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      1 /**************************************************************************
      2  *
      3  * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
      4  * All Rights Reserved.
      5  *
      6  * Permission is hereby granted, free of charge, to any person obtaining a
      7  * copy of this software and associated documentation files (the
      8  * "Software"), to deal in the Software without restriction, including
      9  * without limitation the rights to use, copy, modify, merge, publish,
     10  * distribute, sub license, and/or sell copies of the Software, and to
     11  * permit persons to whom the Software is furnished to do so, subject to
     12  * the following conditions:
     13  *
     14  * The above copyright notice and this permission notice (including the
     15  * next paragraph) shall be included in all copies or substantial portions
     16  * of the Software.
     17  *
     18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
     19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
     20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
     21  * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
     22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
     23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
     24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
     25  *
     26  **************************************************************************/
     27 
     28 /**
     29  * \file
     30  * Vertex buffer drawing stage.
     31  *
     32  * \author Jose Fonseca <jrfonsec (at) tungstengraphics.com>
     33  * \author Keith Whitwell <keith (at) tungstengraphics.com>
     34  */
     35 
     36 
     37 #include "util/u_debug.h"
     38 #include "util/u_math.h"
     39 #include "util/u_memory.h"
     40 
     41 #include "draw_vbuf.h"
     42 #include "draw_private.h"
     43 #include "draw_vertex.h"
     44 #include "draw_pipe.h"
     45 #include "translate/translate.h"
     46 #include "translate/translate_cache.h"
     47 
     48 
     49 /**
     50  * Vertex buffer emit stage.
     51  */
     52 struct vbuf_stage {
     53    struct draw_stage stage; /**< This must be first (base class) */
     54 
     55    struct vbuf_render *render;
     56 
     57    const struct vertex_info *vinfo;
     58 
     59    /** Vertex size in bytes */
     60    unsigned vertex_size;
     61 
     62    struct translate *translate;
     63 
     64    /* FIXME: we have no guarantee that 'unsigned' is 32bit */
     65 
     66    /** Vertices in hardware format */
     67    unsigned *vertices;
     68    unsigned *vertex_ptr;
     69    unsigned max_vertices;
     70    unsigned nr_vertices;
     71 
     72    /** Indices */
     73    ushort *indices;
     74    unsigned max_indices;
     75    unsigned nr_indices;
     76 
     77    /* Cache point size somewhere it's address won't change:
     78     */
     79    float point_size;
     80 
     81    struct translate_cache *cache;
     82 };
     83 
     84 
     85 /**
     86  * Basically a cast wrapper.
     87  */
     88 static INLINE struct vbuf_stage *
     89 vbuf_stage( struct draw_stage *stage )
     90 {
     91    assert(stage);
     92    return (struct vbuf_stage *)stage;
     93 }
     94 
     95 
     96 static void vbuf_flush_vertices( struct vbuf_stage *vbuf );
     97 static void vbuf_alloc_vertices( struct vbuf_stage *vbuf );
     98 
     99 
    100 static INLINE boolean
    101 overflow( void *map, void *ptr, unsigned bytes, unsigned bufsz )
    102 {
    103    unsigned long used = (unsigned long) ((char *)ptr - (char *)map);
    104    return (used + bytes) > bufsz;
    105 }
    106 
    107 
    108 static INLINE void
    109 check_space( struct vbuf_stage *vbuf, unsigned nr )
    110 {
    111    if (vbuf->nr_vertices + nr > vbuf->max_vertices ||
    112        vbuf->nr_indices + nr > vbuf->max_indices)
    113    {
    114       vbuf_flush_vertices( vbuf );
    115       vbuf_alloc_vertices( vbuf );
    116    }
    117 }
    118 
    119 
    120 
    121 
    122 /**
    123  * Extract the needed fields from post-transformed vertex and emit
    124  * a hardware(driver) vertex.
    125  * Recall that the vertices are constructed by the 'draw' module and
    126  * have a couple of slots at the beginning (1-dword header, 4-dword
    127  * clip pos) that we ignore here.  We only use the vertex->data[] fields.
    128  */
    129 static INLINE ushort
    130 emit_vertex( struct vbuf_stage *vbuf,
    131              struct vertex_header *vertex )
    132 {
    133    if (vertex->vertex_id == UNDEFINED_VERTEX_ID && vbuf->vertex_ptr) {
    134       /* Hmm - vertices are emitted one at a time - better make sure
    135        * set_buffer is efficient.  Consider a special one-shot mode for
    136        * translate.
    137        */
    138       /* Note: we really do want data[0] here, not data[pos]:
    139        */
    140       vbuf->translate->set_buffer(vbuf->translate, 0, vertex->data[0], 0, ~0);
    141       vbuf->translate->run(vbuf->translate, 0, 1, 0, vbuf->vertex_ptr);
    142 
    143       if (0) draw_dump_emitted_vertex(vbuf->vinfo, (uint8_t *)vbuf->vertex_ptr);
    144 
    145       vbuf->vertex_ptr += vbuf->vertex_size/4;
    146       vertex->vertex_id = vbuf->nr_vertices++;
    147    }
    148 
    149    return (ushort)vertex->vertex_id;
    150 }
    151 
    152 
    153 static void
    154 vbuf_tri( struct draw_stage *stage,
    155           struct prim_header *prim )
    156 {
    157    struct vbuf_stage *vbuf = vbuf_stage( stage );
    158    unsigned i;
    159 
    160    check_space( vbuf, 3 );
    161 
    162    for (i = 0; i < 3; i++) {
    163       vbuf->indices[vbuf->nr_indices++] = emit_vertex( vbuf, prim->v[i] );
    164    }
    165 }
    166 
    167 
    168 static void
    169 vbuf_line( struct draw_stage *stage,
    170            struct prim_header *prim )
    171 {
    172    struct vbuf_stage *vbuf = vbuf_stage( stage );
    173    unsigned i;
    174 
    175    check_space( vbuf, 2 );
    176 
    177    for (i = 0; i < 2; i++) {
    178       vbuf->indices[vbuf->nr_indices++] = emit_vertex( vbuf, prim->v[i] );
    179    }
    180 }
    181 
    182 
    183 static void
    184 vbuf_point( struct draw_stage *stage,
    185             struct prim_header *prim )
    186 {
    187    struct vbuf_stage *vbuf = vbuf_stage( stage );
    188 
    189    check_space( vbuf, 1 );
    190 
    191    vbuf->indices[vbuf->nr_indices++] = emit_vertex( vbuf, prim->v[0] );
    192 }
    193 
    194 
    195 
    196 
    197 /**
    198  * Set the prim type for subsequent vertices.
    199  * This may result in a new vertex size.  The existing vbuffer (if any)
    200  * will be flushed if needed and a new one allocated.
    201  */
    202 static void
    203 vbuf_start_prim( struct vbuf_stage *vbuf, uint prim )
    204 {
    205    struct translate_key hw_key;
    206    unsigned dst_offset;
    207    unsigned i;
    208 
    209    vbuf->render->set_primitive(vbuf->render, prim);
    210 
    211    /* Must do this after set_primitive() above:
    212     *
    213     * XXX: need some state managment to track when this needs to be
    214     * recalculated.  The driver should tell us whether there was a
    215     * state change.
    216     */
    217    vbuf->vinfo = vbuf->render->get_vertex_info(vbuf->render);
    218    vbuf->vertex_size = vbuf->vinfo->size * sizeof(float);
    219 
    220    /* Translate from pipeline vertices to hw vertices.
    221     */
    222    dst_offset = 0;
    223 
    224    for (i = 0; i < vbuf->vinfo->num_attribs; i++) {
    225       unsigned emit_sz = 0;
    226       unsigned src_buffer = 0;
    227       enum pipe_format output_format;
    228       unsigned src_offset = (vbuf->vinfo->attrib[i].src_index * 4 * sizeof(float) );
    229 
    230       output_format = draw_translate_vinfo_format(vbuf->vinfo->attrib[i].emit);
    231       emit_sz = draw_translate_vinfo_size(vbuf->vinfo->attrib[i].emit);
    232 
    233       /* doesn't handle EMIT_OMIT */
    234       assert(emit_sz != 0);
    235 
    236       if (vbuf->vinfo->attrib[i].emit == EMIT_1F_PSIZE) {
    237 	 src_buffer = 1;
    238 	 src_offset = 0;
    239       }
    240 
    241       hw_key.element[i].type = TRANSLATE_ELEMENT_NORMAL;
    242       hw_key.element[i].input_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
    243       hw_key.element[i].input_buffer = src_buffer;
    244       hw_key.element[i].input_offset = src_offset;
    245       hw_key.element[i].instance_divisor = 0;
    246       hw_key.element[i].output_format = output_format;
    247       hw_key.element[i].output_offset = dst_offset;
    248 
    249       dst_offset += emit_sz;
    250    }
    251 
    252    hw_key.nr_elements = vbuf->vinfo->num_attribs;
    253    hw_key.output_stride = vbuf->vinfo->size * 4;
    254 
    255    /* Don't bother with caching at this stage:
    256     */
    257    if (!vbuf->translate ||
    258        translate_key_compare(&vbuf->translate->key, &hw_key) != 0)
    259    {
    260       translate_key_sanitize(&hw_key);
    261       vbuf->translate = translate_cache_find(vbuf->cache, &hw_key);
    262 
    263       vbuf->translate->set_buffer(vbuf->translate, 1, &vbuf->point_size, 0, ~0);
    264    }
    265 
    266    vbuf->point_size = vbuf->stage.draw->rasterizer->point_size;
    267 
    268    /* Allocate new buffer?
    269     */
    270    assert(vbuf->vertices == NULL);
    271    vbuf_alloc_vertices(vbuf);
    272 }
    273 
    274 
    275 static void
    276 vbuf_first_tri( struct draw_stage *stage,
    277                 struct prim_header *prim )
    278 {
    279    struct vbuf_stage *vbuf = vbuf_stage( stage );
    280 
    281    vbuf_flush_vertices( vbuf );
    282    vbuf_start_prim(vbuf, PIPE_PRIM_TRIANGLES);
    283    stage->tri = vbuf_tri;
    284    stage->tri( stage, prim );
    285 }
    286 
    287 
    288 static void
    289 vbuf_first_line( struct draw_stage *stage,
    290                  struct prim_header *prim )
    291 {
    292    struct vbuf_stage *vbuf = vbuf_stage( stage );
    293 
    294    vbuf_flush_vertices( vbuf );
    295    vbuf_start_prim(vbuf, PIPE_PRIM_LINES);
    296    stage->line = vbuf_line;
    297    stage->line( stage, prim );
    298 }
    299 
    300 
    301 static void
    302 vbuf_first_point( struct draw_stage *stage,
    303                   struct prim_header *prim )
    304 {
    305    struct vbuf_stage *vbuf = vbuf_stage( stage );
    306 
    307    vbuf_flush_vertices(vbuf);
    308    vbuf_start_prim(vbuf, PIPE_PRIM_POINTS);
    309    stage->point = vbuf_point;
    310    stage->point( stage, prim );
    311 }
    312 
    313 
    314 
    315 /**
    316  * Flush existing vertex buffer and allocate a new one.
    317  */
    318 static void
    319 vbuf_flush_vertices( struct vbuf_stage *vbuf )
    320 {
    321    if(vbuf->vertices) {
    322 
    323       vbuf->render->unmap_vertices( vbuf->render, 0, vbuf->nr_vertices - 1 );
    324 
    325       if (vbuf->nr_indices)
    326       {
    327          vbuf->render->draw_elements(vbuf->render,
    328                                      vbuf->indices,
    329                                      vbuf->nr_indices );
    330 
    331          vbuf->nr_indices = 0;
    332       }
    333 
    334       /* Reset temporary vertices ids */
    335       if(vbuf->nr_vertices)
    336 	 draw_reset_vertex_ids( vbuf->stage.draw );
    337 
    338       /* Free the vertex buffer */
    339       vbuf->render->release_vertices( vbuf->render );
    340 
    341       vbuf->max_vertices = vbuf->nr_vertices = 0;
    342       vbuf->vertex_ptr = vbuf->vertices = NULL;
    343    }
    344 
    345    /* Reset point/line/tri function pointers.
    346     * If (for example) we transition from points to tris and back to points
    347     * again, we need to call the vbuf_first_point() function again to flush
    348     * the triangles before drawing more points.  This can happen when drawing
    349     * with front polygon mode = filled and back polygon mode = line or point.
    350     */
    351    vbuf->stage.point = vbuf_first_point;
    352    vbuf->stage.line = vbuf_first_line;
    353    vbuf->stage.tri = vbuf_first_tri;
    354 }
    355 
    356 
    357 static void
    358 vbuf_alloc_vertices( struct vbuf_stage *vbuf )
    359 {
    360    if (vbuf->vertex_ptr) {
    361       assert(!vbuf->nr_indices);
    362       assert(!vbuf->vertices);
    363    }
    364 
    365    /* Allocate a new vertex buffer */
    366    vbuf->max_vertices = vbuf->render->max_vertex_buffer_bytes / vbuf->vertex_size;
    367 
    368    if(vbuf->max_vertices >= UNDEFINED_VERTEX_ID)
    369       vbuf->max_vertices = UNDEFINED_VERTEX_ID - 1;
    370 
    371    /* Must always succeed -- driver gives us a
    372     * 'max_vertex_buffer_bytes' which it guarantees it can allocate,
    373     * and it will flush itself if necessary to do so.  If this does
    374     * fail, we are basically without usable hardware.
    375     */
    376    vbuf->render->allocate_vertices(vbuf->render,
    377                                    (ushort) vbuf->vertex_size,
    378                                    (ushort) vbuf->max_vertices);
    379 
    380    vbuf->vertices = (uint *) vbuf->render->map_vertices( vbuf->render );
    381 
    382    vbuf->vertex_ptr = vbuf->vertices;
    383 }
    384 
    385 
    386 
    387 static void
    388 vbuf_flush( struct draw_stage *stage, unsigned flags )
    389 {
    390    struct vbuf_stage *vbuf = vbuf_stage( stage );
    391 
    392    vbuf_flush_vertices( vbuf );
    393 }
    394 
    395 
    396 static void
    397 vbuf_reset_stipple_counter( struct draw_stage *stage )
    398 {
    399    /* XXX: Need to do something here for hardware with linestipple.
    400     */
    401    (void) stage;
    402 }
    403 
    404 
    405 static void vbuf_destroy( struct draw_stage *stage )
    406 {
    407    struct vbuf_stage *vbuf = vbuf_stage( stage );
    408 
    409    if(vbuf->indices)
    410       align_free( vbuf->indices );
    411 
    412    if (vbuf->render)
    413       vbuf->render->destroy( vbuf->render );
    414 
    415    if (vbuf->cache)
    416       translate_cache_destroy(vbuf->cache);
    417 
    418    FREE( stage );
    419 }
    420 
    421 
    422 /**
    423  * Create a new primitive vbuf/render stage.
    424  */
    425 struct draw_stage *draw_vbuf_stage( struct draw_context *draw,
    426                                     struct vbuf_render *render )
    427 {
    428    struct vbuf_stage *vbuf = CALLOC_STRUCT(vbuf_stage);
    429    if (vbuf == NULL)
    430       goto fail;
    431 
    432    vbuf->stage.draw = draw;
    433    vbuf->stage.name = "vbuf";
    434    vbuf->stage.point = vbuf_first_point;
    435    vbuf->stage.line = vbuf_first_line;
    436    vbuf->stage.tri = vbuf_first_tri;
    437    vbuf->stage.flush = vbuf_flush;
    438    vbuf->stage.reset_stipple_counter = vbuf_reset_stipple_counter;
    439    vbuf->stage.destroy = vbuf_destroy;
    440 
    441    vbuf->render = render;
    442    vbuf->max_indices = MIN2(render->max_indices, UNDEFINED_VERTEX_ID-1);
    443 
    444    vbuf->indices = (ushort *) align_malloc( vbuf->max_indices *
    445 					    sizeof(vbuf->indices[0]),
    446 					    16 );
    447    if (!vbuf->indices)
    448       goto fail;
    449 
    450    vbuf->cache = translate_cache_create();
    451    if (!vbuf->cache)
    452       goto fail;
    453 
    454 
    455    vbuf->vertices = NULL;
    456    vbuf->vertex_ptr = vbuf->vertices;
    457 
    458    return &vbuf->stage;
    459 
    460  fail:
    461    if (vbuf)
    462       vbuf_destroy(&vbuf->stage);
    463 
    464    return NULL;
    465 }
    466