1 // Copyright 2016 The SwiftShader Authors. All Rights Reserved. 2 // 3 // Licensed under the Apache License, Version 2.0 (the "License"); 4 // you may not use this file except in compliance with the License. 5 // You may obtain a copy of the License at 6 // 7 // http://www.apache.org/licenses/LICENSE-2.0 8 // 9 // Unless required by applicable law or agreed to in writing, software 10 // distributed under the License is distributed on an "AS IS" BASIS, 11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 // See the License for the specific language governing permissions and 13 // limitations under the License. 14 15 #ifndef sw_FrameBufferOSX_hpp 16 #define sw_FrameBufferOSX_hpp 17 18 #include "Main/FrameBuffer.hpp" 19 20 #import <Cocoa/Cocoa.h> 21 22 @class CALayer; 23 24 namespace sw 25 { 26 class FrameBufferOSX : public FrameBuffer 27 { 28 public: 29 FrameBufferOSX(CALayer *layer, int width, int height); 30 ~FrameBufferOSX() override; 31 32 void flip(void *source, Format sourceFormat, size_t sourceStride) override; 33 void blit(void *source, const Rect *sourceRect, const Rect *destRect, Format sourceFormat, size_t sourceStride) override; 34 35 void *lock() override; 36 void unlock() override; 37 38 private: 39 int width; 40 int height; 41 CALayer *layer; 42 uint8_t *buffer; 43 CGDataProviderRef provider; 44 CGColorSpaceRef colorspace; 45 CGImageRef currentImage; 46 }; 47 } 48 49 #endif // sw_FrameBufferOSX 50