1 <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> 2 <html> 3 <head> 4 5 <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-15"/> 6 <title>Ogg Documentation</title> 7 8 <style type="text/css"> 9 body { 10 margin: 0 18px 0 18px; 11 padding-bottom: 30px; 12 font-family: Verdana, Arial, Helvetica, sans-serif; 13 color: #333333; 14 font-size: .8em; 15 } 16 17 a { 18 color: #3366cc; 19 } 20 21 img { 22 border: 0; 23 } 24 25 #xiphlogo { 26 margin: 30px 0 16px 0; 27 } 28 29 #content p { 30 line-height: 1.4; 31 } 32 33 h1, h1 a, h2, h2 a, h3, h3 a, h4, h4 a { 34 font-weight: bold; 35 color: #ff9900; 36 margin: 1.3em 0 8px 0; 37 } 38 39 h1 { 40 font-size: 1.3em; 41 } 42 43 h2 { 44 font-size: 1.2em; 45 } 46 47 h3 { 48 font-size: 1.1em; 49 } 50 51 li { 52 line-height: 1.4; 53 } 54 55 #copyright { 56 margin-top: 30px; 57 line-height: 1.5em; 58 text-align: center; 59 font-size: .8em; 60 color: #888888; 61 clear: both; 62 } 63 </style> 64 65 </head> 66 67 <body> 68 69 <div id="xiphlogo"> 70 <a href="http://www.xiph.org/"><img src="fish_xiph_org.png" alt="Fish Logo and Xiph.org"/></a> 71 </div> 72 73 <h1>Page Multiplexing and Ordering in a Physical Ogg Stream</h1> 74 75 <p>The low-level mechanisms of an Ogg stream (as described in the Ogg 76 Bitstream Overview) provide means for mixing multiple logical streams 77 and media types into a single linear-chronological stream. This 78 document specifies the high-level arrangement and use of page 79 structure to multiplex multiple streams of mixed media type within a 80 physical Ogg stream.</p> 81 82 <h2>Design Elements</h2> 83 84 <p>The design and arrangement of the Ogg container format is governed by 85 several high-level design decisions that form the reasoning behind 86 specific low-level design decisions.</p> 87 88 <h3>Linear media</h3> 89 90 <p>The Ogg bitstream is intended to encapsulate chronological, 91 time-linear mixed media into a single delivery stream or file. The 92 design is such that an application can always encode and/or decode a 93 full-featured bitstream in one pass with no seeking and minimal 94 buffering. Seeking to provide optimized encoding (such as two-pass 95 encoding) or interactive decoding (such as scrubbing or instant 96 replay) is not disallowed or discouraged, however no bitstream feature 97 must require nonlinear operation on the bitstream.</p> 98 99 <h3>Multiplexing</h3> 100 101 <p>Ogg bitstreams multiplex multiple logical streams into a single 102 physical stream at the page level. Each page contains an abstract 103 time stamp (the Granule Position) that represents an absolute time 104 landmark within the stream. After the pages representing stream 105 headers (all logical stream headers occur at the beginning of a 106 physical bitstream section before any logical stream data), logical 107 stream data pages are arranged in a physical bitstream in strict 108 non-decreasing order by chronological absolute time as 109 specified by the granule position.</p> 110 111 <p>The only exception to arranging pages in strictly ascending time order 112 by granule position is those pages that do not set the granule 113 position value. This is a special case when exceptionally large 114 packets span multiple pages; the specifics of handling this special 115 case are described later under 'Continuous and Discontinuous 116 Streams'.</p> 117 118 <h3>Seeking</h3> 119 120 <p>Ogg is designed to use a bisection search to implement exact 121 positional seeking rather than building an index; an index requires 122 two-pass encoding and as such is not acceptable given the requirement 123 for full-featured linear encoding.</p> 124 125 <p><i>Even making an index optional then requires an 126 application to support multiple methods (bisection search for a 127 one-pass stream, indexing for a two-pass stream), which adds no 128 additional functionality as bisection search delivers the same 129 functionality for both stream types.</i></p> 130 131 <p>Seek operations are by absolute time; a direct bisection search must 132 find the exact time position requested. Information in the Ogg 133 bitstream is arranged such that all information to be presented for 134 playback from the desired seek point will occur at or after the 135 desired seek point. Seek operations are neither 'fuzzy' nor 136 heuristic.</p> 137 138 <p><i>Although key frame handling in video appears to be an exception to 139 "all needed playback information lies ahead of a given seek", 140 key frames can still be handled directly within this indexless 141 framework. Seeking to a key frame in video (as well as seeking in other 142 media types with analogous restraints) is handled as two seeks; first 143 a seek to the desired time which extracts state information that 144 decodes to the time of the last key frame, followed by a second seek 145 directly to the key frame. The location of the previous key frame is 146 embedded as state information in the granulepos; this mechanism is 147 described in more detail later.</i></p> 148 149 <h3>Continuous and Discontinuous Streams</h3> 150 151 <p>Logical streams within a physical Ogg stream belong to one of two 152 categories, "Continuous" streams and "Discontinuous" streams. 153 Although these are discussed in more detail later, the distinction is 154 important to a high-level understanding of how to buffer an Ogg 155 stream.</p> 156 157 <p>A stream that provides a gapless, time-continuous media type with a 158 fine-grained timebase is considered to be 'Continuous'. A continuous 159 stream should never be starved of data. Clear examples of continuous 160 data types include broadcast audio and video.</p> 161 162 <p>A stream that delivers data in a potentially irregular pattern or with 163 widely spaced timing gaps is considered to be 'Discontinuous'. A 164 discontinuous stream may be best thought of as data representing 165 scattered events; although they happen in order, they are typically 166 unconnected data often located far apart. One possible example of a 167 discontinuous stream types would be captioning. Although it's 168 possible to design captions as a continuous stream type, it's most 169 natural to think of captions as widely spaced pieces of text with 170 little happening between.</p> 171 172 <p>The fundamental design distinction between continuous and 173 discontinuous streams concerns buffering.</p> 174 175 <h3>Buffering</h3> 176 177 <p>Because a continuous stream is, by definition, gapless, Ogg buffering 178 is based on the simple premise of never allowing any active continuous 179 stream to starve for data during decode; buffering proceeds ahead 180 until all continuous streams in a physical stream have data ready to 181 decode on demand.</p> 182 183 <p>Discontinuous stream data may occur on a fairly regular basis, but the 184 timing of, for example, a specific caption is impossible to predict 185 with certainty in most captioning systems. Thus the buffering system 186 should take discontinuous data 'as it comes' rather than working ahead 187 (for a potentially unbounded period) to look for future discontinuous 188 data. As such, discontinuous streams are ignored when managing 189 buffering; their pages simply 'fall out' of the stream when continuous 190 streams are handled properly.</p> 191 192 <p>Buffering requirements need not be explicitly declared or managed for 193 the encoded stream; the decoder simply reads as much data as is 194 necessary to keep all continuous stream types gapless (also ensuring 195 discontinuous data arrives in time) and no more, resulting in optimum 196 implicit buffer usage for a given stream. Because all pages of all 197 data types are stamped with absolute timing information within the 198 stream, inter-stream synchronization timing is always explicitly 199 maintained without the need for explicitly declared buffer-ahead 200 hinting.</p> 201 202 <p>Further details, mechanisms and reasons for the differing arrangement 203 and behavior of continuous and discontinuous streams is discussed 204 later.</p> 205 206 <h3>Whole-stream navigation</h3> 207 208 <p>Ogg is designed so that the simplest navigation operations treat the 209 physical Ogg stream as a whole summary of its streams, rather than 210 navigating each interleaved stream as a separate entity.</p> 211 212 <p>First Example: seeking to a desired time position in a multiplexed (or 213 unmultiplexed) Ogg stream can be accomplished through a bisection 214 search on time position of all pages in the stream (as encoded in the 215 granule position). More powerful searches (such as a key frame-aware 216 seek within video) are also possible with additional search 217 complexity, but similar computational complexity.</p> 218 219 <p>Second Example: A bitstream section may consist of three multiplexed 220 streams of differing lengths. The result of multiplexing these 221 streams should be thought of as a single mixed stream with a length 222 equal to the longest of the three component streams. Although it is 223 also possible to think of the multiplexed results as three concurrent 224 streams of different lengths and it is possible to recover the three 225 original streams, it will also become obvious that once multiplexed, 226 it isn't possible to find the internal lengths of the component 227 streams without a linear search of the whole bitstream section. 228 However, it is possible to find the length of the whole bitstream 229 section easily (in near-constant time per section) just as it is for a 230 single-media unmultiplexed stream.</p> 231 232 <h2>Granule Position</h2> 233 234 <h3>Description</h3> 235 236 <p>The Granule Position is a signed 64 bit field appearing in the header 237 of every Ogg page. Although the granule position represents absolute 238 time within a logical stream, its value does not necessarily directly 239 encode a simple timestamp. It may represent frames elapsed (as in 240 Vorbis), a simple timestamp, or a more complex bit-division encoding 241 (such as in Theora). The exact encoding of the granule position is up 242 to a specific codec.</p> 243 244 <p>The granule position is governed by the following rules:</p> 245 246 <ul> 247 248 <li>Granule Position must always increase forward or remain equal from 249 page to page, be unset, or be zero for a header page. The absolute 250 time to which any correct sequence of granule position maps must 251 similarly always increase forward or remain equal. <i>(A codec may 252 make use of data, such as a control sequence, that only affects codec 253 working state without producing data and thus advancing granule 254 position and time. Although the packet sequence number increases in 255 this case, the granule position, and thus the time position, do 256 not.)</i></li> 257 258 <li>Granule position may only be unset if there no packet defining a 259 time boundary on the page (that is, if no packet in a continuous 260 stream ends on the page, or no packet in a discontinuous stream begins 261 on the page. This will be discussed in more detail under Continuous 262 and Discontinuous streams).</li> 263 264 <li>A codec must be able to translate a given granule position value 265 to a unique, deterministic absolute time value through direct 266 calculation. A codec is not required to be able to translate an 267 absolute time value into a unique granule position value.</li> 268 269 <li>Codecs shall choose a granule position definition that allows that 270 codec means to seek as directly as possible to an immediately 271 decodable point, such as the bit-divided granule position encoding of 272 Theora allows the codec to seek efficiently to key frame without using 273 an index. That is, additional information other than absolute time 274 may be encoded into a granule position value so long as the granule 275 position obeys the above points.</li> 276 277 </ul> 278 279 <h4>Example: timestamp</h4> 280 281 <p>In general, a codec/stream type should choose the simplest granule 282 position encoding that addresses its requirements. The examples here 283 are by no means exhaustive of the possibilities within Ogg.</p> 284 285 <p>A simple granule position could encode a timestamp directly. For 286 example, a granule position that encoded milliseconds from beginning 287 of stream would allow a logical stream length of over 100,000,000,000 288 days before beginning a new logical stream (to avoid the granule 289 position wrapping).</p> 290 291 <h4>Example: framestamp</h4> 292 293 <p>A simple millisecond timestamp granule encoding might suit many stream 294 types, but a millisecond resolution is inappropriate to, eg, most 295 audio encodings where exact single-sample resolution is generally a 296 requirement. A millisecond is both too large a granule and often does 297 not represent an integer number of samples.</p> 298 299 <p>In the event that audio frames are always encoded as the same number of 300 samples, the granule position could simply be a linear count of frames 301 since beginning of stream. This has the advantages of being exact and 302 efficient. Position in time would simply be <tt>[granule_position] * 303 [samples_per_frame] / [samples_per_second]</tt>.</p> 304 305 <h4>Example: samplestamp (Vorbis)</h4> 306 307 <p>Frame counting is insufficient in codecs such as Vorbis where an audio 308 frame [packet] encodes a variable number of samples. In Vorbis's 309 case, the granule position is a count of the number of raw samples 310 from the beginning of stream; the absolute time of 311 a granule position is <tt>[granule_position] / 312 [samples_per_second]</tt>.</p> 313 314 <h4>Example: bit-divided framestamp (Theora)</h4> 315 316 <p>Some video codecs may be able to use the simple framestamp scheme for 317 granule position. However, most modern video codecs introduce at 318 least the following complications:</p> 319 320 <ul> 321 322 <li>video frames are relatively far apart compared to audio samples; 323 for this reason, the point at which a video frame changes to the next 324 frame is usually a strictly defined offset within the frame 'period'. 325 That is, video at 50fps could just as easily define frame transitions 326 <.015, .035, .055...> as at <.00, .02, .04...>.</li> 327 328 <li>frame rates often include drop-frames, leap-frames or other 329 rational-but-non-integer timings.</li> 330 331 <li>Decode must begin at a 'key frame' or 'I frame'. Keyframes usually 332 occur relatively seldom.</li> 333 334 </ul> 335 336 <p>The first two points can be handled straightforwardly via the fact 337 that the codec has complete control mapping granule position to 338 absolute time; non-integer frame rates and offsets can be set in the 339 codec's initial header, and the rest is just arithmetic.</p> 340 341 <p>The third point appears trickier at first glance, but it too can be 342 handled through the granule position mapping mechanism. Here we 343 arrange the granule position in such a way that granule positions of 344 key frames are easy to find. Divide the granule position into two 345 fields; the most-significant bits are an absolute frame counter, but 346 it's only updated at each key frame. The least significant bits encode 347 the number of frames since the last key frame. In this way, each 348 granule position both encodes the absolute time of the current frame 349 as well as the absolute time of the last key frame.</p> 350 351 <p>Seeking to a most recent preceding key frame is then accomplished by 352 first seeking to the original desired point, inspecting the granulepos 353 of the resulting video page, extracting from that granulepos the 354 absolute time of the desired key frame, and then seeking directly to 355 that key frame's page. Of course, it's still possible for an 356 application to ignore key frames and use a simpler seeking algorithm 357 (decode would be unable to present decoded video until the next 358 key frame). Surprisingly many player applications do choose the 359 simpler approach.</p> 360 361 <h3>granule position, packets and pages</h3> 362 363 <p>Although each packet of data in a logical stream theoretically has a 364 specific granule position, only one granule position is encoded 365 per page. It is possible to encode a logical stream such that each 366 page contains only a single packet (so that granule positions are 367 preserved for each packet), however a one-to-one packet/page mapping 368 is not intended to be the general case.</p> 369 370 <p>Because Ogg functions at the page, not packet, level, this 371 once-per-page time information provides Ogg with the finest-grained 372 time information is can use. Ogg passes this granule positioning data 373 to the codec (along with the packets extracted from a page); it is the 374 responsibility of codecs to track timing information at granularities 375 finer than a single page.</p> 376 377 <h3>start-time and end-time positioning</h3> 378 379 <p>A granule position represents the <em>instantaneous time location 380 between two pages</em>. However, continuous streams and discontinuous 381 streams differ on whether the granulepos represents the end-time of 382 the data on a page or the start-time. Continuous streams are 383 'end-time' encoded; the granulepos represents the point in time 384 immediately after the last data decoded from a page. Discontinuous 385 streams are 'start-time' encoded; the granulepos represents the point 386 in time of the first data decoded from the page.</p> 387 388 <p>An Ogg stream type is declared continuous or discontinuous by its 389 codec. A given codec may support both continuous and discontinuous 390 operation so long as any given logical stream is continuous or 391 discontinuous for its entirety and the codec is able to ascertain (and 392 inform the Ogg layer) as to which after decoding the initial stream 393 header. The majority of codecs will always be continuous (such as 394 Vorbis) or discontinuous (such as Writ).</p> 395 396 <p>Start- and end-time encoding do not affect multiplexing sort-order; 397 pages are still sorted by the absolute time a given granulepos maps to 398 regardless of whether that granulepos represents start- or 399 end-time.</p> 400 401 <h2>Multiplex/Demultiplex Division of Labor</h2> 402 403 <p>The Ogg multiplex/demultiplex layer provides mechanisms for encoding 404 raw packets into Ogg pages, decoding Ogg pages back into the original 405 codec packets, determining the logical structure of an Ogg stream, and 406 navigating through and synchronizing with an Ogg stream at a desired 407 stream location. Strict multiplex/demultiplex operations are entirely 408 in the Ogg domain and require no intervention from codecs.</p> 409 410 <p>Implementation of more complex operations does require codec 411 knowledge, however. Unlike other framing systems, Ogg maintains 412 strict separation between framing and the framed bitstream data; Ogg 413 does not replicate codec-specific information in the page/framing 414 data, nor does Ogg blur the line between framing and stream 415 data/metadata. Because Ogg is fully data-agnostic toward the data it 416 frames, operations which require specifics of bitstream data (such as 417 'seek to key frame') also require interaction with the codec layer 418 (because, in this example, the Ogg layer is not aware of the concept 419 of key frames). This is different from systems that blur the 420 separation between framing and stream data in order to simplify the 421 separation of code. The Ogg system purposely keeps the distinction in 422 data simple so that later codec innovations are not constrained by 423 framing design.</p> 424 425 <p>For this reason, however, complex seeking operations require 426 interaction with the codecs in order to decode the granule position of 427 a given stream type back to absolute time or in order to find 428 'decodable points' such as key frames in video.</p> 429 430 <h2>Unsorted Discussion Points</h2> 431 432 <p>flushes around key frames? RFC suggestion: repaginating or building a 433 stream this way is nice but not required</p> 434 435 <h2>Appendix A: multiplexing examples</h2> 436 437 <div id="copyright"> 438 The Xiph Fish Logo is a 439 trademark (™) of Xiph.Org.<br/> 440 441 These pages © 1994 - 2005 Xiph.Org. All rights reserved. 442 </div> 443 444 </body> 445 </html> 446