/external/swiftshader/src/Shader/ |
PixelRoutine.hpp | 28 PixelRoutine(const PixelProcessor::State &state, const PixelShader *shader); 42 typedef Shader::SourceParameter Src; 43 typedef Shader::DestinationParameter Dst;
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/frameworks/base/libs/hwui/ |
GlopBuilder.h | 117 const SkShader* shader, const SkColorFilter* colorFilter);
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GradientCache.h | 115 void operator()(GradientCacheEntry& shader, Texture*& texture) override; 118 * Returns the texture associated with the specified shader.
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/packages/apps/WallpaperPicker/src/com/android/gallery3d/glrenderer/ |
GLES20Canvas.java | 223 // create a vertex shader type (GLES20.GL_VERTEX_SHADER) 224 // or a fragment shader type (GLES20.GL_FRAGMENT_SHADER) 225 int shader = GLES20.glCreateShader(type); local 227 // add the source code to the shader and compile it 228 GLES20.glShaderSource(shader, shaderCode); 230 GLES20.glCompileShader(shader); 233 return shader;
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/external/skia/experimental/SkPerlinNoiseShader2/ |
SkPerlinNoiseShader2.cpp | 573 const SkPerlinNoiseShader2& shader, const ContextRec& rec) 574 : INHERITED(shader, rec) 577 newMatrix.preConcat(shader.getLocalMatrix()); 584 fPaintingData = new PaintingData(shader.fTileSize, shader.fSeed, shader.fBaseFrequencyX, 585 shader.fBaseFrequencyY, newMatrix); 715 sk_sp<SkShader> shader(d->fRandom->nextBool() ? 722 return shader->asFragmentProcessor(asFPArgs.args()); [all...] |
/sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/state/transforms/ |
StateTransformFactory.java | 173 // Shader State Transformations 1147 int shader = msg.getArgs(1).getIntValue(0); local 1162 int shader = msg.getArgs(1).getIntValue(0); local 1329 int shader = msg.getReturnValue().getIntValue(0); local 1346 int shader = msg.getArgs(0).getIntValue(0); local 1360 int shader = msg.getArgs(0).getIntValue(0); local [all...] |
/cts/tests/tests/media/src/android/media/cts/ |
EncodeVirtualDisplayWithCompositionTest.java | 722 int shader = GLES20.glCreateShader(shaderType); local 724 GLES20.glShaderSource(shader, source); 725 GLES20.glCompileShader(shader); 727 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0); 729 Log.e(TAG, "Could not compile shader " + shaderType + ":"); 730 Log.e(TAG, " " + GLES20.glGetShaderInfoLog(shader)); 731 GLES20.glDeleteShader(shader); 732 shader = 0; 734 return shader; [all...] |
/external/deqp/modules/glshared/ |
glsLifetimeTests.cpp | 70 using glu::Shader; 105 class CheckedShader : public Shader 109 : Shader (renderCtx, type) 577 void ShaderProgramAttacher::initAttachment (GLuint seed, GLuint shader) 594 GLU_CHECK_CALL_ERROR(glShaderSource(shader, 1, &sourceStr, DE_NULL), gl().getError()); 595 GLU_CHECK_CALL_ERROR(glCompileShader(shader), gl().getError()); 599 gl().getShaderiv(shader, GL_COMPILE_STATUS, &compileStatus); 605 void ShaderProgramAttacher::attach (GLuint shader, GLuint program) 608 glAttachShader(program, shader), 612 void ShaderProgramAttacher::detach (GLuint shader, GLuint program [all...] |
/external/mesa3d/src/gallium/drivers/noop/ |
noop_pipe.c | 323 static int noop_get_shader_param(struct pipe_screen* pscreen, unsigned shader, enum pipe_shader_cap param) 327 return screen->get_shader_param(screen, shader, param);
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/external/mesa3d/src/mesa/main/ |
shared.c | 182 * Callback for deleting an ATI fragment shader object. 188 struct ati_fragment_shader *shader = (struct ati_fragment_shader *) data; local 190 _mesa_delete_ati_fragment_shader(ctx, shader); 212 * Callback for freeing shader program data. Call it before delete_shader_cb 228 * Callback for deleting shader and shader programs objects.
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/external/skia/gm/ |
roundrects.cpp | 265 auto shader = SkGradientShader::MakeRadial(center, 20, colors, pos, SK_ARRAY_COUNT(colors), variable 277 fPaints[i].setShader(shader);
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/external/swiftshader/src/Renderer/ |
Renderer.hpp | 359 virtual void setPixelShader(const PixelShader *shader); 360 virtual void setVertexShader(const VertexShader *shader);
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/frameworks/base/media/mca/filterfw/native/core/ |
gl_env.cpp | 393 void GLEnv::AttachShader(int key, ShaderProgram* shader) { 397 attached_shaders_[key] = shader;
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/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/ |
GradientsActivity.java | 29 import android.graphics.Shader; 98 BitmapShader shader = new BitmapShader(texture, Shader.TileMode.REPEAT, local 99 Shader.TileMode.REPEAT); 101 mPaint.setShader(shader); 124 Shader.TileMode.CLAMP); 149 Shader.TileMode.MIRROR); 205 mGradient = new LinearGradient(0, 0, 0, 1, 0xFF000000, 0, Shader.TileMode.CLAMP); 207 new int[] { 0xFFFF0000, 0xFF00FF00, 0xFF0000FF }, null, Shader.TileMode.CLAMP);
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/external/deqp/modules/gles3/functional/ |
es3fShaderStateQueryTests.cpp | 102 void verifyShaderParam (tcu::TestContext& testCtx, glu::CallLogWrapper& gl, GLuint shader, GLenum pname, GLenum reference) 105 gl.glGetShaderiv(shader, pname, &state); 674 const GLuint shader = glCreateShader(shaderTypes[ndx]); local 675 verifyShaderParam(m_testCtx, *this, shader, GL_SHADER_TYPE, shaderTypes[ndx]); 676 glDeleteShader(shader); 726 const GLuint shader = glCreateShader(GL_VERTEX_SHADER); local 727 verifyShaderParam(m_testCtx, *this, shader, GL_INFO_LOG_LENGTH, 0); 729 glShaderSource(shader, 1, &brokenShader, DE_NULL); 730 glCompileShader(shader); 735 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &logLength) 817 const GLuint shader = glCreateShader(GL_VERTEX_SHADER); local [all...] |
/external/mesa3d/src/gallium/drivers/identity/ |
id_context.c | 163 unsigned shader, 174 switch (shader) { 185 debug_error("Unexpected shader in identity_bind_sampler_states()"); 432 uint shader, 447 shader, 512 unsigned shader, 535 switch (shader) { 546 debug_error("Unexpected shader in identity_set_sampler_views()");
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/external/mesa3d/src/gallium/state_trackers/vega/ |
image.c | 35 #include "shader.h" 549 shader_set_surface_matrix(ctx->shader, matrix); 550 shader_set_drawing_image(ctx->shader, VG_TRUE); 551 shader_set_paint(ctx->shader, ctx->state.vg.fill_paint); 552 shader_set_paint_matrix(ctx->shader, &paint_matrix); 553 shader_set_image(ctx->shader, img); 554 shader_bind(ctx->shader);
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/device/generic/goldfish-opengl/system/GLESv2_enc/ |
gl2_entry.cpp | 9 void glAttachShader(GLuint program, GLuint shader); 28 void glCompileShader(GLuint shader); 40 void glDeleteShader(GLuint shader); 45 void glDetachShader(GLuint program, GLuint shader); 75 void glGetShaderiv(GLuint shader, GLenum pname, GLint* params); 76 void glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog); 78 void glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source); 94 GLboolean glIsShader(GLuint shader); 106 void glShaderSource(GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length); 214 void glShaderString(GLuint shader, const GLchar* string, GLsizei len) [all...] |
GL2Encoder.h | 195 static void s_glShaderSource(void *self, GLuint shader, GLsizei count, const GLchar * const *string, const GLint *length); 218 static void s_glDeleteShader(void *self, GLuint shader); 221 static void s_glAttachShader(void *self, GLuint program, GLuint shader); 224 static void s_glDetachShader(void *self, GLuint program, GLuint shader); 231 static void s_glGetShaderSource(void *self, GLuint shader, GLsizei bufsize, 235 static void s_glGetShaderInfoLog(void *self,GLuint shader, 548 static void s_glGetShaderiv(void* self, GLuint shader, GLenum pname, GLint* params); [all...] |
/external/libmojo/mojo/gpu/ |
mojo_gles2_impl_autogen.h | 28 void AttachShader(GLuint program, GLuint shader) override; 91 void CompileShader(GLuint shader) override; 168 void DeleteShader(GLuint shader) override; 174 void DetachShader(GLuint program, GLuint shader) override; 285 void GetShaderiv(GLuint shader, GLenum pname, GLint* params) override; 286 void GetShaderInfoLog(GLuint shader, 294 void GetShaderSource(GLuint shader, 347 GLboolean IsShader(GLuint shader) override; 385 void ShaderSource(GLuint shader, 684 void GetTranslatedShaderSourceANGLE(GLuint shader [all...] |
/external/mesa3d/src/gallium/state_trackers/d3d1x/gd3d11/ |
d3d11_screen.h | 1412 GalliumD3D11Shader<>* shader; local [all...] |
/external/mesa3d/src/glsl/ |
linker.cpp | 31 * In the first stage shaders are partitioned into groups based on the shader 35 * - Undefined references in each shader are resolve to definitions in 36 * another shader. 42 * The result, in the terminology of the GLSL spec, is a set of shader 46 * on each of the shader executables. 48 * - Each shader executable must define a \c main function. 49 * - Each vertex shader executable must write to \c gl_Position. 50 * - Each fragment shader executable must write to either \c gl_FragData or 53 * In the final stage individual shader executables are linked to create a 56 * - Types of uniforms defined in multiple shader stages with the same nam [all...] |
/external/mesa3d/src/gallium/drivers/radeonsi/ |
si_state.c | 1809 struct si_pipe_shader * shader = NULL; local [all...] |
/external/deqp/framework/opengl/simplereference/ |
sglrGLContext.cpp | 850 deUint32 GLContext::createProgram (ShaderProgram* shader) 856 if (!shader->m_hasGeometryShader) 857 program = new glu::ShaderProgram(m_context, glu::makeVtxFragSources(shader->m_vertSrc, shader->m_fragSrc)); 860 glu::ProgramSources() << glu::VertexSource(shader->m_vertSrc) 861 << glu::FragmentSource(shader->m_fragSrc) 862 << glu::GeometrySource(shader->m_geomSrc));
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/external/deqp/modules/gles31/functional/ |
es31fTextureSpecificationTests.cpp | 244 TextureCubeArrayShader shader (glu::getSamplerCubeArrayType(m_texFormat), glu::TYPE_FLOAT_VEC4); 245 deUint32 shaderIDgles = gles3Context.createProgram(&shader); 246 deUint32 shaderIDRef = refContext.createProgram(&shader); 248 shader.setTexScaleBias(m_texFormatInfo.lookupScale, m_texFormatInfo.lookupBias); 271 shader.setLayer(layerNdx); 272 shader.setFace(face); 290 shader.setUniforms(*ctx, shaderID); [all...] |