Home | History | Annotate | Download | only in state_tracker
      1 /**************************************************************************
      2  *
      3  * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
      4  * All Rights Reserved.
      5  *
      6  * Permission is hereby granted, free of charge, to any person obtaining a
      7  * copy of this software and associated documentation files (the
      8  * "Software"), to deal in the Software without restriction, including
      9  * without limitation the rights to use, copy, modify, merge, publish,
     10  * distribute, sub license, and/or sell copies of the Software, and to
     11  * permit persons to whom the Software is furnished to do so, subject to
     12  * the following conditions:
     13  *
     14  * The above copyright notice and this permission notice (including the
     15  * next paragraph) shall be included in all copies or substantial portions
     16  * of the Software.
     17  *
     18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
     19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
     20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
     21  * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
     22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
     23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
     24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
     25  *
     26  **************************************************************************/
     27 
     28 #include "main/imports.h"
     29 #include "main/accum.h"
     30 #include "main/context.h"
     31 #include "main/samplerobj.h"
     32 #include "main/shaderobj.h"
     33 #include "program/prog_cache.h"
     34 #include "vbo/vbo.h"
     35 #include "glapi/glapi.h"
     36 #include "st_context.h"
     37 #include "st_debug.h"
     38 #include "st_cb_bitmap.h"
     39 #include "st_cb_blit.h"
     40 #include "st_cb_bufferobjects.h"
     41 #include "st_cb_clear.h"
     42 #include "st_cb_condrender.h"
     43 #include "st_cb_drawpixels.h"
     44 #include "st_cb_rasterpos.h"
     45 #include "st_cb_drawtex.h"
     46 #include "st_cb_eglimage.h"
     47 #include "st_cb_fbo.h"
     48 #include "st_cb_feedback.h"
     49 #include "st_cb_program.h"
     50 #include "st_cb_queryobj.h"
     51 #include "st_cb_readpixels.h"
     52 #include "st_cb_texture.h"
     53 #include "st_cb_xformfb.h"
     54 #include "st_cb_flush.h"
     55 #include "st_cb_syncobj.h"
     56 #include "st_cb_strings.h"
     57 #include "st_cb_texturebarrier.h"
     58 #include "st_cb_viewport.h"
     59 #include "st_atom.h"
     60 #include "st_draw.h"
     61 #include "st_extensions.h"
     62 #include "st_gen_mipmap.h"
     63 #include "st_program.h"
     64 #include "pipe/p_context.h"
     65 #include "util/u_inlines.h"
     66 #include "util/u_upload_mgr.h"
     67 #include "cso_cache/cso_context.h"
     68 
     69 
     70 DEBUG_GET_ONCE_BOOL_OPTION(mesa_mvp_dp4, "MESA_MVP_DP4", FALSE)
     71 
     72 
     73 /**
     74  * Called via ctx->Driver.UpdateState()
     75  */
     76 void st_invalidate_state(struct gl_context * ctx, GLuint new_state)
     77 {
     78    struct st_context *st = st_context(ctx);
     79 
     80    /* Replace _NEW_FRAG_CLAMP with ST_NEW_FRAGMENT_PROGRAM for the fallback. */
     81    if (st->clamp_frag_color_in_shader && (new_state & _NEW_FRAG_CLAMP)) {
     82       new_state &= ~_NEW_FRAG_CLAMP;
     83       st->dirty.st |= ST_NEW_FRAGMENT_PROGRAM;
     84    }
     85 
     86    /* Update the vertex shader if ctx->Light._ClampVertexColor was changed. */
     87    if (st->clamp_vert_color_in_shader && (new_state & _NEW_LIGHT)) {
     88       st->dirty.st |= ST_NEW_VERTEX_PROGRAM;
     89    }
     90 
     91    st->dirty.mesa |= new_state;
     92    st->dirty.st |= ST_NEW_MESA;
     93 
     94    /* This is the only core Mesa module we depend upon.
     95     * No longer use swrast, swsetup, tnl.
     96     */
     97    _vbo_InvalidateState(ctx, new_state);
     98 }
     99 
    100 
    101 /**
    102  * Check for multisample env var override.
    103  */
    104 int
    105 st_get_msaa(void)
    106 {
    107    const char *msaa = _mesa_getenv("__GL_FSAA_MODE");
    108    if (msaa)
    109       return atoi(msaa);
    110    return 0;
    111 }
    112 
    113 
    114 
    115 
    116 static struct st_context *
    117 st_create_context_priv( struct gl_context *ctx, struct pipe_context *pipe,
    118 		const struct st_config_options *options)
    119 {
    120    struct pipe_screen *screen = pipe->screen;
    121    uint i;
    122    struct st_context *st = ST_CALLOC_STRUCT( st_context );
    123 
    124    st->options = *options;
    125 
    126    ctx->st = st;
    127 
    128    st->ctx = ctx;
    129    st->pipe = pipe;
    130 
    131    /* XXX: this is one-off, per-screen init: */
    132    st_debug_init();
    133 
    134    /* state tracker needs the VBO module */
    135    _vbo_CreateContext(ctx);
    136 
    137    st->dirty.mesa = ~0;
    138    st->dirty.st = ~0;
    139 
    140    st->uploader = u_upload_create(st->pipe, 65536, 4, PIPE_BIND_VERTEX_BUFFER);
    141 
    142    if (!screen->get_param(screen, PIPE_CAP_USER_INDEX_BUFFERS)) {
    143       st->indexbuf_uploader = u_upload_create(st->pipe, 128 * 1024, 4,
    144                                               PIPE_BIND_INDEX_BUFFER);
    145    }
    146 
    147    if (!screen->get_param(screen, PIPE_CAP_USER_CONSTANT_BUFFERS)) {
    148       unsigned alignment =
    149          screen->get_param(screen, PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT);
    150 
    151       st->constbuf_uploader = u_upload_create(pipe, 128 * 1024, alignment,
    152                                               PIPE_BIND_CONSTANT_BUFFER);
    153    }
    154 
    155    st->cso_context = cso_create_context(pipe);
    156 
    157    st_init_atoms( st );
    158    st_init_bitmap(st);
    159    st_init_clear(st);
    160    st_init_draw( st );
    161    st_init_generate_mipmap(st);
    162    st_init_blit(st);
    163 
    164    if(pipe->screen->get_param(pipe->screen, PIPE_CAP_NPOT_TEXTURES))
    165       st->internal_target = PIPE_TEXTURE_2D;
    166    else
    167       st->internal_target = PIPE_TEXTURE_RECT;
    168 
    169    /* Vertex element objects used for drawing rectangles for glBitmap,
    170     * glDrawPixels, glClear, etc.
    171     */
    172    for (i = 0; i < Elements(st->velems_util_draw); i++) {
    173       memset(&st->velems_util_draw[i], 0, sizeof(struct pipe_vertex_element));
    174       st->velems_util_draw[i].src_offset = i * 4 * sizeof(float);
    175       st->velems_util_draw[i].instance_divisor = 0;
    176       st->velems_util_draw[i].vertex_buffer_index = 0;
    177       st->velems_util_draw[i].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
    178    }
    179 
    180    /* we want all vertex data to be placed in buffer objects */
    181    vbo_use_buffer_objects(ctx);
    182 
    183 
    184    /* make sure that no VBOs are left mapped when we're drawing. */
    185    vbo_always_unmap_buffers(ctx);
    186 
    187    /* Need these flags:
    188     */
    189    st->ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE;
    190 
    191    st->ctx->VertexProgram._MaintainTnlProgram = GL_TRUE;
    192 
    193    st->pixel_xfer.cache = _mesa_new_program_cache();
    194 
    195    st->force_msaa = st_get_msaa();
    196    st->has_stencil_export =
    197       screen->get_param(screen, PIPE_CAP_SHADER_STENCIL_EXPORT);
    198 
    199    /* GL limits and extensions */
    200    st_init_limits(st);
    201    st_init_extensions(st);
    202 
    203    return st;
    204 }
    205 
    206 static void st_init_driver_flags(struct gl_driver_flags *f)
    207 {
    208    f->NewArray = ST_NEW_VERTEX_ARRAYS;
    209 }
    210 
    211 struct st_context *st_create_context(gl_api api, struct pipe_context *pipe,
    212                                      const struct gl_config *visual,
    213                                      struct st_context *share,
    214                                      const struct st_config_options *options)
    215 {
    216    struct gl_context *ctx;
    217    struct gl_context *shareCtx = share ? share->ctx : NULL;
    218    struct dd_function_table funcs;
    219 
    220    /* Sanity checks */
    221    STATIC_ASSERT(MESA_SHADER_VERTEX == PIPE_SHADER_VERTEX);
    222    STATIC_ASSERT(MESA_SHADER_FRAGMENT == PIPE_SHADER_FRAGMENT);
    223    STATIC_ASSERT(MESA_SHADER_GEOMETRY == PIPE_SHADER_GEOMETRY);
    224 
    225    memset(&funcs, 0, sizeof(funcs));
    226    st_init_driver_functions(&funcs);
    227 
    228    ctx = _mesa_create_context(api, visual, shareCtx, &funcs, NULL);
    229    if (!ctx) {
    230       return NULL;
    231    }
    232 
    233    st_init_driver_flags(&ctx->DriverFlags);
    234 
    235    /* XXX: need a capability bit in gallium to query if the pipe
    236     * driver prefers DP4 or MUL/MAD for vertex transformation.
    237     */
    238    if (debug_get_option_mesa_mvp_dp4())
    239       _mesa_set_mvp_with_dp4( ctx, GL_TRUE );
    240 
    241    return st_create_context_priv(ctx, pipe, options);
    242 }
    243 
    244 
    245 static void st_destroy_context_priv( struct st_context *st )
    246 {
    247    uint shader, i;
    248 
    249    st_destroy_atoms( st );
    250    st_destroy_draw( st );
    251    st_destroy_generate_mipmap(st);
    252    st_destroy_blit(st);
    253    st_destroy_clear(st);
    254    st_destroy_bitmap(st);
    255    st_destroy_drawpix(st);
    256    st_destroy_drawtex(st);
    257 
    258    for (shader = 0; shader < Elements(st->state.sampler_views); shader++) {
    259       for (i = 0; i < Elements(st->state.sampler_views[0]); i++) {
    260          pipe_sampler_view_release(st->pipe,
    261                                    &st->state.sampler_views[shader][i]);
    262       }
    263    }
    264 
    265    if (st->default_texture) {
    266       st->ctx->Driver.DeleteTexture(st->ctx, st->default_texture);
    267       st->default_texture = NULL;
    268    }
    269 
    270    u_upload_destroy(st->uploader);
    271    if (st->indexbuf_uploader) {
    272       u_upload_destroy(st->indexbuf_uploader);
    273    }
    274    if (st->constbuf_uploader) {
    275       u_upload_destroy(st->constbuf_uploader);
    276    }
    277    free( st );
    278 }
    279 
    280 
    281 void st_destroy_context( struct st_context *st )
    282 {
    283    struct pipe_context *pipe = st->pipe;
    284    struct cso_context *cso = st->cso_context;
    285    struct gl_context *ctx = st->ctx;
    286    GLuint i;
    287 
    288    /* need to unbind and destroy CSO objects before anything else */
    289    cso_release_all(st->cso_context);
    290 
    291    st_reference_fragprog(st, &st->fp, NULL);
    292    st_reference_vertprog(st, &st->vp, NULL);
    293 
    294    /* release framebuffer surfaces */
    295    for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) {
    296       pipe_surface_reference(&st->state.framebuffer.cbufs[i], NULL);
    297    }
    298    pipe_surface_reference(&st->state.framebuffer.zsbuf, NULL);
    299 
    300    pipe->set_index_buffer(pipe, NULL);
    301 
    302    for (i = 0; i < PIPE_SHADER_TYPES; i++) {
    303       pipe->set_constant_buffer(pipe, i, 0, NULL);
    304    }
    305 
    306    _mesa_delete_program_cache(st->ctx, st->pixel_xfer.cache);
    307 
    308    _vbo_DestroyContext(st->ctx);
    309 
    310    st_destroy_program_variants(st);
    311 
    312    _mesa_free_context_data(ctx);
    313 
    314    /* This will free the st_context too, so 'st' must not be accessed
    315     * afterwards. */
    316    st_destroy_context_priv(st);
    317    st = NULL;
    318 
    319    cso_destroy_context(cso);
    320 
    321    pipe->destroy( pipe );
    322 
    323    free(ctx);
    324 }
    325 
    326 
    327 void st_init_driver_functions(struct dd_function_table *functions)
    328 {
    329    _mesa_init_shader_object_functions(functions);
    330    _mesa_init_sampler_object_functions(functions);
    331 
    332    functions->Accum = _mesa_accum;
    333 
    334    st_init_blit_functions(functions);
    335    st_init_bufferobject_functions(functions);
    336    st_init_clear_functions(functions);
    337    st_init_bitmap_functions(functions);
    338    st_init_drawpixels_functions(functions);
    339    st_init_rasterpos_functions(functions);
    340 
    341    st_init_drawtex_functions(functions);
    342 
    343    st_init_eglimage_functions(functions);
    344 
    345    st_init_fbo_functions(functions);
    346    st_init_feedback_functions(functions);
    347    st_init_program_functions(functions);
    348    st_init_query_functions(functions);
    349    st_init_cond_render_functions(functions);
    350    st_init_readpixels_functions(functions);
    351    st_init_texture_functions(functions);
    352    st_init_texture_barrier_functions(functions);
    353    st_init_flush_functions(functions);
    354    st_init_string_functions(functions);
    355    st_init_viewport_functions(functions);
    356 
    357    st_init_xformfb_functions(functions);
    358    st_init_syncobj_functions(functions);
    359 
    360    functions->UpdateState = st_invalidate_state;
    361 }
    362