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  /external/swiftshader/third_party/LLVM/lib/CodeGen/
PHIElimination.cpp 421 // Avoid splitting backedges of loops. It would introduce small
RegAllocGreedy.cpp 818 // liveness on loop backedges.
    [all...]
  /prebuilts/ndk/r13/sources/third_party/shaderc/third_party/spirv-tools/source/
validate_cfg.cpp 319 /// Check all backedges target only loop headers and have exactly one
  /external/clang/lib/Analysis/
UninitializedValues.cpp 243 // updates along backedges that we want propagated as quickly as possible.
  /external/llvm/lib/CodeGen/
MachineSink.cpp 416 // Check for backedges of more "complex" loops.
MachineTraceMetrics.cpp 441 // Don't follow backedges, don't leave FromLoop when going upwards.
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RegAllocGreedy.cpp     [all...]
  /external/swiftshader/third_party/LLVM/lib/Analysis/
ProfileInfo.cpp 888 // Determine backedges, set them to zero.
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  /external/swiftshader/third_party/LLVM/lib/Transforms/Utils/
BasicBlockUtils.cpp 606 /// loop backedges in the function and return them. This is a relatively cheap
  /external/llvm/lib/Transforms/Scalar/
JumpThreading.cpp 330 /// by finding targets of backedges in the CFG.
335 /// It is also almost always profitable to thread backedges from within the loop
336 /// to exit blocks, and is often profitable to thread backedges to other blocks
    [all...]
LoopIdiomRecognize.cpp     [all...]
LoopStrengthReduce.cpp     [all...]
  /external/llvm/lib/Transforms/Utils/
MemorySSA.cpp     [all...]
  /external/llvm/docs/
Statepoints.rst     [all...]
  /external/swiftshader/third_party/LLVM/lib/Transforms/Scalar/
ObjCARC.cpp     [all...]
  /external/llvm/lib/Target/Hexagon/
HexagonHardwareLoops.cpp 543 if (PI != TopMBB->pred_end()) // multiple backedges?
    [all...]
  /prebuilts/go/darwin-x86/pkg/darwin_amd64/cmd/compile/internal/
ssa.a     [all...]
  /prebuilts/go/linux-x86/pkg/linux_amd64/cmd/compile/internal/
ssa.a     [all...]

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