Home | History | Annotate | Download | only in draw
      1 /**************************************************************************
      2  *
      3  * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
      4  * All Rights Reserved.
      5  *
      6  * Permission is hereby granted, free of charge, to any person obtaining a
      7  * copy of this software and associated documentation files (the
      8  * "Software"), to deal in the Software without restriction, including
      9  * without limitation the rights to use, copy, modify, merge, publish,
     10  * distribute, sub license, and/or sell copies of the Software, and to
     11  * permit persons to whom the Software is furnished to do so, subject to
     12  * the following conditions:
     13  *
     14  * The above copyright notice and this permission notice (including the
     15  * next paragraph) shall be included in all copies or substantial portions
     16  * of the Software.
     17  *
     18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
     19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
     20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
     21  * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
     22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
     23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
     24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
     25  *
     26  **************************************************************************/
     27 
     28 /**
     29  * AA line stage:  AA lines are converted to texture mapped triangles.
     30  *
     31  * Authors:  Brian Paul
     32  */
     33 
     34 
     35 #include "pipe/p_context.h"
     36 #include "pipe/p_defines.h"
     37 #include "pipe/p_shader_tokens.h"
     38 #include "util/u_inlines.h"
     39 
     40 #include "util/u_format.h"
     41 #include "util/u_math.h"
     42 #include "util/u_memory.h"
     43 #include "util/u_sampler.h"
     44 
     45 #include "tgsi/tgsi_transform.h"
     46 #include "tgsi/tgsi_dump.h"
     47 
     48 #include "draw_context.h"
     49 #include "draw_private.h"
     50 #include "draw_pipe.h"
     51 
     52 
     53 /** Approx number of new tokens for instructions in aa_transform_inst() */
     54 #define NUM_NEW_TOKENS 50
     55 
     56 
     57 /**
     58  * Size for the alpha texture used for antialiasing
     59  */
     60 #define TEXTURE_SIZE_LOG2  5   /* 32 x 32 */
     61 
     62 /**
     63  * Max texture level for the alpha texture used for antialiasing
     64  *
     65  * Don't use the 1x1 and 2x2 mipmap levels.
     66  */
     67 #define MAX_TEXTURE_LEVEL  (TEXTURE_SIZE_LOG2 - 2)
     68 
     69 
     70 /**
     71  * Subclass of pipe_shader_state to carry extra fragment shader info.
     72  */
     73 struct aaline_fragment_shader
     74 {
     75    struct pipe_shader_state state;
     76    void *driver_fs;
     77    void *aaline_fs;
     78    uint sampler_unit;
     79    int generic_attrib;  /**< texcoord/generic used for texture */
     80 };
     81 
     82 
     83 /**
     84  * Subclass of draw_stage
     85  */
     86 struct aaline_stage
     87 {
     88    struct draw_stage stage;
     89 
     90    float half_line_width;
     91 
     92    /** For AA lines, this is the vertex attrib slot for the new texcoords */
     93    uint tex_slot;
     94    /** position, not necessarily output zero */
     95    uint pos_slot;
     96 
     97    void *sampler_cso;
     98    struct pipe_resource *texture;
     99    struct pipe_sampler_view *sampler_view;
    100    uint num_samplers;
    101    uint num_sampler_views;
    102 
    103 
    104    /*
    105     * Currently bound state
    106     */
    107    struct aaline_fragment_shader *fs;
    108    struct {
    109       void *sampler[PIPE_MAX_SAMPLERS];
    110       struct pipe_sampler_view *sampler_views[PIPE_MAX_SAMPLERS];
    111    } state;
    112 
    113    /*
    114     * Driver interface/override functions
    115     */
    116    void * (*driver_create_fs_state)(struct pipe_context *,
    117                                     const struct pipe_shader_state *);
    118    void (*driver_bind_fs_state)(struct pipe_context *, void *);
    119    void (*driver_delete_fs_state)(struct pipe_context *, void *);
    120 
    121    void (*driver_bind_sampler_states)(struct pipe_context *, unsigned,
    122                                       void **);
    123 
    124    void (*driver_set_sampler_views)(struct pipe_context *,
    125                                     unsigned,
    126                                     struct pipe_sampler_view **);
    127 };
    128 
    129 
    130 
    131 /**
    132  * Subclass of tgsi_transform_context, used for transforming the
    133  * user's fragment shader to add the special AA instructions.
    134  */
    135 struct aa_transform_context {
    136    struct tgsi_transform_context base;
    137    uint tempsUsed;  /**< bitmask */
    138    int colorOutput; /**< which output is the primary color */
    139    uint samplersUsed;  /**< bitfield of samplers used */
    140    int freeSampler;  /** an available sampler for the pstipple */
    141    int maxInput, maxGeneric;  /**< max input index found */
    142    int colorTemp, texTemp;  /**< temp registers */
    143    boolean firstInstruction;
    144 };
    145 
    146 
    147 /**
    148  * TGSI declaration transform callback.
    149  * Look for a free sampler, a free input attrib, and two free temp regs.
    150  */
    151 static void
    152 aa_transform_decl(struct tgsi_transform_context *ctx,
    153                   struct tgsi_full_declaration *decl)
    154 {
    155    struct aa_transform_context *aactx = (struct aa_transform_context *) ctx;
    156 
    157    if (decl->Declaration.File == TGSI_FILE_OUTPUT &&
    158        decl->Semantic.Name == TGSI_SEMANTIC_COLOR &&
    159        decl->Semantic.Index == 0) {
    160       aactx->colorOutput = decl->Range.First;
    161    }
    162    else if (decl->Declaration.File == TGSI_FILE_SAMPLER) {
    163       uint i;
    164       for (i = decl->Range.First;
    165            i <= decl->Range.Last; i++) {
    166          aactx->samplersUsed |= 1 << i;
    167       }
    168    }
    169    else if (decl->Declaration.File == TGSI_FILE_INPUT) {
    170       if ((int) decl->Range.Last > aactx->maxInput)
    171          aactx->maxInput = decl->Range.Last;
    172       if (decl->Semantic.Name == TGSI_SEMANTIC_GENERIC &&
    173            (int) decl->Semantic.Index > aactx->maxGeneric) {
    174          aactx->maxGeneric = decl->Semantic.Index;
    175       }
    176    }
    177    else if (decl->Declaration.File == TGSI_FILE_TEMPORARY) {
    178       uint i;
    179       for (i = decl->Range.First;
    180            i <= decl->Range.Last; i++) {
    181          aactx->tempsUsed |= (1 << i);
    182       }
    183    }
    184 
    185    ctx->emit_declaration(ctx, decl);
    186 }
    187 
    188 
    189 /**
    190  * Find the lowest zero bit in the given word, or -1 if bitfield is all ones.
    191  */
    192 static int
    193 free_bit(uint bitfield)
    194 {
    195    return ffs(~bitfield) - 1;
    196 }
    197 
    198 
    199 /**
    200  * TGSI instruction transform callback.
    201  * Replace writes to result.color w/ a temp reg.
    202  * Upon END instruction, insert texture sampling code for antialiasing.
    203  */
    204 static void
    205 aa_transform_inst(struct tgsi_transform_context *ctx,
    206                   struct tgsi_full_instruction *inst)
    207 {
    208    struct aa_transform_context *aactx = (struct aa_transform_context *) ctx;
    209 
    210    if (aactx->firstInstruction) {
    211       /* emit our new declarations before the first instruction */
    212 
    213       struct tgsi_full_declaration decl;
    214       uint i;
    215 
    216       /* find free sampler */
    217       aactx->freeSampler = free_bit(aactx->samplersUsed);
    218       if (aactx->freeSampler >= PIPE_MAX_SAMPLERS)
    219          aactx->freeSampler = PIPE_MAX_SAMPLERS - 1;
    220 
    221       /* find two free temp regs */
    222       for (i = 0; i < 32; i++) {
    223          if ((aactx->tempsUsed & (1 << i)) == 0) {
    224             /* found a free temp */
    225             if (aactx->colorTemp < 0)
    226                aactx->colorTemp  = i;
    227             else if (aactx->texTemp < 0)
    228                aactx->texTemp  = i;
    229             else
    230                break;
    231          }
    232       }
    233       assert(aactx->colorTemp >= 0);
    234       assert(aactx->texTemp >= 0);
    235 
    236       /* declare new generic input/texcoord */
    237       decl = tgsi_default_full_declaration();
    238       decl.Declaration.File = TGSI_FILE_INPUT;
    239       /* XXX this could be linear... */
    240       decl.Declaration.Interpolate = 1;
    241       decl.Declaration.Semantic = 1;
    242       decl.Semantic.Name = TGSI_SEMANTIC_GENERIC;
    243       decl.Semantic.Index = aactx->maxGeneric + 1;
    244       decl.Range.First =
    245       decl.Range.Last = aactx->maxInput + 1;
    246       decl.Interp.Interpolate = TGSI_INTERPOLATE_PERSPECTIVE;
    247       ctx->emit_declaration(ctx, &decl);
    248 
    249       /* declare new sampler */
    250       decl = tgsi_default_full_declaration();
    251       decl.Declaration.File = TGSI_FILE_SAMPLER;
    252       decl.Range.First =
    253       decl.Range.Last = aactx->freeSampler;
    254       ctx->emit_declaration(ctx, &decl);
    255 
    256       /* declare new temp regs */
    257       decl = tgsi_default_full_declaration();
    258       decl.Declaration.File = TGSI_FILE_TEMPORARY;
    259       decl.Range.First =
    260       decl.Range.Last = aactx->texTemp;
    261       ctx->emit_declaration(ctx, &decl);
    262 
    263       decl = tgsi_default_full_declaration();
    264       decl.Declaration.File = TGSI_FILE_TEMPORARY;
    265       decl.Range.First =
    266       decl.Range.Last = aactx->colorTemp;
    267       ctx->emit_declaration(ctx, &decl);
    268 
    269       aactx->firstInstruction = FALSE;
    270    }
    271 
    272    if (inst->Instruction.Opcode == TGSI_OPCODE_END &&
    273        aactx->colorOutput != -1) {
    274       struct tgsi_full_instruction newInst;
    275 
    276       /* TEX */
    277       newInst = tgsi_default_full_instruction();
    278       newInst.Instruction.Opcode = TGSI_OPCODE_TEX;
    279       newInst.Instruction.NumDstRegs = 1;
    280       newInst.Dst[0].Register.File = TGSI_FILE_TEMPORARY;
    281       newInst.Dst[0].Register.Index = aactx->texTemp;
    282       newInst.Instruction.NumSrcRegs = 2;
    283       newInst.Instruction.Texture = TRUE;
    284       newInst.Texture.Texture = TGSI_TEXTURE_2D;
    285       newInst.Src[0].Register.File = TGSI_FILE_INPUT;
    286       newInst.Src[0].Register.Index = aactx->maxInput + 1;
    287       newInst.Src[1].Register.File = TGSI_FILE_SAMPLER;
    288       newInst.Src[1].Register.Index = aactx->freeSampler;
    289 
    290       ctx->emit_instruction(ctx, &newInst);
    291 
    292       /* MOV rgb */
    293       newInst = tgsi_default_full_instruction();
    294       newInst.Instruction.Opcode = TGSI_OPCODE_MOV;
    295       newInst.Instruction.NumDstRegs = 1;
    296       newInst.Dst[0].Register.File = TGSI_FILE_OUTPUT;
    297       newInst.Dst[0].Register.Index = aactx->colorOutput;
    298       newInst.Dst[0].Register.WriteMask = TGSI_WRITEMASK_XYZ;
    299       newInst.Instruction.NumSrcRegs = 1;
    300       newInst.Src[0].Register.File = TGSI_FILE_TEMPORARY;
    301       newInst.Src[0].Register.Index = aactx->colorTemp;
    302       ctx->emit_instruction(ctx, &newInst);
    303 
    304       /* MUL alpha */
    305       newInst = tgsi_default_full_instruction();
    306       newInst.Instruction.Opcode = TGSI_OPCODE_MUL;
    307       newInst.Instruction.NumDstRegs = 1;
    308       newInst.Dst[0].Register.File = TGSI_FILE_OUTPUT;
    309       newInst.Dst[0].Register.Index = aactx->colorOutput;
    310       newInst.Dst[0].Register.WriteMask = TGSI_WRITEMASK_W;
    311       newInst.Instruction.NumSrcRegs = 2;
    312       newInst.Src[0].Register.File = TGSI_FILE_TEMPORARY;
    313       newInst.Src[0].Register.Index = aactx->colorTemp;
    314       newInst.Src[1].Register.File = TGSI_FILE_TEMPORARY;
    315       newInst.Src[1].Register.Index = aactx->texTemp;
    316       ctx->emit_instruction(ctx, &newInst);
    317 
    318       /* END */
    319       newInst = tgsi_default_full_instruction();
    320       newInst.Instruction.Opcode = TGSI_OPCODE_END;
    321       newInst.Instruction.NumDstRegs = 0;
    322       newInst.Instruction.NumSrcRegs = 0;
    323       ctx->emit_instruction(ctx, &newInst);
    324    }
    325    else {
    326       /* Not an END instruction.
    327        * Look for writes to result.color and replace with colorTemp reg.
    328        */
    329       uint i;
    330 
    331       for (i = 0; i < inst->Instruction.NumDstRegs; i++) {
    332          struct tgsi_full_dst_register *dst = &inst->Dst[i];
    333          if (dst->Register.File == TGSI_FILE_OUTPUT &&
    334              dst->Register.Index == aactx->colorOutput) {
    335             dst->Register.File = TGSI_FILE_TEMPORARY;
    336             dst->Register.Index = aactx->colorTemp;
    337          }
    338       }
    339 
    340       ctx->emit_instruction(ctx, inst);
    341    }
    342 }
    343 
    344 
    345 /**
    346  * Generate the frag shader we'll use for drawing AA lines.
    347  * This will be the user's shader plus some texture/modulate instructions.
    348  */
    349 static boolean
    350 generate_aaline_fs(struct aaline_stage *aaline)
    351 {
    352    struct pipe_context *pipe = aaline->stage.draw->pipe;
    353    const struct pipe_shader_state *orig_fs = &aaline->fs->state;
    354    struct pipe_shader_state aaline_fs;
    355    struct aa_transform_context transform;
    356    const uint newLen = tgsi_num_tokens(orig_fs->tokens) + NUM_NEW_TOKENS;
    357 
    358    aaline_fs = *orig_fs; /* copy to init */
    359    aaline_fs.tokens = tgsi_alloc_tokens(newLen);
    360    if (aaline_fs.tokens == NULL)
    361       return FALSE;
    362 
    363    memset(&transform, 0, sizeof(transform));
    364    transform.colorOutput = -1;
    365    transform.maxInput = -1;
    366    transform.maxGeneric = -1;
    367    transform.colorTemp = -1;
    368    transform.texTemp = -1;
    369    transform.firstInstruction = TRUE;
    370    transform.base.transform_instruction = aa_transform_inst;
    371    transform.base.transform_declaration = aa_transform_decl;
    372 
    373    tgsi_transform_shader(orig_fs->tokens,
    374                          (struct tgsi_token *) aaline_fs.tokens,
    375                          newLen, &transform.base);
    376 
    377 #if 0 /* DEBUG */
    378    debug_printf("draw_aaline, orig shader:\n");
    379    tgsi_dump(orig_fs->tokens, 0);
    380    debug_printf("draw_aaline, new shader:\n");
    381    tgsi_dump(aaline_fs.tokens, 0);
    382 #endif
    383 
    384    aaline->fs->sampler_unit = transform.freeSampler;
    385 
    386    aaline->fs->aaline_fs = aaline->driver_create_fs_state(pipe, &aaline_fs);
    387    if (aaline->fs->aaline_fs == NULL)
    388       goto fail;
    389 
    390    aaline->fs->generic_attrib = transform.maxGeneric + 1;
    391    FREE((void *)aaline_fs.tokens);
    392    return TRUE;
    393 
    394 fail:
    395    FREE((void *)aaline_fs.tokens);
    396    return FALSE;
    397 }
    398 
    399 
    400 /**
    401  * Create the texture map we'll use for antialiasing the lines.
    402  */
    403 static boolean
    404 aaline_create_texture(struct aaline_stage *aaline)
    405 {
    406    struct pipe_context *pipe = aaline->stage.draw->pipe;
    407    struct pipe_screen *screen = pipe->screen;
    408    struct pipe_resource texTemp;
    409    struct pipe_sampler_view viewTempl;
    410    uint level;
    411 
    412    memset(&texTemp, 0, sizeof(texTemp));
    413    texTemp.target = PIPE_TEXTURE_2D;
    414    texTemp.format = PIPE_FORMAT_A8_UNORM; /* XXX verify supported by driver! */
    415    texTemp.last_level = MAX_TEXTURE_LEVEL;
    416    texTemp.width0 = 1 << TEXTURE_SIZE_LOG2;
    417    texTemp.height0 = 1 << TEXTURE_SIZE_LOG2;
    418    texTemp.depth0 = 1;
    419    texTemp.array_size = 1;
    420    texTemp.bind = PIPE_BIND_SAMPLER_VIEW;
    421 
    422    aaline->texture = screen->resource_create(screen, &texTemp);
    423    if (!aaline->texture)
    424       return FALSE;
    425 
    426    u_sampler_view_default_template(&viewTempl,
    427                                    aaline->texture,
    428                                    aaline->texture->format);
    429    aaline->sampler_view = pipe->create_sampler_view(pipe,
    430                                                     aaline->texture,
    431                                                     &viewTempl);
    432    if (!aaline->sampler_view) {
    433       return FALSE;
    434    }
    435 
    436    /* Fill in mipmap images.
    437     * Basically each level is solid opaque, except for the outermost
    438     * texels which are zero.  Special case the 1x1 and 2x2 levels
    439     * (though, those levels shouldn't be used - see the max_lod setting).
    440     */
    441    for (level = 0; level <= MAX_TEXTURE_LEVEL; level++) {
    442       struct pipe_transfer *transfer;
    443       struct pipe_box box;
    444       const uint size = u_minify(aaline->texture->width0, level);
    445       ubyte *data;
    446       uint i, j;
    447 
    448       assert(aaline->texture->width0 == aaline->texture->height0);
    449 
    450       u_box_origin_2d( size, size, &box );
    451 
    452       /* This texture is new, no need to flush.
    453        */
    454       transfer = pipe->get_transfer(pipe,
    455                                     aaline->texture,
    456                                     level,
    457                                     PIPE_TRANSFER_WRITE,
    458                                     &box);
    459 
    460       data = pipe->transfer_map(pipe, transfer);
    461       if (data == NULL)
    462          return FALSE;
    463 
    464       for (i = 0; i < size; i++) {
    465          for (j = 0; j < size; j++) {
    466             ubyte d;
    467             if (size == 1) {
    468                d = 255;
    469             }
    470             else if (size == 2) {
    471                d = 200; /* tuneable */
    472             }
    473             else if (i == 0 || j == 0 || i == size - 1 || j == size - 1) {
    474                d = 35;  /* edge texel */
    475             }
    476             else {
    477                d = 255;
    478             }
    479             data[i * transfer->stride + j] = d;
    480          }
    481       }
    482 
    483       /* unmap */
    484       pipe->transfer_unmap(pipe, transfer);
    485       pipe->transfer_destroy(pipe, transfer);
    486    }
    487    return TRUE;
    488 }
    489 
    490 
    491 /**
    492  * Create the sampler CSO that'll be used for antialiasing.
    493  * By using a mipmapped texture, we don't have to generate a different
    494  * texture image for each line size.
    495  */
    496 static boolean
    497 aaline_create_sampler(struct aaline_stage *aaline)
    498 {
    499    struct pipe_sampler_state sampler;
    500    struct pipe_context *pipe = aaline->stage.draw->pipe;
    501 
    502    memset(&sampler, 0, sizeof(sampler));
    503    sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
    504    sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
    505    sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
    506    sampler.min_mip_filter = PIPE_TEX_MIPFILTER_LINEAR;
    507    sampler.min_img_filter = PIPE_TEX_FILTER_LINEAR;
    508    sampler.mag_img_filter = PIPE_TEX_FILTER_LINEAR;
    509    sampler.normalized_coords = 1;
    510    sampler.min_lod = 0.0f;
    511    sampler.max_lod = MAX_TEXTURE_LEVEL;
    512 
    513    aaline->sampler_cso = pipe->create_sampler_state(pipe, &sampler);
    514    if (aaline->sampler_cso == NULL)
    515       return FALSE;
    516 
    517    return TRUE;
    518 }
    519 
    520 
    521 /**
    522  * When we're about to draw our first AA line in a batch, this function is
    523  * called to tell the driver to bind our modified fragment shader.
    524  */
    525 static boolean
    526 bind_aaline_fragment_shader(struct aaline_stage *aaline)
    527 {
    528    struct draw_context *draw = aaline->stage.draw;
    529    struct pipe_context *pipe = draw->pipe;
    530 
    531    if (!aaline->fs->aaline_fs &&
    532        !generate_aaline_fs(aaline))
    533       return FALSE;
    534 
    535    draw->suspend_flushing = TRUE;
    536    aaline->driver_bind_fs_state(pipe, aaline->fs->aaline_fs);
    537    draw->suspend_flushing = FALSE;
    538 
    539    return TRUE;
    540 }
    541 
    542 
    543 
    544 static INLINE struct aaline_stage *
    545 aaline_stage( struct draw_stage *stage )
    546 {
    547    return (struct aaline_stage *) stage;
    548 }
    549 
    550 
    551 /**
    552  * Draw a wide line by drawing a quad, using geometry which will
    553  * fullfill GL's antialiased line requirements.
    554  */
    555 static void
    556 aaline_line(struct draw_stage *stage, struct prim_header *header)
    557 {
    558    const struct aaline_stage *aaline = aaline_stage(stage);
    559    const float half_width = aaline->half_line_width;
    560    struct prim_header tri;
    561    struct vertex_header *v[8];
    562    uint texPos = aaline->tex_slot;
    563    uint posPos = aaline->pos_slot;
    564    float *pos, *tex;
    565    float dx = header->v[1]->data[posPos][0] - header->v[0]->data[posPos][0];
    566    float dy = header->v[1]->data[posPos][1] - header->v[0]->data[posPos][1];
    567    double a = atan2(dy, dx);
    568    float c_a = (float) cos(a), s_a = (float) sin(a);
    569    uint i;
    570 
    571    /* XXX the ends of lines aren't quite perfect yet, but probably passable */
    572    dx = 0.5F * half_width;
    573    dy = half_width;
    574 
    575    /* allocate/dup new verts */
    576    for (i = 0; i < 8; i++) {
    577       v[i] = dup_vert(stage, header->v[i/4], i);
    578    }
    579 
    580    /*
    581     * Quad strip for line from v0 to v1 (*=endpoints):
    582     *
    583     *  1   3                     5   7
    584     *  +---+---------------------+---+
    585     *  |                             |
    586     *  | *v0                     v1* |
    587     *  |                             |
    588     *  +---+---------------------+---+
    589     *  0   2                     4   6
    590     */
    591 
    592    /* new verts */
    593    pos = v[0]->data[posPos];
    594    pos[0] += (-dx * c_a -  dy * s_a);
    595    pos[1] += (-dx * s_a +  dy * c_a);
    596 
    597    pos = v[1]->data[posPos];
    598    pos[0] += (-dx * c_a - -dy * s_a);
    599    pos[1] += (-dx * s_a + -dy * c_a);
    600 
    601    pos = v[2]->data[posPos];
    602    pos[0] += ( dx * c_a -  dy * s_a);
    603    pos[1] += ( dx * s_a +  dy * c_a);
    604 
    605    pos = v[3]->data[posPos];
    606    pos[0] += ( dx * c_a - -dy * s_a);
    607    pos[1] += ( dx * s_a + -dy * c_a);
    608 
    609    pos = v[4]->data[posPos];
    610    pos[0] += (-dx * c_a -  dy * s_a);
    611    pos[1] += (-dx * s_a +  dy * c_a);
    612 
    613    pos = v[5]->data[posPos];
    614    pos[0] += (-dx * c_a - -dy * s_a);
    615    pos[1] += (-dx * s_a + -dy * c_a);
    616 
    617    pos = v[6]->data[posPos];
    618    pos[0] += ( dx * c_a -  dy * s_a);
    619    pos[1] += ( dx * s_a +  dy * c_a);
    620 
    621    pos = v[7]->data[posPos];
    622    pos[0] += ( dx * c_a - -dy * s_a);
    623    pos[1] += ( dx * s_a + -dy * c_a);
    624 
    625    /* new texcoords */
    626    tex = v[0]->data[texPos];
    627    ASSIGN_4V(tex, 0, 0, 0, 1);
    628 
    629    tex = v[1]->data[texPos];
    630    ASSIGN_4V(tex, 0, 1, 0, 1);
    631 
    632    tex = v[2]->data[texPos];
    633    ASSIGN_4V(tex, .5, 0, 0, 1);
    634 
    635    tex = v[3]->data[texPos];
    636    ASSIGN_4V(tex, .5, 1, 0, 1);
    637 
    638    tex = v[4]->data[texPos];
    639    ASSIGN_4V(tex, .5, 0, 0, 1);
    640 
    641    tex = v[5]->data[texPos];
    642    ASSIGN_4V(tex, .5, 1, 0, 1);
    643 
    644    tex = v[6]->data[texPos];
    645    ASSIGN_4V(tex, 1, 0, 0, 1);
    646 
    647    tex = v[7]->data[texPos];
    648    ASSIGN_4V(tex, 1, 1, 0, 1);
    649 
    650    /* emit 6 tris for the quad strip */
    651    tri.v[0] = v[2];  tri.v[1] = v[1];  tri.v[2] = v[0];
    652    stage->next->tri( stage->next, &tri );
    653 
    654    tri.v[0] = v[3];  tri.v[1] = v[1];  tri.v[2] = v[2];
    655    stage->next->tri( stage->next, &tri );
    656 
    657    tri.v[0] = v[4];  tri.v[1] = v[3];  tri.v[2] = v[2];
    658    stage->next->tri( stage->next, &tri );
    659 
    660    tri.v[0] = v[5];  tri.v[1] = v[3];  tri.v[2] = v[4];
    661    stage->next->tri( stage->next, &tri );
    662 
    663    tri.v[0] = v[6];  tri.v[1] = v[5];  tri.v[2] = v[4];
    664    stage->next->tri( stage->next, &tri );
    665 
    666    tri.v[0] = v[7];  tri.v[1] = v[5];  tri.v[2] = v[6];
    667    stage->next->tri( stage->next, &tri );
    668 }
    669 
    670 
    671 static void
    672 aaline_first_line(struct draw_stage *stage, struct prim_header *header)
    673 {
    674    auto struct aaline_stage *aaline = aaline_stage(stage);
    675    struct draw_context *draw = stage->draw;
    676    struct pipe_context *pipe = draw->pipe;
    677    const struct pipe_rasterizer_state *rast = draw->rasterizer;
    678    uint num_samplers;
    679    void *r;
    680 
    681    assert(draw->rasterizer->line_smooth);
    682 
    683    if (draw->rasterizer->line_width <= 2.2)
    684       aaline->half_line_width = 1.1f;
    685    else
    686       aaline->half_line_width = 0.5f * draw->rasterizer->line_width;
    687 
    688    /*
    689     * Bind (generate) our fragprog, sampler and texture
    690     */
    691    if (!bind_aaline_fragment_shader(aaline)) {
    692       stage->line = draw_pipe_passthrough_line;
    693       stage->line(stage, header);
    694       return;
    695    }
    696 
    697    /* update vertex attrib info */
    698    aaline->pos_slot = draw_current_shader_position_output(draw);;
    699 
    700    /* allocate the extra post-transformed vertex attribute */
    701    aaline->tex_slot = draw_alloc_extra_vertex_attrib(draw,
    702                                                      TGSI_SEMANTIC_GENERIC,
    703                                                      aaline->fs->generic_attrib);
    704 
    705    /* how many samplers? */
    706    /* we'll use sampler/texture[pstip->sampler_unit] for the stipple */
    707    num_samplers = MAX2(aaline->num_sampler_views, aaline->num_samplers);
    708    num_samplers = MAX2(num_samplers, aaline->fs->sampler_unit + 1);
    709 
    710    aaline->state.sampler[aaline->fs->sampler_unit] = aaline->sampler_cso;
    711    pipe_sampler_view_reference(&aaline->state.sampler_views[aaline->fs->sampler_unit],
    712                                aaline->sampler_view);
    713 
    714    draw->suspend_flushing = TRUE;
    715    aaline->driver_bind_sampler_states(pipe, num_samplers, aaline->state.sampler);
    716    aaline->driver_set_sampler_views(pipe, num_samplers, aaline->state.sampler_views);
    717 
    718    /* Disable triangle culling, stippling, unfilled mode etc. */
    719    r = draw_get_rasterizer_no_cull(draw, rast->scissor, rast->flatshade);
    720    pipe->bind_rasterizer_state(pipe, r);
    721 
    722    draw->suspend_flushing = FALSE;
    723 
    724    /* now really draw first line */
    725    stage->line = aaline_line;
    726    stage->line(stage, header);
    727 }
    728 
    729 
    730 static void
    731 aaline_flush(struct draw_stage *stage, unsigned flags)
    732 {
    733    struct draw_context *draw = stage->draw;
    734    struct aaline_stage *aaline = aaline_stage(stage);
    735    struct pipe_context *pipe = draw->pipe;
    736 
    737    stage->line = aaline_first_line;
    738    stage->next->flush( stage->next, flags );
    739 
    740    /* restore original frag shader, texture, sampler state */
    741    draw->suspend_flushing = TRUE;
    742    aaline->driver_bind_fs_state(pipe, aaline->fs ? aaline->fs->driver_fs : NULL);
    743    aaline->driver_bind_sampler_states(pipe, aaline->num_samplers,
    744                                       aaline->state.sampler);
    745    aaline->driver_set_sampler_views(pipe,
    746                                     aaline->num_sampler_views,
    747                                     aaline->state.sampler_views);
    748 
    749    /* restore original rasterizer state */
    750    if (draw->rast_handle) {
    751       pipe->bind_rasterizer_state(pipe, draw->rast_handle);
    752    }
    753 
    754    draw->suspend_flushing = FALSE;
    755 
    756    draw_remove_extra_vertex_attribs(draw);
    757 }
    758 
    759 
    760 static void
    761 aaline_reset_stipple_counter(struct draw_stage *stage)
    762 {
    763    stage->next->reset_stipple_counter( stage->next );
    764 }
    765 
    766 
    767 static void
    768 aaline_destroy(struct draw_stage *stage)
    769 {
    770    struct aaline_stage *aaline = aaline_stage(stage);
    771    struct pipe_context *pipe = stage->draw->pipe;
    772    uint i;
    773 
    774    for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
    775       pipe_sampler_view_reference(&aaline->state.sampler_views[i], NULL);
    776    }
    777 
    778    if (aaline->sampler_cso)
    779       pipe->delete_sampler_state(pipe, aaline->sampler_cso);
    780 
    781    if (aaline->texture)
    782       pipe_resource_reference(&aaline->texture, NULL);
    783 
    784    if (aaline->sampler_view) {
    785       pipe_sampler_view_reference(&aaline->sampler_view, NULL);
    786    }
    787 
    788    draw_free_temp_verts( stage );
    789 
    790    /* restore the old entry points */
    791    pipe->create_fs_state = aaline->driver_create_fs_state;
    792    pipe->bind_fs_state = aaline->driver_bind_fs_state;
    793    pipe->delete_fs_state = aaline->driver_delete_fs_state;
    794 
    795    pipe->bind_fragment_sampler_states = aaline->driver_bind_sampler_states;
    796    pipe->set_fragment_sampler_views = aaline->driver_set_sampler_views;
    797 
    798    FREE( stage );
    799 }
    800 
    801 
    802 static struct aaline_stage *
    803 draw_aaline_stage(struct draw_context *draw)
    804 {
    805    struct aaline_stage *aaline = CALLOC_STRUCT(aaline_stage);
    806    if (aaline == NULL)
    807       return NULL;
    808 
    809    aaline->stage.draw = draw;
    810    aaline->stage.name = "aaline";
    811    aaline->stage.next = NULL;
    812    aaline->stage.point = draw_pipe_passthrough_point;
    813    aaline->stage.line = aaline_first_line;
    814    aaline->stage.tri = draw_pipe_passthrough_tri;
    815    aaline->stage.flush = aaline_flush;
    816    aaline->stage.reset_stipple_counter = aaline_reset_stipple_counter;
    817    aaline->stage.destroy = aaline_destroy;
    818 
    819    if (!draw_alloc_temp_verts( &aaline->stage, 8 ))
    820       goto fail;
    821 
    822    return aaline;
    823 
    824  fail:
    825    if (aaline)
    826       aaline->stage.destroy(&aaline->stage);
    827 
    828    return NULL;
    829 }
    830 
    831 
    832 static struct aaline_stage *
    833 aaline_stage_from_pipe(struct pipe_context *pipe)
    834 {
    835    struct draw_context *draw = (struct draw_context *) pipe->draw;
    836    return aaline_stage(draw->pipeline.aaline);
    837 }
    838 
    839 
    840 /**
    841  * This function overrides the driver's create_fs_state() function and
    842  * will typically be called by the state tracker.
    843  */
    844 static void *
    845 aaline_create_fs_state(struct pipe_context *pipe,
    846                        const struct pipe_shader_state *fs)
    847 {
    848    struct aaline_stage *aaline = aaline_stage_from_pipe(pipe);
    849    struct aaline_fragment_shader *aafs = CALLOC_STRUCT(aaline_fragment_shader);
    850 
    851    if (aafs == NULL)
    852       return NULL;
    853 
    854    aafs->state.tokens = tgsi_dup_tokens(fs->tokens);
    855 
    856    /* pass-through */
    857    aafs->driver_fs = aaline->driver_create_fs_state(pipe, fs);
    858 
    859    return aafs;
    860 }
    861 
    862 
    863 static void
    864 aaline_bind_fs_state(struct pipe_context *pipe, void *fs)
    865 {
    866    struct aaline_stage *aaline = aaline_stage_from_pipe(pipe);
    867    struct aaline_fragment_shader *aafs = (struct aaline_fragment_shader *) fs;
    868 
    869    /* save current */
    870    aaline->fs = aafs;
    871    /* pass-through */
    872    aaline->driver_bind_fs_state(pipe, (aafs ? aafs->driver_fs : NULL));
    873 }
    874 
    875 
    876 static void
    877 aaline_delete_fs_state(struct pipe_context *pipe, void *fs)
    878 {
    879    struct aaline_stage *aaline = aaline_stage_from_pipe(pipe);
    880    struct aaline_fragment_shader *aafs = (struct aaline_fragment_shader *) fs;
    881 
    882    /* pass-through */
    883    aaline->driver_delete_fs_state(pipe, aafs->driver_fs);
    884 
    885    if (aafs->aaline_fs)
    886       aaline->driver_delete_fs_state(pipe, aafs->aaline_fs);
    887 
    888    FREE((void*)aafs->state.tokens);
    889 
    890    FREE(aafs);
    891 }
    892 
    893 
    894 static void
    895 aaline_bind_sampler_states(struct pipe_context *pipe,
    896                            unsigned num, void **sampler)
    897 {
    898    struct aaline_stage *aaline = aaline_stage_from_pipe(pipe);
    899 
    900    /* save current */
    901    memcpy(aaline->state.sampler, sampler, num * sizeof(void *));
    902    aaline->num_samplers = num;
    903 
    904    /* pass-through */
    905    aaline->driver_bind_sampler_states(pipe, num, sampler);
    906 }
    907 
    908 
    909 static void
    910 aaline_set_sampler_views(struct pipe_context *pipe,
    911                          unsigned num,
    912                          struct pipe_sampler_view **views)
    913 {
    914    struct aaline_stage *aaline = aaline_stage_from_pipe(pipe);
    915    uint i;
    916 
    917    /* save current */
    918    for (i = 0; i < num; i++) {
    919       pipe_sampler_view_reference(&aaline->state.sampler_views[i], views[i]);
    920    }
    921    for ( ; i < PIPE_MAX_SAMPLERS; i++) {
    922       pipe_sampler_view_reference(&aaline->state.sampler_views[i], NULL);
    923    }
    924    aaline->num_sampler_views = num;
    925 
    926    /* pass-through */
    927    aaline->driver_set_sampler_views(pipe, num, views);
    928 }
    929 
    930 
    931 /**
    932  * Called by drivers that want to install this AA line prim stage
    933  * into the draw module's pipeline.  This will not be used if the
    934  * hardware has native support for AA lines.
    935  */
    936 boolean
    937 draw_install_aaline_stage(struct draw_context *draw, struct pipe_context *pipe)
    938 {
    939    struct aaline_stage *aaline;
    940 
    941    pipe->draw = (void *) draw;
    942 
    943    /*
    944     * Create / install AA line drawing / prim stage
    945     */
    946    aaline = draw_aaline_stage( draw );
    947    if (!aaline)
    948       goto fail;
    949 
    950    /* create special texture, sampler state */
    951    if (!aaline_create_texture(aaline))
    952       goto fail;
    953 
    954    if (!aaline_create_sampler(aaline))
    955       goto fail;
    956 
    957    /* save original driver functions */
    958    aaline->driver_create_fs_state = pipe->create_fs_state;
    959    aaline->driver_bind_fs_state = pipe->bind_fs_state;
    960    aaline->driver_delete_fs_state = pipe->delete_fs_state;
    961 
    962    aaline->driver_bind_sampler_states = pipe->bind_fragment_sampler_states;
    963    aaline->driver_set_sampler_views = pipe->set_fragment_sampler_views;
    964 
    965    /* override the driver's functions */
    966    pipe->create_fs_state = aaline_create_fs_state;
    967    pipe->bind_fs_state = aaline_bind_fs_state;
    968    pipe->delete_fs_state = aaline_delete_fs_state;
    969 
    970    pipe->bind_fragment_sampler_states = aaline_bind_sampler_states;
    971    pipe->set_fragment_sampler_views = aaline_set_sampler_views;
    972 
    973    /* Install once everything is known to be OK:
    974     */
    975    draw->pipeline.aaline = &aaline->stage;
    976 
    977    return TRUE;
    978 
    979  fail:
    980    if (aaline)
    981       aaline->stage.destroy( &aaline->stage );
    982 
    983    return FALSE;
    984 }
    985