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  /external/swiftshader/src/Shader/
PixelRoutine.hpp 28 PixelRoutine(const PixelProcessor::State &state, const PixelShader *shader);
42 typedef Shader::SourceParameter Src;
43 typedef Shader::DestinationParameter Dst;
  /frameworks/base/libs/hwui/
GlopBuilder.h 117 const SkShader* shader, const SkColorFilter* colorFilter);
GradientCache.h 115 void operator()(GradientCacheEntry& shader, Texture*& texture) override;
118 * Returns the texture associated with the specified shader.
  /packages/apps/WallpaperPicker/src/com/android/gallery3d/glrenderer/
GLES20Canvas.java 223 // create a vertex shader type (GLES20.GL_VERTEX_SHADER)
224 // or a fragment shader type (GLES20.GL_FRAGMENT_SHADER)
225 int shader = GLES20.glCreateShader(type); local
227 // add the source code to the shader and compile it
228 GLES20.glShaderSource(shader, shaderCode);
230 GLES20.glCompileShader(shader);
233 return shader;
  /external/skia/experimental/SkPerlinNoiseShader2/
SkPerlinNoiseShader2.cpp 573 const SkPerlinNoiseShader2& shader, const ContextRec& rec)
574 : INHERITED(shader, rec)
577 newMatrix.preConcat(shader.getLocalMatrix());
584 fPaintingData = new PaintingData(shader.fTileSize, shader.fSeed, shader.fBaseFrequencyX,
585 shader.fBaseFrequencyY, newMatrix);
715 sk_sp<SkShader> shader(d->fRandom->nextBool() ?
722 return shader->asFragmentProcessor(asFPArgs.args());
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  /sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/state/transforms/
StateTransformFactory.java 173 // Shader State Transformations
1147 int shader = msg.getArgs(1).getIntValue(0); local
1162 int shader = msg.getArgs(1).getIntValue(0); local
1329 int shader = msg.getReturnValue().getIntValue(0); local
1346 int shader = msg.getArgs(0).getIntValue(0); local
1360 int shader = msg.getArgs(0).getIntValue(0); local
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  /cts/tests/tests/media/src/android/media/cts/
EncodeVirtualDisplayWithCompositionTest.java 722 int shader = GLES20.glCreateShader(shaderType); local
724 GLES20.glShaderSource(shader, source);
725 GLES20.glCompileShader(shader);
727 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0);
729 Log.e(TAG, "Could not compile shader " + shaderType + ":");
730 Log.e(TAG, " " + GLES20.glGetShaderInfoLog(shader));
731 GLES20.glDeleteShader(shader);
732 shader = 0;
734 return shader;
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  /external/deqp/modules/glshared/
glsLifetimeTests.cpp 70 using glu::Shader;
105 class CheckedShader : public Shader
109 : Shader (renderCtx, type)
577 void ShaderProgramAttacher::initAttachment (GLuint seed, GLuint shader)
594 GLU_CHECK_CALL_ERROR(glShaderSource(shader, 1, &sourceStr, DE_NULL), gl().getError());
595 GLU_CHECK_CALL_ERROR(glCompileShader(shader), gl().getError());
599 gl().getShaderiv(shader, GL_COMPILE_STATUS, &compileStatus);
605 void ShaderProgramAttacher::attach (GLuint shader, GLuint program)
608 glAttachShader(program, shader),
612 void ShaderProgramAttacher::detach (GLuint shader, GLuint program
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  /external/mesa3d/src/gallium/drivers/noop/
noop_pipe.c 323 static int noop_get_shader_param(struct pipe_screen* pscreen, unsigned shader, enum pipe_shader_cap param)
327 return screen->get_shader_param(screen, shader, param);
  /external/mesa3d/src/mesa/main/
shared.c 182 * Callback for deleting an ATI fragment shader object.
188 struct ati_fragment_shader *shader = (struct ati_fragment_shader *) data; local
190 _mesa_delete_ati_fragment_shader(ctx, shader);
212 * Callback for freeing shader program data. Call it before delete_shader_cb
228 * Callback for deleting shader and shader programs objects.
  /external/skia/gm/
roundrects.cpp 265 auto shader = SkGradientShader::MakeRadial(center, 20, colors, pos, SK_ARRAY_COUNT(colors), variable
277 fPaints[i].setShader(shader);
  /external/swiftshader/src/Renderer/
Renderer.hpp 359 virtual void setPixelShader(const PixelShader *shader);
360 virtual void setVertexShader(const VertexShader *shader);
  /frameworks/base/media/mca/filterfw/native/core/
gl_env.cpp 393 void GLEnv::AttachShader(int key, ShaderProgram* shader) {
397 attached_shaders_[key] = shader;
  /frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/
GradientsActivity.java 29 import android.graphics.Shader;
98 BitmapShader shader = new BitmapShader(texture, Shader.TileMode.REPEAT, local
99 Shader.TileMode.REPEAT);
101 mPaint.setShader(shader);
124 Shader.TileMode.CLAMP);
149 Shader.TileMode.MIRROR);
205 mGradient = new LinearGradient(0, 0, 0, 1, 0xFF000000, 0, Shader.TileMode.CLAMP);
207 new int[] { 0xFFFF0000, 0xFF00FF00, 0xFF0000FF }, null, Shader.TileMode.CLAMP);
  /external/deqp/modules/gles3/functional/
es3fShaderStateQueryTests.cpp 102 void verifyShaderParam (tcu::TestContext& testCtx, glu::CallLogWrapper& gl, GLuint shader, GLenum pname, GLenum reference)
105 gl.glGetShaderiv(shader, pname, &state);
674 const GLuint shader = glCreateShader(shaderTypes[ndx]); local
675 verifyShaderParam(m_testCtx, *this, shader, GL_SHADER_TYPE, shaderTypes[ndx]);
676 glDeleteShader(shader);
726 const GLuint shader = glCreateShader(GL_VERTEX_SHADER); local
727 verifyShaderParam(m_testCtx, *this, shader, GL_INFO_LOG_LENGTH, 0);
729 glShaderSource(shader, 1, &brokenShader, DE_NULL);
730 glCompileShader(shader);
735 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &logLength)
817 const GLuint shader = glCreateShader(GL_VERTEX_SHADER); local
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  /external/mesa3d/src/gallium/drivers/identity/
id_context.c 163 unsigned shader,
174 switch (shader) {
185 debug_error("Unexpected shader in identity_bind_sampler_states()");
432 uint shader,
447 shader,
512 unsigned shader,
535 switch (shader) {
546 debug_error("Unexpected shader in identity_set_sampler_views()");
  /external/mesa3d/src/gallium/state_trackers/vega/
image.c 35 #include "shader.h"
549 shader_set_surface_matrix(ctx->shader, matrix);
550 shader_set_drawing_image(ctx->shader, VG_TRUE);
551 shader_set_paint(ctx->shader, ctx->state.vg.fill_paint);
552 shader_set_paint_matrix(ctx->shader, &paint_matrix);
553 shader_set_image(ctx->shader, img);
554 shader_bind(ctx->shader);
  /device/generic/goldfish-opengl/system/GLESv2_enc/
gl2_entry.cpp 9 void glAttachShader(GLuint program, GLuint shader);
28 void glCompileShader(GLuint shader);
40 void glDeleteShader(GLuint shader);
45 void glDetachShader(GLuint program, GLuint shader);
75 void glGetShaderiv(GLuint shader, GLenum pname, GLint* params);
76 void glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog);
78 void glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source);
94 GLboolean glIsShader(GLuint shader);
106 void glShaderSource(GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length);
214 void glShaderString(GLuint shader, const GLchar* string, GLsizei len)
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GL2Encoder.h 195 static void s_glShaderSource(void *self, GLuint shader, GLsizei count, const GLchar * const *string, const GLint *length);
218 static void s_glDeleteShader(void *self, GLuint shader);
221 static void s_glAttachShader(void *self, GLuint program, GLuint shader);
224 static void s_glDetachShader(void *self, GLuint program, GLuint shader);
231 static void s_glGetShaderSource(void *self, GLuint shader, GLsizei bufsize,
235 static void s_glGetShaderInfoLog(void *self,GLuint shader,
548 static void s_glGetShaderiv(void* self, GLuint shader, GLenum pname, GLint* params);
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  /external/libmojo/mojo/gpu/
mojo_gles2_impl_autogen.h 28 void AttachShader(GLuint program, GLuint shader) override;
91 void CompileShader(GLuint shader) override;
168 void DeleteShader(GLuint shader) override;
174 void DetachShader(GLuint program, GLuint shader) override;
285 void GetShaderiv(GLuint shader, GLenum pname, GLint* params) override;
286 void GetShaderInfoLog(GLuint shader,
294 void GetShaderSource(GLuint shader,
347 GLboolean IsShader(GLuint shader) override;
385 void ShaderSource(GLuint shader,
684 void GetTranslatedShaderSourceANGLE(GLuint shader
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  /external/mesa3d/src/gallium/state_trackers/d3d1x/gd3d11/
d3d11_screen.h 1412 GalliumD3D11Shader<>* shader; local
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  /external/mesa3d/src/glsl/
linker.cpp 31 * In the first stage shaders are partitioned into groups based on the shader
35 * - Undefined references in each shader are resolve to definitions in
36 * another shader.
42 * The result, in the terminology of the GLSL spec, is a set of shader
46 * on each of the shader executables.
48 * - Each shader executable must define a \c main function.
49 * - Each vertex shader executable must write to \c gl_Position.
50 * - Each fragment shader executable must write to either \c gl_FragData or
53 * In the final stage individual shader executables are linked to create a
56 * - Types of uniforms defined in multiple shader stages with the same nam
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  /external/mesa3d/src/gallium/drivers/radeonsi/
si_state.c 1809 struct si_pipe_shader * shader = NULL; local
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  /external/deqp/framework/opengl/simplereference/
sglrGLContext.cpp 850 deUint32 GLContext::createProgram (ShaderProgram* shader)
856 if (!shader->m_hasGeometryShader)
857 program = new glu::ShaderProgram(m_context, glu::makeVtxFragSources(shader->m_vertSrc, shader->m_fragSrc));
860 glu::ProgramSources() << glu::VertexSource(shader->m_vertSrc)
861 << glu::FragmentSource(shader->m_fragSrc)
862 << glu::GeometrySource(shader->m_geomSrc));
  /external/deqp/modules/gles31/functional/
es31fTextureSpecificationTests.cpp 244 TextureCubeArrayShader shader (glu::getSamplerCubeArrayType(m_texFormat), glu::TYPE_FLOAT_VEC4);
245 deUint32 shaderIDgles = gles3Context.createProgram(&shader);
246 deUint32 shaderIDRef = refContext.createProgram(&shader);
248 shader.setTexScaleBias(m_texFormatInfo.lookupScale, m_texFormatInfo.lookupBias);
271 shader.setLayer(layerNdx);
272 shader.setFace(face);
290 shader.setUniforms(*ctx, shaderID);
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