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      1 /*
      2  * Copyright (C) 2015 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #include "OffscreenBufferPool.h"
     18 
     19 #include "Caches.h"
     20 #include "Properties.h"
     21 #include "renderstate/RenderState.h"
     22 #include "utils/FatVector.h"
     23 #include "utils/TraceUtils.h"
     24 
     25 #include <utils/Color.h>
     26 #include <utils/Log.h>
     27 
     28 #include <GLES2/gl2.h>
     29 
     30 namespace android {
     31 namespace uirenderer {
     32 
     33 ////////////////////////////////////////////////////////////////////////////////
     34 // OffscreenBuffer
     35 ////////////////////////////////////////////////////////////////////////////////
     36 
     37 OffscreenBuffer::OffscreenBuffer(RenderState& renderState, Caches& caches,
     38         uint32_t viewportWidth, uint32_t viewportHeight)
     39         : GpuMemoryTracker(GpuObjectType::OffscreenBuffer)
     40         , renderState(renderState)
     41         , viewportWidth(viewportWidth)
     42         , viewportHeight(viewportHeight)
     43         , texture(caches) {
     44     uint32_t width = computeIdealDimension(viewportWidth);
     45     uint32_t height = computeIdealDimension(viewportHeight);
     46     ATRACE_FORMAT("Allocate %ux%u HW Layer", width, height);
     47     caches.textureState().activateTexture(0);
     48     texture.resize(width, height, caches.rgbaInternalFormat(), GL_RGBA);
     49     texture.blend = true;
     50     texture.setWrap(GL_CLAMP_TO_EDGE);
     51     // not setting filter on texture, since it's set when drawing, based on transform
     52 }
     53 
     54 Rect OffscreenBuffer::getTextureCoordinates() {
     55     const float texX = 1.0f / static_cast<float>(texture.width());
     56     const float texY = 1.0f / static_cast<float>(texture.height());
     57     return Rect(0, viewportHeight * texY, viewportWidth * texX, 0);
     58 }
     59 
     60 void OffscreenBuffer::dirty(Rect dirtyArea) {
     61     dirtyArea.doIntersect(0, 0, viewportWidth, viewportHeight);
     62     if (!dirtyArea.isEmpty()) {
     63         region.orSelf(android::Rect(dirtyArea.left, dirtyArea.top,
     64                 dirtyArea.right, dirtyArea.bottom));
     65     }
     66 }
     67 
     68 void OffscreenBuffer::updateMeshFromRegion() {
     69     // avoid T-junctions as they cause artifacts in between the resultant
     70     // geometry when complex transforms occur.
     71     // TODO: generate the safeRegion only if necessary based on drawing transform
     72     Region safeRegion = Region::createTJunctionFreeRegion(region);
     73 
     74     size_t count;
     75     const android::Rect* rects = safeRegion.getArray(&count);
     76 
     77     const float texX = 1.0f / float(texture.width());
     78     const float texY = 1.0f / float(texture.height());
     79 
     80     FatVector<TextureVertex, 64> meshVector(count * 4); // uses heap if more than 64 vertices needed
     81     TextureVertex* mesh = &meshVector[0];
     82     for (size_t i = 0; i < count; i++) {
     83         const android::Rect* r = &rects[i];
     84 
     85         const float u1 = r->left * texX;
     86         const float v1 = (viewportHeight - r->top) * texY;
     87         const float u2 = r->right * texX;
     88         const float v2 = (viewportHeight - r->bottom) * texY;
     89 
     90         TextureVertex::set(mesh++, r->left, r->top, u1, v1);
     91         TextureVertex::set(mesh++, r->right, r->top, u2, v1);
     92         TextureVertex::set(mesh++, r->left, r->bottom, u1, v2);
     93         TextureVertex::set(mesh++, r->right, r->bottom, u2, v2);
     94     }
     95     elementCount = count * 6;
     96     renderState.meshState().genOrUpdateMeshBuffer(&vbo,
     97             sizeof(TextureVertex) * count * 4,
     98             &meshVector[0],
     99             GL_DYNAMIC_DRAW); // TODO: GL_STATIC_DRAW if savelayer
    100 }
    101 
    102 uint32_t OffscreenBuffer::computeIdealDimension(uint32_t dimension) {
    103     return uint32_t(ceilf(dimension / float(LAYER_SIZE)) * LAYER_SIZE);
    104 }
    105 
    106 OffscreenBuffer::~OffscreenBuffer() {
    107     ATRACE_FORMAT("Destroy %ux%u HW Layer", texture.width(), texture.height());
    108     texture.deleteTexture();
    109     renderState.meshState().deleteMeshBuffer(vbo);
    110     elementCount = 0;
    111     vbo = 0;
    112 }
    113 
    114 ///////////////////////////////////////////////////////////////////////////////
    115 // OffscreenBufferPool
    116 ///////////////////////////////////////////////////////////////////////////////
    117 
    118 OffscreenBufferPool::OffscreenBufferPool()
    119     : mMaxSize(Properties::layerPoolSize) {
    120 }
    121 
    122 OffscreenBufferPool::~OffscreenBufferPool() {
    123     clear(); // TODO: unique_ptr?
    124 }
    125 
    126 int OffscreenBufferPool::Entry::compare(const Entry& lhs, const Entry& rhs) {
    127     int deltaInt = int(lhs.width) - int(rhs.width);
    128     if (deltaInt != 0) return deltaInt;
    129 
    130     return int(lhs.height) - int(rhs.height);
    131 }
    132 
    133 void OffscreenBufferPool::clear() {
    134     for (auto& entry : mPool) {
    135         delete entry.layer;
    136     }
    137     mPool.clear();
    138     mSize = 0;
    139 }
    140 
    141 OffscreenBuffer* OffscreenBufferPool::get(RenderState& renderState,
    142         const uint32_t width, const uint32_t height) {
    143     OffscreenBuffer* layer = nullptr;
    144 
    145     Entry entry(width, height);
    146     auto iter = mPool.find(entry);
    147 
    148     if (iter != mPool.end()) {
    149         entry = *iter;
    150         mPool.erase(iter);
    151 
    152         layer = entry.layer;
    153         layer->viewportWidth = width;
    154         layer->viewportHeight = height;
    155         mSize -= layer->getSizeInBytes();
    156     } else {
    157         layer = new OffscreenBuffer(renderState, Caches::getInstance(), width, height);
    158     }
    159 
    160     return layer;
    161 }
    162 
    163 OffscreenBuffer* OffscreenBufferPool::resize(OffscreenBuffer* layer,
    164         const uint32_t width, const uint32_t height) {
    165     RenderState& renderState = layer->renderState;
    166     if (layer->texture.width() == OffscreenBuffer::computeIdealDimension(width)
    167             && layer->texture.height() == OffscreenBuffer::computeIdealDimension(height)) {
    168         // resize in place
    169         layer->viewportWidth = width;
    170         layer->viewportHeight = height;
    171 
    172         // entire area will be repainted (and may be smaller) so clear usage region
    173         layer->region.clear();
    174         return layer;
    175     }
    176     putOrDelete(layer);
    177     return get(renderState, width, height);
    178 }
    179 
    180 void OffscreenBufferPool::dump() {
    181     for (auto entry : mPool) {
    182         ALOGD("  Layer size %dx%d", entry.width, entry.height);
    183     }
    184 }
    185 
    186 void OffscreenBufferPool::putOrDelete(OffscreenBuffer* layer) {
    187     const uint32_t size = layer->getSizeInBytes();
    188     // Don't even try to cache a layer that's bigger than the cache
    189     if (size < mMaxSize) {
    190         // TODO: Use an LRU
    191         while (mSize + size > mMaxSize) {
    192             OffscreenBuffer* victim = mPool.begin()->layer;
    193             mSize -= victim->getSizeInBytes();
    194             delete victim;
    195             mPool.erase(mPool.begin());
    196         }
    197 
    198         // clear region, since it's no longer valid
    199         layer->region.clear();
    200 
    201         Entry entry(layer);
    202 
    203         mPool.insert(entry);
    204         mSize += size;
    205     } else {
    206         delete layer;
    207     }
    208 }
    209 
    210 }; // namespace uirenderer
    211 }; // namespace android
    212