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      1 /*
      2  * Copyright (C) 2013 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except
      5  * in compliance with the License. You may obtain a copy of the License at
      6  *
      7  * http://www.apache.org/licenses/LICENSE-2.0
      8  *
      9  * Unless required by applicable law or agreed to in writing, software distributed under the License
     10  * is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express
     11  * or implied. See the License for the specific language governing permissions and limitations under
     12  * the License.
     13  */
     14 
     15 #include "PerspectiveProgram.h"
     16 
     17 #include <EGL/egl.h>
     18 #include <GLES2/gl2.h>
     19 #include <GLES2/gl2ext.h>
     20 
     21 PerspectiveProgram::PerspectiveProgram(GLuint programId) :
     22         Program(programId) {
     23     mLightPosInModelSpace[0] = 0.0f;
     24     mLightPosInModelSpace[1] = 0.0f;
     25     mLightPosInModelSpace[2] = 1.0f;
     26     mLightPosInModelSpace[3] = 2.0f;
     27     mMVMatrixHandle = glGetUniformLocation(programId, "u_MVMatrix");
     28     mMVPMatrixHandle = glGetUniformLocation(programId, "u_MVPMatrix");
     29     mLightPosHandle = glGetUniformLocation(programId, "u_LightPos");
     30 }
     31 
     32 void PerspectiveProgram::before(Matrix& model, Matrix& view, Matrix& projection) {
     33     Program::before(model, view, projection);
     34     mLightModelMatrix.identity();
     35 
     36     Matrix::multiplyVector(mLightPosInWorldSpace, mLightModelMatrix, mLightPosInModelSpace);
     37     Matrix::multiplyVector(mLightPosInEyeSpace, view, mLightPosInWorldSpace);
     38 }
     39