Home | History | Annotate | Download | only in Renderer
      1 // Copyright 2016 The SwiftShader Authors. All Rights Reserved.
      2 //
      3 // Licensed under the Apache License, Version 2.0 (the "License");
      4 // you may not use this file except in compliance with the License.
      5 // You may obtain a copy of the License at
      6 //
      7 //    http://www.apache.org/licenses/LICENSE-2.0
      8 //
      9 // Unless required by applicable law or agreed to in writing, software
     10 // distributed under the License is distributed on an "AS IS" BASIS,
     11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     12 // See the License for the specific language governing permissions and
     13 // limitations under the License.
     14 
     15 #ifndef sw_Polygon_hpp
     16 #define sw_Polygon_hpp
     17 
     18 #include "Vertex.hpp"
     19 
     20 namespace sw
     21 {
     22 	struct Polygon
     23 	{
     24 		Polygon(const float4 *P0, const float4 *P1, const float4 *P2)
     25 		{
     26 			P[0][0] = P0;
     27 			P[0][1] = P1;
     28 			P[0][2] = P2;
     29 
     30 			n = 3;
     31 			i = 0;
     32 			b = 0;
     33 		}
     34 
     35 		Polygon(const float4 *P, int n)
     36 		{
     37 			for(int i = 0; i < n; i++)
     38 			{
     39 				this->P[0][i] = &P[i];
     40 			}
     41 
     42 			this->n = n;
     43 			this->i = 0;
     44 			this->b = 0;
     45 		}
     46 
     47 		float4 B[16];              // Buffer for clipped vertices
     48 		const float4 *P[16][16];   // Pointers to clipped polygon's vertices
     49 
     50 		int n;   // Number of vertices
     51 		int i;   // Level of P to use
     52 		int b;   // Next available new vertex
     53 	};
     54 }
     55 
     56 #endif   // sw_Polygon_hpp
     57