1 // Copyright 2016 The SwiftShader Authors. All Rights Reserved. 2 // 3 // Licensed under the Apache License, Version 2.0 (the "License"); 4 // you may not use this file except in compliance with the License. 5 // You may obtain a copy of the License at 6 // 7 // http://www.apache.org/licenses/LICENSE-2.0 8 // 9 // Unless required by applicable law or agreed to in writing, software 10 // distributed under the License is distributed on an "AS IS" BASIS, 11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 // See the License for the specific language governing permissions and 13 // limitations under the License. 14 15 #ifndef D3D9_Direct3DVertexBuffer9_hpp 16 #define D3D9_Direct3DVertexBuffer9_hpp 17 18 #include "Direct3DResource9.hpp" 19 20 #include <d3d9.h> 21 22 namespace sw 23 { 24 class Resource; 25 } 26 27 namespace D3D9 28 { 29 class Direct3DVertexBuffer9 : public IDirect3DVertexBuffer9, public Direct3DResource9 30 { 31 public: 32 Direct3DVertexBuffer9(Direct3DDevice9 *device, unsigned int length, unsigned long usage, long FVF, D3DPOOL pool); 33 34 virtual ~Direct3DVertexBuffer9(); 35 36 // IUnknown methods 37 long __stdcall QueryInterface(const IID &iid, void **object); 38 unsigned long __stdcall AddRef(); 39 unsigned long __stdcall Release(); 40 41 // IDirect3DResource9 methods 42 long __stdcall FreePrivateData(const GUID &guid); 43 long __stdcall GetPrivateData(const GUID &guid, void *data, unsigned long *size); 44 void __stdcall PreLoad(); 45 long __stdcall SetPrivateData(const GUID &guid, const void *data, unsigned long size, unsigned long flags); 46 long __stdcall GetDevice(IDirect3DDevice9 **device); 47 unsigned long __stdcall SetPriority(unsigned long newPriority); 48 unsigned long __stdcall GetPriority(); 49 D3DRESOURCETYPE __stdcall GetType(); 50 51 // IDirect3DVertexBuffer9 methods 52 long __stdcall Lock(unsigned int offset, unsigned int size, void **data, unsigned long flags); 53 long __stdcall Unlock(); 54 long __stdcall GetDesc(D3DVERTEXBUFFER_DESC *description); 55 56 // Internal methods 57 int getLength() const; 58 sw::Resource *getResource() const; 59 60 private: 61 // Creation parameters 62 const unsigned int length; 63 const long usage; 64 const long FVF; 65 66 sw::Resource *vertexBuffer; 67 int lockCount; 68 }; 69 } 70 71 #endif // D3D9_Direct3DVertexBuffer9_hpp 72