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Searched
full:backedges
(Results
51 - 68
of
68
) sorted by null
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/external/swiftshader/third_party/LLVM/lib/CodeGen/
PHIElimination.cpp
421
// Avoid splitting
backedges
of loops. It would introduce small
RegAllocGreedy.cpp
818
// liveness on loop
backedges
.
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/prebuilts/ndk/r13/sources/third_party/shaderc/third_party/spirv-tools/source/
validate_cfg.cpp
319
/// Check all
backedges
target only loop headers and have exactly one
/external/clang/lib/Analysis/
UninitializedValues.cpp
243
// updates along
backedges
that we want propagated as quickly as possible.
/external/llvm/lib/CodeGen/
MachineSink.cpp
416
// Check for
backedges
of more "complex" loops.
MachineTraceMetrics.cpp
441
// Don't follow
backedges
, don't leave FromLoop when going upwards.
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RegAllocGreedy.cpp
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/external/swiftshader/third_party/LLVM/lib/Analysis/
ProfileInfo.cpp
888
// Determine
backedges
, set them to zero.
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/external/swiftshader/third_party/LLVM/lib/Transforms/Utils/
BasicBlockUtils.cpp
606
/// loop
backedges
in the function and return them. This is a relatively cheap
/external/llvm/lib/Transforms/Scalar/
JumpThreading.cpp
330
/// by finding targets of
backedges
in the CFG.
335
/// It is also almost always profitable to thread
backedges
from within the loop
336
/// to exit blocks, and is often profitable to thread
backedges
to other blocks
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LoopIdiomRecognize.cpp
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LoopStrengthReduce.cpp
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/external/llvm/lib/Transforms/Utils/
MemorySSA.cpp
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/external/llvm/docs/
Statepoints.rst
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/external/swiftshader/third_party/LLVM/lib/Transforms/Scalar/
ObjCARC.cpp
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/external/llvm/lib/Target/Hexagon/
HexagonHardwareLoops.cpp
543
if (PI != TopMBB->pred_end()) // multiple
backedges
?
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/prebuilts/go/darwin-x86/pkg/darwin_amd64/cmd/compile/internal/
ssa.a
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/prebuilts/go/linux-x86/pkg/linux_amd64/cmd/compile/internal/
ssa.a
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