textures[0].texCube->sampleCompare(c.textures[0].sampler, ref, s, t, r, lod); }
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  /external/deqp/external/vulkancts/modules/vulkan/shaderrender/
vktShaderRender.hpp 120 TextureBinding (const tcu::TextureCube* texCube, const tcu::Sampler& sampler);
133 const tcu::TextureCube& getCube (void) const { DE_ASSERT(getType() == TYPE_CUBE_MAP && m_binding.texCube != NULL); return *m_binding.texCube; }
156 const tcu::TextureCube* texCube;
183 const tcu::TextureCube* texCube;
192 , texCube (DE_NULL)
vktShaderRender.cpp 317 TextureBinding::TextureBinding (const tcu::TextureCube* texCube, const tcu::Sampler& sampler)
321 m_binding.texCube = texCube;
352 case TYPE_CUBE_MAP: delete m_binding.texCube; break;
403 case TextureBinding::TYPE_CUBE_MAP: textures[ndx].texCube = &binding.getCube(); break;
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vktShaderRenderTextureFunctionTests.cpp 357 float d = (float)c.textures[0].texCube->getSize();
366 inline Vec4 textureCube (const ShaderEvalContext& c, float s, float t, float r, float lod) { return c.textures[0].texCube->sample(c.textures[0].sampler, s, t, r, lod); }
371 inline float textureCubeShadow (const ShaderEvalContext& c, float ref, float s, float t, float r, float lod) { return c.textures[0].texCube->sampleCompare(c.textures[0].sampler, ref, s, t, r, lod); }
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  /external/deqp/framework/opengl/simplereference/
sglrShaderProgram.hpp 212 const rc::TextureCube* texCube;
sglrReferenceContext.hpp 803 void setTexCubeBinding (int unit, rc::TextureCube* texCube);
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sglrReferenceContext.cpp     [all...]
  /external/deqp/modules/gles31/functional/
es31fNegativeBufferApiTests.cpp     [all...]
  /external/deqp/external/vulkancts/modules/vulkan/pipeline/
vktPipelineImageSamplingInstance.cpp     [all...]

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