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  /frameworks/base/libs/hwui/
FontRenderer.cpp 51 void TextDrawFunctor::draw(CacheTexture& texture, bool linearFiltering) {
53 if (texture.getFormat() == GL_ALPHA) {
69 .setMeshTexturedIndexedQuads(texture.mesh(), texture.meshElementCount())
70 .setFillTexturePaint(texture.getTexture(), textureFillFlags, paint, bakedState->alpha)
175 // Start from 1; don't deallocate smallest/default texture
222 // choose an appropriate cache texture list for this glyph format
248 // Now copy the bitmap into the cache texture
280 // Large-glyph texture memory is allocated only as needed
469 // Reset to default unpack row length to avoid affecting texture
483 CacheTexture* texture = cacheTextures[i]; local
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  /frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/
GLTextureViewActivity.java 163 "uniform sampler2D texture;\n" +
165 " gl_FragColor = texture2D(texture, outTexCoords);\n" +
188 int texture = loadTexture(R.drawable.large_photo); local
197 int uniformTexture = glGetUniformLocation(program, "texture");
200 glBindTexture(GL_TEXTURE_2D, texture);
260 int texture = textures[0]; local
261 glBindTexture(GL_TEXTURE_2D, texture);
277 return texture;
  /hardware/intel/common/libva/va/glx/
va_glx_impl.c 446 GLenum target; ///< GL target to which the texture is bound
447 GLuint texture; ///< GL texture member in struct:VASurfaceGLX
459 // Create Pixmaps for GLX texture-from-pixmap extension
574 // Bind GLX Pixmap to texture
601 // Release GLX Pixmap from texture
627 // Render GLX Pixmap to texture
657 pSurfaceGLX->texture,
681 // Setup matrices to match the FBO texture dimensions
714 // Check internal texture format is supporte
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  /frameworks/base/packages/WallpaperCropper/src/com/android/photos/views/
TiledImageRenderer.java 254 // 2. Decide the tile levels we want to keep as texture (in addition to
264 // The tile levels we want to keep as texture is in the range
269 // We want to use a texture larger than or equal to the display size.
272 // We want to keep one more tile level as texture in addition to what
404 Tile texture = mActiveTiles.valueAt(i); local
405 texture.recycle();
714 // texture can be re-used for different tiles regardless of the actual
  /packages/apps/Gallery2/src/com/android/gallery3d/ui/
TileImageView.java 201 // 2. Decide the tile levels we want to keep as texture (in addition to
210 // The tile levels we want to keep as texture is in the range
215 // We want to use a texture larger than or equal to the display size.
218 // We want to keep one more tile level as texture in addition to what
377 Tile texture = mActiveTiles.valueAt(i); local
378 texture.recycle();
700 // texture can be re-used for different tiles regardless of the actual
  /packages/apps/Gallery2/src/com/android/photos/views/
TiledImageRenderer.java 254 // 2. Decide the tile levels we want to keep as texture (in addition to
264 // The tile levels we want to keep as texture is in the range
269 // We want to use a texture larger than or equal to the display size.
272 // We want to keep one more tile level as texture in addition to what
404 Tile texture = mActiveTiles.valueAt(i); local
405 texture.recycle();
714 // texture can be re-used for different tiles regardless of the actual
  /packages/apps/WallpaperPicker/src/com/android/photos/views/
TiledImageRenderer.java 254 // 2. Decide the tile levels we want to keep as texture (in addition to
264 // The tile levels we want to keep as texture is in the range
269 // We want to use a texture larger than or equal to the display size.
272 // We want to keep one more tile level as texture in addition to what
404 Tile texture = mActiveTiles.valueAt(i); local
405 texture.recycle();
714 // texture can be re-used for different tiles regardless of the actual
  /frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/
CameraStreamer.java 154 TextureSource texture = mTargetTextures.get(context); local
156 if (texture != null) {
157 texture.release();
166 TextureSource texture = mTargetTextures.get(context); local
167 if (texture == null) {
168 texture = createClientTexture();
169 mTargetTextures.put(context, texture);
171 return texture;
279 /** The texture the camera streams to */
316 // Make sure we have texture, shader, and surfacetexture setup for this context
429 TextureSource texture = textureForContext(context); local
700 TextureSource texture = TextureSource.newTexture(); local
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  /device/generic/goldfish-opengl/shared/OpenglCodecCommon/
GLClientState.cpp 700 GLenum GLClientState::setActiveTextureUnit(GLenum texture)
702 GLuint unit = texture - GL_TEXTURE0;
758 GLenum GLClientState::bindTexture(GLenum target, GLuint texture,
763 TextureRec* texrec = getTextureRec(texture);
765 texrec = addTextureRec(texture, target);
768 if (texture && target != texrec->target &&
771 ALOGD("%s: issue GL_INVALID_OPERATION: target 0x%x texrectarget 0x%x texture %u", __FUNCTION__, target, texrec->target, texture);
776 m_tex.activeUnit->texture[TEXTURE_2D] = texture;
803 GLuint texture = getBoundTexture(target); local
834 GLuint texture = getBoundTexture(target); local
841 GLuint texture = getBoundTexture(target); local
848 GLuint texture = getBoundTexture(target); local
855 GLuint texture = getBoundTexture(target); local
893 GLuint texture = getBoundTexture(target); local
900 GLuint texture = getBoundTexture(target); local
907 GLuint texture = getBoundTexture(target); local
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  /external/deqp/external/vulkancts/modules/vulkan/image/
vktImageLoadStoreTests.cpp 62 inline VkBufferImageCopy makeBufferImageCopy (const Texture& texture)
64 return image::makeBufferImageCopy(makeExtent3D(texture.layerSize()), texture.numLayers());
67 tcu::ConstPixelBufferAccess getLayerOrSlice (const Texture& texture, const tcu::ConstPixelBufferAccess access, const int layer)
69 switch (texture.type())
84 case IMAGE_TYPE_3D: // 3d texture is treated as if depth was the layers
95 const Texture& texture,
1229 const Texture& texture = s_textures[textureNdx]; local
1253 const Texture& texture = s_textures[textureNdx]; local
1278 const Texture& texture = s_textures[textureNdx]; local
1297 const Texture& texture = getTestTexture(imageType); local
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  /external/deqp/external/vulkancts/modules/vulkan/pipeline/
vktPipelineImageSamplingInstance.cpp 71 MovePtr<TestTexture> texture; local
78 texture = MovePtr<TestTexture>(new TestTexture1D(format, size.x()));
80 texture = MovePtr<TestTexture>(new TestTexture1DArray(format, size.x(), layerCount));
87 texture = MovePtr<TestTexture>(new TestTexture2D(format, size.x(), size.y()));
95 texture = MovePtr<TestTexture>(new TestTextureCube(format, size.x()));
101 texture = MovePtr<TestTexture>(new TestTextureCubeArray(format, size.x(), layerCount));
106 texture = MovePtr<TestTexture>(new TestTexture2DArray(format, size.x(), size.y(), layerCount));
113 texture = MovePtr<TestTexture>(new TestTexture3D(format, size.x(), size.y(), size.z()));
120 return texture;
205 // Create texture images, views and sampler
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  /external/deqp/external/vulkancts/modules/vulkan/texture/
vktTextureMipmapTests.cpp 46 namespace texture namespace in namespace:vkt
60 using namespace texture::util;
178 // Fill texture with colored grid.
190 // Upload texture data.
439 // Fill texture with colored grid.
682 // Fill texture with colored grid.
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vktTextureTestUtil.cpp 23 * \brief Texture test utilities.
51 namespace texture namespace in namespace:vkt
60 tcu::Vec4 colorScale; //!< Scale for texture color values.
61 tcu::Vec4 colorBias; //!< Bias for texture color values.
230 case PROGRAM_2D_FLOAT: sampler = "sampler2D"; lookup = "texture(u_sampler, v_texCoord)"; break;
231 case PROGRAM_2D_INT: sampler = "isampler2D"; lookup = "vec4(texture(u_sampler, v_texCoord))"; break;
232 case PROGRAM_2D_UINT: sampler = "usampler2D"; lookup = "vec4(texture(u_sampler, v_texCoord))"; break;
233 case PROGRAM_2D_SHADOW: sampler = "sampler2DShadow"; lookup = "vec4(texture(u_sampler, vec3(v_texCoord, u_ref)), 0.0, 0.0, 1.0)"; break;
234 case PROGRAM_2D_FLOAT_BIAS: sampler = "sampler2D"; lookup = "texture(u_sampler, v_texCoord, u_bias)"; break;
235 case PROGRAM_2D_INT_BIAS: sampler = "isampler2D"; lookup = "vec4(texture(u_sampler, v_texCoord, u_bias))"; break
1681 TestTexture2DSp texture; local
1742 TestTextureCubeSp texture; local
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vktTextureTestUtil.hpp 25 * \brief Texture test utilities.
29 * + All TextureTestUtil functions and classes expect texture coordinates
48 namespace texture namespace in namespace:vkt
176 void add2DTexture (const TestTexture2DSp& texture);
179 void addCubeTexture (const TestTextureCubeSp& texture);
182 void add2DArrayTexture (const TestTexture2DArraySp& texture);
185 void add3DTexture (const TestTexture3DSp& texture);
326 } // texture
  /external/deqp/modules/egl/
teglGLES2SharedRenderingPerfTests.cpp 275 GLuint texture; local
280 gl.genTextures(1, &texture);
282 gl.bindTexture(GL_TEXTURE_2D, texture);
297 return texture;
621 GLuint texture = 0; local
625 m_gl.genTextures(1, &texture);
626 m_gl.bindTexture(GL_TEXTURE_2D, texture);
629 GLU_EXPECT_NO_ERROR(m_gl.getError(), "Creating texture from image");
631 return texture;
635 m_gl.deleteTextures(1, &texture);
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  /external/deqp/modules/gles2/functional/
es2fIntegerStateQueryTests.cpp 1853 GLuint texture = 0; local
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es2fTextureUnitTests.cpp 21 * \brief Texture unit usage tests.
69 // \note Cube map texture size is larger in order to make minifications possible - otherwise would need to display different faces at same time.
247 void makeSafeLods (const vector<IVec2>& textureSizes, const IVec2& viewportSize); // Modifies texture coordinates so that LODs aren't too close to x.5 or 0.0 .
569 int m_numTextures; //!< \note Needed in addition to m_numUnits since same texture may be bound to many texture units.
576 vector<int> m_unitTextures; //!< Which texture is used in a particular unit.
577 vector<int> m_ndx2dOrCube; //!< Index of a texture in either m_textures2d or m_texturesCube, depending on texture type.
621 m_numTextures = m_numUnits; // In most cases use one unit per texture.
623 m_numTextures = rnd.getInt(deMax32(1, m_numUnits - 2), m_numUnits); // Sometimes assign same texture to multiple units
853 const tcu::Texture2D* texture = m_textures2d[ndx2d]; local
875 const tcu::TextureCube* texture = m_texturesCube[ndxCube]; local
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  /external/deqp/modules/gles3/functional/
es3fTextureFilteringTests.cpp 21 * \brief Texture filtering tests.
95 const glu::Texture2D* texture; member in struct:deqp::gles3::Functional::Texture2DFilteringCase::FilterCase
100 : texture(DE_NULL)
105 : texture (tex_)
180 // Fill first gradient texture.
190 // Fill second with grid texture.
284 // Compute texture coordinates.
285 m_testCtx.getLog() << TestLog::Message << "Texture coordinates: " << curCase.minCoord << " -> " << curCase.maxCoord << TestLog::EndMessage;
288 gl.bindTexture (GL_TEXTURE_2D, curCase.texture->getGLTexture());
312 const bool isHighQuality = verifyTextureResult(m_testCtx, rendered.getAccess(), curCase.texture->getRefTexture()
372 const glu::TextureCube* texture; member in struct:deqp::gles3::Functional::TextureCubeFilteringCase::FilterCase
682 const glu::Texture2DArray* texture; member in struct:deqp::gles3::Functional::Texture2DArrayFilteringCase::FilterCase
948 const glu::Texture3D* texture; member in struct:deqp::gles3::Functional::Texture3DFilteringCase::FilterCase
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es3fTextureShadowTests.cpp 21 * \brief Shadow texture lookup tests.
114 // the floating point depth values should be in [0, 1] range as data is clamped during texture upload. Since
179 const glu::Texture2D* texture; member in struct:deqp::gles3::Functional::Texture2DShadowCase::FilterCase
185 : texture (DE_NULL)
191 : texture (tex_)
238 // Fill first gradient texture.
245 // Fill second with grid texture.
347 // Compute texture coordinates.
348 m_testCtx.getLog() << TestLog::Message << "Texture coordinates: " << curCase.minCoord << " -> " << curCase.maxCoord << TestLog::EndMessage;
351 gl.bindTexture (GL_TEXTURE_2D, curCase.texture->getGLTexture())
430 const glu::TextureCube* texture; member in struct:deqp::gles3::Functional::TextureCubeShadowCase::FilterCase
723 const glu::Texture2DArray* texture; member in struct:deqp::gles3::Functional::Texture2DArrayShadowCase::FilterCase
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  /external/deqp/modules/gles31/functional/
es31fNegativeTextureApiTests.cpp 21 * \brief Negative Texture API tests.
93 ctx.beginSection("GL_INVALID_ENUM is generated if texture is not one of GL_TEXTUREi, where i ranges from 0 to (GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS - 1).");
106 GLuint texture[5]; local
107 ctx.glGenTextures(5, texture);
116 ctx.beginSection("GL_INVALID_OPERATION is generated if texture was previously created with a target that doesn't match that of target.");
117 ctx.glBindTexture(GL_TEXTURE_2D, texture[0]);
119 ctx.glBindTexture(GL_TEXTURE_CUBE_MAP, texture[0]);
121 ctx.glBindTexture(GL_TEXTURE_3D, texture[0]);
123 ctx.glBindTexture(GL_TEXTURE_2D_ARRAY, texture[0]);
126 ctx.glBindTexture(GL_TEXTURE_CUBE_MAP, texture[1])
937 GLuint texture = 0x1234; local
951 GLuint texture = 0x1234; local
967 GLuint texture = 0x1234; local
1031 GLuint texture = 0x1234; local
1050 GLuint texture = 0x1234; local
1069 GLuint texture = 0x1234; local
1090 GLuint texture[2]; local
1136 GLuint texture = 0x1234; local
1155 GLuint texture[2]; local
1517 deUint32 texture = 0x1234; local
1555 deUint32 texture = 0x1234; local
1650 deUint32 texture = 0x1234; local
1670 deUint32 texture = 0x1234; local
1690 deUint32 texture = 0x1234; local
1711 deUint32 texture = 0x1234; local
1754 GLuint texture = 0x1234; local
1876 GLuint texture = 0x1234; local
1998 GLuint texture = 0x1234; local
2114 GLuint texture = 0x1234; local
2447 deUint32 texture = 0x1234; local
2536 GLuint texture = 0x1234; local
2560 deUint32 texture = 0x1234; local
2581 deUint32 texture = 0x1234; local
2601 deUint32 texture = 0x1234; local
2621 deUint32 texture = 0x1234; local
2832 deUint32 texture = 0x1234; local
2872 deUint32 texture = 0x1234; local
3019 deUint32 texture = 0x1234; local
3073 deUint32 texture = 0x1234; local
3118 GLuint texture = 0x1234; local
3201 GLuint texture = 0x1234; local
3222 GLuint texture = 0x1234; local
3247 GLuint texture = 0x1234; local
3268 GLuint texture[2]; local
3432 deUint32 texture = 0x1234; local
3472 deUint32 texture = 0x1234; local
3488 deUint32 texture = 0x1234; local
3505 deUint32 texture = 0x1234; local
3527 deUint32 texture = 0x1234; local
3550 deUint32 texture = 0x1234; local
3572 deUint32 texture = 0x1234; local
3592 deUint32 texture = 0x1234; local
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  /external/mesa3d/src/gallium/auxiliary/gallivm/
lp_bld_sample.c 30 * Texture sampling -- common code.
57 * Does the given texture wrap mode allow sampling the texture border color?
91 * and texture state.
99 const struct pipe_resource *texture; local
103 if (!sampler || !view || !view->texture)
106 texture = view->texture;
126 state->target = texture->target;
127 state->pot_width = util_is_power_of_two(texture->width0)
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  /external/mesa3d/src/gallium/drivers/r300/
r300_state.c 784 r300_resource(state->cbufs[i]->texture),
789 r300_resource(state->zsbuf->texture),
797 struct pipe_resource *tex = surf->texture;
1459 struct r300_resource *texture; local
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  /external/mesa3d/src/gallium/include/state_tracker/
st_api.h 195 struct pipe_resource *texture; member in struct:st_context_resource
204 struct pipe_resource *texture; member in struct:st_egl_image
368 * Replace the texture image of a texture object at the specified level.
  /external/swiftshader/src/OpenGL/libGLESv2/
libGLESv3.cpp 24 #include "Texture.h"
673 es2::Texture3D *texture = (target == GL_TEXTURE_3D) ? context->getTexture3D() : context->getTexture2DArray(); local
675 if(!texture)
680 texture->setImage(level, width, height, depth, GetSizedInternalFormat(internalformat, type), type, context->getUnpackInfo(), pixels);
719 es2::Texture3D *texture = (target == GL_TEXTURE_3D) ? context->getTexture3D() : context->getTexture2DArray(); local
723 GLenum validationError = ValidateSubImageParams(false, width, height, depth, xoffset, yoffset, zoffset, target, level, sizedInternalFormat, texture);
726 texture->subImage(level, xoffset, yoffset, zoffset, width, height, depth, sizedInternalFormat, type, context->getUnpackInfo(), pixels);
779 es2::Texture3D *texture = (target == GL_TEXTURE_3D) ? context->getTexture3D() : context->getTexture2DArray(); local
781 GLenum validationError = ValidateSubImageParams(false, width, height, 1, xoffset, yoffset, zoffset, target, level, GL_NONE, texture);
787 GLenum textureFormat = texture->getFormat(target, level)
851 es2::Texture3D *texture = (target == GL_TEXTURE_3D) ? context->getTexture3D() : context->getTexture2DArray(); local
903 es2::Texture3D *texture = (target == GL_TEXTURE_3D) ? context->getTexture3D() : context->getTexture2DArray(); local
3855 es2::Texture2D *texture = context->getTexture2D(); local
3872 es2::TextureCubeMap *texture = context->getTextureCubeMap(); local
3925 es2::Texture3D *texture = context->getTexture3D(); local
3948 es2::Texture3D *texture = context->getTexture2DArray(); local
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  /external/swiftshader/src/Renderer/
Context.cpp 1399 bool texture = textureStage[coordinate].usesTexture(); local
1403 if(texture)
1417 return texture;
1419 return texture;
1421 return (texture && (cube || volume));

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