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      1 // Copyright 2016 The SwiftShader Authors. All Rights Reserved.
      2 //
      3 // Licensed under the Apache License, Version 2.0 (the "License");
      4 // you may not use this file except in compliance with the License.
      5 // You may obtain a copy of the License at
      6 //
      7 //    http://www.apache.org/licenses/LICENSE-2.0
      8 //
      9 // Unless required by applicable law or agreed to in writing, software
     10 // distributed under the License is distributed on an "AS IS" BASIS,
     11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     12 // See the License for the specific language governing permissions and
     13 // limitations under the License.
     14 
     15 #ifndef D3D9_Direct3DVertexBuffer9_hpp
     16 #define D3D9_Direct3DVertexBuffer9_hpp
     17 
     18 #include "Direct3DResource9.hpp"
     19 
     20 #include <d3d9.h>
     21 
     22 namespace sw
     23 {
     24 	class Resource;
     25 }
     26 
     27 namespace D3D9
     28 {
     29 	class Direct3DVertexBuffer9 : public IDirect3DVertexBuffer9, public Direct3DResource9
     30 	{
     31 	public:
     32 		Direct3DVertexBuffer9(Direct3DDevice9 *device, unsigned int length, unsigned long usage, long FVF, D3DPOOL pool);
     33 
     34 		virtual ~Direct3DVertexBuffer9();
     35 
     36 		// IUnknown methods
     37 		long __stdcall QueryInterface(const IID &iid, void **object);
     38 		unsigned long __stdcall AddRef();
     39 		unsigned long __stdcall Release();
     40 
     41 		// IDirect3DResource9 methods
     42 		long __stdcall FreePrivateData(const GUID &guid);
     43 		long __stdcall GetPrivateData(const GUID &guid, void *data, unsigned long *size);
     44 		void __stdcall PreLoad();
     45 		long __stdcall SetPrivateData(const GUID &guid, const void *data, unsigned long size, unsigned long flags);
     46 		long __stdcall GetDevice(IDirect3DDevice9 **device);
     47 		unsigned long __stdcall SetPriority(unsigned long newPriority);
     48 		unsigned long __stdcall GetPriority();
     49 		D3DRESOURCETYPE __stdcall GetType();
     50 
     51 		// IDirect3DVertexBuffer9 methods
     52 		long __stdcall Lock(unsigned int offset, unsigned int size, void **data, unsigned long flags);
     53 		long __stdcall Unlock();
     54 		long __stdcall GetDesc(D3DVERTEXBUFFER_DESC *description);
     55 
     56 		// Internal methods
     57 		int getLength() const;
     58 		sw::Resource *getResource() const;
     59 
     60 	private:
     61 		// Creation parameters
     62 		const unsigned int length;
     63 		const long usage;
     64 		const long FVF;
     65 
     66 		sw::Resource *vertexBuffer;
     67 		int lockCount;
     68 	};
     69 }
     70 
     71 #endif // D3D9_Direct3DVertexBuffer9_hpp
     72